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Author Topic: Starbound - We have lift off.  (Read 944843 times)

Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2145 on: August 02, 2013, 01:46:41 am »

Nah I'm just averting hype.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2146 on: August 02, 2013, 01:48:17 am »

Nah I'm just averting hype.

I can do that just fine thank you... err wait I am not doing that...

Actually you want to know the one thing that dehyped me the most?

The weapons... Many of the weapons just do huge spreads and deal a lot of damage. That is a bad thing.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2147 on: August 02, 2013, 03:36:47 am »

The daily updates are seriously empty. They're literally just "hey guys, we're still doing stuff and things!". No real meaningful sense of how close things are to being finished, either. I miss when they used to post more technical updates, like the one a while back with the grappling rope. That update was an awesome read.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
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Sean Mirrsen

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Re: Starbound - A flat yet infinite universe.
« Reply #2148 on: August 02, 2013, 04:18:20 am »

Like I said, while most of the team is busy pumping content into the overflowing lake, the news section is holding back a disintegrating dam, trying to prevent too much of the content from escaping, so that people can be properly flooded by it when the game releases later. Sure, they could talk their heads off about everything they are adding or have added, but for a whole lot of people that would ruin the excitement of discovering the game for themselves.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2149 on: August 02, 2013, 04:31:14 am »

The daily updates are seriously empty. They're literally just "hey guys, we're still doing stuff and things!". No real meaningful sense of how close things are to being finished, either. I miss when they used to post more technical updates, like the one a while back with the grappling rope. That update was an awesome read.

Yeah but as is the nature of preorders of this type they are just updating to let you know they are still working.

I can certainly think of a few projects where I would have much preferred bland uninspired updates to either non-updates or no updates.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2150 on: August 02, 2013, 04:49:53 am »

Like I said, while most of the team is busy pumping content into the overflowing lake, the news section is holding back a disintegrating dam, trying to prevent too much of the content from escaping, so that people can be properly flooded by it when the game releases later. Sure, they could talk their heads off about everything they are adding or have added, but for a whole lot of people that would ruin the excitement of discovering the game for themselves.

I understand your point, but I really liked it when they'd take just one feature and explain the technical side of it indepth, it was really cool and enjoyable to read.

I can certainly think of a few projects where I would have much preferred bland uninspired updates to either non-updates or no updates.

Very good point. It's certainly better than nothing.
« Last Edit: August 02, 2013, 04:52:26 am by Chattox »
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2151 on: August 02, 2013, 03:34:15 pm »

Sorry for double post, but Tiy just posted a random Starbound screenshot to his twitter with no context or explanation. Half Life 3 confirmed?

In all seriousness though, dem flowers. I'm not even bening sarcastic, those flowers look incredible.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #2152 on: August 02, 2013, 03:40:09 pm »

They look like helmets on stems, mostly. I'm having trouble placing where the style's coming from, though. Almost want to say some kind of mobile suit, but maybe from the animated clone wars troopers? Maybe a cylon?

E: What I'm saying is it'll be great if we can like home grow our own little plant robot minion things.
« Last Edit: August 02, 2013, 03:43:46 pm by Frumple »
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Baneling

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Re: Starbound - A flat yet infinite universe.
« Reply #2153 on: August 02, 2013, 04:12:35 pm »

aaaaaaaaaa it looks too good

That picture is practically bursting with aesthetic appeal. I agree with GO.
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Brotato

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Re: Starbound - A flat yet infinite universe.
« Reply #2154 on: August 02, 2013, 04:54:03 pm »

Honestly, why can't they just release a beta?  I'm not asking for any kind of finished project, just something I can sink my teeth into while I wait for the full-game.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2155 on: August 02, 2013, 04:59:29 pm »

Honestly, why can't they just release a beta?  I'm not asking for any kind of finished project, just something I can sink my teeth into while I wait for the full-game.

ALL OF THIS
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2156 on: August 02, 2013, 05:03:18 pm »

Guys it is because you aren't the ones they are concerned about.

They are concerned about the people who when they touch a Beta think it is the full game and rant on and on about it.

I hate people who complain about videogames on and on!
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #2157 on: August 02, 2013, 05:07:27 pm »

Honestly, why can't they just release a beta?  I'm not asking for any kind of finished project, just something I can sink my teeth into while I wait for the full-game.
This. I bought beta. I expect bugs, I expect less content. Looks more like they are finishing it off, to me.

Yeah, I kind of feel the same. It looks like they're just going to finish it, cut out the quests part, then put the finished game out as "beta" a month before release and keep adding more content.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2158 on: August 02, 2013, 05:09:29 pm »

Hmm I could have sworn someone would have taken that joke and run with it.

Joke aside you havn't seen how the average gamer reacts when he has the beta in their hands. We are spared their cacophony.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2159 on: August 03, 2013, 04:19:13 am »

Man, even the devs are starting to admit their daily updates are plain xD
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."
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