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Author Topic: Starbound - We have lift off.  (Read 945013 times)

sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #495 on: June 21, 2012, 09:12:48 pm »

"The peasants are revolting" sums it up quite well.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #496 on: June 21, 2012, 11:43:19 pm »

Quote
Yeah, it ended up unfinished, but that's mainly a fault of it being released in an unfinished state

No it ended up unfinished because the programmer thoughts he would have boundless inspiration for the game that could last for years but was found out he was mistaken.

Terraria and Minecraft have both really killed the "Pay for the future game" concept for me (and even as I say that...) with Terraria honestly being what I am the most angry at as they used the very same tactics I outright bludgeon companies for doing. Yeah they are both fun but when you buy a cruiser and you end up with a tug boat you sort of get disapointed no matter how little you paid for it.
« Last Edit: June 21, 2012, 11:46:32 pm by Neonivek »
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DrPoo

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Re: Starbound - A flat yet infinite universe.
« Reply #497 on: June 22, 2012, 12:01:52 am »

So if races are purely cosmetic what the hell is the idea with catching them?
See this is what i hate, this game is too ambitious and they go on compromises at very sad parts.
The best i can see coming out of this is some Knytt style platformer, but with guns and a few figures wich sprites just had their hue randomly alteref. Maybe some spaceship that will let you fly to 3-4 other systems, point-and-click-to-go-there controls. The gameplay will entirely consist of running up and down a hill, kill 2 or 5 monsters with nothing special about them, maybe a randumbly generated jumble of words as their names. Watch some mining animation and walk back to your ship wich will then, after 2 minutes of loading be sent into a boring space backdrop, 2 or 3 other boring planets in view. Point and click in the direction of the menu butto-AHEM space station, waiting 3 minutes because you arent a level 7 douchebag-in-a-cockpit, being put into some boring station interface with 2 or 3 parts animated, like some boring fucking point-and-click game.

Not that my opinions mean shit, but if i would first even remotely think of spending a much as a penny when i have seen a full flegded space gameplay complete with awesome derelict spaceships to explore/loot and astroids to dogde and blow to pieces, newtonian physics and gravity wells, when the planets are rich and with a detailed, simulated ecosystem, awesome ancient cities to explore/getting raped by lovecraftian horrors and Jaffa cakes.
Seriously.
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Rex_Nex

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Re: Starbound - A flat yet infinite universe.
« Reply #498 on: June 22, 2012, 12:07:59 am »

I'm afraid the non-terraria mechanics (like space travel, etc) are going to be either cheap little gimmicks or tacked on, myself.

I'm almost sure it will be, actually.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #499 on: June 22, 2012, 12:12:34 am »

Quote
The best i can see coming out of this is some Knytt style platformer, but with guns and a few figures wich sprites just had their hue randomly alteref. Maybe some spaceship that will let you fly to 3-4 other systems, point-and-click-to-go-there controls. The gameplay will entirely consist of running up and down a hill, kill 2 or 5 monsters with nothing special about them, maybe a randumbly generated jumble of words as their names. Watch some mining animation and walk back to your ship wich will then, after 2 minutes of loading be sent into a boring space backdrop, 2 or 3 other boring planets in view. Point and click in the direction of the menu butto-AHEM space station, waiting 3 minutes because you arent a level 7 douchebag-in-a-cockpit, being put into some boring station interface with 2 or 3 parts animated, like some boring fucking point-and-click game.
Holy crap, you can travel to the future?! No? You can see the future? No? You're pulling spurious arguments out of your ass with little-to-no supporting evidence? Thought so.

Quote
Not that my opinions mean shit, but if i would first even remotely think of spending a much as a penny when i have seen a full flegded space gameplay complete with awesome derelict spaceships to explore/loot and astroids to dogde and blow to pieces, newtonian physics and gravity wells, when the planets are rich and with a detailed, simulated ecosystem, awesome ancient cities to explore/getting raped by lovecraftian horrors and Jaffa cakes.
Seriously.
I may be wrong, but I don't think any of these were ever planned for this game to begin with (except possibly the ecosystems and lost cities, but I'm not even sure about that). How's about you find a game that's actually working on those things instead of bitching about a completely unrelated project?

If you and Neonivek really want to lodge complaints about something that hasn't even been released yet, how's about you go to their forums? It's unlikely that the devs are reading this thread, and despite what you seem to think the world does not care enough about your opinions to actively seek them out.
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DrPoo

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Re: Starbound - A flat yet infinite universe.
« Reply #500 on: June 22, 2012, 12:24:44 am »

Im just speaking of other indie gsme hype experiences, namely Minecraft, Terraria, Voxelstein, and pretty much any PS3 indie i havr been so stupid to buy.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #501 on: June 22, 2012, 12:26:39 am »

So make another thread about it. This is the Starbound discussion thread, not the "I hate indie games and this is why" thread.
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DrPoo

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Re: Starbound - A flat yet infinite universe.
« Reply #502 on: June 22, 2012, 12:41:01 am »

I never said i hated indie games, and look at my earlier posts in this thread.
The game will be awesome if it includes the things they listed at the features page.
But if i stop dreaming, all i see is a randomly generated run and jump platformer with items with random stats and a space themed main and level selection menu.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #503 on: June 22, 2012, 12:49:46 am »

So why all the talk about newtonian physics and stuff? That's never been on the feature page. You're artificially building up your expectations by complaining about things that have never even been discussed. It'd be like me complaining that you've never given me ten thousand dollars. It's unfair to you, and it's unfair to the developers.

And for what it's worth, I'd be just fine with a randomly-generated run-and-jump platformer with random items set in space. I still get plenty of fun out of Terraria, so Terraria with more engaging combat and the ability to easily visit dozens if not hundreds of unique-looking worlds sounds just fine to me. If it becomes even more awesome than that, I'm even happier.
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Aoi

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Re: Starbound - A flat yet infinite universe.
« Reply #504 on: June 22, 2012, 12:54:04 am »

Everything mentioned in there sounds good to me.

I'd like to tack on randomized equipment stats and maybe a bit of growth to the character too.

Come to think of it, that kind of describes A Valley Without Wind, actually. Still-- I like the art style we've seen here quite a bit.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #505 on: June 22, 2012, 04:29:38 am »

Everyone needs to take off the jade-tinted glasses.
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #506 on: June 22, 2012, 07:32:42 am »

Well, the thing is about Terrarria is that its still a fun game guys. I don't CARE if this game lives up to all its expectations, the only thing I care about is if its fun in the end.

Edit:
Everyone needs to take off the jade-tinted glasses.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #507 on: June 22, 2012, 08:28:19 am »

How much money are we talking about for this game? Like really? In even pre-buy alpha stage when it gets there?

$10?  $20 ? $30? Forty big f'ing segments out of your life?

Seriously. Get a fucking job. I'm a public area cleaner and none of those figures scares me. I mean, shit, really? You're worried that you might waste twenty of your precious dollars on your amazing abilities to pick exactly what game you'll like and be playing for years to come? Wow.

I found $20 in a bin today, and I got paid while I was doing it. Funny huh?

/random-shite-diatribe
« Last Edit: June 22, 2012, 08:33:39 am by sambojin »
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #508 on: June 22, 2012, 08:41:45 am »

How much money are we talking about for this game? Like really? In even pre-buy alpha stage when it gets there?

$10?  $20 ? $30? Forty big f'ing segments out of your life?

Seriously. Get a fucking job. I'm a public area cleaner and none of those figures scares me. I mean, shit, really? You're worried that you might waste twenty of your precious dollars on your amazing abilities to pick exactly what game you'll like and be playing for years to come? Wow.

I found $20 in a bin today, and I got paid while I was doing it. Funny huh?

/random-shite-diatribe
I have to agree. I'm not wealthy, I don't make millions of dollars, but I can afford to buy video games. They're not all that expensive honestly. You spend more on a large pizza than most games, and you enjoy the game for significantly longer.
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Leatra

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Re: Starbound - A flat yet infinite universe.
« Reply #509 on: June 22, 2012, 08:52:57 am »

Not everyone has the exact same income and not every country has the same minimum salary.
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