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Author Topic: Starbound - We have lift off.  (Read 944839 times)

Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1050 on: March 23, 2013, 01:13:12 pm »

So we will find a planet with a 100 rating!

Like DF, it will weed out the weak.
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BunnyBob77

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Re: Starbound - A flat yet infinite universe.
« Reply #1051 on: March 23, 2013, 01:15:16 pm »

The devs have said that planets with a difficulty rating of 100 would be difficult with even endgame equipment, so it would only be a good choice if you want to require people to have realy good equipment.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1052 on: March 23, 2013, 01:15:55 pm »

That's the idea.
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #1053 on: March 23, 2013, 01:30:39 pm »

They DID say there were planet difficulties rated from 1 to 100 that also determined the loot quality on that planet.

We should play on 100.
No...

We mod it to 101
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1054 on: March 23, 2013, 01:48:55 pm »

The devs have said that planets with a difficulty rating of 100 would be difficult with even endgame equipment, so it would only be a good choice if you want to require people to have realy good equipment.

Excitement rising! all it needs now is the gameplay element of difficulty (rather then the standard approach of giving easy enemies unfathomably devistating attacks) and perfect!

I will buy this game on the SPOT if that is the case. Since frankly grinding aside (ohh dear goodness did the grinding drive me insane) it was what killed Terraria for me.
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #1055 on: March 23, 2013, 02:13:44 pm »

They DID say there were planet difficulties rated from 1 to 100 that also determined the loot quality on that planet.

We should play on 100.

I assume that means any planet you come across can have a difficulty from 1 to 100. Don't think it's like you pick a number 1 to 100 and that will be your difficulty for your game. This is just speculation of course.

Yes, that's why I said "on that planet." I assume we'll be able to see the difficult on the starmap before travel.
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joey4track

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Re: Starbound - A flat yet infinite universe.
« Reply #1056 on: March 23, 2013, 03:02:29 pm »

Yes, that's why I said "on that planet." I assume we'll be able to see the difficult on the starmap before travel.

Or would it be better not to know until you land? I like the element of surprise :)
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Baneling

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Re: Starbound - A flat yet infinite universe.
« Reply #1057 on: March 23, 2013, 03:04:38 pm »

That'd suck because we'd have to keep checking planets until we found one with enemies that kill us a hundred times over in one hit.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1058 on: March 23, 2013, 03:07:02 pm »

Yes, that's why I said "on that planet." I assume we'll be able to see the difficult on the starmap before travel.

Or would it be better not to know until you land? I like the element of surprise :)
Cool idea in theory, terrible idea in practice.
It would mean landing on dozens of planets before you find one that is at your level.
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joey4track

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Re: Starbound - A flat yet infinite universe.
« Reply #1059 on: March 23, 2013, 05:07:01 pm »

I think making it so that you have to land, but eventually you can unlock something that tells you the animals and plants found there (And thus the danger level of the planet) would be good. Or starting with that. Outright telling you '43' or something... I dunno, to me, it just seems that it would ruin the fun a bit.

That's a great idea. It should be something that you could craft at a fairly low level just so in early game you would still have the opportunity to avoid danger by making some kind of item that could do various scans and therefore slowly reveal all the elements of the planet.

Can't wait for this game. It is probably one of my most anticipated games.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #1060 on: April 03, 2013, 12:08:00 am »

So hey, roadmap's out. You can see, y'know. Progress bars and pretty pictures and stuff. Some interesting junk in the thing already, and I've only gandered at a couple of 'em. Just to make sure you notice, you can click on the little thumbnail things in a lot of the individual report thingies. Opens up a bigger picture.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #1061 on: April 03, 2013, 12:10:52 am »

So hey, roadmap's out. You can see, y'know. Progress bars and pretty pictures and stuff. Some interesting junk in the thing already, and I've only gandered at a couple of 'em. Just to make sure you notice, you can click on the little thumbnail things in a lot of the individual report thingies. Opens up a bigger picture.
Bookmarked. That's a pretty awesome way to give us a look at the development process.
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #1062 on: April 03, 2013, 12:13:24 am »

I like how they have specific chats for local, planet, galaxy, etc.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1063 on: April 03, 2013, 12:23:59 am »

Can you customize your own ship? That is certainly something I'd want to do... make my own ship that is.

I mean I know it probably won't do anything other then possibly be my crafting station.
« Last Edit: April 03, 2013, 12:32:25 am by Neonivek »
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1064 on: April 03, 2013, 02:42:26 am »

I haven't been following the game in a while, but the progress all looks really nice. Bonus for a neat dev goal map design. The only things I don't really like are the inventory (the icons look really small and I don't want to have to mouseover every little icon to see what things are) and the font, which gives me eyestrain just looking at the screenshots.
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