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Author Topic: Starbound - We have lift off.  (Read 945013 times)

Johnfalcon99977

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Re: Starbound - A flat infinite universe.
« Reply #75 on: February 22, 2012, 04:23:18 pm »

I hate it as well when people go "HAEFGWRHOIR RELEASE THE GAME NOAW". I can wait as long as possible for a game as long as the wait makes up for it.
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Leatra

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Re: Starbound - A flat infinite universe.
« Reply #76 on: February 22, 2012, 06:16:21 pm »

I hate it as well when people go "HAEFGWRHOIR RELEASE THE GAME NOAW". I can wait as long as possible for a game as long as the wait makes up for it.
Yeah.

Sarcasm, if you didn't notice it.
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Microcline

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Re: Starbound - A flat infinite universe.
« Reply #77 on: February 22, 2012, 08:44:09 pm »

Yeah, I'd rather have the game complete with no bugs later than a mere shell of the whole thing ridden with bugs. Take your time, devs! as much as we want it now
While a bug-free game is always preferable, I can see a lot of motivations for indie studios (especially on the lower end) to opt to release during late alpha/early beta.  I don't think many of them have the resources to hire a massive QA department, so giving early access often helps to catch hard to find bugs.  The gradual release also allows a fanbase to build over time and to avoid a release day fiasco (i.e. Skyrim on PS3).  I've grown to enjoy this, as it provides a much nicer feel than the industry standard overhyped weekend releases.  Crowdsourcing also seems a bit more humane than the current entertainment software industry QA model.

That said, this doesn't look like it's anywhere near the point where most of the major content has been added and the obvious bugs have been squashed.  I'm looking forward to seeing where it goes, though.
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SeaBee

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Re: Starbound - A flat infinite universe.
« Reply #78 on: February 22, 2012, 09:14:08 pm »

I like the early-release model a lot of indies are using now, too. They get some early funding, get some varied feedback about the game, and can get an idea of what kind of compatibility issues they'll have on a diverse set of platforms, if any. I guess the devs will also need to be firm on many design decisions, but I can see it as a "win" for everyone.

But fast-growing communities can have some really, really unpleasant "feels" about them that I don't want to be involved with. Like Minecraft and Terraria, among others. That's probably why I just stay here most of the time. Bay 12 has a huge, but usually better, community of enthusiasts.

Regardless, the game looks very interesting. Watching!
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Darkmere

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Re: Starbound - A flat infinite universe.
« Reply #79 on: February 22, 2012, 11:59:58 pm »

But fast-growing communities can have some really, really unpleasant "feels" about them that I don't want to be involved with. Like Minecraft and Terraria, among others. That's probably why I just stay here most of the time. Bay 12 has a huge, but usually better, community of enthusiasts.

I think you just summarized most of the internet.
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SirAaronIII

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Re: Starbound - A flat infinite universe.
« Reply #80 on: March 06, 2012, 09:03:53 pm »

First off, sorry for the bump.
Second, there's a "design a monster" contest! The winner will actually be in the game!
I know we have some pretty sweet mind thinking creative people here, so it's worth a shot, right?

Plus, YOU GET A FREE COPY OF THE GAME!!!! ..when it comes out.
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Urist Imiknorris

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Re: Starbound - A flat infinite universe.
« Reply #81 on: March 06, 2012, 10:06:16 pm »

I have two weeks to be able to draw something well.
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legris

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Re: Starbound - A flat infinite universe.
« Reply #82 on: March 07, 2012, 11:52:39 am »

hey guys, i'm one of the devs working on starbound, got real excited when i found this thread since i love dwarf fortress and it's community, so much in fact i had to register an account and make a post :D anyways, one of our main inspirations is the procedural craziness of dwarf fortress, basically the -FUN- that happens when you put randomly generated things together and get to take part in it's outcome. I know there isn't a lot of info out yet about the game but we're working super hard on it at the moment and hope you will all be pleasantly surprised when we release some actual footage!

cheers for now!
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Levi

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Re: Starbound - A flat infinite universe.
« Reply #83 on: March 07, 2012, 11:56:41 am »

Thanks for stopping by Legris.  :)  We are all looking forward to seeing the final product.  :D
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #84 on: March 07, 2012, 01:34:45 pm »

Do want do want do want do want

BE SILENT AND TAKE MY CURRENCY.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #85 on: March 09, 2012, 07:57:43 pm »

What's this doing on Page 2?

Also, you know the OP image?
Well, something interesting has occured...
Spoiler (click to show/hide)
SPOT THE DIFFERENCE BETWEEN THIS AND THE OP IMAGE.

Or maybe you want to see a forest planet.
This image has you covered.
Spoiler (click to show/hide)
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #86 on: March 09, 2012, 08:12:15 pm »

Dat... dat jump! Why is megaman doing deadpool cosplay?
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Tilla

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Re: Starbound - A flat yet infinite universe.
« Reply #87 on: March 09, 2012, 09:03:48 pm »

Dat... dat jump! Why is megaman doing deadpool cosplay?

that's clearly Deathstroke, who Deadpool was originally created as a parody of..by the same guys no less.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #88 on: March 09, 2012, 09:15:19 pm »

Fair enough. Why is Megaman cosplaying as him, though?
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #89 on: March 09, 2012, 10:29:22 pm »

In the case that you missed it, some combat mechanics were posted by the devs.

I want it badly, but I need to have patience. Patience...
« Last Edit: March 09, 2012, 10:33:40 pm by Johnfalcon99977 »
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