Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 70 71 [72] 73 74 ... 565

Author Topic: Starbound - We have lift off.  (Read 944513 times)

Silfurdreki

  • Bay Watcher
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1065 on: April 03, 2013, 03:58:44 am »

At first I thought: "Dungeons and villages, player mechanics, server stuff and user interface? That's all?". Then I scrolled down.

It's a very nice road map indeed, and it seems to my very limited knowledge of game development, that most core things are in place. The limited progress under "server stuff" is slightly unsettling, though, but then again I have no idea how hard or easy that kind of stuff is.

Can you customize your own ship? That is certainly something I'd want to do... make my own ship that is.

I mean I know it probably won't do anything other then possibly be my crafting station.

I think there will be ship customization. I've seen an image of a ship with different kinds of furniture in it posted by one of the devs on their forums. Can't find it right now though. I don't know how extensive said customization will be, but I think it'll be there to some degree, at least.
Logged
Quote
Entropy is not what it used to be.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1066 on: April 03, 2013, 04:23:47 am »

It's a very nice road map indeed, and it seems to my very limited knowledge of game development, that most core things are in place. The limited progress under "server stuff" is slightly unsettling, though, but then again I have no idea how hard or easy that kind of stuff is.

That's typically not something you can just do at any time. One copy of the game needs to be mostly complete before you can even know how to make it interface with another copy of itself. Otherwise you're just re-doing parts of the networking code every time you add or tweak a feature in any gameplay area (with the exception of the UI, I suppose).
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Silfurdreki

  • Bay Watcher
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1067 on: April 03, 2013, 04:52:26 am »

Sounds reasonable enough.

I think I posted that a bit early, though, since I had not read the networking protocol bit under core mechanics yet. I was under the impression that they had worked very little on basic network interfacing, but it seems that's mostly finished. My bad.
Logged
Quote
Entropy is not what it used to be.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1068 on: April 03, 2013, 10:15:02 am »

Are you referring to the "SPAAAAACE" section?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

jocan2003

  • Bay Watcher
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1069 on: April 03, 2013, 05:14:45 pm »

Interesting take on the roadmap, i like it!
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1070 on: April 03, 2013, 08:57:20 pm »

So hey, roadmap's out. You can see, y'know. Progress bars and pretty pictures and stuff. Some interesting junk in the thing already, and I've only gandered at a couple of 'em. Just to make sure you notice, you can click on the little thumbnail things in a lot of the individual report thingies. Opens up a bigger picture.

Nice. Great way to gauge how development is progressing. Looking at all of these features is making me all giddy. I don't think I've anticipated any game more than this.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Starbound - A flat yet infinite universe.
« Reply #1071 on: April 12, 2013, 08:43:54 pm »

Preorder Go!
Base game starts at 15$
-Soundtrack and Beta included with any purchase
-25% Discount on 4-packs.
« Last Edit: April 12, 2013, 08:49:20 pm by n9103 »
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1072 on: April 12, 2013, 08:47:16 pm »

Preorder Go!
25% Discount on 4-packs. Base game starts at 15$ (Beta included with any purchase)
Holy crap. It's like their own little Kickstarter, and this one I may just have to shell out for.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Devling

  • Bay Watcher
  • You're all a bunch of socialists!
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1073 on: April 12, 2013, 08:48:51 pm »

Will the Beta run on linux? Or only the final game? Does anybody know about this?
Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Starbound - A flat yet infinite universe.
« Reply #1074 on: April 12, 2013, 08:53:34 pm »

Looks like initial distro will go through Humble Bumble, as they're the d/l provider for the Soundtrack.
Logged

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1075 on: April 12, 2013, 08:54:27 pm »

What the?!?  I bought tier one with my google account and it said my order has been sent to humble bundle?

Edit:  Ah I see.
« Last Edit: April 12, 2013, 08:56:42 pm by Levi »
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1076 on: April 12, 2013, 08:58:30 pm »

Ah. Frumple... no longer has the cash for four pack. Bleh.

But... just self. Yeess...

Actually, uh. Anyone want to pool for a four? Three at fifteen (perhaps with the forth going to a giveaway?) or four at ten (I'd cover the last five... been holding a bit aside for this :P)?
« Last Edit: April 12, 2013, 09:00:12 pm by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1077 on: April 12, 2013, 09:05:31 pm »

I wouldn't mind pooling, depending on how such a thing works.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1078 on: April 12, 2013, 09:07:40 pm »

I also wouldn't mind pooling. Calculations: $60 for four games, 25% off means it's $45. $45/4 = ELEVEN DOLLARS AND TWENTY FIVE CENTS for each person!
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #1079 on: April 12, 2013, 09:15:55 pm »

I wouldn't mind pooling, depending on how such a thing works.
That'd be the thing I'm not 100% sure of, heh. I'd guess everyone'd send their bit to someone's paypal, that person'd do the order, and then the keys or whatnot get distributed out. Unless someone knows of a more elegant method? Having never actually done something like that, I'm not exactly sure about standard procedure.

Giveaway fodder or reduced price are both tempting things, though. I'd be willing to figure out how to finagle it for either of those, yeah. Won't be able to get it tonight, but one way or another I currently intend to make an order within 48 hours or so. Sometime before monday.

E: In other news, they're up to 2k backers and $54k in funds already. Not too shabby.
« Last Edit: April 12, 2013, 09:18:14 pm by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.
Pages: 1 ... 70 71 [72] 73 74 ... 565