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Author Topic: Starbound - We have lift off.  (Read 944626 times)

BigD145

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Re: Starbound - A flat yet infinite universe.
« Reply #2700 on: September 09, 2013, 07:30:59 am »

Very few tracks in Hotline Miami work well alone. I still have not played it and only seen maybe the first mission and title screen. The tracks make sense in the game. I've listened to the whole soundtrack. Because of Hotline I've avoided listening to Starbound's music.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2701 on: September 09, 2013, 12:43:24 pm »

Very few tracks in Hotline Miami work well alone. I still have not played it and only seen maybe the first mission and title screen. The tracks make sense in the game. I've listened to the whole soundtrack. Because of Hotline I've avoided listening to Starbound's music.

Hotline also often didn't work in game either. The game has a tendency to just be literal sensory overload. With constant bright blaring lights, loud noises, and loud music.
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ECrownofFire

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Re: Starbound - A flat yet infinite universe.
« Reply #2702 on: September 09, 2013, 01:27:19 pm »

Very few tracks in Hotline Miami work well alone. I still have not played it and only seen maybe the first mission and title screen. The tracks make sense in the game. I've listened to the whole soundtrack. Because of Hotline I've avoided listening to Starbound's music.

Hotline also often didn't work in game either. The game has a tendency to just be literal sensory overload. With constant bright blaring lights, loud noises, and loud music.

Well it's kind of supposed to be like that.
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Kaitol

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Re: Starbound - A flat yet infinite universe.
« Reply #2703 on: September 09, 2013, 05:05:07 pm »

With constant bright blaring lights, loud noises, and loud music.

Wasn't that the entire point of the game?
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Levi

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Re: Starbound - A flat yet infinite universe.
« Reply #2704 on: September 09, 2013, 06:13:56 pm »

With constant bright blaring lights, loud noises, and loud music.

Wasn't that the entire point of the game?

No, kicking doors into people and shooting dogs was the entire point of the game.   :P
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Fniff

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Re: Starbound - A flat yet infinite universe.
« Reply #2705 on: September 09, 2013, 06:31:16 pm »

Ah, Hotline Miami: the gaming equal of a Quentin Tarantino film. Hyperviolent and entertaining, yet also very carefully put together and plotted out.

Levi

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Re: Starbound - A flat yet infinite universe.
« Reply #2706 on: September 09, 2013, 06:45:25 pm »

Ah, Hotline Miami: the gaming equal of a Quentin Tarantino film. Hyperviolent and entertaining, yet also very carefully put together and plotted out.

I'm not ashamed to admit I didn't understand the plot one bit, which always makes me suspect the plot was crap.  Gameplay was good though.
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Farce

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Re: Starbound - A flat yet infinite universe.
« Reply #2707 on: September 10, 2013, 03:54:46 am »

Hotline also often didn't work in game either. The game has a tendency to just be literal sensory overload. With constant bright blaring lights, loud noises, and loud music.
Quote from: other people
Subsequent sentiment

Man what.  The music's pulse practically drove me through the game, and I was listening to it like non-stop for like weeks afterwards.

Have some Hydrogen.  http://www.youtube.com/watch?v=Re1p6eV2_Ns

Fniff

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Re: Starbound - A flat yet infinite universe.
« Reply #2708 on: September 10, 2013, 08:59:58 am »

I love the soundtrack as well. It's the best example of how you should do a videogame soundtrack, in my opinion.

BigD145

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Re: Starbound - A flat yet infinite universe.
« Reply #2709 on: September 10, 2013, 11:09:02 am »

Hotline also often didn't work in game either. The game has a tendency to just be literal sensory overload. With constant bright blaring lights, loud noises, and loud music.
Quote from: other people
Subsequent sentiment

Man what.  The music's pulse practically drove me through the game, and I was listening to it like non-stop for like weeks afterwards.

Have some Hydrogen.  http://www.youtube.com/watch?v=Re1p6eV2_Ns

That one stands by itself. It's one of maybe two in the whole soundtrack.
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Virtz

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Re: Starbound - A flat yet infinite universe.
« Reply #2710 on: September 10, 2013, 11:45:39 am »

Hotline also often didn't work in game either. The game has a tendency to just be literal sensory overload. With constant bright blaring lights, loud noises, and loud music.
Quote from: other people
Subsequent sentiment

Man what.  The music's pulse practically drove me through the game, and I was listening to it like non-stop for like weeks afterwards.

Have some Hydrogen.  http://www.youtube.com/watch?v=Re1p6eV2_Ns

That one stands by itself. It's one of maybe two in the whole soundtrack.
I beg to differ.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2711 on: September 10, 2013, 02:11:48 pm »

Well suffice it to say playing for a while made "Me" feel like a recovering drug user... What with the head aches and migraines.

While there is no "One" way to do music. I still would like if Starbound wasn't trying to put you to sleep with almost all its themes, I still remember the last game that had soothing sleep inducing music.

Especially when a game is mostly grinding and pointless fights.
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Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #2712 on: September 10, 2013, 05:43:12 pm »

Ah, Hotline Miami: the gaming equal of a Quentin Tarantino film. Hyperviolent and entertaining, yet also very carefully put together and plotted out.

I'm not ashamed to admit I didn't understand the plot one bit, which always makes me suspect the plot was crap.  Gameplay was good though.
It doesn't just lay the plot out for you. You have to look at everything that's happening, consider whose perspective it's coming from and why that would be, how those events tie into gameplay etc. There will be just about nothing that you can take at absolute face value, due to the colossal drug and mind-control influences.
« Last Edit: September 10, 2013, 06:01:30 pm by Graknorke »
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Wolf Tengu

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Re: Starbound - A flat yet infinite universe.
« Reply #2713 on: September 11, 2013, 01:25:31 pm »

Speaking of drug usage, d'you think Starbound will have hallucinogens? That'd be fun. You could totally shoot someone with a roofie dart and they'd be all 'Argh, my senses!'

As for music, the Starbound music I've heard so far is rather nice. Good thing I gots the soundtrack.
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Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #2714 on: September 11, 2013, 02:22:18 pm »

I don't think that date-rape drugs fit the setting or theme.
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