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Author Topic: Starbound - We have lift off.  (Read 945069 times)

Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2190 on: August 04, 2013, 09:39:19 am »

No, but we already know each other and if we play together, it will likely be on a DFC server, so we've already done that. :)

(I know what you're saying, but eh. They're kids, let em be kids. Nothing wrong with it)
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #2191 on: August 04, 2013, 10:04:29 am »

(I know what you're saying, but eh. They're kids, let em be kids. Nothing wrong with it)

Wuh-oh, last time I claimed that about the SB forums, someone got really butthurt! Careful, careful.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2192 on: August 04, 2013, 10:30:05 am »

No, but we already know each other and if we play together, it will likely be on a DFC server, so we've already done that. :)

This. I love how occasionaly the Bay12 hivemind just goes "hey, lets assimilate this game!" and suddenly that game is about beards and magma.
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Mech#4

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Re: Starbound - A flat yet infinite universe.
« Reply #2193 on: August 04, 2013, 12:05:30 pm »

Thankfully, few other games are able to emulate the experiments with animals that occurs in the upper forums.  :P



I haven't been keeping up with this game at all. have they said anything about how ships are going to be powered, if at all?
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GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #2194 on: August 04, 2013, 03:05:49 pm »

To be fair, you could at least make an educated guess based on what weapon type you used most in Terraria, I guess?

I don't begrudge most of them for being young and wide-eyed. They want to talk to someone, their real life friends or acquaintances may not be gamers, and there's really nothing much to say since the game doesn't exist. Look at us... we speculate on why it's taking so long, why it will be awesome/completely suck and etc. Not that much different.
But we aren't forming clans for a game that isn't going to be playable for months.

I originally thought it was odd to form clans so early too, but it's not really such a bad idea after all.  I mean, why not?
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Girlinhat

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Re: Starbound - A flat yet infinite universe.
« Reply #2195 on: August 04, 2013, 03:11:39 pm »

It helps to cut down on day 1 "anyone got a good server?"

0x517A5D

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Re: Starbound - A flat yet infinite universe.
« Reply #2196 on: August 04, 2013, 07:00:47 pm »

Thankfully, few other games are able to emulate the experiments with animals that occurs in the upper forums.  :P


I haven't been keeping up with this game at all. have they said anything about how ships are going to be powered, if at all?

Combining these two concepts... perhaps we can use kittens as fuel?
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2197 on: August 04, 2013, 07:03:07 pm »

I imagine you beat a boss, dungeon or build a refuel station to have a fuel merchant show up to trade fuel for treasure or currency. This is the only way I can see fuel and progression making sense. Imagine if every planet you land on you need to at least make enough money to buy fuel to leave, or have enough inventory/money on your ship to refuel for a few planets.
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mr. macduggan

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Re: Starbound - A flat yet infinite universe.
« Reply #2198 on: August 04, 2013, 08:23:51 pm »

On one of the streams I saw Bartwe stick a stack of coal into his ship and it flew fine.
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Girlinhat

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Re: Starbound - A flat yet infinite universe.
« Reply #2199 on: August 04, 2013, 08:33:22 pm »

It'll probably run on wood if you stuff enough of it.  More than likely it's a rating of "fuel density per object" and EVENTUALLY you could make a flight using only wood or solar to fly :P

Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #2200 on: August 04, 2013, 08:56:05 pm »

That raises an interesting point, actually. What do we do during ship travel time? I mean, assuming it doesn't just occur instantly with a fuel cost varying based on the distance involved. That would be the sensible way to do it, but I don't remember if they mentioned explicitly how interplanetary travel would work.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2201 on: August 04, 2013, 08:57:55 pm »

That raises an interesting point, actually. What do we do during ship travel time? I mean, assuming it doesn't just occur instantly with a fuel cost varying based on the distance involved. That would be the sensible way to do it, but I don't remember if they mentioned explicitly how interplanetary travel would work.

There was a video posted some time ago. it's basically an animated loading screen, you spin up the FTL drives, there's an animation of stars going by the ship, then you settle into orbit around a new planet. You can move about the ship during this time.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #2202 on: August 04, 2013, 08:59:34 pm »

That's more or less what I expected, but for some reason I was irrationally worried that it would be long enough to get boring.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

mr. macduggan

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Re: Starbound - A flat yet infinite universe.
« Reply #2203 on: August 04, 2013, 09:00:55 pm »

I think travel time does depend on how far your destination is, but I hardly think it would ever take more than 2 minutes.
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2204 on: August 04, 2013, 09:08:56 pm »

Yeah I can find something to do around the ship for a couple minutes, it's not a huge deal to me. I'm kinda wondering how they'll handle the vast tracts of empty real-estate on the upgraded ships, though.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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