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Author Topic: Starbound - We have lift off.  (Read 944858 times)

mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #270 on: May 12, 2012, 05:09:10 pm »

Ohh I know it is supposed to be funny.

It just means this is going to be a soupy game which is one of the indicators of negative quality (which is a shame because I love Soupy games done right). Judging by the Comedy it means it is also going to be light-hearted soup which is also an indicator that this could be a Mudbox game. It is showing its gameplay unfocus.
Can you... uh, translate that into an existing language of some sort? Because "soupy game" and "mudbox" isn't even Tropese, though I can probably sort of infer the meaning, or part of it at least. "Mudbox" probably relates to "sandbox", and "soupy" would imply a disparate style conglomerate a la, say, Nethack, but beyond that I've no idea. If I'm right on the "soupy" definition, I see nothing badong with it. Given the game's general scope (how many variations of rocket launcher did they say they have?), having everything up to and beyond the kitchen sink's long lost Cybertronian half-brother in the bestiary and environments can only be a good thing. Being normal (or even "sane") would only be detrimental here.

And really now, given how great Terraria was, can you really blame people for being excited about a space-based Spore/Roguelike offshoot project? Even if only half of the things promised are done in the end, the sheer scope and scale of the project will make up for it, at the very least it'll be another Terraria. I'm not excited for it as anything more than an expanded Terraria clone, but even that has me rather anxious to see this game.

...aand ninja'd, of course. Still, I'd like some clarification on those terms used.
I believe it was something like 10,000 individual graphical styles for rocket launchers, or something along those lines.

EDIT: Wat.
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« Last Edit: May 12, 2012, 05:10:45 pm by mattie2009 »
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #271 on: May 12, 2012, 05:26:56 pm »

And now for a convenient transition to the game-master mode for Starbound. It allows some people to access a server/planet and be able to 1.See everything 2.Have world editing powers and 3.Control any NPC.

This allows for things far more complex than can be gained from scripted events. For example, the GM could create some ruins filled with treasure and tell the players by means of an NPC or signs or something to go in, then spawn a boss inside and `cave in` the entrance if they try to run, so it's either they run with good mining equipment or they kill it.
Sounds pretty versatile.

What? The way you said this it seems like you're stating a fact. Could you show where you've gotten this information? I would love for it to be true.

Specifically "Control any NPC". I look for this feature in many, MANY games.
« Last Edit: May 12, 2012, 05:30:14 pm by freeformschooler »
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Microcline

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Re: Starbound - A flat yet infinite universe.
« Reply #272 on: May 12, 2012, 06:17:24 pm »

This /r/starbound post has some new screenshots. Also a ketchup robot.

And the quality of the game is starting to become suspect.
Elaborate?
Just so you know, the ketchup thing is an obscure reference to a Heinz advert, I believe.

Ohh I know it is supposed to be funny.

It just means this is going to be a soupy game which is one of the indicators of negative quality (which is a shame because I love Soupy games done right). Judging by the Comedy it means it is also going to be light-hearted soup which is also an indicator that this could be a Mudbox game. It is showing its gameplay unfocus.

It is suspect but only so much that it means I'll have to pay close attention to this game to see if it is good. Judging by other people's reactions is also means I cannot take anyone's word for it because this game seems to have a strong community hype factor as well given that people will just outright edit your posts to say the game is awesome. It may have been a joke but as someone once said "You learn more about someone in a hour of play then in a hundred days of conversation". The chances that I will be called out on this is also high, the tone and amount of information indicative of community hype generation.

I work by percents and indications.

"The penguin with the turtle shell wasn't enough to hint that the game wasn't entirely serious?"

Didn't see it. It could be cutesy but I thought it was a product of the art style. Plus Cutesy is a rather poor indicator of quality.
Like Sean I haven't previously encountered the terms "soupy" or "mudbox" in this context.  I'd would agree that memes and references do not enhance a game, and can detract from it if overdone.  However, I don't know if "gameplay focus" is that damning of criticism given how many recent indie games have prospered despite (or perhaps because of) it.

That said, I think you're right that the hype has gotten out of hand and anyone expecting it to live up to fan speculation will be sorely disappointed.  I suspect the capabilities of procedural generation such as promises of limitless planets, 10,000 unique rocket launchers, randomly generated creatures, have been largely overestimated by the fanbase (a good way to deal with advertising blurbs is to think "what's the easiest way to implement this and still be able to say it?").  If people are just looking for Terraria+ I don't think they'll be disappointed.

As we don't have any examples of previous games from the team we don't have any way to gauge how well it will live up to expectations.  With most other devs you can tell by their previous work, like
Their word is always true (ex. Gaben, Toady, Wolfire)
You can trust screenshots (ex. Redigit)
Don't trust them until you see in-game footage of it (ex. Notch)
Don't listen to their lies (ex. Todd, Molyneux)
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #273 on: May 12, 2012, 06:32:11 pm »

I'll translate my terms

Soupy: Like a Stone soup a soupy game is one that tries to fit a lot of many types of content into the game.
Mudbox: A Sandbox that doesn't lead to enhanced gameplay. Especially true of games that randomise but do not give good layouts.
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Aklyon

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Re: Starbound - A flat yet infinite universe.
« Reply #274 on: May 12, 2012, 08:55:26 pm »

The only thing I got out of that picture mattie is that my irc client doesn't show join/leave lines for some reason. Probably a misclicked setting.
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Urist Imiknorris

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Re: Starbound - A flat yet infinite universe.
« Reply #275 on: May 13, 2012, 12:28:52 am »

The only thing I got out of that picture mattie is that my irc client doesn't show join/leave lines for some reason. Probably a misclicked setting.
Bonic the Sledgehog, man.
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Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #276 on: May 13, 2012, 03:07:26 am »

And now for a convenient transition to the game-master mode for Starbound. It allows some people to access a server/planet and be able to 1.See everything 2.Have world editing powers and 3.Control any NPC.

This allows for things far more complex than can be gained from scripted events. For example, the GM could create some ruins filled with treasure and tell the players by means of an NPC or signs or something to go in, then spawn a boss inside and `cave in` the entrance if they try to run, so it's either they run with good mining equipment or they kill it.
Sounds pretty versatile.

What? The way you said this it seems like you're stating a fact. Could you show where you've gotten this information? I would love for it to be true.

Specifically "Control any NPC". I look for this feature in many, MANY games.
Yup, Tiy was talking about it and someone pasted the IRC chat up on the forums.
Spoiler: spoiler for length (click to show/hide)
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jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #277 on: May 13, 2012, 04:21:35 am »

THat i can see a lot of very nice story! Finaly something free-form, sandbox, survival, sci-fi, and for god sake NPC/story/GM/DND-ish story system? How can it go wrong really.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #278 on: May 13, 2012, 04:41:28 am »

I am going to have so much fun with this game.
Hell, I think a lot of people will use director mode for megaconstructions when they're not using it for questing.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #279 on: May 13, 2012, 07:04:09 am »

This looks like it's going to fill my point-click-kill urges more than Diablo 3 probably will. It seems to have everything: nostalgia, replayability, exploration, multiplayer, cool/cute graphics. I've finally bothered to get a card to make the occaisional purchase/donation with, so when this is out, it's a definate.

From reading the site and posts, it seems to be pretty influenced by some of my favourite games (or series).

#1. It's like a side scrolling RLProspector, but with multiplayer. Prospector is one of my fave roguelikes for general time-killing purposes.
#2. It's like a randomly generated Wonderboy 2/3/5, with guns and multiplayer. The amount of nostalgia the shield block mechanic posts gave me was amazing.
#3. It's like a dual weilding, craftable weapon Metal Gear. Run and gun, then gun some more (I'm pretty sure I'm thinking of the right game here).
#4. Someone mentioned Phantasy Star. Phantasy Star+Wonderboy II/III/V+Midnight Resistance+Prospector=this game.

These are all very good things.


I wonder how the creature graphics are going to be done in the end? Paper-dolling, construct-a-skeletal-animation, bits-and-pieces-mashup or something else. If there's 21000 possible types of rocket launcher, that implies paper dolling (5 pieces connected together for each rocket launcher, 10 types of each of those pieces, 2 different rocket graphics would give you enough for 20K RLs, or any combo like that). The actual effect of the rocket launchers could easily run into millions though (missile speed, range, multi-boom, explosion size, damage type, gravity effects, tracking, charge-up, fire speed, ammo, environmental safety/damage, all kinds of other stuff). But different creatures can be a bugger to paper-doll if there's different features. Some heads don't go quite so well with some bodies, even if you scale them and have connection points mapped. Maybe it will end up as skeletal animation. Damn that would be cool, the possiblities in creature design would be damn near limitless with just a few different body layouts (2 legs/3/4/6, head placings, etc), then just a host of part sprites getting glued together/scaled/coloured appropriatedly.

Anyway, where was I going with this? Oh yeah, this game looks great. I'm going to buy it.
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miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #280 on: May 13, 2012, 07:22:45 am »

Director mode is going to be nice!
I have a friend that loves to do LP's, so i hope i could make us a server when the game comes out, director-edit the server and let my friends LP on it while i supply them with events.
Kinda like the yogscast minecraft series.
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #281 on: May 13, 2012, 08:41:10 am »

Director mode sounds great. Even if this turns out to be Terraria Plus, having that kind of feature would increase its replayability for me and my friends.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #282 on: May 13, 2012, 10:47:06 am »

Suddenly, I go director mode and everybody is instantly surrounded by 500 of every enemy in the game.
Those that don't lag out are instantly slaughtered, and those that survive get gibbed by me, as a max-power NPC with all the best equipment.

EDIT: Also, a chargable rocket launcher would be the best thing ever.
I can imagine a few effects.
Bigger explosion
Fragmentation
Elemental effects
More rockets
Homing rockets
An alternate charged fire mode, like a terrain-piercing laser shot
Splitter rockets
Mortar shots
Rockets that turn into immobile turrets once they hit the ground
Rockets that transmogrify their victims into cats
Rockets that heal their target
THE POSSIBILITIES
« Last Edit: May 13, 2012, 10:50:29 am by mattie2009 »
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miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #283 on: May 13, 2012, 12:37:52 pm »

Dont forget to balance it tough. I know perfectly how, add 'no random critical hits'!
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #284 on: May 13, 2012, 01:35:54 pm »

Dont forget to balance it tough. I know perfectly how, add 'no random critical hits'!
-200% move speed
No random critical hits
-99% firing speed
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