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Author Topic: Starbound - We have lift off.  (Read 945049 times)

freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #105 on: March 11, 2012, 10:01:30 pm »

That it is. Also, I just read through most of the dev blog and this even though it's old and probably been posted.
Quote
To give you an idea of the scale we're talking about, Visually there are currently 21,000 combinations of Rocket Launcher in the game. Stats wise there are millions.  This procedural generation not only changes the way the gun works completely, but it changes the look of the gun too! You may never find the same weapon twice.
I would have bought it if it was nothing more than doing quests for King Penguin on Ice Planet.
EDIT:
Quote
Any monster can be captured once it's low on health, then called into battle where it will fight for you. Defeating enough enemies will cause your captured creature to become more powerful. It's fun to pit your creature against a friends :)
I like how they cleverly tiptoe around saying "half the fun is going to be Pokemon battles".
« Last Edit: March 11, 2012, 10:08:06 pm by freeformschooler »
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Urist Imiknorris

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Re: Starbound - A flat yet infinite universe.
« Reply #106 on: March 11, 2012, 10:37:30 pm »

Yay for fantasy cockfighting.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #107 on: March 11, 2012, 10:40:33 pm »

Yay for fantasy cockfighting.
And come modding...?

Literally.

Swarms of them with little wings, firin' laz0rs all over the place. The face and everything.

Can you not imagine it? Procedurally generated.

I can see it now. Every enemy, NPC, weapon, item... even the player. All of it replaced with penis. A cockapalooza. This is what modding will damn this game to.
« Last Edit: March 11, 2012, 10:44:42 pm by Frumple »
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #108 on: March 12, 2012, 08:12:03 am »

...

Okay I'm not sure what compled you to post about Penises but I don't want to know.
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Urist Imiknorris

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Re: Starbound - A flat yet infinite universe.
« Reply #109 on: March 12, 2012, 08:29:56 am »

He went "hehe, cock" and it just snowballed from there.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #110 on: March 12, 2012, 08:44:06 am »

Yeah,  I normally wouldn't indulge but the connection couldn't be denied. That and the prevalence of such constructions in Terraria :-\

Starbound's going to be worse, at least in that sense. Multiplayer brings out the worst(?) in people.
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DrPoo

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Re: Starbound - A flat yet infinite universe.
« Reply #111 on: March 12, 2012, 09:23:42 am »

Yay for fantasy cockfighting.
And come modding...?

Literally.

Swarms of them with little wings, firin' laz0rs all over the place. The face and everything.

Can you not imagine it? Procedurally generated.

I can see it now. Every enemy, NPC, weapon, item... even the player. All of it replaced with penis. A cockapalooza. This is what modding will damn this game to.

Take this case, and swap out dicks with shit and we got my new favorite game
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #112 on: March 12, 2012, 08:19:24 pm »

http://www.youtube.com/watch?gl=US&hl=en-GB&client=mv-google&v=F5d-USf69SU&feature=youtu.be&nomobile=1

I realize it's just lighting but WOW is that fancy lighting. The animation is so smooth it looks like a modern AAA game that went 2D.
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #113 on: March 12, 2012, 08:59:28 pm »

Fuck yes flashlights and walls that block said light much more effectively.
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Ivefan

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Re: Starbound - A flat yet infinite universe.
« Reply #114 on: March 12, 2012, 09:01:08 pm »

I need to stay away from this thread. I don't want to get hyped up :P
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legris

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Re: Starbound - A flat yet infinite universe.
« Reply #115 on: March 12, 2012, 09:39:14 pm »

hey guys, glad you liked the lighting video, our coders have been hard at work! fun fact: that lighting takes up less than 1% cpu :D (just so proud of them haha)
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Ivefan

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Re: Starbound - A flat yet infinite universe.
« Reply #116 on: March 12, 2012, 09:41:44 pm »

hey guys, glad you liked the lighting video, our coders have been hard at work! fun fact: that lighting takes up less than 1% cpu :D (just so proud of them haha)
Is there an estimation for a release date? and not a pressured one like terraria seemed to get.
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legris

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Re: Starbound - A flat yet infinite universe.
« Reply #117 on: March 12, 2012, 09:48:46 pm »

hey guys, glad you liked the lighting video, our coders have been hard at work! fun fact: that lighting takes up less than 1% cpu :D (just so proud of them haha)
Is there an estimation for a release date? and not a pressured one like terraria seemed to get.

we're aiming for late summer this year, release dates are hard to predict though!
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Matz05

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Re: Starbound - A flat yet infinite universe.
« Reply #118 on: March 12, 2012, 09:50:49 pm »

Sweet stuff!
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #119 on: March 12, 2012, 10:15:24 pm »

Okay, dat music. Dat music. I can't tell if it was channeling Copland's Appalachian Spring or Rodeo, but there was a serious Copland vibe in that. Starting at :30 or so. If that's not inspired by Copland's Rodeo (Better known as the, "Beef, It's What's For Dinner" song), I will eat my nonexistent hat.

That is awesome. Soundtrack released eventually, yes/no? I want that song!
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