This looks like it's going to fill my point-click-kill urges more than Diablo 3 probably will. It seems to have everything: nostalgia, replayability, exploration, multiplayer, cool/cute graphics. I've finally bothered to get a card to make the occaisional purchase/donation with, so when this is out, it's a definate.
From reading the site and posts, it seems to be pretty influenced by some of my favourite games (or series).
#1. It's like a side scrolling RLProspector, but with multiplayer. Prospector is one of my fave roguelikes for general time-killing purposes.
#2. It's like a randomly generated Wonderboy 2/3/5, with guns and multiplayer. The amount of nostalgia the shield block mechanic posts gave me was amazing.
#3. It's like a dual weilding, craftable weapon Metal Gear. Run and gun, then gun some more (I'm pretty sure I'm thinking of the right game here).
#4. Someone mentioned Phantasy Star. Phantasy Star+Wonderboy II/III/V+Midnight Resistance+Prospector=this game.
These are all very good things.
I wonder how the creature graphics are going to be done in the end? Paper-dolling, construct-a-skeletal-animation, bits-and-pieces-mashup or something else. If there's 21000 possible types of rocket launcher, that implies paper dolling (5 pieces connected together for each rocket launcher, 10 types of each of those pieces, 2 different rocket graphics would give you enough for 20K RLs, or any combo like that). The actual effect of the rocket launchers could easily run into millions though (missile speed, range, multi-boom, explosion size, damage type, gravity effects, tracking, charge-up, fire speed, ammo, environmental safety/damage, all kinds of other stuff). But different creatures can be a bugger to paper-doll if there's different features. Some heads don't go quite so well with some bodies, even if you scale them and have connection points mapped. Maybe it will end up as skeletal animation. Damn that would be cool, the possiblities in creature design would be damn near limitless with just a few different body layouts (2 legs/3/4/6, head placings, etc), then just a host of part sprites getting glued together/scaled/coloured appropriatedly.
Anyway, where was I going with this? Oh yeah, this game looks great. I'm going to buy it.