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Author Topic: Starbound - We have lift off.  (Read 945019 times)

mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #450 on: June 19, 2012, 01:58:03 am »

Spoiler: "MAXIMUM AWESOME" (click to show/hide)
« Last Edit: June 19, 2012, 01:59:45 am by mattie2009 »
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #451 on: June 19, 2012, 02:55:40 am »

Spoiler: "MAXIMUM AWESOME" (click to show/hide)

Dear goodness you people are easily won over.

I am surprised you can ride in the subway without practically wetting yourself at the passing graffiti.

NO that isn't awsome... that is set design and not even particularly well made either.

*Foams at mouth*
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #452 on: June 19, 2012, 03:16:26 am »

-snip-

because nobody here at bay12 EVER gets over-excited about a update from a dev, right?  :P

meh, game looks fun, but going by a few things I have heard on its forums and IRC, its walking a knife blade between quality and crap.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #453 on: June 19, 2012, 03:40:02 am »

Yeah, the theory is so good, the possibilities so sound. But sometimes I have to realize that I'm coming from a bay12/DF point of view. Where procedurally generated means a lot. I'm not sure how much they can do, or how much they will do. Or if it would even be fun if they could and they would.

Procedural weapons, great. Nothing seen but flashlights (which admittedly looked good, a heap of ingame possibilities), which is strange. Seems like even a quick vid of some thoughts of different laser effects, rocket launcher types, more than a quick .gif for melee weapons would work to their advantage.

Trees? Lots of different types, background stuff (unless they're biodata havestable or dodge behind-able or creatures themselves). Still procedural, pretty cool that we've seen some types and terrains containing them.

Enemies. Sprite based. Do they have different abilities? Colours? Types? All kinds of stuff. Are they going to be a pre-painted sprite, a paper-doll, a skeletal-based mash-up of bits with paper-dolled overlays? The flashlights point to at least skeletal-based aiming included for players, and the weapon generation to paper-dolling of things. How much variety are we looking at here?

So many questions, so much to look forward to, with only glimpses given. Their plan is probably huge, and I don't think that the alpha, beta or even the release is going to be the end of it. But just how much can they cram in, with the time they have? How much do they want to? Terraria is a basic sort of feel for this, sometimes it suprises you a little, but after a while even the most amazing construction or hardest enemy is sort of, meh/seen that/that's normal. This isn't that game, but I hope it doesn't fall short like this.

Even normal DF gets suprising sometimes. I hope Starbound is similar.
« Last Edit: June 19, 2012, 05:21:48 am by sambojin »
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #454 on: June 19, 2012, 03:46:55 am »

Well what concerns me is half the suggestion forums seem to want a low challenge sandbox, which... irks me, to say the least.

also from the sounds of what the devs have said, playable races will be cosmetic only.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #455 on: June 19, 2012, 03:52:17 am »

-snip-

because nobody here at bay12 EVER gets over-excited about a update from a dev, right?  :P

meh, game looks fun, but going by a few things I have heard on its forums and IRC, its walking a knife blade between quality and crap.

it is the difficulty of being quirky isn't it?

It is why I am almost going insane and wanting to get into the meat of the game... because everything so far has been nothing but the fluff and the thing is that fluff doesn't work on me mostly because I already played a lot of extremely creative and imaginative games with strong vibrant worlds who also had accompanying gameplay to back them up (It is why "sandbox" means so little to me, because it is always done through the weakening of the game itself in exchange for more content that is worth much less). I also already have a strong imagination so much so that the raw power of creation doesn't, in it of itself, attract me along with such a droning drive to do things that spending long periods of time towards a goal doesn't add onto it. I dislike "games" that have creation without substance (I never built much in terraria or Minecraft because there wasn't a reason to ever... well that and they are kinda limited in that respect).

But before the people who cannot read between the lines come and harass me (like they always do) may I remind you that If I thought this game was going to be garbage and that was all it could be I wouldn't care. This COULD work it COULD be interesting but I am maxed out on fluff, there is no screen-shot of "ohh look at this exotic but gameplayless screenshot" that could raise my excitement anymore, nor is there anything that really tickles my imagination on what this game can be more then "Terraria in SPACE!". The GREATEST feature I was ever told or seen in this game, the #1 feature I have seen so far was "You can walk up squares".

Though lets go down this list

Quote
Procedural weapons, great

Well the thing is... "Procedural" is sort of a catch word meant to sound like it means more then it really does (Like Organic or All Natural). It means basically nothing and tends to be used as a Kewl way to say Randomized.

Quote
also from the sounds of what the devs have said, playable races will be cosmetic only

I can understand that, but it does tell me a bit more about what they are going for.

Quote
what concerns me is half the suggestion forums seem to want a low challenge sandbox, which... irks me, to say the least

That isn't exactly what they want. It isn't that they want a lack of challenge it is that they want the ability to do what they want and they see difficulty as a obsticle.
« Last Edit: June 19, 2012, 03:54:33 am by Neonivek »
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #456 on: June 19, 2012, 04:03:35 am »

Good for balance, bad for gameplay. How can you not want creatures that jump higher, hit harder, don't need as much air, have more life, are quicker, can attack more, are better with certain weapons, get more cash from biodata, are better resource collecters, double-jump, glide, ninja behind trees, upgrade weapons more, are better researchers or are just damn good mech pilots?

And that's just off the top of my head.

"Oh, my birdman has cool abs, with no in-game function. They also make funky jet-packs that look like wings, with no in-game function. They've got a big sodding beak attached to their head, with no in-game function. They are masters of low-tech weapons that have been upgraded with high-tech parts, but their skills are normal and their weapons are exactly the same as anyone else's. They've got this weird temple cult thing going with prisoner sacrifices, with no in-game function or lore for my character. I picked this race for no reason at all."

(other than certain alien-bird-ab-lovers, who have already posted everything that is necessary to post about why she would pick the avian race).
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #457 on: June 19, 2012, 04:56:57 am »

Balance is for elves.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #458 on: June 19, 2012, 05:30:58 am »

So what you're saying is that different player races should just bring you cool attack pets, crappy goods/textiles/useless tools, armour that you can't wear (even if you want to wear their crappy armour), use strange if somewhat pointless weapons, whinge and whine about you doing things necessary for your survival and basically be the whipping boys for your particular race, especially if your race is short and bearded?

Other than that, elves have no in-game function.

Actually, that would probably work in Starbound............
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Shadowlord

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Re: Starbound - A flat yet infinite universe.
« Reply #459 on: June 19, 2012, 07:05:06 am »

Gravity... too high!
Unable... to fly!
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #460 on: June 19, 2012, 05:32:47 pm »

Right now, the reason that I assume that they are not showing much of the game is because they are still in early alpha. You have to keep in mind it can take a VERY long time to make a game, and that even applies to huge companies.
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Aklyon

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Re: Starbound - A flat yet infinite universe.
« Reply #461 on: June 19, 2012, 05:47:04 pm »

If theres no point to having a birdman excpet for a different look, why give the birdman wings. You'll end up with a lot of comments complaining the birdman with wings can't fly instead of anything helpful.
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SirAaronIII

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Re: Starbound - A flat yet infinite universe.
« Reply #462 on: June 19, 2012, 05:48:13 pm »

This is a somewhat worrying development.
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #463 on: June 19, 2012, 07:14:33 pm »

Am I the only one who doesn't give a shit about the fact that different species do not change your stats?
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #464 on: June 19, 2012, 07:15:56 pm »

Am I the only one who doesn't give a shit about the fact that different species do not change your stats?
Nope. I'm fine with purely aesthetic species, just like I'm fine with purely aesthetic genders.
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