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Author Topic: Starbound - We have lift off.  (Read 944859 times)

Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #255 on: May 12, 2012, 02:29:19 pm »

Re: Cat attack -- if you've been mauled by a cat, it was you screwing up, not the cat, sorry. They're pretty easy to deal with if you know how. I've tamed a couple of full ferals (insofar as housecats get) with no lasting injuries, and had cats as pets for most of my life. Don't like 'em more or less than most other animals, but you do have to know what you're doing... same as any other nonhuman.
I am in no way an animal trainer, but you shouldn't need to have taken training to stay safe from an animal that is supposedly a domestic pets.
In experiences with equally house-living cats and dogs, cats are by far the most problematic and least likable.

Also I think we should probably start closing off this derail and put the thread back on it's tracks.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #256 on: May 12, 2012, 02:33:42 pm »


Moderator Kitten disapproves of this off-topic discussion.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #257 on: May 12, 2012, 02:42:18 pm »


Moderator Kitten disapproves of this off-topic discussion.
And now for a convenient transition to the game-master mode for Starbound. It allows some people to access a server/planet and be able to 1.See everything 2.Have world editing powers and 3.Control any NPC.

This allows for things far more complex than can be gained from scripted events. For example, the GM could create some ruins filled with treasure and tell the players by means of an NPC or signs or something to go in, then spawn a boss inside and `cave in` the entrance if they try to run, so it's either they run with good mining equipment or they kill it.
Sounds pretty versatile.

[Kind of off-topic but also on it]: How long do these confirmation e-mails take? I have been waiting a number of hours and still nothing. I've asked fr it resent too.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #258 on: May 12, 2012, 02:58:42 pm »

It may be sad but the one thing that really impresses me about this game is that you can walk up inclines
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #259 on: May 12, 2012, 03:09:39 pm »

This /r/starbound post has some new screenshots. Also a ketchup robot.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #260 on: May 12, 2012, 03:13:31 pm »

This /r/starbound post has some new screenshots. Also a ketchup robot.

And the quality of the game is starting to become suspect.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #261 on: May 12, 2012, 03:18:24 pm »

This /r/starbound post has some new screenshots. Also a ketchup robot.

And the quality of the game is starting to become even more apparent.
ftfy
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #262 on: May 12, 2012, 03:29:48 pm »

This /r/starbound post has some new screenshots. Also a ketchup robot.

And the quality of the game is starting to become even more apparent.
ftfy

Community assessment complete.

Beware of hype-generators.
« Last Edit: May 12, 2012, 03:34:33 pm by Neonivek »
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Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #263 on: May 12, 2012, 04:07:06 pm »

This /r/starbound post has some new screenshots. Also a ketchup robot.

And the quality of the game is starting to become suspect.
Elaborate?
Just so you know, the ketchup thing is an obscure reference to a Heinz advert, I believe.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #264 on: May 12, 2012, 04:14:02 pm »

The penguin with the turtle shell wasn't enough to hint that the game wasn't entirely serious?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #265 on: May 12, 2012, 04:16:10 pm »

Spoiler (click to show/hide)

Whatever just ignore the spoiler.
« Last Edit: May 12, 2012, 04:29:43 pm by Neonivek »
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Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #266 on: May 12, 2012, 04:32:46 pm »

Sorry for not being very well informed on the videogame reviewing industry, but what do all of those words you used mean.
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Urist Imiknorris

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Re: Starbound - A flat yet infinite universe.
« Reply #267 on: May 12, 2012, 04:36:09 pm »

They mean he doesn't know if the game will be good or not.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #268 on: May 12, 2012, 04:39:43 pm »

They mean he doesn't know if the game will be good or not.

Actually yes, this is exactly it.
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Sean Mirrsen

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Re: Starbound - A flat yet infinite universe.
« Reply #269 on: May 12, 2012, 04:44:34 pm »

Ohh I know it is supposed to be funny.

It just means this is going to be a soupy game which is one of the indicators of negative quality (which is a shame because I love Soupy games done right). Judging by the Comedy it means it is also going to be light-hearted soup which is also an indicator that this could be a Mudbox game. It is showing its gameplay unfocus.
Can you... uh, translate that into an existing language of some sort? Because "soupy game" and "mudbox" isn't even Tropese, though I can probably sort of infer the meaning, or part of it at least. "Mudbox" probably relates to "sandbox", and "soupy" would imply a disparate style conglomerate a la, say, Nethack, but beyond that I've no idea. If I'm right on the "soupy" definition, I see nothing badong with it. Given the game's general scope (how many variations of rocket launcher did they say they have?), having everything up to and beyond the kitchen sink's long lost Cybertronian half-brother in the bestiary and environments can only be a good thing. Being normal (or even "sane") would only be detrimental here.

And really now, given how great Terraria was, can you really blame people for being excited about a space-based Spore/Roguelike offshoot project? Even if only half of the things promised are done in the end, the sheer scope and scale of the project will make up for it, at the very least it'll be another Terraria. I'm not excited for it as anything more than an expanded Terraria clone, but even that has me rather anxious to see this game.

...aand ninja'd, of course. Still, I'd like some clarification on those terms used.
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