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Author Topic: Starbound - We have lift off.  (Read 945333 times)

forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #510 on: June 22, 2012, 09:05:10 am »

Not everyone has the exact same income and not every country has the same minimum salary.
This is true, however its also immaterial.

1. If you cannot afford the game, do not buy it.
2. If you suspect a game is not worth buying, don't buy it. Wait for reviews.

Really the only people burned are those with poor impulse control who buy a game on release day and then complain that its not the game they imagined it would be.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #511 on: June 22, 2012, 09:10:07 am »

3. Release purchases are stupid. Wait a few months until the buzz dies down, then snag the game at a reduced price.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #512 on: June 22, 2012, 09:16:18 am »

#4 Buy a RaspberryPi. Your computer will be slightly more expensive than the game, but it will probably be able to run it if the developers release a linux version.
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #513 on: June 22, 2012, 09:28:14 am »

5. use numbers to express opinions in a thread continuing a trend begun a few posts earlier.  :P

Anyways, whether or not I buy the game would largely depend on how divergent it is from Terraria/minecraft/crapcraft#12345.

we already know the game will at least be decent for the money (unless they go EA style on us and release 5$ worth of game for 60$)

so mainly, im just watching to see if it will be different then something I have played before.

so far, I am thinking.
pros:
walking up 1:1 slopes (thank god, took a company this damn long to figure this one out???)
lots of actually randomly generated content (everything from the worlds themselves to the individual creatures)
tons of cool items, enemies, and allies (judging from what we have seen.)

cons:
playable races are just cosmetic reskins (what the fuck?)
star menu will be a list, not graphical (meh, who really cares, but still, graphical would have been nice.)
not much else atm.

What im unsure about, is whether crafting, research and resources are going to be an interesting system, or a total boring grindfest like Terraria. (late stage items anyone?) that will be another focal point of whether or not I get the game.
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Leatra

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Re: Starbound - A flat yet infinite universe.
« Reply #514 on: June 22, 2012, 09:36:03 am »

I replied to the guy who thought everyone can buy video games and 20$ is not a big deal. Don't get all "don't play games if you are poor" on me.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #515 on: June 22, 2012, 09:39:15 am »

I'm assuming research would be a matter of picking a research goal (which has a point value), then going planetside and faffing about for a few hours until you've built up enough points to match the research total. Probably could be affected by station upgrades, giving more points, reducing the time between getting points, so on, so forth.
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #516 on: June 22, 2012, 10:08:16 am »

I'm assuming research would be a matter of picking a research goal (which has a point value), then going planetside and faffing about for a few hours until you've built up enough points to match the research total. Probably could be affected by station upgrades, giving more points, reducing the time between getting points, so on, so forth.

yeah, im sincerely hoping that research is not "go kill this mob 400 times, so you can collect enough of seemingly useless item X to create Y."

either a low input method that takes time, or somehow creating a high input method that doesn't become pointless grinding by the time you get to high level stuff would be nice.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #517 on: June 22, 2012, 10:27:18 am »

To be fair, no item in Terraria was useless (except one). Everything had a use, and if it couldn't be crafted or used as ammunition, it was probably a vanity item.
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #518 on: June 22, 2012, 10:30:08 am »

I'm assuming research would be a matter of picking a research goal (which has a point value), then going planetside and faffing about for a few hours until you've built up enough points to match the research total. Probably could be affected by station upgrades, giving more points, reducing the time between getting points, so on, so forth.

yeah, im sincerely hoping that research is not "go kill this mob 400 times, so you can collect enough of seemingly useless item X to create Y."

either a low input method that takes time, or somehow creating a high input method that doesn't become pointless grinding by the time you get to high level stuff would be nice.
I'm okay with this actually, so long as there are alternative ways to achieve the objective.

If I need 150 of item Y and they come from creature X then I should be able to capture a breeding pair of creature X and set up a farm and get enough of item Y over time that way without grinding.
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #519 on: June 22, 2012, 12:45:41 pm »

To be fair, no item in Terraria was useless (except one). Everything had a use, and if it couldn't be crafted or used as ammunition, it was probably a vanity item.
missing the point eh? was referring to the fact that you had to say... kill 40 harpies and 40 light creatures to craft the angel wings or whatever. after you have fought a dozen harpies, they were quite trivial, so what was the point of killing the next 2-3 dozen just to craft an item that acted like a more powerful pair of specter boots?


If I need 150 of item Y and they come from creature X then I should be able to capture a breeding pair of creature X and set up a farm and get enough of item Y over time that way without grinding.

It would be excellent if there was a system with multiple alternatives, your grindfest happy players can mutilate enemies for 5 hours, and your players who want to play the damn game and actually have fun can just set it to research.
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Lightning4

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Re: Starbound - A flat yet infinite universe.
« Reply #520 on: June 22, 2012, 02:03:55 pm »

...so what was the point of killing the next 2-3 dozen just to craft an item that acted like a more powerful pair of specter boots?

Because I must. have. everything.

EVERYTHING! Even if I never use it!

And to be fair, you'll probably get the required number of feathers before the souls of flight. Wyverns aren't all that easy.
Though that doesn't invalidate your point any, since the question just changes to "Why kill a handful of difficult monsters for a more powerful pair of specter boots?"
« Last Edit: June 22, 2012, 02:05:48 pm by Lightning4 »
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Biag

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Re: Starbound - A flat yet infinite universe.
« Reply #521 on: June 22, 2012, 02:20:16 pm »

I got the souls of flight in about twenty minutes, and it was a really fun twenty minutes because wyverns are fun to fight. But I never got the wings (or most of the lategame equipment) because what I didn't want to do was spend hours sitting in a corner waiting for monsters that may or may not drop the items I needed.

EDIT: right, though, Starbound. :P As a follow-up to that statement, that kind of gameplay is exactly what I hope Starbound won't have. I want to run around and shoot things but dammit, don't make me shoot the same thing five hundred times in a row!
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Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #522 on: June 23, 2012, 04:40:32 pm »

I don't really understand "kill 100 of X" either. Once you've done 10 or so, surely you've proven to the game that you can, in fact, beat that monster. It's like being set 50 of what is essentially the same maths problem but with different numbers. Geez thanks, I'll really understand this better after doing the same things another 35 times after the first I did/didn't understand.
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Rex_Nex

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Re: Starbound - A flat yet infinite universe.
« Reply #523 on: June 23, 2012, 04:43:38 pm »

It inflates the game with more hours of "gameplay". It has no room in a game like Terraria, but for a lot of games keeping the player busy with even the most boring of tasks will pay off.
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #524 on: June 23, 2012, 06:16:26 pm »

You know, since this thread is full of people just bitching about a game that they have barely heard or know anything about, I wonder why I still check this thread.
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