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Author Topic: Starbound - We have lift off.  (Read 944974 times)

mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #600 on: August 06, 2012, 03:18:26 am »

I have to ask, does anyone know how deep character customization will be?
Well, as it is, we've got multiple races (So far, Humans and Avians) and lots (an undisclosed amount, I want my damn Quote hat) of vanity gear. There'll likely be the R/G/B sliders for base clothing, skin color and all that, like in Terraria, plus anything else Tiy decides to throw in.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #601 on: August 06, 2012, 03:19:47 am »

I have to ask, does anyone know how deep character customization will be?
Well, as it is, we've got multiple races (So far, Humans and Avians) and lots (an undisclosed amount, I want my damn Quote hat) of vanity gear. There'll likely be the R/G/B sliders for base clothing, skin color and all that, like in Terraria, plus anything else Tiy decides to throw in.

Ohh my so over a TRILLION of possible combinations for character customisation!

TRILLIONS! Move over weapon combinations, the character customisation has you beat.

Humans alone have over 281,474,976,710,656 combinations! with just that information!
« Last Edit: August 06, 2012, 03:22:56 am by Neonivek »
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #602 on: August 06, 2012, 03:22:34 am »

I have to ask, does anyone know how deep character customization will be?
Well, as it is, we've got multiple races (So far, Humans and Avians) and lots (an undisclosed amount, I want my damn Quote hat) of vanity gear. There'll likely be the R/G/B sliders for base clothing, skin color and all that, like in Terraria, plus anything else Tiy decides to throw in.
Ha, the robot hat was pretty awesome....
For some reason my friend REALLY likes the jungle rose in black hair.

Anyways, I hope I can find a gun that looks like the laser gun in Terraria, because pretending to be a colonial marine was badass...
Was that just me?
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #603 on: August 06, 2012, 03:24:27 am »

Why does this make me feel like one of the worlds is going to be Terraria?

Which admittingly would be the sort of awsome I'd want from a game like this.

Not going to happen because games like to hurt me when I have these things called expectations.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #604 on: August 06, 2012, 03:26:47 am »

I have to ask, does anyone know how deep character customization will be?
Well, as it is, we've got multiple races (So far, Humans and Avians) and lots (an undisclosed amount, I want my damn Quote hat) of vanity gear. There'll likely be the R/G/B sliders for base clothing, skin color and all that, like in Terraria, plus anything else Tiy decides to throw in.
Ha, the robot hat was pretty awesome....
For some reason my friend REALLY likes the jungle rose in black hair.

Anyways, I hope I can find a gun that looks like the laser gun in Terraria, because pretending to be a colonial marine was badass...
Was that just me?
Well, that might be in the assault rifle sprites. We won't know until release though, unless you ask Tiy.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #605 on: August 06, 2012, 03:31:20 am »

Could always remake it using the millions of combinations of weaponry the game boasts.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #606 on: August 06, 2012, 03:33:58 am »

Could always remake it using the millions of combinations of weaponry the game boasts.
Wait, you can make your own guns?
I thought it was going to be like in Borderlands, where you find a sniper rifle in a hut somewhere...
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #607 on: August 06, 2012, 03:35:53 am »

Could always remake it using the millions of combinations of weaponry the game boasts.
Wait, you can make your own guns?
I thought it was going to be like in Borderlands, where you find a sniper rifle in a hut somewhere...
I think he's being sarcastic.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #608 on: August 06, 2012, 03:36:47 am »

Could always remake it using the millions of combinations of weaponry the game boasts.
Wait, you can make your own guns?
I thought it was going to be like in Borderlands, where you find a sniper rifle in a hut somewhere...
I think he's being sarcastic.
Oh, my hopes they were up.
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #609 on: August 06, 2012, 05:34:35 am »

Why does this make me feel like one of the worlds is going to be Terraria?

Which admittingly would be the sort of awsome I'd want from a game like this.

Not going to happen because games like to hurt me when I have these things called expectations.
What would be awesome is if you could connect to a terraria server from Starbound and INVAID
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #610 on: August 06, 2012, 07:08:47 am »

Could always remake it using the millions of combinations of weaponry the game boasts.
Wait, you can make your own guns?
I thought it was going to be like in Borderlands, where you find a sniper rifle in a hut somewhere...
I think he's being sarcastic.

He may be being sarcastic, but I believe he may be mistaken, in a way.
I am vibrating with excitement for this game, and have done hours of research on it, trying to glean every possible bit of information I can from the forums, twitter accounts, chat logs, etc. and I -think- there may be some form of weapon crafting. This is going entirely off the wording of the "currently announced information" thread on the Starbound forum, but it sounds kinda like there'll be an "indirect" crafting system.
The closest thing I can compare it to is Diablo III's crafting, where you supply materials and tell it what type of weapon you want, but everything beyond that is randomised. I think there may be some kind of weapon crafting facility on the station where you enter what you want, say, a low recoil, semi-auto sniper rifle, and it will draw from a bank of parts built up as you bring weapons back to the station and give you a randomly generated weapon that fits these parameters.
Of course, this is merely fevered speculation going off circumstantial evidence, but if this isn't the case it damn well should be. :P
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #611 on: August 06, 2012, 07:19:34 am »

Could always remake it using the millions of combinations of weaponry the game boasts.
Wait, you can make your own guns?
I thought it was going to be like in Borderlands, where you find a sniper rifle in a hut somewhere...
I think he's being sarcastic.

He may be being sarcastic, but I believe he may be mistaken, in a way.
I am vibrating with excitement for this game, and have done hours of research on it, trying to glean every possible bit of information I can from the forums, twitter accounts, chat logs, etc. and I -think- there may be some form of weapon crafting. This is going entirely off the wording of the "currently announced information" thread on the Starbound forum, but it sounds kinda like there'll be an "indirect" crafting system.
The closest thing I can compare it to is Diablo III's crafting, where you supply materials and tell it what type of weapon you want, but everything beyond that is randomised. I think there may be some kind of weapon crafting facility on the station where you enter what you want, say, a low recoil, semi-auto sniper rifle, and it will draw from a bank of parts built up as you bring weapons back to the station and give you a randomly generated weapon that fits these parameters.
Of course, this is merely fevered speculation going off circumstantial evidence, but if this isn't the case it damn well should be. :P
If that was true I think it MIGHT work.
Certainly interesting and unique if it does turn out to be true/work.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #612 on: August 06, 2012, 08:48:41 pm »

Everything I've seen and read so for has pretty much fitted my expectations of the game. Which is good. I think I wrote a post here about how damn easy it is to end up with tens of thousands of graphical variations for say, rocket launchers. Add to that the different stat and effect variations and you'll end up with a gajillion different combinations.

It's not a bad thing. It's a good thing.

Plus, when I think of weapon modding, I always think of DoomRL style weapon modding. Oh god, I hope it ends up like DoomRL weapon modding.

Other than people saying that race choice will be purely cosmetic (and I can see why they'd do it that way, I just don't know why they would do it that way), everything else has looked good. I stole their kitties for my avatar for crying out loud. It must be good :)
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #613 on: August 06, 2012, 09:10:14 pm »

Other than people saying that race choice will be purely cosmetic (and I can see why they'd do it that way, I just don't know why they would do it that way), everything else has looked good.

I may have said this before, but I think I agree with the decision to make them purely cosmetic. Why worry about having "+10 of this", or "You can have this stupid ability" when you can just look cool and not have it effect anything. It would be more trouble then its worth then to try and balance it all.

And the whole "Human is the most Balanced race" that would come out of it is actually completely racist (Speciesist?) imo.
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Matz05

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Re: Starbound - A flat yet infinite universe.
« Reply #614 on: August 06, 2012, 09:14:32 pm »

Oooh, pretty guns!
And pretty recognizable too! I saw at least one revolving grenade launcher, for example. Though I suppose it could fire rockets too. Looked a little heavy for that though.
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