Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 565

Author Topic: Starbound - We have lift off.  (Read 944513 times)

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #315 on: May 16, 2012, 09:43:39 am »

I guess there's a big difference on what can be done by release date, what will be done after release, and what we'd do (assuming we had 10,000 coding monkeys that worked for peanuts).

I thought the flashlights looked sexy and have big hopes that the guns and melee weapons are just as fluidly controllable. I also hope that on the really easy planets you can scare away bats and stuff with just your torch. I just think it would be cool for some non-weapon creature interaction to be worked into the game. Actually, it would be nice if some creatures we drawn to or enraged by light sources as well, but they might not be on the really easy planets.

"Oh, look, I got $40 for chasing away bats with my torch. I love torches."
"Wow, I got $40,000 and a stack of resources when half a planet of death-moths came at me when the sun went down. I hate torches."

This sort of stuff would be cool
Put torch in open, wait in darkened sniper tower, all-you-can-kill fest, get monies.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #316 on: May 16, 2012, 10:25:52 am »

I guess there's a big difference on what can be done by release date, what will be done after release, and what we'd do (assuming we had 10,000 coding monkeys that worked for peanuts).

I thought the flashlights looked sexy and have big hopes that the guns and melee weapons are just as fluidly controllable. I also hope that on the really easy planets you can scare away bats and stuff with just your torch. I just think it would be cool for some non-weapon creature interaction to be worked into the game. Actually, it would be nice if some creatures we drawn to or enraged by light sources as well, but they might not be on the really easy planets.

"Oh, look, I got $40 for chasing away bats with my torch. I love torches."
"Wow, I got $40,000 and a stack of resources when half a planet of death-moths came at me when the sun went down. I hate torches."

This sort of stuff would be cool
Put torch in open, wait in darkened sniper tower, all-you-can-kill fest, get monies.
Only if you knew ahead of time that death moths A: Were on that world, and B: Were attracted to torches. Considering the randomly-generated aspects, it's possible that you get attacked without having time to prepare.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #317 on: May 16, 2012, 10:56:24 am »

Sounds like you could suddenly get involved in a clusterfuck of monsters storming at you.
I like that idea.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Person

  • Bay Watcher
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #318 on: May 16, 2012, 12:08:06 pm »

I haven't been following this too closely, but has any sort of penalty for dying been mentioned?
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #319 on: May 16, 2012, 12:34:05 pm »

I haven't been following this too closely, but has any sort of penalty for dying been mentioned?
Best guess?
Money or item loss, like Terraria had.
Maybe you should ask Tiy, guy is active on the IRC fairly often.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #320 on: May 16, 2012, 12:55:57 pm »

I haven't been following this too closely, but has any sort of penalty for dying been mentioned?
Best guess?
Money or item loss, like Terraria had.
Maybe you should ask Tiy, guy is active on the IRC fairly often.
Better guess: Configurable, perhaps with starship upgrades to reduce penalty. (i.e. teleporter beam, this is assuming you restart back at the starship, which is logical, to a degree)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #321 on: May 16, 2012, 07:17:44 pm »

There would in theory by more than one type of torch wouldn't there? If they're talking about having 21000 models of rocket launchers with literally millions of combinations of rocket launcher abilities, you think that there would be more than one type of torch. Perhaps some scare some monsters, some attract others, some dazzle another type, some just tend to piss things off. It might be fun to actively run around annoying monsters. Afterall, the game isn't about XP from killing, it's about resource collection. It depends on just how much a dead body is worth compared to some nice ore. Or how much fun it is shining a torch at your "friend's" head so that they get clustered by death-moths. Or as said, save you time actually running to creatures, make them come to you. Then pull out another torch and dazzle them. Then fill them full of holes.

The whole different torch thing would work well with stealth (and the perception/detection of such). Some monsters wouldn't be able to even see your IR torch, whilst to some it would be like a lighthouse. An IR torch might break some types of stealth but not others. Some things might only be stealthed at night, or during the day. Using a UV torch during the day might be one of the few ways of seeing the bee population that's native to a few worlds. It'd be a bugger to balance, but you could always fall back on waving a weapon about randomly or burst firing somewhere near their nests if you don't happen to own a UV torch yet.

How much knowledge do you get from orbit? Does it cost you a fair bit to aquire that knowledge? It's not really a problem if you don't know the death-moth-gank-squad is on that planet. You don't know half the things that are on any planet. So either switch off your torch, pull out a different sort of torch, get the hell out of there, or just accept the fluttery death coming your way. You won't know that the laser and rocket immune Toads'o'doom are on the next planet either.
« Last Edit: May 16, 2012, 07:33:38 pm by sambojin »
Logged
It's a game. Have fun.

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #322 on: May 20, 2012, 05:58:40 am »

What's that?
You want an update on Starbound?

Too bad.
Waluigi Time. Caturday.

Images all from the Starbound site, so yes, this is technically on-topic.
Suck it!

Also, possible indication of pets (not tamed monsters)?
Or just something Rho did for fun?
YOU be the judge!
« Last Edit: May 20, 2012, 06:02:28 am by mattie2009 »
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Baneling

  • Bay Watcher
  • Acid Balloon
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #323 on: May 20, 2012, 06:08:26 am »

I don't want to be the judge, I want to be spoon-fed information! D:
Logged
I tend to be a stupid person. Expect me to say/do stupid things and we'll probably get along better!

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #324 on: May 20, 2012, 07:09:26 am »

I'm really hoping that animals are butcherable, including cats.
I REALLY HATE CATS.
LOOK AT THOSE SMUG LITTLE FACES.

Also because space-dogs are better.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #325 on: May 20, 2012, 07:27:21 am »

What's that?
You want an update on Starbound?

Too bad.
Waluigi Time. Caturday.
I will name it Scruffles.

Then I will implant a laser cannon in its skull and train it to slay gods.

Space dog gets the rocket launcher and jetpack. Scruffles will use Floopsie as her fleshchariot.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

ollobrains

  • Bay Watcher
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #326 on: May 21, 2012, 04:27:02 am »

id like to see space cats and space puppies turn into space tigets and space hounds and be able to kill each other.  Regardless which side u like and dislike im gunna say wild cats and capturable and useable pets
Logged

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #327 on: May 21, 2012, 08:15:23 am »

Considering Cats are my Patron Animal (Lazy, Clever, AND Bastards), I hope I can keep one as a pet. I will name him Fluffy, The Fountain-Lord of Death and Blood, and he will be mine.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #328 on: May 21, 2012, 12:22:15 pm »

I wonder if you could turn wild animals into the (somewhat) intelligent companions we've seen; then cats are going to be doing the manual labours of my factories, dinosaurs will be the managers and dogs will be my personal servants.

Yes.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Starbound - A flat yet infinite universe.
« Reply #329 on: May 21, 2012, 03:09:17 pm »

I wonder if you could turn wild animals into the (somewhat) intelligent companions we've seen; then cats are going to be doing the manual labours of my factories, dinosaurs will be the managers and dogs will be my personal servants.

Yes.
remember- a cat has staff and a dog has owners.

good luck with trying to get the cats to work.
It's more like people give cats food and cats are rather dismissive due to their lack of social interactions in nature. Like most small animals though; they're rather stupid. Assuming they're intelligent enough to speak, tell them that the factories produce rodents or something.
Alternatively, get one of those air fresheners that is basically dope for cats. Just enough that they'll do whatever, not too much so that they are incapable of work.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑
Pages: 1 ... 20 21 [22] 23 24 ... 565