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Author Topic: Starbound - We have lift off.  (Read 945030 times)

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1500 on: May 16, 2013, 04:05:04 pm »

Agreed. Trying to make every single place (especially on generated, rather than designed, worlds) significant in terms of atmosphere and progression is idiotic-either you fail and it's a pile of shit, or you succeed and it's a pile of shit. Everything about the world feels much more real when most of it isn't a significant location. You don't need to have a miniboss, an abandoned, ruin, etc. every ten feet for the world to be interesting. The random bits of remarkable terrain you can find usually far outweigh that sort of planned stuff, at least in my book.

The difference however is that in Terraria Everywhere is insignificant and uninteresting. The generation never generates within the rules of the game or creates interesting things except possibly either by complete fluke or by stretching your own ideas.

There are many games out there with some form of random generation that actually takes into account the player and creates set pieces.

The problem is that it is more difficult to implement it organically so it isn't done. It is why I don't think Starbound is going to do it.

I'd love to go through a jungle with large jumpable leafs where these tiger aliens jump from one to another to try to kill me. It just isn't going to happen.
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Normandy

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Re: Starbound - A flat yet infinite universe.
« Reply #1501 on: May 16, 2013, 04:54:34 pm »

@Neonivek: http://playstarbound.com/dungeon-generation/

There are set pieces in Starbound, along with hand-crafted quests tied along with them. It remains to be seen how well the devs implement these and whether they'll be available on release, but the Starbound devs do intend to address the very thing you're complaining about.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1502 on: May 16, 2013, 04:56:04 pm »

I'll have to play it to see, they could just be good looking.

As long as I am good with my money this time and wait until it comes out on Steam.
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Nirur Torir

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Re: Starbound - A flat yet infinite universe.
« Reply #1503 on: May 16, 2013, 05:42:03 pm »

The Glitch win every engineering award and then some.



Chandeliers with torches.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #1504 on: May 16, 2013, 05:42:44 pm »

Yesssss. YESSSSSS.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1505 on: May 16, 2013, 05:52:54 pm »

You don't even mention that the captain's chair looks like a posh recliner.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1506 on: May 16, 2013, 05:56:09 pm »

Anyone else gonna fill their shuttle with useless crap to make it look like it has cargo?

Honestly I'd rather there actually be a cargo where you can place stuff into and it displays as a pile of junk
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Levi

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Re: Starbound - A flat yet infinite universe.
« Reply #1507 on: May 16, 2013, 06:16:23 pm »

Anyone else gonna fill their shuttle with useless crap to make it look like it has cargo?

Not cargo.  Baby monsters in cages.  It'll be the worlds worst petting zoo in space.
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Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #1508 on: May 16, 2013, 06:26:40 pm »

I have every intention of filling my ship up with every hat in the game, then crashing on a desert planet with a handful of other guys.
And it shall be the creation story for TF2.

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #1509 on: May 16, 2013, 06:27:42 pm »

Not cargo.  Baby monsters in cages.  It'll be the worlds worst petting zoo in space.
Then all we need is a midget robot wearing a gimp mask and some very strong bars and we'll really be in business.
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Culise

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Re: Starbound - A flat yet infinite universe.
« Reply #1510 on: May 16, 2013, 08:09:19 pm »

@Neonivek: http://playstarbound.com/dungeon-generation/

There are set pieces in Starbound, along with hand-crafted quests tied along with them. It remains to be seen how well the devs implement these and whether they'll be available on release, but the Starbound devs do intend to address the very thing you're complaining about.
The nicest part is that, if it's all CGA-era images and LUA scripts, it should be easy to mod to add in even more set pieces.  I wouldn't be surprised to see entire mod packs dedicated simply to dungeon and quest mods. 
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1511 on: May 16, 2013, 08:14:44 pm »

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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1512 on: May 17, 2013, 05:03:08 pm »

Honestly I am starting to wonder if I am going to have a love/hate relationship with this game (as opposed to the Terraria like/hate)

Yet with all this information I am getting it doesn't look that bad. It seems to have a stronger focus on outright exploration then on tedious excavation work.
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Levi

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Re: Starbound - A flat yet infinite universe.
« Reply #1513 on: May 17, 2013, 05:31:53 pm »

Honestly I am starting to wonder if I am going to have a love/hate relationship with this game (as opposed to the Terraria like/hate)

Yet with all this information I am getting it doesn't look that bad. It seems to have a stronger focus on outright exploration then on tedious excavation work.

Just don't over analyse so much.  :)  For the 15 or 20 dollars it costs, you'll probably get plenty of entertainment out of it even if its not perfect. 

It definitely won't be perfect, but it'll probably be a lot better than most of the games out there.
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Sergius

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Re: Starbound - A flat yet infinite universe.
« Reply #1514 on: May 17, 2013, 05:55:01 pm »

One thing I'd like to be in the game, or at least can be modded in.

A beam weapon. Like, a real beam that fires continuously, not a laser pew pew bullet. Maybe even a variant that breaks blocks or sets things on fire.

Combined with something that lets you hover, I go like bzzzAAAPPP! everywhere.
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