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Author Topic: Starbound - We have lift off.  (Read 944697 times)

Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1740 on: June 30, 2013, 10:44:18 pm »

Some good news coming tomorrow. No, not THAT good, but good nevertheless.

Haha. Psyche!

I kind of expect beta to be late August or September, and the game to be October or November at this point. I'm still looking forward to it, but my enthusiasm has cooled quite a bit, regardless.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #1741 on: July 01, 2013, 12:18:02 am »

* Frumple stares at the June 30th update in mild befuddlement.

I... I can't say I'm complaining, but. Left field. Left field from beyond the stars. Also good gods the potential for annoyance.

E: Was... was that the good news you were talking about, Hemmingjay? Trumpets?
« Last Edit: July 01, 2013, 12:23:06 am by Frumple »
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What you can hump for your country.

Girlinhat

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Re: Starbound - A flat yet infinite universe.
« Reply #1742 on: July 01, 2013, 12:21:19 am »

It's the sunday work.  He's just fooling around with ideas, so don't totally expect it.  And expect to see a mute option when you right click someone if it does get in.  Or expect that to be the first thing anyone ever mods in.

Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1743 on: July 01, 2013, 01:07:39 am »

mute option

My god, no kidding. Like I needed another excuse to be anti-social, but yeah having every public server full of asshats with random noise spammed at you...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

alexandertnt

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Re: Starbound - A flat yet infinite universe.
« Reply #1744 on: July 01, 2013, 05:43:50 am »

what i would have posted:
(just ignore this spoiler)
Spoiler (click to show/hide)

Spoiler (click to show/hide)



*looks up june 30th update*

My, this could be fun.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Maldevious

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Re: Starbound - A flat yet infinite universe.
« Reply #1745 on: July 01, 2013, 05:52:05 am »

Hmm... That may be the first thing I've seen that I would prefer not be in the game.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1746 on: July 01, 2013, 06:01:43 am »

Hmm... That may be the first thing I've seen that I would prefer not be in the game.

What? WHAT!?!
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Maldevious

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Re: Starbound - A flat yet infinite universe.
« Reply #1747 on: July 01, 2013, 06:09:22 am »

Just doesn't seem all that relevant to the central theme of the game (exploration, gear crafting, space). I wouldn't want an instrument and music system in Madden or Call of Duty, either.
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Skyrunner

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Re: Starbound - A flat yet infinite universe.
« Reply #1748 on: July 01, 2013, 06:20:41 am »

When is this coming out? O_o
Also, the music feature reminds me of Mabinogi and its Simple Music Markup Language. I'm all for a music system. It adds a little touch that's nice in a multiplayer environment. O.o
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1749 on: July 01, 2013, 06:54:07 am »

Just doesn't seem all that relevant to the central theme of the game (exploration, gear crafting, space). I wouldn't want an instrument and music system in Madden or Call of Duty, either.

No I mean what feature?
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Maldevious

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Re: Starbound - A flat yet infinite universe.
« Reply #1750 on: July 01, 2013, 06:57:11 am »

From the June 30th update on playstarbound.com:

"It’s an entire in game music system!

You’ll be able to craft musical instruments including a trumpet, violin, guitar, piano and drum. Once you’ve got one of these instruments you’ll be able to hit various keyboard keys to play different notes. But more interestingly the instruments are able to read abc notation. Which you can read about here: https://en.wikipedia.org/wiki/ABC_notation"

There is a video in the update.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #1751 on: July 01, 2013, 08:08:58 am »

Deleted because I am an angry man
« Last Edit: July 01, 2013, 08:16:56 am by Chattox »
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
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Briggsy16

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Re: Starbound - A flat yet infinite universe.
« Reply #1752 on: July 01, 2013, 08:13:03 am »

Try reading the whole article where it states that this is a feature that was worked on in the developers free time.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #1753 on: July 01, 2013, 08:16:22 am »

Try reading the whole article where it states that this is a feature that was worked on in the developers free time.

My bad, I'm in a pretty terrible mood already and went into rage mode. I shouldn't be allowed near the keyboard at times like this, sorry xD
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Brotato

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Re: Starbound - A flat yet infinite universe.
« Reply #1754 on: July 01, 2013, 08:19:04 am »

Try reading the whole article where it states that this is a feature that was worked on in the developers free time.

Every developer can use his Sunday free time to mess around or try out any idea he has.
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Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.
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