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Author Topic: Starbound - We have lift off.  (Read 945344 times)

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #300 on: May 13, 2012, 08:26:04 pm »

Terraria has/had modding?

There are a few but nothing really seemed well-thought-out to me. A couple texture packs looked good but never got finished, etc. It really is like Redigit bailing killed some of the spirit of the game.

It doesn't help that he pretty much went back on everything he said by doing so.

To me it makes Hardmode feel like his attempt to at least say he completed terraria as a copout.

Mind you he has such a ravenous fanbase that I am sure no one did mind.
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Seriyu

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Re: Starbound - A flat yet infinite universe.
« Reply #301 on: May 13, 2012, 08:28:07 pm »

Urgh, I hope I didn't start this argument again.

But yeah, a few decent mod ideas that never really get fleshed out. Everything else is MASS EFFECT WEAPON PACK #71628817263617

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #302 on: May 13, 2012, 09:26:30 pm »

Urgh, I hope I didn't start this argument again.

But yeah, a few decent mod ideas that never really get fleshed out. Everything else is MASS EFFECT WEAPON PACK #71628817263617

Ok well lets just say this here

No arguements about Terraria.

Anyhow. My biggest worry is the gameplay because Terraria's gameplay was... sorta, kinda, actually bad (or at least it didn't improve the game). I am worried it will follow suit.

It is what bugged me about the intro vs. the actual game in terraria. The Intro was all fixed (it wasn't made by the game) and in it I could see platforms set for stepping stones, specific corners just for getting around, and just a intelligent randomised system... unfortunately as I found out that was faked and the game doesn't randomise in a way that benefits gameplay nor are fights all that interesting.

I HOPE Starbound doesn't take a page from Terraria in terms of gameplay... but here is the thing... I think they will. I honestly think the gameplay is going to be heavily influenced by Terraria.

The only exception is ONE boss in Starbound that has me interested. Admittingly it is less a boss and more of a *spoiler* but still...

There is so much room Terraria could have been improved on. Yet just like WoW we are going to get what I shall call a Genre Stagnator.
« Last Edit: May 13, 2012, 09:28:42 pm by Neonivek »
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Seriyu

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Re: Starbound - A flat yet infinite universe.
« Reply #303 on: May 13, 2012, 10:17:53 pm »

I'm honestly not sure what you mean intelligent randomization. Like, it only loads terrain that is interesting strategically/geographically?

Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #304 on: May 13, 2012, 10:21:36 pm »

I'm not even sure what he means by "the intro is all fixed". What? I've never seen the same terrain twice in the starting area, and it is entirely possible to be trapped by tall mountains on either side until you build some wooden platforms.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #305 on: May 13, 2012, 10:24:11 pm »

I think pre-judging that it will be bad or derivative is as bad as pre-supposing it will be mind-meltingly amazing. I will say, the longer we go with these simplistic teasers the more I'm beginning to doubt the "we have so much awesome in store for you, you just don't know." Or at least the summer release date. If the systems are workable or at least demonstrably capable, what's with the simplistic teasers?
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Audioworm333

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Re: Starbound - A flat yet infinite universe.
« Reply #306 on: May 13, 2012, 10:26:01 pm »

Oh.
My.
GOD.
This looks fucking awesome.
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Seriyu

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Re: Starbound - A flat yet infinite universe.
« Reply #307 on: May 13, 2012, 10:26:57 pm »

I think pre-judging that it will be bad or derivative is as bad as pre-supposing it will be mind-meltingly amazing. I will say, the longer we go with these simplistic teasers the more I'm beginning to doubt the "we have so much awesome in store for you, you just don't know." Or at least the summer release date. If the systems are workable or at least demonstrably capable, what's with the simplistic teasers?

That's actually a really good point, there's not really a point to debating the merits and negatives of a game that hasn't even been released yet.

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #308 on: May 13, 2012, 10:31:02 pm »

I'm honestly not sure what you mean intelligent randomization. Like, it only loads terrain that is interesting strategically/geographically?

Well lets say you build a machine that build random Super Mario levels.

Ultimately you would want something that makes unique levels everytime.

On the same hand you also want something that makes "fun" levels too.

Basically intelligent randomization randomizes while also taking into account gameplay elements. Though some games are so flexible that they are fun no matter what they generate, but terraria wasn't one of them. People made their own fun.

Quote
I'm not even sure what he means by "the intro is all fixed".


Stepping stone lava bridge. That was the section of the video that sold me on terraria. It was so epic and I honestly though that it was going to combine random with fun to make Fundom.

Quote
there's not really a point to debating the merits and negatives of a game that hasn't even been released yet

On the contrary. Most games present themselves before release quite well if you pay enough attention. As well it is more of an exploration of the chances.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #309 on: May 13, 2012, 11:46:00 pm »

Honestly, you're naysaying on what little we do have on the basis of what we don't have.

No you misunderstand my posts. I am worried, I have yet to make a hard verdict.

If you got a strong conclusion about Starbound from my posts then you misread it.
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Biag

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Re: Starbound - A flat yet infinite universe.
« Reply #310 on: May 14, 2012, 12:00:14 am »

But what is the point of writing a bunch of lengthy posts that all just say "Wait, guys, what if this is bad?!" You don't need to prove the game might suck, because there's always the chance that an unreleased game is going to suck. I think everybody understands that here. There's not enough information for us to draw a whole lot of conclusions, so at the very least can we keep the unfettered speculation positive?
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #311 on: May 14, 2012, 01:27:01 am »

Anyhow. My biggest worry is the gameplay because Terraria's gameplay was... sorta, kinda, actually bad (or at least it didn't improve the game). I am worried it will follow suit.
Quote
I HOPE Starbound doesn't take a page from Terraria in terms of gameplay... but here is the thing... I think they will. I honestly think the gameplay is going to be heavily influenced by Terraria.
Quote
There is so much room Terraria could have been improved on. Yet just like WoW we are going to get what I shall call a Genre Stagnator.

I agree here. Terarria's gameplay was incredibly simple, to a disappointing level.

My main problem was the "you take damage when you bump into enemies, they take damage when they bump into your weapon" simple combat system. For a game that was supposed to have deeper combat than Minecraft, it sure had some pretty simplistic combat. Thankfully definitely getting improved somewhat in Starbound with attack frames/animations and deeper combat.

Hopefully there'll be things like enemies with attack patterns and weak spots (especially bosses), weapons that are more complex than "point at enemy and hold left click", an even variety of weapons throughout the game (it was impossible to use only certain weapon types from the beginning to the end of Terraria), complex and strategic defensive options (more than just passive armor bonuses, shields are looking like this).

I'm looking forward to the game, but I hope it isn't Terraria + More (Randomized) Worlds.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #312 on: May 14, 2012, 03:50:42 am »

Anyhow. My biggest worry is the gameplay because Terraria's gameplay was... sorta, kinda, actually bad (or at least it didn't improve the game). I am worried it will follow suit.
Quote
I HOPE Starbound doesn't take a page from Terraria in terms of gameplay... but here is the thing... I think they will. I honestly think the gameplay is going to be heavily influenced by Terraria.
Quote
There is so much room Terraria could have been improved on. Yet just like WoW we are going to get what I shall call a Genre Stagnator.

I agree here. Terarria's gameplay was incredibly simple, to a disappointing level.

My main problem was the "you take damage when you bump into enemies, they take damage when they bump into your weapon" simple combat system. For a game that was supposed to have deeper combat than Minecraft, it sure had some pretty simplistic combat. Thankfully definitely getting improved somewhat in Starbound with attack frames/animations and deeper combat.

Hopefully there'll be things like enemies with attack patterns and weak spots (especially bosses), weapons that are more complex than "point at enemy and hold left click", an even variety of weapons throughout the game (it was impossible to use only certain weapon types from the beginning to the end of Terraria), complex and strategic defensive options (more than just passive armor bonuses, shields are looking like this).

I'm looking forward to the game, but I hope it isn't Terraria + More (Randomized) Worlds.
Well, considering the updated lighting engine and director mode, it'll be a lot easier to do crazy things. Hell, nighttime is actively dark as shit, if the forest biome demo was anything to go by. That should be good to witness.
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Trapezohedron

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Re: Starbound - A flat yet infinite universe.
« Reply #313 on: May 14, 2012, 04:24:25 am »

Anyhow. My biggest worry is the gameplay because Terraria's gameplay was... sorta, kinda, actually bad (or at least it didn't improve the game). I am worried it will follow suit.
Quote
I HOPE Starbound doesn't take a page from Terraria in terms of gameplay... but here is the thing... I think they will. I honestly think the gameplay is going to be heavily influenced by Terraria.
Quote
There is so much room Terraria could have been improved on. Yet just like WoW we are going to get what I shall call a Genre Stagnator.

I agree here. Terarria's gameplay was incredibly simple, to a disappointing level.

My main problem was the "you take damage when you bump into enemies, they take damage when they bump into your weapon" simple combat system. For a game that was supposed to have deeper combat than Minecraft, it sure had some pretty simplistic combat. Thankfully definitely getting improved somewhat in Starbound with attack frames/animations and deeper combat.

Hopefully there'll be things like enemies with attack patterns and weak spots (especially bosses), weapons that are more complex than "point at enemy and hold left click", an even variety of weapons throughout the game (it was impossible to use only certain weapon types from the beginning to the end of Terraria), complex and strategic defensive options (more than just passive armor bonuses, shields are looking like this).

I'm looking forward to the game, but I hope it isn't Terraria + More (Randomized) Worlds.

Yeah. Terraria's enemies were just some kind of bump-to-kill-player or Look at player then take aim.

I want Starbound's enemies to parry, lunge, block attacks then strike, etc. In short, I want them to use tactics.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #314 on: May 16, 2012, 08:25:20 am »

I guess there's a big difference on what can be done by release date, what will be done after release, and what we'd do (assuming we had 10,000 coding monkeys that worked for peanuts).

I thought the flashlights looked sexy and have big hopes that the guns and melee weapons are just as fluidly controllable. I also hope that on the really easy planets you can scare away bats and stuff with just your torch. I just think it would be cool for some non-weapon creature interaction to be worked into the game. Actually, it would be nice if some creatures we drawn to or enraged by light sources as well, but they might not be on the really easy planets.

"Oh, look, I got $40 for chasing away bats with my torch. I love torches."
"Wow, I got $40,000 and a stack of resources when half a planet of death-moths came at me when the sun went down. I hate torches."

This sort of stuff would be cool
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