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Other Projects => Other Games => Topic started by: Moogie on February 20, 2013, 06:02:03 pm

Title: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Moogie on February 20, 2013, 06:02:03 pm
UnReal World Iron-Age Wilderness Survival Roguelike
for Win, Mac & Linux

Steam page (http://store.steampowered.com/app/351700) - Official Site (http://www.unrealworld.fi) - View the Wiki (http://unrealworld.wikia.com/wiki/Unreal_World_Wiki) - Non-Steam download (full game, free!) (http://www.unrealworld.fi/urw_downloads.html) - Donate to devs (http://www.unrealworld.fi/urw_donation-based.html)

Trailer: https://www.youtube.com/watch?v=MY-_F5W9Usg


Current free version: 3.51 (Stable) (http://www.unrealworld.fi/urw_downloads.html)
Current Steam version: 3.51 (Stable) (http://store.steampowered.com/app/351700)


Current Version Changelog: 3.51 (Stable) (http://www.unrealworld.fi/351-changelog.txt)




What is URW?

As of 3.16 (Beta), Unreal World became free to download and play! Donations (http://www.jmp.fi/~smaarane/urw_donate.html) to the developer are greatly encouraged!
As of 26th Feb 2016, the game is available to purchase from Steam (http://store.steampowered.com/app/351700). Steam users receive updates some time ahead of the free downloadable version from the site.


UnReal World is a turn-based top-down roguelike, where survival against hunger, wildlife, and the elements is key to your prolonged existence. The world is a mostly realistic rendition of Iron-Age Scandinavia, incorporating some elements of northern folklore. The goal? Survive. But, it's not as easy as it sounds; the world is unfeeling and unsympathetic. You must rely on your outdoorsmanship skills to keep yourself clothed, fed, and healthy, in an environment that simulates all four seasons and all the challenges a dangerous, dynamic world brings.


Forage, fish, and hunt for food. Gather seeds and grow vegetables. Skin animals for their valuable pelts. RUN FROM BEARS! Build shelters and craft warm clothes to stay alive during the bitter cold Winter months. Construct rafts and explore the vast, semi-randomly generated landscape. Pretty soon, you'll discover you're not alone...


Your character can belong to a number of different Tribes, each with their own advantages, strengths, and weaknesses. These tribes exist in the game world; villages dotted around the map offer various shops where you can sell and buy goods, including domesticated animals that serve various useful purposes. You'll also find hunters and traders traversing the wilderness, but be wary of venturing too far into the East, lest you stumble across the warcamps of the aggressive Njerpez tribe...

Spoiler: Screenshot: War (click to show/hide)

Survival is tough, but the game offers several different starting scenarios, from easy to downright sadistic, to suit many tastes and levels of skill.

So, I think that about covers the important stuff... Let the discussion (re)commence!
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Viken on February 20, 2013, 06:34:01 pm
Posting to watch.  I haven't gotten to play it, as I cannot pay; but I'm looking forward to trying it out with 3.16. :D
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: BigD145 on February 20, 2013, 07:07:44 pm
Well done, OP.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Fikes on February 20, 2013, 07:19:48 pm
Good OP. Will you add a link to the wiki?

I downloaded the demo. I wish there wasn't 4,000 key combinations.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Mephansteras on February 20, 2013, 07:21:41 pm
It's got a bit of a learning curve to it, yeah. Not too bad once you get the hang of it, but in its own ways it's as bad as Dwarf Fortress when it comes to the interface.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Moogie on February 20, 2013, 07:42:02 pm
Thanks, wiki link added. \o/
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: PanH on February 20, 2013, 08:05:47 pm
I downloaded the demo. I wish there wasn't 4,000 key combinations.
You can play it with mouse too. There's few keys that are really usefull (e, s, M).

Also, the wiki isn't really up-to-date, I think most things date from the version before 3.15 (current).
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Vendayn on February 20, 2013, 08:26:18 pm
I love UnReal World and the new update sounds amazing. I'll be putting down 5 dollars for this, I know it isn't a lot...but that is REALLY pushing my income as it is. And I still want to show my support to the developer.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: mendonca on February 21, 2013, 02:05:10 am
Hey, nice OP! There ain't no way I'm missing out on the conversation in here.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Scelly9 on February 21, 2013, 02:13:44 am
PTW
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: rumpel on February 21, 2013, 03:05:05 am
Sounds awesome. I'll definitly have to get a lifetime license... but not this month. I'll buy the current release, though.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Sergius on February 21, 2013, 09:43:34 am
Posting to follow.

The old thread is dead. Long live the new thread.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Zangi on February 21, 2013, 11:48:15 am
Following this as well.  I think I already picked up a lifetime pass for this game anyways, not that I mind the new donation model.
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: Jehdin on February 21, 2013, 11:53:28 am
3.16 Beta is out now. (http://www.jmp.fi/~smaarane/urw.html)
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: rumpel on February 21, 2013, 01:16:27 pm
Awesome. So I saved 2 euros. Will be playing now...
Title: Re: UnReal World - New version imminent! (3.16 Beta, February 2013)
Post by: PanH on February 21, 2013, 01:53:21 pm

Some interesting changes.

And there won't be Njerk war camps in the west and north now, only in the east.

Title: Re: UnReal World - New version out! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 21, 2013, 02:19:50 pm
Woohoo! I had a feeling it would be today. :D I can't wait to dive back in to this, it's been a long time since I played. I need to dig up a few moneys for a donation, too.
Title: Re: UnReal World - New version out! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 21, 2013, 05:16:13 pm
You should change the title of this thread to something that emphasizes that it's free now. This game deserves to me more well known
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 21, 2013, 07:35:45 pm
^ Done. Also, anyone else seen the new donation "reward" video yet? I had some trouble and had to email Sami for a direct link, but I'm glad I did. That was entertaining. :)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sirus on February 21, 2013, 07:39:32 pm
PTW. If I had a dollar for every awesome-looking indie game I'd love to support but couldn't...well, I'd be able to support quite a few of them.

Thankfully, this one is now free. Maybe someday I'll be able to donate :)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sambojin on February 21, 2013, 07:43:20 pm
I was going to do so many things today, but now I'm going to be playing URW. Thanks.

I'll try out the new version and then throw the developer a donation next pay. Worth every penny I'd say, plus I've got some Finnish blood in me, so it's virtually my hereditary duty.

It's a strangely engrossing, savage and wonderful game. No other game brings the sort of joy that URW can bring to a player when you manage to kill a squirrel with a rock just a day from total starvation.

Even watching Let's Plays on youtube is fascinating. If you haven't tried the game yet, I recommend you watch one. Even if only for the ritual Finnish, the falls from trees and the pain of finding out that no-one in fact sells fishing nets where you are.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DoomOnion on February 21, 2013, 08:15:09 pm
Killed 2 bears, many, many raindeers.
After getting bitten by an wolf, my guy was in a pretty bad shape.
He was eventually ambushed by a Njerk warrior, and kicked the bucket after getting bashed in the head with a fine club multiple times.

The new version is so amazing.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 21, 2013, 08:52:40 pm
Killed 2 bears, many, many raindeers.
After getting bitten by an wolf, my guy was in a pretty bad shape.
He was eventually ambushed by a Njerk warrior, and kicked the bucket after getting bashed in the head with a fine club multiple times.

The new version is so amazing.

I imagine wolves are pretty nasty in the new version since they're supposed to hunt as a pack.

Fortunately I've not run into any.

^ Done. Also, anyone else seen the new donation "reward" video yet? I had some trouble and had to email Sami for a direct link, but I'm glad I did. That was entertaining. :)

I watched it,  was interesting to say the least. Took forever to download as it was only going around 2Kb/s, though.


Some interesting changes.

And there won't be Njerk war camps in the west and north now, only in the east.

That was one of my main peeves with the older versions, Njerpez camps popping up everywhere. Glad it's more reasonable now.

Edit: Managed to get a dog. Was cleaning a skin when it started barking in alarm so I nocked an arrow, walked around a bit and found a lynx right outside my camp. Awesome.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Rilder on February 21, 2013, 09:27:48 pm
Woo, time to die repeatedly in the wilderness.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 22, 2013, 12:50:05 am
If I might ask, why has URW gone free?

According to the UrW Donation FAQ (http://www.jmp.fi/~smaarane/urw_donation-based.html):

Quote from: Donation FAQ
Q: Why, oh why, you do this?
A: Foremostly to keep up hasty release pace. Massive AI, end-game and graphics improvements are underway and I'd like to keep releasing new versions whenever substantial new features are up and running. Shortly: less licensing, more development
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: varnish on February 22, 2013, 12:57:06 am
I haven't played this in years, mainly due to the price. I'm glad that they're offering it like this.

Now, to see if I still got it*



*it being the ability to starve to death, over and over.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sebcool on February 22, 2013, 12:51:49 pm
Just downloaded this. I started as a seal-tribesman, found a lone adventurer and killed him for his shoes. I hope fur footwear is still as valuable as in the old versions.

I also managed to kill a reindeer with nothing more than a javelin and a light spear, breaking my record for the earliest and most lightly equipped hunt. Hunting sure is easier than 3.15.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 22, 2013, 12:57:19 pm
I might be blind, but i can't find any way to feed a fire. Tied [p]ushing branches onto it but that killed it.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Girlinhat on February 22, 2013, 01:01:24 pm
Did I read this right?  Animals can come in and eat from your garden, or feast on meat?  Trap making just became a whole lot more interesting.  Time to multi-layer my traps!  First layer - plant some bushes.  Second layer - trap pits to catch deer that come to eat the bushes.  Third layer - more trap pits, to catch the bears that come to eat the deer!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on February 22, 2013, 01:08:32 pm
Did I read this right?  Animals can come in and eat from your garden, or feast on meat?  Trap making just became a whole lot more interesting.  Time to multi-layer my traps!  First layer - plant some bushes.  Second layer - trap pits to catch deer that come to eat the bushes.  Third layer - more trap pits, to catch the bears that come to eat the deer!

But then the deer would just get caught in the third layer and the second layer would sit undisturbed.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 22, 2013, 01:10:54 pm
I might be blind, but i can't find any way to feed a fire. Tied [p]ushing branches onto it but that killed it.

Branches burn very, very quickly, try using firewood instead. Chop down a fully grown tree, chop it into blocks and then split the blocks into firewood, all done with the alt+m menu.

Slender trunks and even logs and whole tree trunks will burn for a while too, especially the latter, but firewood is far more efficient.

Did I read this right?  Animals can come in and eat from your garden, or feast on meat?

That's correct, I'm pretty sure that lynx my dog was barking at was coming in for the meat I had in my cellar since he kept turning back to my camp after I ran him off.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Girlinhat on February 22, 2013, 01:12:13 pm
Also, since zoom-maps are discarded after a year, that means that wood and stones are now a renewable resource!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 22, 2013, 01:26:29 pm
Branches burn very, very quickly, try using firewood instead. Chop down a fully grown tree, chop it into blocks and then split the blocks into firewood, all done with the alt+m menu.

Slender trunks and even logs and whole tree trunks will burn for a while too, especially the latter, but firewood is far more efficient.
Right. Don't have an axe because i just started. Still want to know how to feed a fire.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sebcool on February 22, 2013, 01:30:29 pm
Branches burn very, very quickly, try using firewood instead. Chop down a fully grown tree, chop it into blocks and then split the blocks into firewood, all done with the alt+m menu.

Slender trunks and even logs and whole tree trunks will burn for a while too, especially the latter, but firewood is far more efficient.
Right. Don't have an axe because i just started. Still want to know how to feed a fire.

Kill someone who has an axe and take his stuff! It works for me. :D

If you don't want to aid natural selection, you can make a stone axe (although it sucks), or you could use a knife to cut down slender trunks.

Edit: I just killed a reindeer with one shot, YAY! :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: MonkeyHead on February 22, 2013, 01:53:29 pm
PTW, seeing as I still pick this up for a blast once in a while.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Glloyd on February 22, 2013, 02:00:09 pm
Survival is tough, but the game offers several different starting scenarios, from easy to downright sadistic.

You telling me starting hurt, helpless and alone in the winter is sadistic? Okay, well maybe a little...
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 22, 2013, 02:08:08 pm
Right. Don't have an axe because i just started. Still want to know how to feed a fire.

Feeding a fire is just how you did it, [p]ut more fuel into the fire. It's just that branches burn so quickly that you'll pretty much need to be constantly feeding it or build a fire on an obscenely huge pile of branches so the fire lasts a while.

If all you have is a knife, I'd recommend making a stone axe and just cutting down small trees to burn. Stone axe will cut them down faster than any knife and the slender trunks will burn for a fair while.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Lord Dullard on February 22, 2013, 02:08:19 pm
Ah, URW is free now? That's pretty awesome (I've payed for it twice personally - once LONG ago when it was a lot more obscure and the price was still fixed, and then again later on because I lost my original registration and decided the dev deserved for me to just buy it again with all the new features, anyway). I may have to toy around with it a bit again if I can ever find the time. If you really want a sadistic scenario, though, I'd imagine that since ranged combat has been added in now, the Njerpez slave one would be fifty times harder than it used to be back when I first played. I'm not sure about now, but once upon a time you could start as a Kaumo character and just pulverize the entire camp of Njerpez with a single spear or knife.  :o
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Glloyd on February 22, 2013, 02:35:03 pm
I dunno if it's just me, but it was always super easy to escape from the camp on that scenario.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Kicior on February 22, 2013, 02:35:37 pm
If you really want a sadistic scenario, though, I'd imagine that since ranged combat has been added in now, the Njerpez slave one would be fifty times harder than it used to be back when I first played.

I just pressed enter and ran like hell casually walked away without seeing a single redshirt, it might be a bug though (I think you aren't supposed to zoom out in habitated areas). Also, I didn't notice I was half naked. In winter.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DoomOnion on February 22, 2013, 02:52:11 pm
In previous versions, you could basically randomly wander around and kill any encountered raindeers / elks / stags and live off their meat, now it seems nearly impossible.
You need to actively rely on traps to survive, it seems.
Better go make a new character. :[
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: varnish on February 22, 2013, 02:55:28 pm
If you really want a sadistic scenario, though, I'd imagine that since ranged combat has been added in now, the Njerpez slave one would be fifty times harder than it used to be back when I first played.

I just pressed enter and ran like hell casually walked away without seeing a single redshirt, it might be a bug though (I think you aren't supposed to zoom out in habitated areas). Also, I didn't notice I was half naked. In winter.

I tried that one, and couldn't zoom out at the start, and I got attacked. I forgot how to run, so I ambled away while getting shot in the arms with arrows.

I did get away, though.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sirus on February 22, 2013, 03:00:56 pm
Bah. First character died because a njerp-whatever camp was less than a screen away on the map. They found and killed me in my sleep after less than a week.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Linenoise on February 22, 2013, 03:02:26 pm
PTW.

Gonna go watch a let's Play now. Gonna be a rough weekend for me. I just downloaded Path of Exile so I gotta figure out what I'm gonna play first. I'm getting too old for this.....:D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sebcool on February 22, 2013, 03:12:58 pm
In previous versions, you could basically randomly wander around and kill any encountered raindeers / elks / stags and live off their meat, now it seems nearly impossible.
You need to actively rely on traps to survive, it seems.
Better go make a new character. :[

Try making a seal-tribe character. They are way more stealthy than the kaumo. I myself managed to kill about 4 reindeer and one elk, one reindeer with nothing but a short spear and a javelin, another with only one arrow (totally not bragging :P).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephisto on February 22, 2013, 04:20:13 pm
Posting to follow.

I'm poor and only bought a single version license way back when 3.11c was new. Now that it's freeware, I'll probably play a bit more regularly.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Askot Bokbondeler on February 22, 2013, 04:55:54 pm
ptw
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: The Darkling Wolf on February 22, 2013, 05:04:42 pm
watching to post.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Minstrel on February 22, 2013, 05:52:28 pm
Nightcaps to tow.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 22, 2013, 08:44:43 pm
I'm really enjoying the new animal AI mechanics. I started in Spring, though, so it'll be a long time before I can start planting my own gardens and surrounding them with nasty traps.

I noticed there's still some buggy behaviour with bears- the first one I encountered, all I had was a crappy Juniper bow, a few arrows, and my starting spear. I managed to sneak right up to it, somehow, and start poking it in the chest, and it wouldn't attack me. Each combat turn, it would "rush at me", and then flee, but do neither of those things- effectively it just stood there motionless while I perforated it into a bear-shaped sieve.

(The next bear I encountered didn't do the same thing, though... it took 4 days for my character to be able to stand up again after that little adventure.)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 22, 2013, 08:54:31 pm
Didn't noticed it went freeware, i hope the dev will get some nice donations for his new move with this title. Will have to see if i can survive better in this new version :)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: bQt31 on February 22, 2013, 09:58:14 pm
Totally forgot about that game, I played it like 7 years ago or smthg. I remember I had a lot of fun with it. Gonna try it again
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 22, 2013, 10:25:31 pm
Survival is tough, but the game offers several different starting scenarios, from easy to downright sadistic.

You telling me starting hurt, helpless and alone in the winter is sadistic? Okay, well maybe a little...
"Loading"
"You wake up"
"You died of bloodloss"
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 22, 2013, 10:39:49 pm
It's even better when you wake up and chop your recently deceased father into pieces so you can cook his flesh and eat it
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 22, 2013, 11:44:20 pm
I'm having a bit of a stone shortage, and I know I've seen a mod floating around somewhere that can break down boulders into stones. Can't seem to find it though.

Anyone know the post I'm referring to, and could point me towards it?


Found it: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=3001

But it just crashes my game... hrm.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: mendonca on February 23, 2013, 07:49:36 am
After a lot of chat in here (or there) about how effective fishing can be, I rolled up a seal tribe sub-five-foot lightweight female fishing MASTER (90%) and started her off the gates with the fisherman scenario.

See, I've always pretty much gone Kaumo for whatever reason (bulk and strength, I suspect), and never really had any significant fishing skill, and therefore limited success.

Two nets straight away, 24 lbs worth of Burbot and Lavaret, in the first lake I found (plus some little snacking fishies). Ha!

So I can't imagine I'll be struggling for food ... Although I'll need to fell at least one reasonable sized beastie to get some fur for some cords. Hopefully my small frame, spear skill and stealth mastery can get me there ...
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Skyrunner on February 23, 2013, 07:57:10 am
ptw
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 23, 2013, 08:03:49 am
So I can't imagine I'll be struggling for food ... Although I'll need to fell at least one reasonable sized beastie to get some fur for some cords. Hopefully my small frame, spear skill and stealth mastery can get me there ...
Considering that you basically got infinite food, trade some for any piece of clothing and make cord from that.
Or start making traps.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Tobel on February 23, 2013, 02:35:59 pm
How in the world can you make cord now? I noticed a lot of the crafting had been redone. I cannot find out how to make cord from my clothing to save my life, literally.

Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 23, 2013, 03:01:21 pm
Shift+m, Utility, cord, select clothing.

Playing a hunter feels stressful. Gotta hunt something so i don't starve, only finding small game and barely survive by trading the furs for food. When finding large game one gets stressed that it might get away. When bringing down large game one stress to conserve/eat/trade as much of the meat as possible before it spoils.
It's like an evil circle, but once the smoked meat gets done I think i can relax a bit and actually do something other than run around.

Also, I have 80% stealth skill with only 4-6 encumbrance. Is it normal to startle everything 5 tiles or further away?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DoomOnion on February 23, 2013, 03:04:26 pm
Yes. I feel like the game needs to emphasiaze foraging a bit more. Humanity was never a good hunter, we were scavengers.
Too bad there isn't anything to scavenge until summer and / or autumn.
But the reality is you can find food all year round, not sure about winter though, but still.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Blaze on February 23, 2013, 03:16:05 pm
Well if it's foraging you want, it's a simple matter of modding the game's flora files to add plants/objects that become harvestable in seasons other than summer and autumn.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Rakonas on February 23, 2013, 03:30:18 pm
Yeah, I do wish the game emphasized the gathering part of things a lot more than big-game hunting, as it's what most early humans did, but I suppose that's forgetting that it's hunting and gathering: Finland edition, and reindeer herds were always the big thing.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 23, 2013, 03:51:02 pm
Well, It's supposed to be during the iron age so I assume there would be agriculture and animal husbandry present. Couldn't find any mention about it with a quick search though.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 23, 2013, 03:51:02 pm
Also, I have 80% stealth skill with only 4-6 encumbrance. Is it normal to startle everything 5 tiles or further away?
Are you a Kaumo ? Size is quite important for sneaking now, so if you want to be a good hunter, it's better to be a northerner.

Also, anyone knows if you can train swimming from 0% without dieing ?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 23, 2013, 04:13:16 pm
Ah... That could be the problem. Got a rather large character and i only thought of the attributes when i made my guy.
Would getting into the water and then out again work or do you drown immediately?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Blaze on February 23, 2013, 04:40:56 pm
Doing a game course should allow you to get 5% for each time you finish it.

Swimming safety seems to change massively between changes, several versions you'd drown in 3 turns and later you could swim several map tiles with 0% and still not drown. No idea what it is now.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 23, 2013, 05:58:13 pm
At some point while trying to find some animal track that i never found, i ran into some village.
So i looked for people to come with me to help, and asked the 1st guy i saw, a child.
(http://i.imgur.com/ks1WQh4.jpg)

It made me laugh :D

Then once in the village i asked a man in his house to come with me , and to my surprise he accepted (maybe being of the same culture helps a lot as i'm in the Islanders region, being an Islander myself).
But he asked me for weapon and food.
I had several weapons, so i gave him, and had several roasted fishes (being a fisherman) that i gave him all.

But he kept asking for even more food as if i was the fish delivery service guy that could spawn them out of mid air.

So i'm out of items, as i don't find any option to take back everything i just gave to this ungrateful bastard, and being in a village punching him in the face to get back my stuff would be rather suicidal i guess.

I'm then wondering, is there a way to take back everything (not much of a problem for the food, there's water nearby) or is it possible for me to go fish for more after saying goodbye, then come back to him and continue to give him food ?
Or will it reset his demands and i will have to give again more weapons etc... ?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sting_Auer on February 23, 2013, 08:05:22 pm
How do you make cord for a stone axe?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sirus on February 23, 2013, 08:07:33 pm
Shift+m, Utility, cord, select clothing.

Top of the page.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 23, 2013, 08:13:45 pm
Well, It's supposed to be during the iron age so I assume there would be agriculture and animal husbandry present. Couldn't find any mention about it with a quick search though.
There is agriculture (there's a skill for that, and it's in explained in the tutorial). You also can buy animals from villages, and milk some of them (or kill them for meat).
Important : When you buy an animal, you will get a leather rope. You need to attach the animal (I think it's with the 'e' menu) to it for it to follow you. Else, the animal will probably run away.

How do you make cord for a stone axe?
Shift + m (Make), utility, cord, and then you select one of your clothes (or a fur if you got one). You will tear apart a part of your clothe to make a cord, so its durability will decrease.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sirus on February 23, 2013, 08:16:48 pm
Do certain animals not give skins? I managed to kill a squirrel once by hitting it in the face with a javelin and then cutting it's throat, but butchering it just gave me 1 piece of meat and 1 piece of fat.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 23, 2013, 08:18:43 pm
At some point while trying to find some animal track that i never found, i ran into some village.
So i looked for people to come with me to help, and asked the 1st guy i saw, a child.
(http://i.imgur.com/ks1WQh4.jpg)

It made me laugh :D

Then once in the village i asked a man in his house to come with me , and to my surprise he accepted (maybe being of the same culture helps a lot as i'm in the Islanders region, being an Islander myself).
But he asked me for weapon and food.
I had several weapons, so i gave him, and had several roasted fishes (being a fisherman) that i gave him all.

But he kept asking for even more food as if i was the fish delivery service guy that could spawn them out of mid air.

So i'm out of items, as i don't find any option to take back everything i just gave to this ungrateful bastard, and being in a village punching him in the face to get back my stuff would be rather suicidal i guess.

I'm then wondering, is there a way to take back everything (not much of a problem for the food, there's water nearby) or is it possible for me to go fish for more after saying goodbye, then come back to him and continue to give him food ?
Or will it reset his demands and i will have to give again more weapons etc... ?
Continue giving him food until he is happy to come with you. Take him somewhere far away and chop his head off with an axe when he's not looking and take all his stuff along with the food you gave him
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 23, 2013, 08:20:27 pm
Do certain animals not give skins? I managed to kill a squirrel once by hitting it in the face with a javelin and then cutting it's throat, but butchering it just gave me 1 piece of meat and 1 piece of fat.
You have to skin it first, Alt+H beside a carcass and select Skin Animal
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 23, 2013, 08:21:12 pm
There is agriculture (there's a skill for that, and it's in explained in the tutorial). You also can buy animals from villages, and milk some of them (or kill them for meat).
I was just speculating about the setting and if hunting was as big part of the diet as it seem to be in the game.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Logrin on February 23, 2013, 08:27:18 pm
Alright people opinions!

After depopulating an out of the way village I've been deconstructing its buildings as a side project--I'm stuck there until the casualties are finished smoking in the sauna anyhow.

My question is this--should I build my massive fortress at the site of the massacre OR go the extra mile and build it in/on/around a cave?

Pros and Cons people, what do you want to see happen?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 23, 2013, 08:32:35 pm
Well, a massive fortress around a cave sounds interesting.
Do you need it though?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Logrin on February 23, 2013, 08:45:54 pm
Of course I don't NEED it dood...that's the wrong mindset to go into this game with.

For instance, this is my endgame for UNREAL WORLD

*Step One - Slaughter villagers. They're basically nutrients wrapped up in free chord.
*Step Two - Disassemble village. It's made of buildings!
*Step Three - Plot. Sixteen days of being a cannibalistic sauna hermit gives a man plenty of time to think
*Step Four - Build Fortress. Location is the most vital step of my plan as I must consider what comes after...
*Step Five - EXPAND! Wipe out a whole tribe! Settlement after settlement will feed the ever growing borders of my domain!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: EuchreJack on February 23, 2013, 09:46:38 pm
Build it in the cave.  It has more of a Bond Villain theme.  You can always make your subsequent forts on the sites of the slaughtered villages, but your base has to be a secret base, hidden in the mountain.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: BigD145 on February 23, 2013, 10:15:34 pm
Build it in the cave.  It has more of a Bond Villain theme.  You can always make your subsequent forts on the sites of the slaughtered villages, but your base has to be a secret base, hidden in the mountain.

Only locatable by bears. Yes. Perfect.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sirus on February 23, 2013, 10:18:05 pm
Can you actually build a usable home out of a cave? As in, add floors and a fireplace and whatever?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 23, 2013, 10:30:50 pm
Can you actually build a usable home out of a cave? As in, add floors and a fireplace and whatever?
I think so. I remember seeing an advice about that on the wiki (even if it's not up to date).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on February 24, 2013, 02:31:02 am
ptw
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Xantalos on February 24, 2013, 02:53:01 am
PTW
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on February 24, 2013, 04:20:40 am
I'd sig what you people said, but I'm out of space :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Seriyu on February 24, 2013, 05:53:11 am
So I saw that unreal world was free and jumped right on that because it's my kinda thing. I start out with the living in the wilds tutorial thing, get all the way to the tan a hide step and start starving to death catastrophically. After about half a dozen attempts at killing birds and squirrels, failing more often then not, I find a village.

Well, I'm a cannibal now.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: NRDL on February 24, 2013, 05:55:11 am
I can't see how slaughtering a village could be so easy. 
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Seriyu on February 24, 2013, 06:01:56 am
Well I only killed one, he was on his own, and I left the area to cook it. Unless you're talkin to the guy a few posts before me.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: NRDL on February 24, 2013, 06:05:46 am
No, I thought you ate the whole village.  Silly me. 
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on February 24, 2013, 06:29:54 am
Cannibalism is pretty much cheating, it's just too easy.

Anyway, I haven't played in a couple of major versions, and boy did it get harder to find and kill large game. Constantly on the edge of starving, so I can't really afford the time to build a cellar for when I do land something.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: bQt31 on February 24, 2013, 06:50:46 am
same feeling on my side. Right now I'm spending 80% of my game time fishing and triyng not to die from salvation. Only animals I successfuly trapped so far were a few hares.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 24, 2013, 08:23:40 am
Active fishing is extremely difficult, I don't recommend it. If you can get your hands on a couple of nets, find a river with some rapids and set them there and check/reset them every evening.

If you're starting in spring, it is always going to be tough starting out. Not much game, and no harvestable plants. Pretty much your only chance for survival is to land a lucky kill, otherwise you'll be playing a constant game of catch-up with your hunger bar and have no time to improve your situation.

The "Game Course" tutorial can be a real help here, providing you with a few edibles early on. Only enough to get you through a day or two, but that may be enough to dig yourself out.

I started in Spring, but the only reason I survived was due to picking the Fisherman starting scenario. Having two nets set at all times basically ensures I never run out of food for long. Some might consider the scenario cheating, but I don't honestly think a 16+ year old person was just plopped into the wilderness with no equipment and no means of survival. Take whatever you can get. ;)

Failing that, Summer might be an easier start.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Skyrunner on February 24, 2013, 08:32:18 am
Active fishing is more like somethign to do as a pastime, really xD You'll starve to death more than you get fish.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: The Darkling Wolf on February 24, 2013, 08:33:42 am
Yeah, it's pretty much just something to do if you want to kill time and maybe get something out of it.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on February 24, 2013, 08:56:56 am
Dammit, all my furs turn out too low quality to trade. How am I supposed to buy all the different axes I need for building a cabin?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: scrdest on February 24, 2013, 09:17:53 am
Yeah, it's pretty much just something to do if you want to kill time and maybe get something out of it.

Not if you have fishing (cooking may be a factor too) on a decent level. I am staying at well-fed with the fish I get out of the lake next to my home (well, WIP home).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: The Darkling Wolf on February 24, 2013, 09:22:49 am
How high is your fishing skill? I've never got it incredibly high, so I've not hit that stage. Usually I get just about enough to survive, and don't really have time to do anything but fish.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 24, 2013, 09:28:27 am
Depending on how far you have gotten, just trade them for smoked/dried foods or make cords so you can smoke your meat and survive. get a large kill and trade it for a tool.
I had to trade all my harsh squirrel furs for food in the start to manage.
And just so you know, different furs have different prices, Bear fur being the best for the player but not very valuable.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on February 24, 2013, 09:34:23 am
I can't trade them for anything because everyone expects some quality in the trade :( And I can't smoke because it's late May. I guess I'll just save them for the winter and use them to smoke meat then.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sebcool on February 24, 2013, 09:51:38 am
I've personally never had any problem hunting or fishing, maybe because I have a character with high fishing, tracking and stealth, and a small frame. All it really takes to hunt is patience and some javelins. As long as you don't lose track of your prey, you'll eventually tire it out or wound it enough to run up and finish it.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on February 24, 2013, 09:52:14 am
I can't trade them for anything because everyone expects some quality in the trade :( And I can't smoke because it's late May. I guess I'll just save them for the winter and use them to smoke meat then.

Can't you make fur clothes from them and trade the clothes? I think that makes them more valuable.

I haven't played the latest version though, so things may have changed.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 24, 2013, 10:05:57 am
I can't trade them for anything because everyone expects some quality in the trade :( And I can't smoke because it's late May. I guess I'll just save them for the winter and use them to smoke meat then.
Is there a quality even below harsh? I think you should be able to smoke at any time though.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 24, 2013, 10:24:55 am
Ouch, forgot that climbing could be so dangerous even at "skilled" , go 2 successive falls from 17 meters while trying to climb a tree to see if i could notice any kind of prey around.

Since that i'm crawling around the world with leg injuries (and a fracture in the hip), i got helped by a nearby friendly village shaman, but he can't do much.
I hope the guy will get better, but it looks rather bad.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 24, 2013, 10:39:19 am
Hope you got a large food storage while trying to heal
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 24, 2013, 10:43:33 am
I have a lake and my fishing nets near my shelter.
Though i guess moving in there and back must not really help healing, if anything.
edit : after moving a minimum for several days in my shelter, i'm "back on my feet" , my bruises are apparently healed, but i still have that fractured hip.
Odd how i can be back on my feet then.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on February 24, 2013, 11:43:17 am
The same way how you can still kind of write with a pen, even with an arm broken.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 24, 2013, 12:00:49 pm
Even running seems to be no problem despite the hip broken.
Probably some shaman magic finally took effect.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 24, 2013, 12:02:38 pm
I can't trade them for anything because everyone expects some quality in the trade :( And I can't smoke because it's late May. I guess I'll just save them for the winter and use them to smoke meat then.
Is there a quality even below harsh? I think you should be able to smoke at any time though.

You can definitely smoke meats any time. Drying is the one that is season dependent.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: SealyStar on February 24, 2013, 12:08:20 pm
How do I get twigs instead of branches from a tree? I need twigs, but every tree I cut gives me branches, even though the command says "cut branches/twigs from tree"...
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: mendonca on February 24, 2013, 12:11:42 pm
How do I get twigs instead of branches from a tree? I need twigs, but every tree I cut gives me branches, even though the command says "cut branches/twigs from tree"...
I think it depends on the tree.

Spruces (the evergreen pointy ones) give you twigs (for shelters etc.) whilst the more deciduous looking ones give you branches, if I recall correctly.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: christonian on February 24, 2013, 12:13:37 pm
my first video in a while

http://www.youtube.com/watch?v=-lzmjywCtqM

I think I might have one of the longest(12+hrs) Unreal World Let's Play playlists on youtube

check it out I make sure I talk about all the keyboard combinations as to help all players

http://www.youtube.com/playlist?list=PL5A8BB0ED223EF1C0&feature=view_all
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: christonian on February 24, 2013, 12:15:19 pm
How do I get twigs instead of branches from a tree? I need twigs, but every tree I cut gives me branches, even though the command says "cut branches/twigs from tree"...
I think it depends on the tree.

Spruces (the evergreen pointy ones) give you twigs (for shelters etc.) whilst the more deciduous looking ones give you branches, if I recall correctly.

yes this is correct you will need to leave the area for coniferous tree to establish a camp
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 24, 2013, 12:58:31 pm
Active fishing is more like somethign to do as a pastime, really xD You'll starve to death more than you get fish.

My character started with a fishing skill of about 44% and I was able to feed myself pretty well by active fishing in a small lake with a javelin. Eventually I did go out hunting and got myself a bear (also with javelins) and later traded for some nets.

I can't trade them for anything because everyone expects some quality in the trade :( And I can't smoke because it's late May. I guess I'll just save them for the winter and use them to smoke meat then.

If they ask for higher quality things, you might be trying to buy something too valuable, try trading for fewer/less valuable items. Also, having bigger stacks of low quality items will allow you to trade them without people complaining.

And all you need to smoke meat is a heated room, it can be done any time. Drying can only be done from October to April if I remember correctly.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on February 24, 2013, 01:03:53 pm
Oh, right, got the two confused. Still, I don't allow myself to use villages for smoking because I feel it reduces difficulty too much and doesn't make much sense RP-wise.

As for my furs, they're all ragged. There's even two arctic fox furs, which I reckon should be some of the most valuable ones, but they don't want to buy them.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 24, 2013, 01:21:34 pm
Does anyone know whether it's possible to trade for multiple low valued items with one of your high valued items? I can't figure out how
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DoomOnion on February 24, 2013, 01:25:20 pm
You have to gradually do it, meaning that you can buy a handaxe with roasted meats, but you can't buy masterwork ringmail with meats.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 24, 2013, 01:45:54 pm
Does anyone know whether it's possible to trade for multiple low valued items with one of your high valued items? I can't figure out how

You can only trade for one item/stack at a time, so this isn't really possible.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 24, 2013, 02:17:02 pm

Active fishing is usefull to slow your starvation after you build your first fence strap, and waiting for something to fall in.

Edit : I tested it, and it's definitively possible to learn to swim with 0% at start. It's just very slow, I'm currently at 3% after ~5 minutes (RL). You have to stay close to the ground, and get out of the water when there's the warning "You have trouble staying afloat" (there's another one after, but well).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Darion on February 24, 2013, 02:37:12 pm
Is there anything that i can easily make with a stone axe and a fisher's knife so i can trade and get a better axe?
I got 70 torches and can't get anything useful.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 24, 2013, 02:58:11 pm
I guess that depends on how good your carpentry skill is. I would just suggest that you trade with food or furs
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on February 24, 2013, 03:46:10 pm
Or you can find some poor sap wandering the wilderness and stave his head in when he is looking the other way, thats the easiest way to net free trade goods, failing that bowls and the best easy craft trade good.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: EuchreJack on February 24, 2013, 04:26:17 pm
Active fishing is more like somethign to do as a pastime, really xD You'll starve to death more than you get fish.

My character started with a fishing skill of about 44% and I was able to feed myself pretty well by active fishing in a small lake with a javelin. Eventually I did go out hunting and got myself a bear (also with javelins) and later traded for some nets.

I think that using a javelin instead of a club is good advice: They're both readily accessable for starting characters, but I'd swear that the javelin is far more effective.  And I've noticed that 40% is more-or-less the cutoff for reliable fishing, but characters with less should skill up quick enough to survive, although they probably won't be able to do much other than fish and sleep until they get to 40%.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: scrdest on February 24, 2013, 04:28:35 pm
Active fishing is more like somethign to do as a pastime, really xD You'll starve to death more than you get fish.

My character started with a fishing skill of about 44% and I was able to feed myself pretty well by active fishing in a small lake with a javelin. Eventually I did go out hunting and got myself a bear (also with javelins) and later traded for some nets.

I think that using a javelin instead of a club is good advice: They're both readily accessable for starting characters, but I'd swear that the javelin is far more effective.  And I've noticed that 40% is more-or-less the cutoff for reliable fishing, but characters with less should skill up quick enough to survive, although they probably won't be able to do much other than fish and sleep until they get to 40%.

Javelin is more effective, it goes club < javelin < fishing rod, according to what I've read.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 24, 2013, 05:58:55 pm
Do arrows do point damage? If not what kind of damage do they do? I'm trying to protect myself against Njerpez archers.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Vattic on February 24, 2013, 06:33:44 pm
PTW

Always wanted to sink some time into this.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on February 24, 2013, 07:17:35 pm
Do arrows do point damage? If not what kind of damage do they do? I'm trying to protect myself against Njerpez archers.

I belive they do, however they are a bit like DF arrows in that occasionally they will punch right through a breastplate and totally ruin your day.
  Best defense against archers ive found is a nice wall of hired spear catchers and dogs.  Failing that, shooting first is often a good option.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 24, 2013, 09:00:46 pm
Good idea. How about actual shields as opposed to meat shields? Do those block arrows?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Blaze on February 24, 2013, 10:06:07 pm
Last I heard, shields get a bonus when defending against arrows.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 24, 2013, 10:55:13 pm
Man, my character for the new version has an insanely effective trap line.  I put it up across a narrows between two lakes, and so far it's caught 2 bears, a raindeer, an elk, 3 foxes, and some miscellaneous birds and rabbits.

I'm really glad I got that small cabin with a fireplace up so I could smoke meats. Food is NOT going to be a problem soon. I've been so busy smoking meat and tanning hides I haven't even had a chance to go trading since this thing went up!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sting_Auer on February 25, 2013, 02:32:00 am
I just beat a Njerpez warrior in combat today, it was so satisfying.

I was searching to the west of my fishing camp to find possible hunting grounds, and I got in a tree and saw him wandering near a lake. I decided to approach him, and was able to rush him before he could get a shot off from his bow. After a long, drawn-out battle, I was able to cause some heavy bleeding on his elbow, and by then it was just a matter of waiting him out. I kept hacking at his body, ended up gashing his thorax, and he finally lost consciousness.


I beheaded him and took all of his stuff. Got 9 arrows, a hunting bow, fur clothing (WOOHOO! no more sleeping cold~!) and a handaxe. I also got some rope!

I replaced my crappy clothing with the fur clothing, then sold my crappy clothing and the handaxe to buy arrows and rope.

Plenty of food thanks to my 2 nets and fishing rod, plus I'm setting traps in natural chokepoints to try to catch some small game. Eventually I hope to get enough surplus supplies to buy seeds and start some farming.


For now though, I'll work on fencing off my peninsula to keep unwanted visitors out.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: bQt31 on February 25, 2013, 09:30:06 am
Do you guys know what culture will have axes to trade? My last character got raped by a bear so I started again as a fisherman in the north, no problem with food obviously but I only have a stone axe, and I can't make boards etc.

EDIT: nvm the driik are my new friends  :)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: EuchreJack on February 25, 2013, 03:48:00 pm
Do you guys know what culture will have axes to trade? My last character got raped by a bear so I started again as a fisherman in the north, no problem with food obviously but I only have a stone axe, and I can't make boards etc.

EDIT: nvm the driik are my new friends  :)

Yup, the driik are the traders of UnReal World.  Whatever you need, they got (provided you visit enough of their towns).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Cthulhu on February 25, 2013, 03:50:05 pm
So is there anything new in this version?  I played a while ago but after I managed to kill a bear I had so much food and stuff the game just got kind of stale.  It was like "what now?"
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 25, 2013, 04:06:55 pm
So is there anything new in this version?  I played a while ago but after I managed to kill a bear I had so much food and stuff the game just got kind of stale.  It was like "what now?"

Hmm. There are lots of changes to how the game works, but I'm not sure if anything really *new* has been added that would extend the game much. Animals have to eat now, so having pets/livestock is a bit more challenging.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 25, 2013, 04:15:30 pm
So is there anything new in this version?  I played a while ago but after I managed to kill a bear I had so much food and stuff the game just got kind of stale.  It was like "what now?"

Hmm. There are lots of changes to how the game works, but I'm not sure if anything really *new* has been added that would extend the game much. Animals have to eat now, so having pets/livestock is a bit more challenging.

Also, a couple of versions ago he decreased the amount of cuts you get from kills. Stags used to give 400-500 cuts of meat but now give about half that, for example.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 25, 2013, 05:50:32 pm
After so many days, couldn't find anyone with a real axe instead of those stones one to trade in the Kuikka tribe territory, so i decided to try and see what the foreign traders i tracked were having on them.

I attacked one in his sleep, badly hurt him with 2 arrows and ran the hell away, losing my pursuers in the forest.

Then once out of danger, i tracked them and found them again, at least spotted one, couldn't see where the trader i hurt was.
(http://i.imgur.com/UWl8PGG.jpg)

A fine battleaxe !
Tempting, but too far, so i sneaked around trying to see if i could spot his friends (hoping to find again the wounded one) and saw a foreign trader around a tree, too close, fortunately he had not noticed me, i made a few distance, not too much so i could still use my bow with reasonnable chance to hit and shot.
The guy got an arrow in his hip, i rearmed  but fortunately once he was on me i still managed to shot my 2nd arrow (thanks to a tactical advantage obtained from dodgin his hammer) that ended through his eye, he dropped dead.

As i noticed another trader coming at some distance behind, i decided to redo the running away -> re-track them tactic.
Unfortunately as i turned back to run, in front of me a trader with a fine spear pierced my shoulder, i tried to run away, but the spear went through my back making me fall, the guy finished the job immediately after that.

No idea where the previously wounded trader was. Must have been a bigger group than i thought.

(http://i.imgur.com/9ZA6uOo.jpg)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 25, 2013, 06:25:18 pm
Yeah, there are normally at least 5 of them and they're all well-armed and often have some armor on.

I'd sooner fight a group of njerpez warriors than foreign traders. Njerpez sometimes have armor but when they do it's usually ring, which isn't as good as mail or iron, and they never have masterwork items.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 25, 2013, 06:27:38 pm
also you don't have to wield arrows, just the bow. Wielding arrows mean you had 1 less I think
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 25, 2013, 06:32:42 pm
I wasn't aware of this, i was so sure i needed manually reload by wielding 1 arrow at a time.

Next time i'll try those njerpez i sometime spot in my hunts, i thought they were more dangerous than the traders and tried to avoid them everytime.

Thanks for both advices.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 25, 2013, 06:52:35 pm

From my experience, you need only to wield an arrow for the first shot. After that, the arrows dissapear from your hand, but you can still shoot.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 25, 2013, 06:57:41 pm
No. if you just use 't' to shoot an arrow without wielding it, it will take an action as the game takes out the arrow and then shoots.
If you already have it in your hand you can shoot immediately.

This is obviously only useful for the first shot.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 25, 2013, 07:40:02 pm
No. if you just use 't' to shoot an arrow without wielding it, it will take an action as the game takes out the arrow and then shoots.
If you already have it in your hand you can shoot immediately.

This is obviously only useful for the first shot.

Huh interesting, last time I tried it said I had to take it off first or something, but hey if it works then that's cool.

Of course don't take my advice for anything, I get my players stuck throwing rocks at squirrels in trees.

Does coastal fishing work all year round? I have it on easy mode by being a Kuikka and starting with 'I wanted to be a fisherman' and with ritual I get 95% Fishing skill and starting with 2 nets means I can get hundreds of fish easily, the only annoying thing is the Driik don't seem to want my fish that much, only the pike and trout, I can't even get rid of my 100 roasted roaches.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 25, 2013, 07:49:20 pm
Buy a dog. Damn things eat a ton. They're also kinda handy to have around.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 25, 2013, 08:57:19 pm
If only not for my crippling caninophobeia
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Azated on February 25, 2013, 09:35:58 pm
I think it's time to get back into URW. Played it ages ago and enjoyed it, but it got a little boring after slaughtering a few elk.

EDIT: It seems all my keys are weirdly mapped and aren't doing what they're suppose to do. I think I had this problem before but I've completely forgotten how to fix it.
EDIT2: It seems my alt key was stuck down or something. Holding alt and pressing a key is some weird skill shortcut that makes no sense at all.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Frank2368 on February 25, 2013, 10:35:02 pm
I think it's time to get back into URW. Played it ages ago and enjoyed it, but it got a little boring after slaughtering a few elk.

EDIT: It seems all my keys are weirdly mapped and aren't doing what they're suppose to do. I think I had this problem before but I've completely forgotten how to fix it.
EDIT2: It seems my alt key was stuck down or something. Holding alt and pressing a key is some weird skill shortcut that makes no sense at all.

They're hotkeys that correspond to the skills you can see on the skill menu (s key)
For example, alt+a would be agriculture
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 26, 2013, 03:35:54 am
Happens if you're alt+tabbing to and fro with fullscreen mode.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on February 26, 2013, 04:19:46 am
If you just hit alt again once the game is up it fixes it, screwed with me for a while too.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: mendonca on February 26, 2013, 04:59:56 am
New game, a Kuikka hunter/trapper who happens to be a master with the Bow and Spear, and an expert fisherman.

I've set up a small shelter by some rapids, trying to get a trap fence up and running nearby. Realised halfway in that I'm trying to build it in marshland, and therefore can't dig any holes ...  :-[

After cutting up my trousers to make a few arrows (to go with the hunting bow I got by trading away my ring mail mittens), I got myself a decent lynx fur and 17 lbs of yummy cat meat. Trident fishing by the rapids has gone seriously downhill after an initial bout of success, and I'm currently going hungry, I got a big bruise on my elbow falling out of a tree (and I'm mostly cold ...)

A bag of flour for the fur from the Sartolaiis to the north, and I'm working on the basis that I can keep myself suitably fed for the foreseeable future whilst I HOPEFULLY pick off one of the reindeer or elk that have been milling about nearby. It would be nice if I can do that prior to the end of the drying season as well ... I'm sure if I can get one of those creatures in my sights long enough I can perforate the bastard ... if the sustenance in that flour can keep me alive for long enough ...
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 26, 2013, 05:41:09 am
For anyone experiencing the bug with tasks getting cancelled if you cancel the optional 'use herbs' step, there is a hotfix: http://www.lahnarecords.fi/urw/urw316-kbfix.zip Extract the files in your URW directory and overwrite.

Beta 2 will be incoming soon with a more permanent fix to this and several other bugs.

Official post addressing Beta 1 bugs/issues and suggested workarounds (http://z3.invisionfree.com/UrW_forum/index.php?s=bf55b0a46f0881fe4be7def56805250a&showtopic=3072)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Azated on February 26, 2013, 04:11:38 pm
I've completely forgotten how to make stakes and I can't find the info anywhere.  :'(
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 26, 2013, 04:25:17 pm
required for the stakes :
http://unrealworld.wikia.com/wiki/Wooden_Stake

to build them press M (uppercase M , not lowercase m) then select "Lumber" and you have the option to build stakes.

In other news
(http://i.imgur.com/eFlumut.jpg)

:D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Askot Bokbondeler on February 26, 2013, 04:27:08 pm
foreign? no, we're travellers from our homeland, you're the foreigner
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 26, 2013, 04:32:35 pm
"Oh, you mean us? I thought you meant some other dudes wandering around the north trying to trade our only armor and weapons for furs."


Seriously, why don't those dudes actually carry trade goods of some sort? Or at least some extra equipment for trade, instead of giving me their only sword and chain mail armor for a few furs.

It'd be cool if they'd actually move around with horses in tow laden with trade goods and moved from town to town trading for furs.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Azated on February 26, 2013, 05:14:47 pm
to build them press M (uppercase M , not lowercase m) then select "Lumber" and you have the option to build stakes.

Thanks, that's really handy.


I just found a foreign trader, sleeping. Snuck up behind him and slit his throat with my hunting knife, killing him instantly. He had a masterwork shortsword and mail leggings, along with a regular maul hauberk. :D

Now I wish I'd put points into swords.

EDIT: Shortly after killing him, his five friends decapitated me. That went well.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: mendonca on February 26, 2013, 05:15:12 pm
Anybody know what the ramifications of slaughtering a vagabond adventurer in his sleep are?

It's funny really, I couldn't bring myself to do it even though I suspect he's pretty much fair game.

His Njerpez cousin, on the other hand, is hanging on my drying rack.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 26, 2013, 05:23:14 pm
Vagabonds don't have ties to any civilization and so I don't believe there are any ramifications except maybe angering the gods, but sacrifice enough and I don't think that will matter.

In fact, I think you can even kill members of tribes with no ramifications as long as they're not within line of sight/earshot of a village, but I could be wrong.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on February 26, 2013, 07:08:05 pm
Anyone outside of village limits is free game.  I find it impossible to resist the temptation to smack them in the back of the head, im just too lazy to spent 4 days making bowls to get the same amount of trade gear I can get in 1 hit.

  Oh and I dont know about the latest version but in older ones if you found vagabonds in njerpez territory are hostile to you, so watch that.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 26, 2013, 07:14:15 pm
Man, you people are evil. I've never fought anyone in these games other than the Njerpas, and they're automatically hostile.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DoomOnion on February 26, 2013, 07:16:53 pm
Gather food.
Give food and a weapon to a villager.
Lead him to your camp.
Smash his head open with an axe from behind.
More food, more clothes.
Rinse and repeat.



BONUS

When you have enough clothes, take them and give them to a maiden.
Get married.
Lead her to your camp.
Smash her head open with an axe from behind.
More food, more clothes.

(Though I'm pretty sure you're supposed to fuck her, not fuck her up.)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 26, 2013, 07:29:18 pm
  Oh and I dont know about the latest version but in older ones if you found vagabonds in njerpez territory are hostile to you, so watch that.

Same with foreign traders in Njerpez territory for some reason.

Man, you people are evil. I've never fought anyone in these games other than the Njerpas, and they're automatically hostile.

I did the runaway slave scenario successfully for once, killed the whole camp of Njerpez. I was able to trade for a masterwork broadsword and then I found some foreign traders and killed all of them too. I don't really feel the need to kill anyone else after that, they had so much stuff.

BONUS

When you have enough clothes, take them and give them to a maiden.
Get married.
Lead her to your camp.
Smash her head open with an axe from behind.
More food, more clothes.

(Though I'm pretty sure you're supposed to fuck her, not fuck her up.)

Marriage was removed a while ago and hasn't yet been re-implemented.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on February 27, 2013, 02:08:11 am
My character is a grandmaster of sneaking, after plenty of practice- I pulled a "Predator" moment yesterday as I snuck around backstabbing foreign traders. :D Their friends would hear the commotion as one of them fell, and run towards his body, weapons drawn. But they couldn't find me. After a moment, they stop being hostile, so I casually walk up behind another and repeat the whole process. That was fun.

If I was roleplaying I probably wouldn't be doing this. But I accidentally rolled a massive, bulky Amazonian woman, and I find it hard to believe she can get within ten feet of a fly without scaring it off, so I'm just messing around building a massive house until something kills her.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Vortex Rikers on February 27, 2013, 03:00:34 am
I remember vaguely hearing about this game years ago, maybe even a decade.

Never gave it a try, might as well now. Quick question though, is it possible to start your own group or village? Or is this exclusively a solo survival experience?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on February 27, 2013, 03:02:00 am
You can recruit other peasants to join you, buy some animals, but you can't really make them build shit - so no, you can't start a village, but yes, you can have a group.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 27, 2013, 11:55:38 am
I think being able to start a village is an eventual goal. It's kind of like DF, a game with very lofty ambitions that's been in development forever and may continue to be developed forever.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on February 27, 2013, 02:17:08 pm
Man, you people are evil. I've never fought anyone in these games other than the Njerpas, and they're automatically hostile.

I dont fight them, I might get hurt, I follow them till I manage to get right behind them them hit them in the head with and axe.  If they dont die right away, then are KOed and injured and its humane to put them out of their misery.  So its only half evil, which is back to neutral.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 27, 2013, 04:05:27 pm
Hmm. Would you be able to steal their stuff without killing them when they are knocked out?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 27, 2013, 04:20:42 pm
Hmm. Would you be able to steal their stuff without killing them when they are knocked out?

Sadly not possible, hopefully in the future it will be.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: neotemplar on February 27, 2013, 04:21:07 pm
Fishing skill and cannibalism make the early game considerably easier.


Bear kept raiding my cellar of long pork.  So I put up some pit traps and caught him like Kayne West in a closet.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 27, 2013, 08:29:06 pm

Are some people up for a challenge of some sort ? Life become a bit too easy once you've got some food, and I'll like to add some challenges.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Gunner-Chan on February 27, 2013, 09:18:45 pm
You could try living as a NON cannibalistic raider. I've done that and it's kinda hard when you limit yourself to food villagers and other humanoids carry and have in homes. Since it's not exactly an easy to get or maintain food source.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Aoi on February 28, 2013, 12:33:26 am
A few versions back, I tried living as a non-farming vegetarian. It was pretty tough. Eventually picked a fight with somebody I shouldn't've and died.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 28, 2013, 09:51:33 am
I'm on my first character that hasn't done something stupid to get killed off before winter, so it'll be interesting to see how challenging winter is going to be. Especially since I didn't make my home near a rapids, so using my nets to fish probably won't work with the water frozen. I did have great luck with my trap fence earlier on, though, so I have a decent amount of food stored up.

Helps that I don't have Njerpa camps popping up next to my house in the current version.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on February 28, 2013, 10:09:20 am
Yeah, I had a successful character once. Then I took a child to the knee, aka I ninjad too many turnips from a nearby village.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 28, 2013, 12:16:19 pm
It seems pretty hard to get a sustainable settlement without killing someone, while searching for a settlement I was lucky enough to find a sole hunter in the woods and asking him where the nearest settlement was and then poking him in the head with a spear made life a lot easier for my character to actually have stuff to trade to get some nets.

This character is pretty lucky as well, found a bear but I was stuck behind some trees but I got a lucky shot off and the bear charged at me, except I couldn't see it and I was still surrounded by trees so I decided to climb one only to be interrupted by the bear pawing at my shoulder, managed to wield my spear and beat it in close quarters battle with only a bruised shoulder, took 2 days to carry all the meat cuts to a nearby settlement to smoke and now I pretty much have enough food to last me through autumn and early winter so I can just focus on finishing my settlement and making a huge trap fence.

My biggest issue now is trying to find the foreign traders (without breaking my arm again from climbing) and deciding which item to pay the ridiculous price for my bear fur for or search for some driik towns and hope that one of the shops has a large stack of really good items to trade my bear fur for.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sluissa on February 28, 2013, 12:21:00 pm
Bears are kind of weird. Half the time I just don't stand a chance with them, but the other half... well.... let's just say repeatedly stabbing a bear in the face with a knife can be surprisingly effective. In fact, I believe all my non-trap bear kills have been with knives. Not that there are that many... I can only recall 2 off the top of my head.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 28, 2013, 12:40:23 pm
Well I did pick custom very easy char and just finished the 'Living in the wild' game course to get the stat bonuses which with a bit of luck really helped, off course karma seems to balance itself because I broke my arm trying to climb a tree in good conditions, low burden and with 80% climbing, but seeing as it was a 17m drop I'm glad it wasn't anything worse.

Spears help vs bears if you have a good skill in them because they have great defence qualities so counter-striking is always possible and you can get lucky to get more hits in, you might be quite lucky with a knife, I lost a battle with a driik maiden when using a knife with one character.... damn her flexible legs kicking me in the head.

Does anyone know if shields block arrows, I haven't found the njerpez yet (haven't been looking either) but I am slightly paranoid about being shot to death by them.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 28, 2013, 02:11:47 pm
As i have read horror tales of winter survival (and fortunately i'm not yet there) and i'm trying to not do anything silly with the character i'm running (no solo raid on a bunch of foreign traders/njerpez/full village this time :D ) , i'm beginning to think about making a food stock in my recently built cellar, roasted is useless for this as food turns spoiled in few days, so i'm going to have to look into drying/smoking/salting recently catched food (as it does not seem to work if you roast them first).

But i'm wondering about the actual time before those kind of preserved food can last before turning inedible.
On the wiki all i could find is that dried food last the longest, then smoked food, and finally salted food that last the shortest.

That's good to know, but it does not tell me exactly how much exact time dried can last, or smoked or even salted, so i can know roughly when to start my stockpiles or when it would be useless to start it (as food turning rotten once winter is coming would be highly waste).

Anyone experienced about the exact durations ?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on February 28, 2013, 02:18:56 pm
Dried meat is said to last an entire year(maybe more if kept in a cellar)
Smoked meat holds out for, I guess, 3 seasons?
Salted meat, maybe half a year, 3 months - I honestly don't know
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 28, 2013, 02:53:32 pm
Thank you, that's very usefull to know for my winter preparations
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on February 28, 2013, 04:06:47 pm
Dried meat is said to last an entire year(maybe more if kept in a cellar)
Smoked meat holds out for, I guess, 3 seasons?
Salted meat, maybe half a year, 3 months - I honestly don't know
I think I read that smoked is good for a year if kept in a cellar, and the dried will be good for longer than that.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephisto on February 28, 2013, 04:10:26 pm
I just began a new character last night. Managed to start with 90-something stealth and pretty good stats..

Snuck up on a sleeping reindeer. I thought it would provide enough food for quite some time, so I stabbed it in the neck. Twice. It got up and... ran away. Eventually the blood trail stopped. Apparently, its gaping knife wound got better.

Then I began the tutorial quests to get some free loot. I found a squirrel in a tree for the "kill something and carve it up" quest. Cut down the tree, squirrel runs to the next tree before I can get a hit in. Cut that tree down and a wild canine creature comes along, murders it, and runs away before I can even look at it. I still got credit for the kill, though.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on February 28, 2013, 04:11:49 pm
This went F2P?

Fuck. Yes. Time to try again and don't get killed this time :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 28, 2013, 04:24:49 pm
But i'm wondering about the actual time before those kind of preserved food can last before turning inedible.
Heresy ! spoiled =!= inedible
Spoiled food is good for you !

While non spoiled food is better, and should be prefered, spoiled food can save your life. Spoiled food, even from 10 years ago, won't kill you. It will, at worse, give you a ~-10% sickness, and you'll vomit a few times. It's actually a very good way to get your nutrition up, since vomiting will empty your hunger bar (hunger bar is your enemy in your quest of survival), and you'll be able to eat again (spoiled food).

/!\ Spoiled food must be cooked to be edible, spoiled raw food is worthless, while spoiled roasted food is useful. If you don't have any way of long preservation, roast the whole, eventually keep in a cellar, and eat spoiled food.

Snuck up on a sleeping reindeer. I thought it would provide enough food for quite some time, so I stabbed it in the neck. Twice. It got up and... ran away. Eventually the blood trail stopped. Apparently, its gaping knife wound got better.

Then I began the tutorial quests to get some free loot. I found a squirrel in a tree for the "kill something and carve it up" quest. Cut down the tree, squirrel runs to the next tree before I can get a hit in. Cut that tree down and a wild canine creature comes along, murders it, and runs away before I can even look at it. I still got credit for the kill, though.
First tip : aim leg for reinder to not run away. Though if you don't have a very good weapon (knives aren't really good, the hunting one can be good because of bleeding, but that's all), it can happens that the animal will run away.

Tip on squirrel : squirrels live in trees and will not leave a tree except if it's cut down. Which means : don't cut the tree a squirrel is in, it'll run away very fast to a next bunch of trees. Other than that, they can move from trees to trees.
An easy way to kill them is getting them in a group of tree, and since they won't move away from that grove, throw things at them (rock especially, not stone). They won't try to escape if it involves getting down of a tree.
So, the way to kill them is to trap them in some trees.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 28, 2013, 04:28:04 pm
Yeah, I routinely hunt squirrels by trapping them in a small cluster of trees and throwing rocks at them. Eventually you'll hit and knock them out, at which point you can finish them off with a proper weapon.

They don't give much food, but it's something, and squirrel furs are good tanning practice.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 28, 2013, 05:13:55 pm
Heresy ! spoiled =!= inedible
Spoiled food is good for you !

While non spoiled food is better, and should be prefered, spoiled food can save your life. Spoiled food, even from 10 years ago, won't kill you. It will, at worse, give you a ~-10% sickness, and you'll vomit a few times. It's actually a very good way to get your nutrition up, since vomiting will empty your hunger bar (hunger bar is your enemy in your quest of survival), and you'll be able to eat again (spoiled food).

/!\ Spoiled food must be cooked to be edible, spoiled raw food is worthless, while spoiled roasted food is useful. If you don't have any way of long preservation, roast the whole, eventually keep in a cellar, and eat spoiled food.
Are you sure of that ?
That seems in opposition to what the wiki is saying :
http://unrealworld.wikia.com/wiki/Food
Quote
food will spoil over time. Eating spoiled food will cause you to become sick, and may cause death.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on February 28, 2013, 06:22:24 pm
Out of curiosity (and 'Malnourished' looming at hunger bar), I ate a bunch of sand mushrooms.

And so curiosity killed the cat after several days of agony. Or rather, Ruuka Kuolovainen. Or something. Fuckin' sand shrooms. Oh at least I know now...

But I love pikes. It's a simple fish and yet, lasts for several meals.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on February 28, 2013, 06:31:21 pm
My favorite fish is Lavarats. They're not usually all that big, but a net can have a ton of them in it even from a small pond. One of the few fish that's actually economical to Smoke. I got 20 in one net once, which let me cook 1 for immediate use and smoke the other 19 for long term food. Since they're about 2-3 lbs each you get more food per cord than you do with cuts of meat.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 28, 2013, 06:31:58 pm
Are you sure of that ?
That seems in opposition to what the wiki is saying :
http://unrealworld.wikia.com/wiki/Food (http://unrealworld.wikia.com/wiki/Food)
Quote
food will spoil over time. Eating spoiled food will cause you to become sick, and may cause death.
The wiki isn't really up to date, but I've never died of eating spoiled food. In fact, the only time I died because of food was when I ate some plants that I didn't know and that were apparently deadly.
Maybe in addition of some wounds or stuff, you can die of it, but alone, it never happened to me.


Out of curiosity (and 'Malnourished' looming at hunger bar), I ate a bunch of sand mushrooms.

And so curiosity killed the cat after several days of agony. Or rather, Ruuka Kuolovainen. Or something. Fuckin' sand shrooms. Oh at least I know now...

But I love pikes. It's a simple fish and yet, lasts for several meals.
You shouldn't go to desperate mesures about food before you're starving. The stages before have no consequences, while starvation will slowly kill you (and you'll get malus to your skills).
About gathering plants, use the herblore skill (you can use it on the bush, or on the plant in your inventory) to know what the plants do (toxic, good to apply on wounds, good in infusions, etc). I'm pretty sure sand mushrooms is a "known name" (the game will give you the real name if your herblore skill is enough, but a semi generic name otherwise), so you could have avoided it.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 28, 2013, 06:57:11 pm
Hmm, i'll take then the midway path, i'll keep the spoiled food but only to give it to adventurers/hunters when i want to get more companions :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 28, 2013, 07:12:17 pm
I think Dried food lasts 1 years, Smoked half of that (2 seasons) and salted half of that (1 season), roasted lasts 5 days, boiled lasts half of that.

Of course I only have tested salted and roasted, rest is from wiki, I have yet to see snow :P

Cellar doubles lifetime of food so even roasting food and shoving it straight into the cellar isn't too bad, might be handy if winter is coming.

My winter survival plan so far is stock up ~1000 firewood, maybe more and maybe 1000 boards and just spend all of winter in my cosy (hopefully finished by then) house crafting a variety of trade goods. If I eat up half of my smoked bear cuts in a week I might have to venture out to my trap fence (hopefully finished started by then) and hope there is something un-rotten there.

Does it matter if a house is missing a roof/floor tile? I am tempted to incorporate my cellar into my house so I don't even have to open the door in-case something spots me.... but then again my house is facing a lake and has no windows so it shouldn't be too risky opening my door and grabbing stuff from the cellar, or will it....

Also what's the difference between hiring someone for help and hiring someone for a hunting trip, I mean the help only needs food while the hunting trip needs weapons but is there any difference in what they can do?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 28, 2013, 07:22:41 pm
I've not tested it, but if your house is open, it'll not keep the heat, which will defeat the purpose of the house (and of the fireplace). There shouldn't be much risk by opening the door (not more than the others seasons, if you have good clothes against cold). And maybe you should watch over it, as some animals may be tempted to eat your reserves.


Hmm, i'll take then the midway path, i'll keep the spoiled food but only to give it to adventurers/hunters when i want to get more companions :D
I'm not sure they accept spoiled. At least in trade, it hasn't any value (even worse than cooked). So, if you wanna trade, do it quickly with raw cuts/fish.


I think I'm going to do an autumn start, with only a knife and clothes. No trade, no eating spoiled food, no visiting villages (mainly, no smoking in sauna, nor taking the plants). I may take a mod for ironcrafting.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on February 28, 2013, 07:47:19 pm
Different start gave me a broadsword, a cup and few boards and a sheleter.

Survived 15 days before I got into a fight with a bear. I managed to sneak up to it, stab it brain, and then get mauled in revenge.

I like how the last moments of my life was filled with darkness, then screams of pain and victorious roaring. Fuck I love this game :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on February 28, 2013, 07:54:39 pm
Sneaking up on a bear, then stabbing it to make sure it wakes up really angry with you. Brilliant plan!

Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on February 28, 2013, 08:18:02 pm
 Poke a stick at a grizzly bear (https://www.youtube.com/watch?v=IJNR2EpS0jw)

More seriously, if your first hit doesn't damage badly a bear, you're in a bad situation. On another note, I spawned on an island, I didn't know how to swim, and not enough fishing to survive (and no animals/plants).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 28, 2013, 08:31:30 pm
Making a raft is pretty easy, takes some time, though. You'll also have to rip off a bit of your clothes for some cords.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on February 28, 2013, 08:34:37 pm
Hmm, i'll take then the midway path, i'll keep the spoiled food but only to give it to adventurers/hunters when i want to get more companions :D
I'm not sure they accept spoiled. At least in trade, it hasn't any value (even worse than cooked). So, if you wanna trade, do it quickly with raw cuts/fish.
Yes they do as i just convinced a hunter to come with me with a bunch of spoiled food i carried from my refuse stockpile (played DF too much :D ) , at least for the companionship as i have not tried for trading.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 28, 2013, 08:51:26 pm
well it doesn't matter what you give them as you can take it back as if they are pack animals, and like pack animals any food they are hauling will have it's lifetime halted so can be preserved indefinitely better then a cellar (at least I am guessing but it's an exploit that im not using, although I am using the free companions by taking the food back but I think it's nicer then the alternative of beating him to death after instead)

There are a lot of plants in the new version that aren't in the wiki yet, anyone know of any dangers?

The only one I have tested (by eating) so far is Lake Reeds and they seem safe to eat raw, quite tasty as well or at least the ones I picked up.
EDIT: Lake Reed roots that is, have to harvest them then thresh them,

P.S. Speaking of poking sticks at bears, has anyone tried to see what happens if you apply a rope on one? Leashing a bear would be quite interesting methinks :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on February 28, 2013, 09:05:56 pm
You used to be able to leash them if they were sleeping and you managed to get next to them without waking them up. Not sure if it still works like that, it was a few versions ago.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on February 28, 2013, 09:29:33 pm
But what happens then is what I really want to know :P

Will a bear wandering about with a dead guy attached to it by rope be spotted? Will it tame it? Will it be tame until you decide to unleash and then it mauls you?

I suppose I should try this on a squirrel or something first :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on February 28, 2013, 09:36:49 pm
Back then it became tame, and remained tame even if unleashed. It would only eat you if you accidentally attacked it. This was quite a few versions ago though, so I don't know if it still works.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: christonian on February 28, 2013, 10:00:51 pm
episode 2 - always looking for advice for direction of this lets play

http://www.youtube.com/watch?v=igtXMvmFQpY
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on February 28, 2013, 10:09:32 pm
You can't 'a'pply ropes to wild animals anymore.

There are a lot of plants in the new version that aren't in the wiki yet, anyone know of any dangers?

Alt+e to use herbalism to try to figure out what plants do and if they're edible.

The only deadly things I know of are sand mushrooms, they can't be eaten no matter what you do with them. There are some other mushrooms that are deadly raw but fine after boiling (or something of the sort.)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephisto on February 28, 2013, 10:54:38 pm
I seem to recall there being multiple world types in the version I purchased a few years back - islands, land-locked, etc. Now, I don't get to choose how the world generates and I always get a large peninsula with water to the north, west, and south. The series linked by christonian shows the same thing.

Sadness. I liked that part.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sluissa on February 28, 2013, 11:29:42 pm
THe world generation was changed, but in place, you now get pretty much all of the types of world you used to generate, all in one world, and  the world is, I believe, about 6 times bigger than they used to be as well... so... I feel it's a fair trade.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 01, 2013, 01:44:50 am
You can't 'a'pply ropes to wild animals anymore.

There are a lot of plants in the new version that aren't in the wiki yet, anyone know of any dangers?

Alt+e to use herbalism to try to figure out what plants do and if they're edible.

The only deadly things I know of are sand mushrooms, they can't be eaten no matter what you do with them. There are some other mushrooms that are deadly raw but fine after boiling (or something of the sort.)

But does one herbalism check automatically tell you all the properties of a plant?

Moot point now because all the information is in text files in the game folder under newherbs, apparently the lake reed roots can be ground into flour which is good to know, I don't need to do any farming at all, I can live of porridge forever!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on March 01, 2013, 01:47:34 am
But does one herbalism check automatically tell you all the properties of a plant?

Moot point now because all the information is in text files in the game folder under newherbs, apparently the lake reed roots can be ground into flour which is good to know, I don't need to do any farming at all, I can live of porridge forever!

Depends on how good your herbalism skill is/how lucky you are. It will tell you if it's completely known by you or if there's still more to learn, though.

I had no idea about that text file, very handy.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 01, 2013, 05:49:43 am
So I started as fisherman. Nets are godsend.

Now because there's my tribe's village south, and I need to get some specialized axes:

What is better for trade, prepared fish (roasted, for example) or raw ones? I have several perch and few trouts, are they valuable? :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: christonian on March 01, 2013, 08:12:26 am
So I started as fisherman. Nets are godsend.

Now because there's my tribe's village south, and I need to get some specialized axes:

What is better for trade, prepared fish (roasted, for example) or raw ones? I have several perch and few trouts, are they valuable? :P

dont trade them you will need them or starve

cut down trees and make items such as cups, bowls and javelins if you want to trade(keep a few javelins for yourself for when you want to go hunting)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Ivefan on March 01, 2013, 08:54:11 am
dont trade them you will need them or starve
Depends on how skilled he is. the fisherman i started playing got so much fish that i stopped playing because it was easy
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Skyrunner on March 01, 2013, 08:59:47 am
I wish I had time to get back into this xD
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: mendonca on March 01, 2013, 09:29:11 am
I rolled a character with zero trapping skill, way up north with the Seal-Tribe.

This means that fox that keeps terrorising my camp just sees those deadfall traps baited with bream as a free lunch ...

DAMN YOU, FOX!

I think I need to make me some javelins ...  >:(
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 01, 2013, 09:56:30 am
Fisher-girl is doing well. She sold a roasted pike and her spare, low-quality spear for carving axe.

Two game-months in, she has almost complete hut, stockpile of wood and more fish than she can eat at once. Plenty of perch, breams and pikes in that lake I've settled at.

Time to re-visit the Koulainen village or something and see what else they can sell me for fried fish :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on March 01, 2013, 10:20:24 am
I'm having zero luck with baited traps. Nothing ever, ever, ever comes near the place I chose to settle. Bit silly of me, really.

But in my defense, I thought it would be good to block off this narrow passage between two lakes. By 'narrow', I mean a few squares across. But I suppose if there's marshland on one side and forest on the other, none of the forest critters care to pass through into the marsh, so my trapfence is useless.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 11:05:25 am
I'm having zero luck with baited traps. Nothing ever, ever, ever comes near the place I chose to settle. Bit silly of me, really.

But in my defense, I thought it would be good to block off this narrow passage between two lakes. By 'narrow', I mean a few squares across. But I suppose if there's marshland on one side and forest on the other, none of the forest critters care to pass through into the marsh, so my trapfence is useless.

Shouldn't be useless because of that. Might just not be good until later. Forest Raindeer, I know, like to wander between marshland and forests, so you may just need to wait until later in the year. I know my trap fence between a marsh and a forest didn't actually get me much until winter. Just caught a Stag with it, in fact!

That said, I feel like some areas are just inherently worse for trapping than others. Not so much biome as particular location.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 01, 2013, 11:57:15 am
My skilled fisher-and-timbercraft girl just drowned. Next time I won't be trying to swim through 'one-tile' river >.>

She survived 2 months and had nice cozy timberhouse for herself, not to mention those 30 different roasted fishes :c
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on March 01, 2013, 12:01:31 pm
Got a longbow and a kamolais spear on my kaumolais character in my first week thanks to a bear and a stag kill. Life is good. Managed to one hit a stag with the longbow, and the spear really messed up a Njerpez fast. Anyway, are these the best weapons in their categories, or can I upgrade further?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 12:02:43 pm
@Haspen: That happened to me once, too. Really great character who was doing well. Tried to swim a river with a decent swim skill and the ritual that bumps it up. Got halfway across the river and drowned. I think she'd have lived if I had removed all my stuff before trying to cross, but that would have defeated the purpose of crossing in the first place.

Swimming is...pretty much never worth it in this game.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on March 01, 2013, 12:03:45 pm
You've the best bow and the best spear. Northern spear is almost as good, but it doesn't have an edge attack like Kaumolais spear.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on March 01, 2013, 12:04:07 pm
Punts are what, 30lb? Getting one is always high priority for me, and I've never even tried swimming because it's a really lame way to die.

Hm, kaumolais is better because of edge? Is edge attack actually worth it? I always just use pierce.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on March 01, 2013, 12:11:58 pm

You need a fairly decent swimming skill before being able to cross a river. If you have a character with base swimming (like kaumo), you should be able to do it. Watch your fatigue and the messages (swimming with ease, moderately, etc).
It's possible to learn swimming from 0 (though a bit long).
I personnally prefer swimming, because you don't have to carry a punt or raft (nor to buy/make one). An advantage of boats is the ability to carry lots of stuff too (following a river, and cutting trees that are near the shore, so that I don't have to haul them).
Punts are 30lb, but you have to buy it, while rafts are 80lbs, but you can make one.

And for spears, use only pierce, it's way better than using edge or blunt (for spear only). So Northern is pretty much the same as Kaumo anyway.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 01, 2013, 12:14:32 pm
@Haspen: That happened to me once, too. Really great character who was doing well. Tried to swim a river with a decent swim skill and the ritual that bumps it up. Got halfway across the river and drowned. I think she'd have lived if I had removed all my stuff before trying to cross, but that would have defeated the purpose of crossing in the first place.

Swimming is...pretty much never worth it in this game.

Overconfidence is bane of mine, lately :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 01, 2013, 12:41:20 pm
So I started as fisherman. Nets are godsend.

Now because there's my tribe's village south, and I need to get some specialized axes:

What is better for trade, prepared fish (roasted, for example) or raw ones? I have several perch and few trouts, are they valuable? :P

Prepared is generally better, also helps if you have a high cooking skill as that bumps up the value, if you can get delicious (==masterwork food) then I think its worth twice as much as a regular thing. So really the best trade good to make depends on your skills and tools, fishing and cooking is actually a decent one because you don't need special tools to get delicious food at a high cooking level but you will need quality tools to consistently make quality crafts even at high skill levels.

Just wondering though, does bait have to be raw or does it not matter? I've got a bunch of fox traps baited with assortments of raw and cooked food in a place where foxes are frequently seen and usually have fresh tracks and I have the fox hunting ritual and the blessing trap ritual yet I can't get a single damned fox! They don't even seem to go for the bait.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 12:54:14 pm
I have no idea, really. Raw meat seems to work best, but I've also had foxes just randomly get caught in a fox trap that wasn't even baited. *shrug*
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on March 01, 2013, 01:11:04 pm
Would you rather eat cornflakes or cornflakes with milk?

Depends on the man. I think both work just as well, maybe with the raw meat being a little bit better.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on March 01, 2013, 01:33:41 pm
I haven't tried trapping for foxes since they were made to actually eat stuff, but before they definitely went for raw meat. I have even hid and enticed a fox to get close to me so I could shoot it by throwing a piece of raw meat a bit away from me and standing still.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 02:04:48 pm
Anyone have a good list of mods for the game? Also, are mods for previous versions still good?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on March 01, 2013, 02:24:11 pm
Anyone have a good list of mods for the game? Also, are mods for previous versions still good?
Most mods still works, there's no difference for modding in the last versions.
A few interesting mods :
Rain's Ironworks
Rain's clothes (needle, linen clothes, etc)
There's a new mod too that regroups severals (including Rain's) for hermit's life.
And there's a few graphical mods which are good too.

They're in the unreal world forum, part Modding. http://z3.invisionfree.com/UrW_forum/index.php?showforum=21
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: quinnr on March 01, 2013, 06:11:39 pm
Been playing this a bit lately now that it is free, and have been having a bit of fun. But geez, getting those people to trade with you is such a huge pain. They never seem to want anything I try to give them... :( Any tips?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on March 01, 2013, 06:19:56 pm

Don't try to trade valuable items first. An axe can be very expensive.
I guess you'll trade in meat cuts. In that case, try to trade for some knives. Basically, you have to break it down in small pieces to get a good item.

For your items, torches aren't really valuable anymore, fur can be valuable (I think shoes are the best), especially with foreign traders, there's a few items you can make, but they generally aren't really valuable.
If you have a good trap fence, you can come up with a lot of animals, and cuts, which can be easy to trade (a knife can be around 30 cuts).

Also, items with quality names (fine, beautiful, masterwork), are more expensive.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 06:25:53 pm
For crafted trade goods, bowls are a decent investment of time & resources compared to the return. As are Fox Traps, although poor quality items have to be traded in bulk to get anyone to accept them.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: quinnr on March 01, 2013, 06:28:32 pm
For crafted trade goods, bowls are a decent investment of time & resources compared to the return. As are Fox Traps, although poor quality items have to be traded in bulk to get anyone to accept them.
Yeah, I tried to do fox traps but every single one was 'poor'. Guess I'll go back and try some more. Thanks!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 06:36:38 pm
Keep in mind that your source material's quality matters. So a Poor board is almost certainly going to net you a Poor Fox trap. Try to use Decent boards if possible, or Inferior (which you'll probably have the most of).

Honestly, I mostly just use Poor quality boards for firewood.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 01, 2013, 07:48:04 pm
I use poor boards to build my house....
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Paul on March 01, 2013, 08:01:34 pm
Does that mean you're living in a poorhouse?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: quinnr on March 01, 2013, 09:15:19 pm
Eventually I'll live long enough to build a house..I get so board (pun intended) of building...it takes so super long to build even one wall section!
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sirus on March 01, 2013, 09:21:34 pm
It wouldn't be so bad if a task could be canceled without losing all of the progress made on it. As it is, you could be ten minutes away from completing a six-hour task, force-abort because you spot a rabbit nearby, and have to start all over again.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 01, 2013, 10:15:03 pm
It wouldn't be so bad if a task could be canceled without losing all of the progress made on it. As it is, you could be ten minutes away from completing a six-hour task, force-abort because you spot a rabbit nearby, and have to start all over again.

Yeah, that sucks. Really wish he'd put that feature in. I know he's talked about it before, and it'd make a lot of the longer tasks better.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: quinnr on March 01, 2013, 10:26:06 pm
It wouldn't be so bad if a task could be canceled without losing all of the progress made on it. As it is, you could be ten minutes away from completing a six-hour task, force-abort because you spot a rabbit nearby, and have to start all over again.

Yeah, that sucks. Really wish he'd put that feature in. I know he's talked about it before, and it'd make a lot of the longer tasks better.
I think on the forum somewhere he said it is intended quite soon (possibly the next update?) and that rudimentary code had already been done on it. But this is just from memory and I could be totally wrong.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Azated on March 01, 2013, 11:34:34 pm
I just settled a little camp, nothing more than a lean-to and a pile of wood. I decided to set up a few loop snares in the forest to my south and baited them with beans. I came back about a day later and managed to slaughter four squirrels caught in the traps or lured to my camp through the huge pile of raw beans sitting in my fireplace. Squirrels aren't much, but it's always satisfying to kill something.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Duuvian on March 02, 2013, 01:27:58 am
I fell in my own spike pit while constructing a trap fence on my first character to break free from survival fishing. Then I climbed out and took off my trousers to tear them into bandages. What followed was a few minutes of a bleeding and unpantsed character engaged in bandage fabrication later found unnecessary as stopping bleeding does not require bandages. The character then bled to death because he had removed his pants instead of making any effort at staunching his bleeding; reclined atop a comfortable pile of roughly 100 wooden spikes ironically accumulated at great effort for fence making. All in all, my favorite in the ancestors screen and truly a fine example of what not to do when bleeding to death for later generations.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on March 02, 2013, 01:34:13 am
I always step into my own traps when I construct them, at one point or another >.> Try to keep some milkweed leaves around, it's good for stopping a bleeding. A ritual is a good way to stop that, too.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Kanil on March 02, 2013, 02:22:02 am
I'm not sure what to think of this game.

After a few super newbie deaths, my first real character built half a cabin then got his leg bit off by a wolf and died. That was really disappointing. He did kill an elk by trapping it in a U-shaped pond and beating it to death with an axe, though. That was cool.

My next character built a raft and sailed around a lake eating all the fish until she lost the raft. Then she turned her pants into a new one. Hopefully this one doesn't go missing, because she doesn't have enough pants left for a third.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on March 02, 2013, 03:20:16 am
I fell in my own spike pit while constructing a trap fence on my first character to break free from survival fishing. Then I climbed out and took off my trousers to tear them into bandages. What followed was a few minutes of a bleeding and unpantsed character engaged in bandage fabrication later found unnecessary as stopping bleeding does not require bandages. The character then bled to death because he had removed his pants instead of making any effort at staunching his bleeding; reclined atop a comfortable pile of roughly 100 wooden spikes ironically accumulated at great effort for fence making. All in all, my favorite in the ancestors screen and truly a fine example of what not to do when bleeding to death for later generations.

  Thats damn unlucky, ive managed to step in a spike trap, step off, reset it and step right back into it again and still walk away
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: bQt31 on March 02, 2013, 04:02:46 am
My latest character was doing ok but then I realized starting on an island was not my best moment, I needed to trade stuff but had no cords or ropes to make a raft. So I tried to find animals on this small peace of land but I didnt. I thought about using my clothes at some point but my character was too shy to walk around naked, so I practiced swimming for a few weeks and tried to cross the river. Sadly I did not survive. RIP shy fisherman you'll be remembered for your courage
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 02, 2013, 05:37:13 am
You can take off your clothes and tear them into cords. I tore my undershirt a bit and got 2 cords - I think undershirt lasts for 6~8 cords?

Jugda, my 3rd attempt at fisher-timber girl, is doing wonderfuly. Plenty of fish, roasted and put into cellar, not to mention abundance of blackberries, black currant, bear pipe, heather and milkweed.

It's 2nd September (started in June) and I still have to finish the 'drying/smoking shed' project. My character either needs much more food in autumn or maybe I'm just too slow with everything lately :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 10:41:28 am
And that's why I only build pit traps with no spikes, I did fall into my own pit twice but only sustained minor injuries. Of course I am yet to catch anything with it yet.

I decided to hunt down some foreign traders after they decided they didn't want to trade the nice things they were wearing instead of the useless things they were carrying but one managed to escape and he is wielding a crossbow so I have to hope he doesn't haunt me later. Ran into some random njerpez warriors and killed them but one of them managed to avoid all my arrows and get close and did a fair bit of damage before I poked him to death but it's late autumn and I used most of my herb supplies so I have to hope my wounds all heal nicely.

I wish after you kill like 50 people your character doesn't care about skinning humans, I would like to go hunting with my njerpez ski's this winter.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: alamoes on March 02, 2013, 10:54:35 am
When did it go f2p, I've been wanting to get this for a while. 
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 02, 2013, 11:24:28 am
Motherfcuking...

After a long trip to several villages I go back to my settlement. Imagine my surprise when, few map tiles away from my cozy house, I step onto 'njerpezit camp'!

'Njerpezit warrior wields a bow!' x4
'Hit in leg!' x4
'Hit in abdomen!' x8

Few turns later I was dead. Goddamit, it was such nice character :c
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 12:09:56 pm
Fisher-Timber girl is always doomed to failure
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 02, 2013, 12:19:03 pm
Seems like it.

So I will start with some other scenario :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: PanH on March 02, 2013, 01:16:41 pm
And that's why I only build pit traps with no spikes, I did fall into my own pit twice but only sustained minor injuries. Of course I am yet to catch anything with it yet.

[...]

I wish after you kill like 50 people your character doesn't care about skinning humans, I would like to go hunting with my njerpez ski's this winter.
I used to build pit traps without spikes, but the time I saw a reinder getting out of one in front of me, I permanently switched to stakes. Even with spikes, I had a bear which fell into the trap and then went away.
And for skinning, it's just that our skin is too thin. Not that he cares about.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 02, 2013, 01:31:14 pm
This time my wanderer-gatherer girl started at a camp with fine broadsword and assorted trash.

Then I managed to sneak-stab a sleeping reindeer and roast all the meat.

Then I got to Drikki village and holymotherfuck shops with masterwork items everywhere!. I mean, geezus, 3 masterwork battleaxes in one building?. Obviously I went on a shopping binge; so far I managed to trade away the 146 roasted meat, crossbow&arrows and fine woolen overcoat for:

-Beautiful cooking pot
-Masterwork carving axe
-Masterwork knife
-Perfect fishing rod
-Perfect fishing net
-Perfect shovel

Time to find a handaxe and then I can make my own settlement. This is so far best start I had :D

EDIT: Ultimately traded away my broadsword + 10 or so bowls for fine handaxe.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Vendayn on March 02, 2013, 01:58:42 pm
Anyone recommend a good  starting scenario? Meaning, the "best" "easiest" one? My main character is a fisher guy. I personally like that start. But, my friend has never played rogue-likes (but he loves survival games, and really wants to get into this)...I've helped guide him a bit. But, I think he would do better and like the game more if he started with some easy starting scenario. He is the kinda guy that wants a really easy first character (well, "first" meaning he learned the game a bit and wants his first real character, not a "tutorial" one). But, after he plays through with a easy beginning, he goes for the harder stuff.

So with that..anyone recommend a good start for him? It doesn't really have to be easiest (I'll give him the choice if that is what he wants), but maybe just some easier ones? He did try the fisher one, but he kinda had a hard time with that one and he doesn't like active fishing (nets are fine).
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 04:12:21 pm
Fishing one is the easiest start.

If you start as a kouvikillian (sp?) you get the fishing ritual as well which means just having 2 nets will give you enough fish forever while you slowly build your house or w/e. Active fishing is almost purely for wasting time. Spend some skill points on carpentry and just make wooden bowls to trade for at villages and should be fine.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Kanil on March 02, 2013, 05:24:02 pm
Annnnnnd my character inexplicably jumps off her raft and drowns. I guess I give up now.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on March 02, 2013, 05:29:56 pm
Finally a Njerpez warrior that i was prepared to fight this time
(http://i.imgur.com/PRqMSBn.jpg)

Then for fun i asked in the nearby village
(http://i.imgur.com/BRvAofy.jpg)

I wonder why :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 05:46:44 pm
You monster!

This is what I did

(http://img.photobucket.com/albums/v301/H_Sharp/njerpez1.jpg)

and how did I pay him for his help?

(http://img.photobucket.com/albums/v301/H_Sharp/njerpez2.jpg)

... it was mainly my dog which killed his friend anyway.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on March 02, 2013, 05:54:14 pm
That game is insane :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 06:12:15 pm
To be fair I got a bit paranoid with sleeping with him around so I decided to terminate his service.... permanently.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on March 02, 2013, 07:16:03 pm
I didn't even knew you could get a Njerpez around without him trying to kill you on sight :)

Anyways, finally after nearly 2 months , my character completed my 1st house in this game
(http://i.imgur.com/hOp5Y7Z.jpg)

Building a single wall tile was taking much more times than i thought, and so i had to get a lot of food to balance the hunger increases from the work load (thanks to my recently learned fisher ritual, it helped)

But how dreadfull those interruptions can be "you feel suspicious", nearly 8 hours of work wasted for nothing each time.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Azated on March 02, 2013, 07:34:06 pm
Winter just hit. Fortunately, I'd barely managed to get my house built in time.

I also set up a trap fence blocking the route between a large island and the mainlaind. A reindeer and a stag was a comforting reward for my efforts.

Not long after I finished drying the meat from the stag, entire herds of reindeer started charging through my camp. I've seen somewhere between 20 and 25 in less than two ingame days. One of them stumbled into a fox trap and gave me a chance to smack it with a rock until it decided to die and give me its sweet, sweet hide.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: alamoes on March 02, 2013, 07:36:12 pm
So I've spawned with all of my farming tools out in the middle.  The purple Njerks are out east.  Directly to the north of my little tiny settlement  they have a camp.  I did not notice until I found f6.   :-X  I'm still alive, but terrified, because it is my first game of this not demoed. 
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on March 02, 2013, 08:02:46 pm
Might help some people, doors count as walls but they only take a few boards to build and are built alot quicker than walls
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 08:09:09 pm
I didn't even knew you could get a Njerpez around without him trying to kill you on sight :)
-
But how dreadfull those interruptions can be "you feel suspicious", nearly 8 hours of work wasted for nothing each time.

It's a little bug, I dunno if it works if you sneak up on them and then try and talk to them but for me when I encoutered him and map zoomed in he was 4 tiles away and I had my (executioner)axe instead of arrow readied so I decided to talk before doing anything and it seemed he was fairly sociable.

I will have to try this on a war camp and get them to fight each other.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on March 02, 2013, 09:39:51 pm
Maybe there's a peacefull faction (probably very small amongst the warmongering ones) within the Njerpez tribes and you just found and unfortunately lost their diplomat :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 02, 2013, 10:27:51 pm
His diplomatic immunity was revoked.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on March 02, 2013, 11:09:51 pm
Storytime!

Spoiler (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: sluissa on March 02, 2013, 11:46:15 pm
Nice story. Good luck healing. As long as you're prepared though, winter is a good time to do things like heal, as you don't have much to do except sit around, rest, and if you've got spare wood, do some crafts. If you're not prepared though... good luck surviving.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Moogie on March 03, 2013, 12:08:05 am
Well stocked, thankfully. :) Plenty of smoked meats, lots of fur (in case I need more bandages), nice warm house, and my trading trip was successful in aquiring the tools I needed.

The only thing I didn't find was a dog, so I have no early warning system against approaching predators.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Azated on March 03, 2013, 03:44:52 am
The only thing I didn't find was a dog, so I have no early warning system against approaching predators.

Are dogs worth trading for? I find that high skill in tracking, stealth and archery are more than enough for all my hunting needs.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 03, 2013, 05:52:37 am
Dog's barking will wake you up when he finds out some hostile creatures around your settlement, I think Njerpez included.

Also, Yula Driikinainen is timber-gatherer-trader-cook girl. Turnip soup ftw, much like cellar full of plants, turnips and berries. Hail turnip.

Unfortunately I misplaced my cooking pot. Thinking where it could be, I remembered that I was throwing leaky/rough wooden bowls and such into fireplace. I think you can guess when the 'beautiful cooking pot' went.

Goddamit.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Gamerlord on March 03, 2013, 06:46:52 am
My dog just barks all the time. Apparently he's hungry. Is that normal?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 03, 2013, 07:49:52 am
Just feed him meat/fish/cooked food and he will stop :p

After making mountain of bowls and javelins, the damned craftsman at last gave me that cooking pot. So back to turnip soup.

EDIT: ARRRRGH!

So, I accidentally fell into my own spike trap. Quick crawl to the cellar, milkweeds got, tore my undershirt to bandages. Got the bleeding stopped, wounds cleaned and dressed, then I crawled to the bed and took a nap.

Next day, when I was attempting to re-dress the largest (abdomen) wound, suddenly I started bleeding again. Okay so I apply milkweed... still bleeding. More milkweed... still bleeding. Milkweed... still bleeding. Then I got into a cycle of 'regain counsciousness - try to heal - lose counsciousness before finishing', and died some time later.

Funfact: She survived the exact amount of days as my previous fisher girl. Derp.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on March 03, 2013, 09:52:47 am
I always just go to the nearest village (helps to settle near one) and have the shaman heal me, they seem to be really good at it.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 03, 2013, 10:00:20 am
Shaman? Never seen such guy :o
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on March 03, 2013, 10:34:08 am
They guys that you learn rituals from. Almost every village has one.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 03, 2013, 11:00:35 am
Oh, those guys. Didn't had an idea they might be healers as well :P

Well, I will know for the next attempt :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Sharp on March 03, 2013, 11:08:58 am
The only thing I didn't find was a dog, so I have no early warning system against approaching predators.

Are dogs worth trading for? I find that high skill in tracking, stealth and archery are more than enough for all my hunting needs.

My dog pretty much killed three njerps by himself, then I try and take on a bear without my dog and I die in one hit.

Dog is great fighter, great early warning system and if the worst comes to it, makes a great meatshield.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Blaze on March 03, 2013, 03:04:00 pm
Funfact: She survived the exact amount of days as my previous fisher girl. Derp.
That sounds eerily like some kind of super-secret-background-copy-protection thing.
Make another character and tell us the result  :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: jester on March 03, 2013, 05:07:32 pm
The only thing I didn't find was a dog, so I have no early warning system against approaching predators.

Are dogs worth trading for? I find that high skill in tracking, stealth and archery are more than enough for all my hunting needs.

I find anything that gives people something other to attack than you is good.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: EuchreJack on March 04, 2013, 05:39:41 am
Funfact: She survived the exact amount of days as my previous fisher girl. Derp.
That sounds eerily like some kind of super-secret-background-copy-protection thing.
Make another character and tell us the result  :P
It sounds almost exactly like the old copy protection of this game prior to it going FTP.  But I'm going to assume it's just a coincidence...for now.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: bQt31 on March 04, 2013, 06:57:46 am
Funfact: She survived the exact amount of days as my previous fisher girl. Derp.
That sounds eerily like some kind of super-secret-background-copy-protection thing.
Make another character and tell us the result  :P
It sounds almost exactly like the old copy protection of this game prior to it going FTP.  But I'm going to assume it's just a coincidence...for now.

I highly doubt the copy protection pushed his character in her own trap though  :D
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Askot Bokbondeler on March 04, 2013, 07:15:37 am
you don't get it do you?

the game... made him do it
Title: .
Post by: Yannanth on March 04, 2013, 07:20:26 am
.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: FritzPL on March 04, 2013, 07:48:55 am
And DF graphics? Minecraft graphics? What about them? LCS' would be even shitter at that point - if it had graphics in first place.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 04, 2013, 08:22:14 am
The graphics are just... dunno what to say.

Burn the non-fanatic.

Buuuuuuurn v:
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Askot Bokbondeler on March 04, 2013, 08:39:29 am
the graphics did turn me off at first too. they have a very... unique charm to them that requires some getting used to.
and i still believe ascii graphics look better than the terrible pixel art in the game, but i warmed up a bit to the real life pictures of nerds being nerdy in the woods and wouldn't have it any other way now...
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on March 04, 2013, 08:48:39 am
The graphics are surprisingly good after you adjust. Very readable, and still looking roughly like what they're supposed to represent.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: mendonca on March 04, 2013, 09:14:16 am
It does take a reasonable leap of faith to understand that the man with the stick walking through the woods in the top right is representative of your female character ... but yeah, I have no issues personally with the graphics. They do a job, and they do it well.

Making the link from the 'donate - thanks' video, I have also realised that a reasonable number of those images are Sami himself.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 04, 2013, 11:54:36 am
Man...winters are boring. I've been making crafts and prepping for spring. But, there just isn't that much to do most of the time. About the only exciting thing that happens is the occasional animal that wanders into my trap fence.

Maybe I should take the dog out on hunting expeditions. It's about time the little glutton did something to earn all that food he eats.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: The Darkling Wolf on March 04, 2013, 11:55:34 am
I spend most of my winters chopping wood. Or getting stuff ready for expanding my cabin.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 04, 2013, 11:59:23 am
I spend most of my winters chopping wood. Or getting stuff ready for expanding my cabin.

Yeah. So far I've finished my larger cabin, so by small smoke-house can be dedicated for that. I've also got my new pasture and farmlands fenced in.

Now I'm not sure what to do. I guess I could start working on expanding my cabin even more, but it's already plenty big enough. So mostly I chop logs into blocks and make wooden bowls and javelins for trade.

On that thought, anyone know why Carpentry is so hard to train? I have average ability to learn it, but even after making countless wooden items I've only gained maybe a point or two in that skill.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: The Darkling Wolf on March 04, 2013, 12:01:42 pm
Maybe start prepping stuff to build another cabin? You could be all extravagant and have a summer cabin and a winter cabin.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DJ on March 04, 2013, 12:47:50 pm
Cure skins in summer, tan them in the winter.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Funk on March 04, 2013, 02:52:56 pm
i just lost a 90lb of bear meat due to not having a smoke room.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Alexei403 on March 04, 2013, 03:27:43 pm
i just lost a 90lb of bear meat due to not having a smoke room.

I don't even want to think about how much meat I've had that spoiled before I could use it.

It does make getting some hired food help a bit easier, though. They take spoiled food just fine, so I've got a pile of it off to the side sitting there and being all gross and stuff.

Incidentally, do villages ever repopulate? Or will I eventually have to go a bit farther to find people if I play long enough and don't get bored of my current lifestyle (as I will probably eventually have to cave and learn how to make trap-fences)? (Not that I'll have to worry about it for a while, I've apparently found some sort of metropolis with like ten cities right next to each other basically)
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on March 04, 2013, 03:30:28 pm
I tested if those sauna found in village could be used to smoke food without someone coming in and fetching the whole thing.
After coming back to that sauna after 16 days as instructed i was surprised to find my meat cuts fully smoked and ... not stolen.

May be very lucky, or is it indeed a good place to get your food smoked if you do not have a personnal sauna in your own camp ?
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Geen on March 04, 2013, 03:49:30 pm
I just knifed a bear to death after he killed my dog, ended up badly wounded from a fight with a tribesman who showed up afterwards, and had a duel to the death with a badger as we both bled out. This game is magnificent.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 04, 2013, 03:51:12 pm
I tested if those sauna found in village could be used to smoke food without someone coming in and fetching the whole thing.
After coming back to that sauna after 16 days as instructed i was surprised to find my meat cuts fully smoked and ... not stolen.

May be very lucky, or is it indeed a good place to get your food smoked if you do not have a personnal sauna in your own camp ?

Yeah, you can safely smoke meats in a village without any issues. Personally, I always give one of them a few cuts of meat afterwords as a 'payment' for the space. Not required by the game at all (I don't think they even notice the objects) but it feels better to me.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Robsoie on March 04, 2013, 04:25:55 pm
Good to know, thanks.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: USEC_OFFICER on March 04, 2013, 04:58:55 pm
Yeah, you can safely smoke meats in a village without any issues. Personally, I always give one of them a few cuts of meat afterwords as a 'payment' for the space. Not required by the game at all (I don't think they even notice the objects) but it feels better to me.

Whew. That's going to make my first winter 10 times easier. Of course I'll probably have to squat outside a village for a couple of months unless I can find some nets, as I'm not exactly hauling in a ton of food right now.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DeKaFu on March 04, 2013, 05:19:22 pm
Haven't tried the new version yet, but I have a couple questions for those that have:

Do dogs follow you without being leashed now? I saw talk about plans to add this as a feature this version but didn't see it on the changelog.

Have there been any new objects/graphics since 3.15? Since I spent a really long time getting my custom tileset working last time and whether I need to update it will likely determine when I get back to this. :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Jehdin on March 04, 2013, 05:35:48 pm
Haven't tried the new version yet, but I have a couple questions for those that have:

Do dogs follow you without being leashed now? I saw talk about plans to add this as a feature this version but didn't see it on the changelog.

Have there been any new objects/graphics since 3.15? Since I spent a really long time getting my custom tileset working last time and whether I need to update it will likely determine when I get back to this. :P

Dogs will still run off if they're not leashed.

No graphical changes yet, dev has stated that it's being worked on, though.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Funk on March 04, 2013, 05:55:24 pm
villagers do notice your cooking fires and will tell you to stop.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: DoomOnion on March 04, 2013, 05:57:43 pm
villagers do notice your cooking fires and will tell you to stop.
'Tell you to stop' as in, a kick in the face.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 05, 2013, 06:32:45 am
That's only if you say 'no'.

However you can plunder their outer farms (two tiles away) easily - they're rarely that far from the main site, and the only thing they will do is to shout at you next time you show up in the village.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Skyrunner on March 05, 2013, 07:52:14 am
I suppose the bug with loading items onto pack animals was fixed? :P
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Alexei403 on March 05, 2013, 11:00:45 am
I made a new character (Test) and started deconstructing one of the village houses to see if I could get away with the entire house without anyone noticing. A kid ran up and told me I couldn't do that. (Welp, there goes THAT idea) I told him to get out of here as this was totally my house and I was...relocating, and kept deconstructing since this was a throwaway character anyway. He kicked me in the shin and went and told on me. His parents handed out a bit more severe form of punishment and hacked Test to death with swords.

Maybe one day I'll be able to steal a house.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Haspen on March 05, 2013, 11:04:36 am
Also, just found out:

Anything that's growing on Pasture map tile - trees, plants, herbs - is free for taking; villagers don't react even if you're 5 tiles away from them.
Title: Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
Post by: Mephansteras on March 05, 2013, 11:26:46 am
Also, just found out:

Anything that's growing on Pasture map tile - trees, plants, herbs - is free for taking; villagers don't react even if you're 5 tiles away from them.

Oh, that's handy. That'll let me roleplay buying food & seed crops from people (by giving them stuff) without needing a shop to actually carry plant stuffs.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 05, 2013, 02:20:35 pm
3.16-Beta2 was released today with a bunch of lovely bugfixes and a couple of new convenience features. A small update archive was made for those updating from Beta to Beta2. OP updated with relevant links.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 05, 2013, 02:22:43 pm
3.16-Beta2 was released today with a bunch of lovely bugfixes and a couple of new convenience features. A small update archive was made for those updating from Beta to Beta2. OP updated with relevant links.

Excellent. I'll have to update tonight.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 05, 2013, 03:56:32 pm
That's great and apparently saved games should be compatible.

Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: AlStar on March 05, 2013, 07:02:04 pm
Where do you find people with stuff to trade? I had a bunch of roast "long pig" that, despite being in my cellar, was starting to go bad. So I picked it up and took it to the nearest village... no one had anything to trade. Took it to the next village over... nothing to trade. Figured maybe it was something to do with the tribe (Northern) that I was trying to trade with, so headed south till I found a village from a different tribe... who also had nothing to trade!

At that point my roast cuts all went bad, so I slaughtered the pigs in the village as a fee for wasting my valuable time.

Would've gotten away with it too, but I got thirsty, and while trying to find a pond to drink from, ran into a bunch of angry townsfolk that surrounded me then beat me to death.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 05, 2013, 07:09:31 pm
Most of the Tribes don't have merchants. You need to hit up larger southern towns to trade with.

Can't remember the names of the groups off the top of my head, but Orange, Yellow, Green, Dark Green, and Blue are all good bets for shopkeepers. Look for actual villages, though, not just a single house. Those are frontier families and I'm pretty sure the only trade you'll get there is from a hunter or adventurer if one happens to live there.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Svarte Troner on March 05, 2013, 07:16:31 pm
The Driikilaiset on the southwestern coast have the best stuff to trade. They're teal iirc. They also live in "walled" "cities".
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 05, 2013, 09:35:48 pm
It's not always walled, but it can be.
 
Also, for other tribes, if you want to trade, you have to ask everyone what they have to sell, instead of shops. Still pretty limited though, and not high quality.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 06, 2013, 02:30:27 am
Also, when you start as Driikilainen, you get fine/masterwork clothes and equipment on you (but not the add-ons from starting scenario!).
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 06, 2013, 12:38:13 pm
Anyone know why my character can't fish despite having a fishing rod and standing next to water? I keep being told to "find a better spot", which I've never seen before.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 06, 2013, 12:40:38 pm
Stable water? A one-tile lake on the zoomed-out map?
Best places for fishing are rapids in rivers - not only it will nigh-always allow you to fish there, there's good fish in them.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 06, 2013, 12:43:19 pm
Yeah, I found a spot to fish from. Don't know what makes it any different than the other places; it was on the same overworld map tile and everything.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 06, 2013, 12:43:59 pm
Anyone know why my character can't fish despite having a fishing rod and standing next to water? I keep being told to "find a better spot", which I've never seen before.

I think the water is too shallow. Try finding higher ground above the water (more shading between the ground and the water). Happens a lot near lakes, especially small ones, but I've never found a pond yet that didn't have at least one decent fishing spot.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: scrdest on March 06, 2013, 01:28:51 pm
Anyone know why my character can't fish despite having a fishing rod and standing next to water? I keep being told to "find a better spot", which I've never seen before.

Most likely, you are standing on an elevation, you need to find a tile that's lower.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 06, 2013, 01:31:53 pm
Anyone know why my character can't fish despite having a fishing rod and standing next to water? I keep being told to "find a better spot", which I've never seen before.

Most likely, you are standing on an elevation, you need to find a tile that's lower.

In my experience, it's the opposite. An elevated spot almost always works, while low shoreline spots are often unusable for fishing.

Of course, it could be something to do with the water tiles and have nothing at all to do with the shoreline.

In any case, the answer is always: Move on and try a different spot, preferably one with a different color of water.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Supercharazad on March 06, 2013, 02:58:30 pm
So, I decide to be a wilderness person. Fine. I stumble across a small forester village. One hut.
Now I have about a hundred pounds of meat drying, a shitton of items and a house. It's day two.

EDIT: The one annoyance is that the place is still called "Forester village" and not as my settlement. But that's not much of a problem, I can always build a different house nearby with the materials from this one.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: ThtblovesDF on March 06, 2013, 03:13:42 pm
Just came here to say I killed my first bear, with only minor injurys. Ran into it on the wilderness map, went for "meh, lets try" - a single scratched shot to the hindleg, 2 missed, it was melee time. Handaxe vs paws, 2 blows exchanged (minor wound on me) - bear starts to run away. "Not on my watch" - i throw my axe after him, which causes him to quickly turn around and charge me, while I fiddle with another arrow on the bow - got a shot off, light scratch on the throat and returned to my woodman-axe, mostly just preventing damage. He would then start to run away again, I just let him run for a while and then got 2 good arrows off, before he returned for the short axe fight. Expected a little more.

Mostly waiting for winter now, to see if I can make it. Very well stocked with around 400 meat&fish smoked, 200 more in process and 6 pigs in fences, 3 nets and a nice little cabin. As a winter project i will double the cabin size and build trap-holes all around, just to keep strays off my property.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 06, 2013, 03:23:39 pm
Sounds like you're in good shape. As long as you don't get randomly killed by something, I doubt winter will be too much of a challenge. I recommend turning that bear pelt into clothing, though, as it has the best cold protection.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 06, 2013, 03:26:59 pm
There's something called a "glutton" on the island I had the misfortune of starting on. I'm not entirely sure what it is, but I've spent a couple of real hours tracking it down multiple times, only for all of my javelins to sail into the water. I managed to wound it once, by stabbing it in the eye with my knife, but it just kept going and as of now is still at large. I'm tempted to just end this character anyway; aside from the the seemingly random locations where I can actually fish and utter lack of wildlife other than grouses (which fly away) and the aforementioned glutton, once I finally put a raft together and went searching for civilization, I couldn't find anything.

Fake edit: Apparently "glutton" is another term for a wolverine. No wonder stabbing it in the eye barely even slowed it down!
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: ThtblovesDF on March 06, 2013, 04:37:45 pm
The process of tanning is so long i always forget about it at one step and now I have just a pile of useless rotten pelts, quite frustraiting...

I honesty just have a "easy" time because I use that mod that lets you make primitiv cord by soaking 100 branches and then crafting it into a cord.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 06, 2013, 07:44:22 pm
Skins don't take that long to tan. If you make a habit of forgetting them for days at a time, just try to incorporate checking them into your daily routine. Every morning, go check your tanning spot. Then carry on with other business.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Jehdin on March 06, 2013, 07:50:11 pm
Yeah, tanning even the largest skins shouldn't take more than 3 days. Curing is what takes up to 2 weeks, but that's just to preserve skins for tanning later, you don't need to do it if you're tanning the skin right away.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 06, 2013, 08:33:23 pm
I have a tanning station near where I sleep, do every stage after I wake up, seems to work well for me.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 06, 2013, 10:40:02 pm
Spoiler: Die pls (click to show/hide)

Dogs can't really penetrate bear fur, which I guess makes sense. They also get in the way as I'm firing arrows... Snow, please don't die, I'm sorry, I didn't mean to... :(

Edit: Snow died.  :'( I still have Brutus, though... I let him carry Snow's hide back to the house. I was going to tan it with his own fat, but I think Brutus ate it on the journey. Uh... oh well. I'll just use bark; that seems somehow more appropriate for a dog, anyway.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 07, 2013, 07:36:08 am
It's just a flesh wound.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 07, 2013, 04:18:39 pm
I had a moment of elation when I managed to track down and kill an elk with my brand new character, resulting in nearly 200 cuts of meat and a 20 lb. fur.

Then I realized that I had no way to preserve the vast majority of the meat without it spoiling (other than roasting, of course), and for some reason my area was completely devoid of stones to build a cellar with, very few trees, and none of the water was fishable. So I ended up leaving way more than half of it behind to lighten the load as I struck out to find villages and better land, but so far not a single random household. How the heck do you even find other people?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: DoomOnion on March 07, 2013, 04:20:20 pm
You guys know that you can dry meat from a shelter, right?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 07, 2013, 04:22:56 pm
I thought you could only do that during certain months.  ???
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 07, 2013, 04:25:57 pm
I had a moment of elation when I managed to track down and kill an elk with my brand new character, resulting in nearly 200 cuts of meat and a 20 lb. fur.

Then I realized that I had no way to preserve the vast majority of the meat without it spoiling (other than roasting, of course), and for some reason my area was completely devoid of stones to build a cellar with, very few trees, and none of the water was fishable. So I ended up leaving way more than half of it behind to lighten the load as I struck out to find villages and better land, but so far not a single random household. How the heck do you even find other people?

Go to the Map and turn on the Cultures filter. Those colored rectangles are areas that have at least 1 village of a given culture inside them, usually near the middle.

Personally, one of the first things I always do with a character is find where I want to set up my settlement, and then I build a Cellar. That gives me some breathing room between a large kill and actually smoking the meat somewhere. If nothing else, it keeps the Roasted meat from spoiling quite as fast (although 200lbs is more than you'll ever be able to go through before it spoils, roasted).
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sergius on March 07, 2013, 04:46:29 pm
There's something called a "glutton" on the island I had the misfortune of starting on. I'm not entirely sure what it is, but I've spent a couple of real hours tracking it down multiple times, only for all of my javelins to sail into the water. I managed to wound it once, by stabbing it in the eye with my knife, but it just kept going and as of now is still at large. I'm tempted to just end this character anyway; aside from the the seemingly random locations where I can actually fish and utter lack of wildlife other than grouses (which fly away) and the aforementioned glutton, once I finally put a raft together and went searching for civilization, I couldn't find anything.

Fake edit: Apparently "glutton" is another term for a wolverine. No wonder stabbing it in the eye barely even slowed it down!

If it was a real wolverine, it would track you back to your camp, wait for you to go to sleep, rape your cows, break all your shit, then wait for you to rebuild, then wreck it all again. Vindictive little bastards...
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 07, 2013, 10:22:54 pm
I've taken this up, since it's now free. So far I've seen a vagabond adventurer, axe'd him, stole his clothes and his grouse cut. Not sure what to do now.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 07, 2013, 11:34:42 pm
I've taken this up, since it's now free. So far I've seen a vagabond adventurer, axe'd him, stole his clothes and his grouse cut. Not sure what to do now.

Eat him.

Then build a fort.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 07, 2013, 11:36:04 pm
Skinning a human is too difficult for me. Also, how would I build a fort?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 08, 2013, 01:51:39 am
Build a house then  build walls and pit traps around it?

ok, so you can only really build houses
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 08, 2013, 02:50:30 am
Tula Driikinainen was happily sitting in her house, carving out another bowl outta wood whilst a bean stew was cooking lazily on the heated fireplace. Suddenly, there was a ROAR followed by sound of rustling branches and stabs.

Something large fell into her entrance traps. Of course she knew that it will happen but she wasn't eager to experience that. She quickly dropped all that's not important, leaving only clothes at her, a knife, and her masterwork carving axe.

She gave the tool pile in the corner a quick look - amongst currently unused tools, there were 3 javelins. They had to suffice.

Upon bursting out of the house, she spotted IT: a small, wounded bear, trapped in the pit. Coming up close to him, she threw the javelins, hitting the small bear in torso, left and right frontal paws. THe bear merely roared at her again. Then they began to fight in melee, her carving axe against the toothy maw and mighty claws. Her axe smacked into the bear's head and paws, while the claws torn her left thigh. In fear and shock, she stumbled away and fell into the other entrance trap*. Her right shoulder and right side of the chest got nasty punctures.

She then climbed out of the pit and looked at the bear - it was uncounscious! She moved up to it and slammed the axe into it's skull. And then again. And again. Aaaand again. The last attack was on it's neck, it snapped with a sickly crunch, and the bear died.

That was 24th October. Now it's 1st November and Tula is sitting in her house, her wounds slowly healing. She is making more of the bowls, while over 100 bear cuts are slowly getting smoked in the smoking shed and the bear hide is tanning at the edge of the sea.

*As always in such situations, I messed up with numpad keys and went right into the trap ::)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: ThtblovesDF on March 08, 2013, 08:19:13 am
You have a seperate smoking shed? I have everything in one 2x2 house, I litterally sleep under 300-ish currently being smoked meat pieces.

I also noticed that I setteld in the only area without wildlife for miles, I always find something when i move out - then again, I may scare them away as It reeks like dead and Human? Waiting for winter to confirm any travel routs for wildlife in the area, then work throu my planned things:

-Traps around the House, incase of Raiders and curious Aninmals
-Trap Fence
-Double house Size, build a new cellar to track what food was smoked when.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 08, 2013, 08:37:39 am
You have a seperate smoking shed? I have everything in one 2x2 house, I litterally sleep under 300-ish currently being smoked meat pieces.

I like living large :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: sluissa on March 08, 2013, 10:49:56 am
Also, despite the game not penalizing it, I have doubts about the health benefits of sleeping in a smoke filled room.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 08, 2013, 01:01:32 pm
I sleep in a sauna with my spoils of theivery (wooden tub and sauna scoop), but I don't actually notice any health benefits to my injuries, but still it's nice to stay clean.

I finally found out how scary wolves are, before I usually shot a couple and the rest ran off easily but this time 3 of them attacked me, 2 ended up running away with light injuries but 1 I managed to cripple but it also crippled me so I let loose my dog and they both ran off screen, few minutes later trying to track them down I see my dog corpse next to a wolf corpse :( luckily I am able to skin them without the other wolves harassing me, I will always think of my poor dog as I thresh with my dog grainflail and wearing my dog belt.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 08, 2013, 01:07:01 pm
*4 hours into the final stages of tanning a hide*
Task aborted! You feel suspicious like someone is watching you!
*I turn around*
"...THERE'S NOTHING THERE!"

I've said it before, but damn I cannot wait for that particular "feature" to be fixed. The hide I spent the past four hours beating should not magically become un-beaten just because my character got paranoid. Same for any other time-consuming task.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: BigD145 on March 08, 2013, 01:22:39 pm
*4 hours into the final stages of tanning a hide*
Task aborted! You feel suspicious like someone is watching you!
*I turn around*
"...THERE'S NOTHING THERE!"

I've said it before, but damn I cannot wait for that particular "feature" to be fixed. The hide I spent the past four hours beating should not magically become un-beaten just because my character got paranoid. Same for any other time-consuming task.

I like to think you flailed about and undid all your work. No, actually that doesn't work out at all unless you're knitting.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 08, 2013, 01:23:16 pm
Oh gods don't even tell me. I hated that when I was building a house. 7 hours into making a wall and BAM. Paranoia and aborted task.

>:I
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Ma88hew on March 08, 2013, 05:20:12 pm
*4 hours into the final stages of tanning a hide*
Task aborted! You feel suspicious like someone is watching you!
*I turn around*
"...THERE'S NOTHING THERE!"

I've said it before, but damn I cannot wait for that particular "feature" to be fixed. The hide I spent the past four hours beating should not magically become un-beaten just because my character got paranoid. Same for any other time-consuming task.

"Ability to continue crafting after cancelling the process; thus making the selection of your working hours and periods completely free" is a "future goal."

"Ability to continue building after cancelling the process; thus making the selection of your working hours and periods completely free" has the status of "bigger task in process / partially featured."

(http://www.jmp.fi/~smaarane/urw_development.html)

Does anyone know what causes the paranoia? I know that every time I received the message and looked around the map tile, I found nothing. Is it part of the spirits / otherworld aspect of the game?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 08, 2013, 05:30:51 pm
Normally spirits.

I don't think it's animals unless they come really close as a pine-marten decided he wanted to live at my Shelter and was always scurrying about while I was building my house.

Greeting Supernatural Guardian, General Sacrifice should help
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 08, 2013, 07:40:22 pm
Know what else this game needs? Some ability to tame wild animals to a certain extent. Not quite domestication, but wouldn't it be cool to have a pet ferret or something that you shared food with until it decided to stick with you?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 08, 2013, 08:43:45 pm
I'd just like my dog not to disappear whenever I unleash it, I think it wants to test my tracking skills. It would be nice if animals had some trust value so dogs will eventually follow you and maybe eventually accept commands like chase that damned reindeer I shot, no don't run into the forest you dumb dog!

Dogs are good vs njerps, wolves and bears but useless for everything else. Ah well, at least those spoiled njerp cuts aren't going to complete waste.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 08, 2013, 08:54:12 pm
You have a seperate smoking shed? I have everything in one 2x2 house, I litterally sleep under 300-ish currently being smoked meat pieces.

I had one, but re-constructed it into a barn of sorts for winter drying instead (since drying requires it to be next to walls). I know I could pile all the meat stacks on 1 tile, but I think it looks better this way. xP

I'm going to line the entrance with pit traps, but for now it's easy pickings. I might create an enclosed area for smoking again once the warmer climates roll around.

Spoiler (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 08, 2013, 09:25:46 pm
I'm just jealous of your masterwork longbow. I only saw one once on a foreign trader and I didn't have any furs to trade and not well equipped enough for a fight, never managed to find it again :(

With a masterwork longbow and superior arrows I should be able to reliably get headshots at long range.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 08, 2013, 10:40:13 pm
I wouldn't get too excited. I'm 72% in Bows, but I'm lucky to hit anything from 5+ squares away, let alone get headshots. Maybe it's because I have the physique of an Amazonian warrior? I have excellent Dexterity and Agility though.

*Shrug* I've just never had luck with bows, so having a Masterwork one hasn't made much difference. I slit a trader's throat for it.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 08, 2013, 11:35:30 pm
Here is my current homestead. I'm pretty happy with it, but there is still more work to do. Once April comes around I can start farming again, and at some point I need to get some livestock to put in that pen. It has a runner around it so my dog can chase off critters that come calling.

Spoiler (click to show/hide)

Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 09, 2013, 12:08:53 am
That's nice.

I'm working on building a fortress, although it will be wooden walls instead of driik style big stones. It is a major deforestation project, but seeing as I started with 2 partially built houses (settler scenario) in the middle of a forest I should be okay.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 09, 2013, 01:23:56 am
People who manage such huge projects are just astonishingto me XD
Only built a 3x3 house ever.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 09, 2013, 01:25:04 am
People who manage such huge projects are just astonishingto me XD
Only built a 3x3 house ever.
Now you know how I feel when you show off your erosion program! :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 09, 2013, 01:29:25 am
O_o

The main allure URW has for me is (1) survival (2) stockpile all the things.
Even in DF, I love having all the food, all the leather, all the metal bars...
Last time I played, I had around ten bags of flour, two of salt, many many smoked fish and meat, a bunch of livestock... XD I quit because farming is so boring >_> And my fencetrap failed spectacularly.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 09, 2013, 04:27:52 pm
Any good advice on hunting? I usually end up starving to death because even when I 'H'ide, badgers and everything else keep seeing me and running away. I can barely find anything ever.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 09, 2013, 04:31:39 pm
Fishing.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Rakonas on March 09, 2013, 04:45:47 pm
I get about 10-15 lbs on average per net fishing on the shoreline. My biggest catch in a single net was ~25lbs.  I haven't had any real success fishing offshore though.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 09, 2013, 04:52:40 pm
I'll keep that in mind.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 09, 2013, 05:37:47 pm
Any good advice on hunting? I usually end up starving to death because even when I 'H'ide, badgers and everything else keep seeing me and running away. I can barely find anything ever.
Hunting is hard. You better either fish or trap. Try to make a fence trap around where you saw some reinders, big animals.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 09, 2013, 06:10:52 pm
The easiest prey to hunt is also the deadliest, they come in many colours but red is favoured above all.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 09, 2013, 08:02:06 pm
Fine then. Any advice about fishing? I can come across a net occasionally, or start as a fisher.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 09, 2013, 08:27:04 pm
Starting as a fisherman gives you 2 nets.
They're a good way to catch a fishes every 2 days (unless you're unlucky and both nets gives nothing, sometime happens but rarely 2 times consecutively) and so getting food semi regularly.

Active Fishing (with rods) in itself require a very high Fishing skill (and possibly the "Fisherman's Request for a Catch" ritual to make it even higher, either you start with it or you learn it after some time of doing rituals daily) to be profitable in term of time -> hunger investment.
To maximise catch chance with active fishing, you may really want to find some better quality fishing rod than the one the "living in the wild" course will give to you.

Fishing in deep water or in rapids supposedly increase you chances to catch too (possibly onboard of your self made raft (http://unrealworld.wikia.com/wiki/Raft), so you can go fish in deeper waters)

Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Greenbane on March 10, 2013, 04:02:10 pm
URW has gone free?!

Damn, I have great memories from an earlier version. I remember having a nice little camp surrounded by a concealed spiked moat of sorts. Njerpez bandits would occasionally wander in and try to kill me at night, while I slept. They'd naturally fall into one of the pits, be impaled, crawl out and bleed to death at the end of their gruesome crimson trail. I'd be treated to the gory sight the following morning, which always made me chuckle darkly. Then I'd loot their gear, chop them up and roast their meat, which was great for bartering with nearby settlements for all sorts of supplies and equipment. The villagers had no idea.

So gloriously barbaric.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Kaitol on March 10, 2013, 07:08:34 pm
Glarrg. I just spent three Real world hours tracking a single fiendishly clever elk that continually walked in circles every so often to confuse the trail. Then, when I finally find the thing, asleep and facing away from me, I try creeping up to it with my Grandmaster 96% stealth... and it somehow sees me from 10 squares away and is off like a shot. Tried tracking it, but it ran back to the area where it had already crisscrossed, so there were confused muddles and paths going EVERYWHERE. After another hour of careful use of my master tracking skill, I was forced to give up.

Hunting needs to be reworked. You don't put in three hours of effort, with nearly max skills, for nothing. That is terrible.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 10, 2013, 07:50:20 pm
i disagree, hunting is the best part of the game.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: BuriBuriZaemon on March 10, 2013, 07:56:43 pm
Hunting needs to be reworked. You don't put in three hours of effort, with nearly max skills, for nothing. That is terrible.

Sounds like the issue is the stealth mechanic, not hunting as a whole?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 10, 2013, 08:03:23 pm
nah, failing at stealth is reasonable, it's tracking that can get frustrating
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 10, 2013, 08:14:46 pm
The thing is, if you don't wound significantly the animal the first time, you'll have a very hard time trying to kill it (except if it falls asleep).
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 10, 2013, 08:16:11 pm
Easier to hunt njerps, foreign traders and bears. I leave reindeer and elks to trap fences.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: EuchreJack on March 10, 2013, 08:17:53 pm
Some advice about hunting:

1) Yes, some days hunting sucks.  It's why traps are generally prefered for reliable dead land animals.
2) If you lose track of an animal that is nearby, zoom out to the world map.  You'll often see the animal, although you might have to climb a tree first.
3) Use ranged weapons to injure the animal from afar.  A bow and arrows is best, but javelins can work also.  If you're lucky, you'll wound the animal and it won't be able to run faster than you any more.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Drakale on March 10, 2013, 09:04:56 pm
The hunting actually feel really close to reality to me, and I can attest for the fact that it is nearly impossible to approach a deer or most animals without them noticing you. In the best case they see/hear you but kinda freeze and allow you to creep a bit closer, and that's actually modeled in the game. And in real life bow hunting, you better hope you did injure the animal significantly, or you will never find it again, and that's with modern bows/arrows.

One thing that would be nice is an automatic follow trail that move you along the trail until you lose it due to skill fail or terrain.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 10, 2013, 09:23:33 pm
I bumped into a snake and clubbed it to death. Am I an elite hunter now? :3

Somehow my nets are failing on a river... :< I hve like 60% fishing >_> Maybe I should set them further away?

Note: I played this from 3.12, so I did know to wait enough XD
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Kaitol on March 10, 2013, 10:28:53 pm
I could take failing a stealth check if it didn't take three hours to make one. Its the time investment, three hours is a significant chunk of a day to spend tracking one animal. Its easier if the animal pops up on the overmap, but for some reason this elk never did. I stumbled on it while randomly doing overworld track checks. And I had a bow, its just hitting something from so far away is such a matter of luck I wanted to get a bit closer.

(another pet peeve, why does fishing for two or three hours fill my hunger bar completely?)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 10, 2013, 10:37:48 pm
I could take failing a stealth check if it didn't take three hours to make one. Its the time investment, three hours is a significant chunk of a day to spend tracking one animal. Its easier if the animal pops up on the overmap, but for some reason this elk never did. I stumbled on it while randomly doing overworld track checks. And I had a bow, its just hitting something from so far away is such a matter of luck I wanted to get a bit closer.

(another pet peeve, why does fishing for two or three hours fill my hunger bar completely?)

Check your physique- big bulky characters will be bad at stealth even with maxxed skill. I think Agility may also play a part in this.

Your hunger bar fills quicker if your nutrition levels are low. Manual fishing is a big time expenditure for little gains. You're probably stuck hovering around the "Temperate" nutrition level which is why you find yourself in a loop of fishing all day to prevent starvation.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Rakonas on March 10, 2013, 10:49:24 pm
Somehow my nets are failing on a river... :< I hve like 60% fishing >_> Maybe I should set them further away?

Note: I played this from 3.12, so I did know to wait enough XD
Setting nets further away from the shore just means that you get different fish (Salmon/trout instead of breams/pike/etc.). The key, I think, is placement in rapids.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 10, 2013, 10:52:20 pm
Darnit, I don't have rapids here :/ And a built a cellar, too :\

What now D: I mean, lakes always give good fish.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: 1freeman on March 10, 2013, 11:05:11 pm
For everyone having trouble with getting enough food I have one word for you, Milk. Buy 2 cows or sheep and you will be the fattest and happiest person in the world. Use the wooden tubs from the sauna's in town to store the milk and just milk both animals in the morning and you will be set all day. Quick easy and safe,

 If you are in need of goods to purchase the animals then find an old man without any weapons and hire him for help, take him to your settlement/shelter then club/shoot/hack them to death. cook their flesh and pilfer their worldly belongings and sell them back to their friends. Easy mode basically.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 10, 2013, 11:17:38 pm
After killing a Njerpez (thanks longbow and my trusty broad axe) and geting a bit hurt in the process, i decided to resume the course missions and get a dog as a war companion to help in case of further Njerpez incursion.

Because getting wounded is annoying as until fully healed it add to the burdening malus to every skills, so i'm currently at -23% , not negligable for other activities.

A Driik sage accepted to sell me a small dog against the axe of the fallen Njerpez

But now i'm wondering if after the missions being considered complete it is that much of a good idea to keep it for war assistance instead of get more leather/food to smoke from it, because it needs food.
I'm a fisherman, very very rarely i manage to catch a ground prey (my best was a lowly fox and still it was a trap that got him), so dog will have to live from fish.

The 1st day, it barked, and i dropped 5 roaches on the ground to see how much it would eat, and he got them all without me knowing if that little ogre want even more.

Looking in the wiki does not seem to contain the answer, so for experienced dog feeders, what amount of fishes does a dog needs everyday ?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 10, 2013, 11:22:39 pm
Aren't roaches basically finger food anyway? Try giving the dog a pike or something and see if it'll eat the whole thing.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 11, 2013, 12:02:04 am
Dogs eat almost as much as you, although I don't know if they can actually starve or anything.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: justinlee999 on March 11, 2013, 01:02:35 am
This game has an annoying habit with arbitrarily splitting up items into two separate items. That means that I have to waste more cords when smoking items. Is there any way to fix this?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Drakale on March 11, 2013, 01:14:28 am
Not sure what you mean, the only case it will split stuff is if they are of different type, different quality or different decay level, so multiple fish and cuts from different catch rarely stack. If you are trying to smoke lots of fish, yeah I feel your pain.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: justinlee999 on March 11, 2013, 01:25:27 am
Not sure what you mean, the only case it will split stuff is if they are of different type, different quality or different decay level, so multiple fish and cuts from different catch rarely stack. If you are trying to smoke lots of fish, yeah I feel your pain.
Well they have the exact same quality as far as I can tell, and yeah they are from the same animal.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 11, 2013, 03:36:39 am
You still don't know that trick, people?

If you're smoking stuff, ALWAYS use one cord. 1 cord = 19 cuts, but 2 cords(at once) = 29 cuts. You can do the math from here. ALWAYS use one cord per smoking... 'job'.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: wypie on March 11, 2013, 10:57:18 am
hunting bow or masterwork longbow?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 11, 2013, 11:11:53 am
longbow > hunting bow anyway, for me anyway, masterwork is even better by giving +10% to your skill so masterwork longbow makes long range shots possible, even on foxes and badgers.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 11, 2013, 11:48:28 am
Longbow:
Spoiler: large image (click to show/hide)

Hunting(composite) bow:
Spoiler (click to show/hide)


Longbow pretty much wins here, although I think you need some strength to use it more effectively. Composite bows, as far as I know, are made in a way that allows weaker archers to put a considerable amount of power in the shot, whilst longbows are capable of piercing plate armor, provided the user is strong enough.

inb4 I know what I'm talking about >.>
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 11, 2013, 12:05:58 pm
Longbow pretty much wins here, although I think you need some strength to use it more effectively. Composite bows, as far as I know, are made in a way that allows weaker archers to put a considerable amount of power in the shot, whilst longbows are capable of piercing plate armor, provided the user is strong enough.

I think you are confusing composite with compound. Compound bows allow users with weaker strength to still make a powerful shot by using pulleys, a composite bow (usually recurve) allows greater draw strength for a bow of its size, longbows and composite bows are comparable in draw strength. It is the shape which allows a recurve bow to have a higher draw strength then a regular bow shape, and it is the composite material which stop the recurve bow from breaking apart.

It really is personal preference for actual longbow vs recurve, though recurve is better in cramped conditions or on horseback, but longbow can be set on ground for increased draw power.

For URW though I think longbow is more accurate.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: USEC_OFFICER on March 11, 2013, 12:11:39 pm
Longbow pretty much wins here, although I think you need some strength to use it more effectively. Composite bows, as far as I know, are made in a way that allows even the weaker archers to put significant amounts of force in a shot.

False. A bow is basically a sophisticated spring. The only way for an archer to put more force into a shot is to pull the string back harder or get stronger so that they can do so. A 100-pound draw composite bow takes the same amount of force to draw as a 100-pound draw longbow, and thus they should be equally as deadly. Composite bows are made out of wood, horn and sinew laminated together, which can store a lot of energy in a small length of bow. Longbows are just made out of a single piece of wood, and thus need the extra length to safely store all of that energy.

Mind you this is all off topic, especially since hunting bows don't have to be composite, and given that this is dark ages Finland they're probably not since composite bows take a lot of work and effort to make. Sorry about that, I had to rant.

So... Yeah, go with the longbow. According to the wiki It does an extra point of damage for the same weight, and oddly enough it's cheaper than the Hunting Bow, so that's a plus too. And a chart right below that contradicts that. Great job, wikiworkers. Ugh...

FAKEEDIT:

I think you are confusing composite with compound. Compound bows allow users with weaker strength to still make a powerful shot by using pulleys, a composite bow (usually recurve) allows greater draw strength for a bow of its size, longbows and composite bows are comparable in draw strength. It is the shape which allows a recurve bow to have a higher draw strength then a regular bow shape, and it is the composite material which stop the recurve bow from breaking apart.

It really is personal preference for actual longbow vs recurve, though recurve is better in cramped conditions or on horseback, but longbow can be set on ground for increased draw power.

For URW though I think longbow is more accurate.

This guy... He speaks the truth.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 11, 2013, 06:12:18 pm
Finally completed the "Living in the wild" course after convincing with a stack of 20 spoiled fishes some woodman to go hunt with me, ending the last mission of the course.

The rewards are very interesting for completing it , you can choose to either increase some skills (what i did) or some stats (apparently the only way to increase stats) or learn a few more ritual (but i have already learned them all during the whole time it took me to complete the course).

From there you can either take another course, ignore them or retake the same if you wish.
The interest of retaking "Living the wild" are the little skills increase and item each missions give to you, along it being the easiest course to complete (so you can reap the benefit in the end again).

Currently i'm in Summer time, having added recently some more smoked food into my cellar, thanks to a recent battle with a Njerpez , i said goodbye to the small dog, letting him go free in the wild (the little bugger was eating a bit too often) .
Maybe we'll meet again in my hunting travels
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Rakonas on March 11, 2013, 11:10:29 pm
So mad, just died because I zoomed in to a water zone while on a raft, then zoomed out and found that the game wasn't registering the raft, and I couldn't move around on water on the overmap anymore. Stupidly moved to a coastal tile and upon realizing what the problem was tried to swim out to where my raft would be and couldn't make it. Worst bug ever.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 11, 2013, 11:42:51 pm
Finally completed the "Living in the wild" course after convincing with a stack of 20 spoiled fishes some woodman to go hunt with me, ending the last mission of the course.

The rewards are very interesting for completing it , you can choose to either increase some skills (what i did) or some stats (apparently the only way to increase stats) or learn a few more ritual (but i have already learned them all during the whole time it took me to complete the course).

From there you can either take another course, ignore them or retake the same if you wish.
The interest of retaking "Living the wild" are the little skills increase and item each missions give to you, along it being the easiest course to complete (so you can reap the benefit in the end again).

Currently i'm in Summer time, having added recently some more smoked food into my cellar, thanks to a recent battle with a Njerpez , i said goodbye to the small dog, letting him go free in the wild (the little bugger was eating a bit too often) .
Maybe we'll meet again in my hunting travels

If you go hard you can get through the living in the wild in less that a week, few things like building a fence for the building one, keeping a cured skin around for the tanning one, pre built trap fence for trap check, pre prepared large field for agriculture and just leashing and unleashing a penned animal for the animal one speed things up heaps. 
  It is the only way to up your stats as well
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 12, 2013, 12:16:16 am
If you're smoking stuff, ALWAYS use one cord.
Took me 5 minutes to understand it was about smoking meat. It's maybe a bit late too  :-\
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Fishybang on March 12, 2013, 02:14:07 am
Just started a hunter Owl tribe man with Master in bow. So as soon as i spawn i see a Vagabond hunter and attack him on site, steal his stuff, run into another hunter, kill him. Then i find a cave, and in that cave a there was a Njerpez, i shoot him dead, but he didn't have anything useful on him so i butchered him, cooked him, and spent the night in the cave. The next day i leave the cave to keep exploring. And i find the perfect spot to call home, another cave located right next to a marsh for water, its doorable, and i found a broadsword in it as a bonus.

All in all it's a good start.

Also iv'e been playing for 2 days and loving it so far.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Azated on March 12, 2013, 04:48:52 am
My character's been doing very well recently. I had a week or so without internet, so I had plenty of time to spend playing URW.

I survived my first winter easily, and with food to spare. I had no idea it would be so easy. I actually slept outside in a lean-to during a snowstorm several times, and woke up sweating. Fur cloaks, man. 16lb of pure heat.

Speaking of meat... I don't know what to do with it all. I spent the winter hunting and now I have over a thousand cuts of smoked, dried and cooked meat in my cellar. I've actually stopped butchering the animals I kill and instead just take the hides.

And speaking of hides, I think something funky is going on in my game. Apparently, two fine forest reindeer furs and 150 freshly cooked cuts of stag meat have less value than a single decent quality lynx fur. And that lynx fur can buy everything; literally. Masterwork tools quiver with joy as I walk over them, 3lb lynx pelt in hand. I'm reasonably certain that my handful of superior quality lynx hides could buy out an entire village, if only I could trade for the deed.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 12, 2013, 04:54:22 am
Lynx(lady not included):
Spoiler (click to show/hide)


Reindeer fur:
Spoiler (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 12, 2013, 04:54:35 am
Yep.

Normal trade goods are pretty much worth nothing right now :/
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 12, 2013, 08:57:28 am
Well, given that really fine furs were pretty much the exclusive province of nobility during the iron age (other than the hunters who actually acquired said furs), it's not actually that strange. And Lynx has the most prized fur in the game.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: justinlee999 on March 12, 2013, 09:02:31 am
You still don't know that trick, people?

If you're smoking stuff, ALWAYS use one cord. 1 cord = 19 cuts, but 2 cords(at once) = 29 cuts. You can do the math from here. ALWAYS use one cord per smoking... 'job'.
I know that trick, that's why I'm complaining.

I had my cuts of meat separated into 15 and 4 cuts of meat, and I'm complaining about why I can't join them into one stack so I can smoke 19 cuts at once.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 12, 2013, 09:22:21 am
they're probably at different states of preservation, one of the stacks must have been taken out of the cellar after the other one or you had a companion\animal carry long enough for the other to get a bit stale
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 12, 2013, 10:52:56 am
No, it's the economy. It's balls'd up at the moment, it always was - in the older versions, bowls, cups and javelins were the best currency, high value for a small cost.
I'm sure they'll balance it at some point.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 12, 2013, 11:16:37 am
No, it's the economy. It's balls'd up at the moment, it always was - in the older versions, bowls, cups and javelins were the best currency, high value for a small cost.
I'm sure they'll balance it at some point.

That too, I'm just pointing out that Lynx furs being incredibly valuable is at least fairly realistic.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 12, 2013, 11:40:28 am
Well the economy they are looking for is supply and demand in barter terms so value of goods will fluctuate depending on where you go to trade or what the NPC has, dunno how it's going to work for villages with shops, maybe villages will have a communal supply and demand for shops and an individual one for NPC's.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 12, 2013, 11:55:16 am
Looks like i had a very good day in the Driik dominated region, deployed 4 self made " inferior" fox trap in a valley around a few Driik villages, added a fish as bait on it and used the "favour the trap" ritual on each.

Came back the next day, used the "catch fox" ritual , visited my traps ... 3 foxes were captured in them !
First time i catch that much foxes so soon after deploying the traps.
Must be a more fox-heavy region than i thought.

Got me some tanned fur sessions too along some more smoked food for the cellar.

I just wished my character was more efficient at killing in one blow, feels really bad to have to hit the poor helpless buggers multiple times to finally send them into the spirits pastures so i can eat.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Pnx on March 12, 2013, 12:02:41 pm
I think the catch a fox ritual might spawn foxes in the area around you... so that would make sense.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 12, 2013, 12:06:49 pm
I thought it just increased the odd of you spotting them (without having to dangerously climb on trees), that's good to know it spawns them instead, will make much more of those inferior traps then :)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Rakonas on March 12, 2013, 01:47:21 pm
It definitely spawns them, I've gone to small islands where there probably wouldn't be any wildlife at all and spawned a fox (yet still couldn't catch the damn thing). The wiki says the favourableness of the trap ritual also spawns large wildlife, but maybe it spawns wildlife of the type for the trap.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 12, 2013, 02:32:41 pm
Nah, there are two rituals; one summons a fox, other increases chance for any wildlife wnadering into a trap.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Kaitol on March 12, 2013, 04:00:19 pm
The game's just rubbing it in now. Finally get my Smokeshed/cabin finished as August rolls around, and I go hunting around for game to smoke and get a stag. Whose fine fur suddenly turns harsh at the second to last tanning step, so all its good for now is churning out inferior cords for arrows and smoking the meat. Then I go out on a hunting trip and find nothing for a week, and I eat a few mushrooms to put off starvation. And get deadly poisoning. Now I can take that, I knew the risks eating random mushrooms and its bad luck and all. But then I IMMEDIATELY find a stag, and oneshot it with an arrow to the eye. So I'm like. Shit. Now I'm basically just running around eating every random herb hoping one can get me through deadly poisoning or that I learn an anti-poisoning ritual. Nope. I finally die next to the corpse of the last stag I brought down.

This game really has a knack for rubbing it in.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: DoomOnion on March 12, 2013, 04:03:09 pm
Yeah, because as we all know, eating random mushrooms that you don't recognize is always a grand idea!  :D
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 12, 2013, 04:32:18 pm
If I recall correctly, boiled Heather cleans poison.

I don't recall any raw herb doing that, though.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Kaitol on March 12, 2013, 04:43:58 pm
If you were a starving Finnish peasant, would you eat mushrooms you came across?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: BigD145 on March 12, 2013, 04:46:48 pm
Starving or starving and in extreme pain from mushrooms? Hmmm. Tough choice.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 12, 2013, 05:10:55 pm
from what i've read, eating mushrooms only recently became widespread across the world, and most ancient cultures, including scandinavian ones, didn't traditionally regard any mushroom as edible. they'd probably eat tree bark before they tried to eat any mushroom
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: varnish on March 12, 2013, 05:18:30 pm
Nah, there are records of a lot of ancient people eating mushrooms. The Chinese have done it, the Romans did it. I mean, it's not just random mushrooms that can kill you, there are plenty of other edible looking plants out there that can do the same. Reflected in the game, too, I think.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Azated on March 12, 2013, 07:16:09 pm
To be honest, I'd rather pry up a rotten log and chomp on whatever squirmy critters I find there before eating any fruit or berry. My general thought is that unless someone ate that berry last week and isn't in crippling pain, gather them all and make a stew. Otherwise, hand-feed them to cows for fodder and hope the meat isn't poisoned when you slaughter them for a snack.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 12, 2013, 08:10:42 pm

Spoiled food is way better than unknown plants, for that it won't kill you. Never eat an unknow plant (especially mushrooms). IMO, it's even better to starve for a few days than eating plants.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: BigD145 on March 12, 2013, 11:20:06 pm
Even mushroom experts of 40 years get it wrong and end up killing themselves.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Duuvian on March 13, 2013, 02:02:34 am
The game's just rubbing it in now. Finally get my Smokeshed/cabin finished as August rolls around, and I go hunting around for game to smoke and get a stag. Whose fine fur suddenly turns harsh at the second to last tanning step, so all its good for now is churning out inferior cords for arrows and smoking the meat. Then I go out on a hunting trip and find nothing for a week, and I eat a few mushrooms to put off starvation. And get deadly poisoning. Now I can take that, I knew the risks eating random mushrooms and its bad luck and all. But then I IMMEDIATELY find a stag, and oneshot it with an arrow to the eye. So I'm like. Shit. Now I'm basically just running around eating every random herb hoping one can get me through deadly poisoning or that I learn an anti-poisoning ritual. Nope. I finally die next to the corpse of the last stag I brought down.

This game really has a knack for rubbing it in.

Try to find a sage or a shaman in a village next time. They will treat you. I had minor poisoning once from eating the wrong type of grass and a shaman fixed it right up. I don't know if it would save you from deadly poisoning, though I imagine it's better than nothing.

from what i've read, eating mushrooms only recently became widespread across the world, and most ancient cultures, including scandinavian ones, didn't traditionally regard any mushroom as edible. they'd probably eat tree bark before they tried to eat any mushroom

Some people believe psychadelic mushrooms were eaten on purpose by ancient humans, and that it may even have influenced human evolution by changing the thinking or behaviour of certain individuals in a reproductive-ly or societally helpful way:

http://www.archania.org/index.php?page=mushrooms_and_evolution

Please note this is only the first result I clicked on when searching google for psychadelic mushrooms on human evolution and I only skimmed over it. I don't ascribe to the beliefs in that page but it's interesting to ponder at least and to me seems at least theoretically possible.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 13, 2013, 08:42:09 am
Well, eating mushrooms has been a key part of Chinese and Korean culture for a long time. :O
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 13, 2013, 08:44:39 am
That's cuz you have 3 kinds of mushrooms there :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 13, 2013, 12:27:19 pm
Well, eating mushrooms has been a key part of Chinese and Korean culture for a long time. :O

Yah, here is australia we have had more than a few chinese almost kill themselves eating the mushrooms we have growing about the place.  We do get edible ones and trippy ones growing about the place, but its australia, 90% of stuff is deadly poisonous around here
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 13, 2013, 01:24:27 pm
but its australia, 90% of stuff is trying to kill you

FIFY
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 13, 2013, 02:12:56 pm
deadly mushrooms is one thing where the rest of the world caught up with australia
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 13, 2013, 02:22:27 pm
Ehhh...

Anga Driikinainen, after preparing herself for winter, got stabbed in the back by unfortunately positioned, randomly spawned Njerpez warrior.

Goddamit.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 13, 2013, 02:44:45 pm
No one expects the Njerpez inquisition!
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 13, 2013, 04:26:46 pm
I love that reference.

HERESY
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: scrdest on March 13, 2013, 04:27:18 pm
No one expects the Njerpez inquisition!

I DIDN'T EXPECT THAT!
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 13, 2013, 05:38:15 pm
but its australia, 90% of stuff is trying to kill you

FIFY

Nah, pretty much anything that isnt poisonous and is badass enough to kill humans ate something that was poisonous and died years ago.  Apart from sharks.  And crocodiles.  And some kangaroos.  And possibly the dingos if you are short.  Hell, even the fucking platypuses are poisonous.


On a more unrealworldy note, my last char also got the back of his head torn out while building a hut, but by wolves.  The cheeky fuckers also seem to have been stealing my meat, has anyone else noticed this?  They also managed to kill my pig through a fence.
  New guy built a fence around his base area early and dropped some pit traps in it.  Havent seen anymore trollwolfs but apparently the deer are like the cockroaches of finland or something, I had to stop every few days while building my hut to clean the stupid things out of my traps.  I thought ringing the inside of the fence with loop traps would be a good use of my time as well, now im swimming in bird skins.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 13, 2013, 08:00:44 pm
For those who have had some issues with trading, I've found some luck with shovels. Well, luck being trading 1 shovel for 1 dog. Currently experimenting with it. Paddles also seem to work fairly well.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 13, 2013, 08:29:35 pm
Shovels? The wooden variety?

... What's the quality? >_> I knew I should have put more points into crafting T_T 12 javelins barely buy anything for me.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 13, 2013, 09:30:16 pm
One normal quality shovel got me one dog. Going to try paddles of various qualities, but no where near a decent trading village. Just need to gather up some more fish real fast then start marching SW. Will say that a few of them let me get a knife.

Edit: One inferior paddle got me a cord. One inf and one normal paddle got me a skin. Testing continues.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 14, 2013, 07:57:58 am
Dogs come in small, normal and large flavors, I believe they may have different values and you cant see what you are getting till you actually buy them.

  If you are looking for a trading standard id recommend wooden bowls or maybe fox traps
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 15, 2013, 09:07:58 am
I should've received word that URW was free to download now...fully D:

Still, can't donate because no money.

Anyway...Is Agriculture a feasible way of getting food for the coming years? I find hunting more fun and profitable - but this may just be me speaking. Currently at Autumn of the first year with a whole cellar full of dried elk in the hundreds :P

And on trading...cords are easily gotten from bandages (1 cord from 1 bandage = 1/2 bandage. Still as good as 1 bandage) which are easily gotten from your overcoat.

Does anyone know what does heavily sweating do? I know that cold - bad. What about Hot/sweating? Faster dehydration?

Edit. While I'm in a curious mood:

> Do cellars prolong food from spoiling?
> How does one make a successful personal smokehouse? Meaning not NPC village related.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 15, 2013, 09:16:50 am
2x1 shed with furnace is enough.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 15, 2013, 09:17:52 am
Paddles aren't expensive enough ;_;
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Alexei403 on March 15, 2013, 10:27:17 am
Had my first "real" death today. Stupid spontaneous njerpez. (along with my stupid decision to go attack the guy :P) It's amazing how unnoticeable the attachment towards your character is right up until you get that "you have died" message.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: EuchreJack on March 15, 2013, 11:00:13 am
Anyway...Is Agriculture a feasible way of getting food for the coming years? I find hunting more fun and profitable - but this may just be me speaking. Currently at Autumn of the first year with a whole cellar full of dried elk in the hundreds :P

Beans are very nutritious, one can live on three handfuls of beans a day.  But agriculture doesn't give you hides, which are awesome.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 15, 2013, 11:09:20 am
Cellars make food last...2 or 3 times as long? Certainly well worth the investment of time and resources building one as early as possible.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: EuchreJack on March 15, 2013, 01:26:57 pm
Cellars make food last...2 or 3 times as long? Certainly well worth the investment of time and resources building one as early as possible.

Unless you enjoy Winter starts, like me.  Then you can wait three months.   :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 15, 2013, 03:11:20 pm
Farming really isnt required to live, its just an extra food source, you can live quite easily once you get going by hunting large game, good trap fences, a few fishing nets or the like.  By the time ive got my hut up and some decent traps in, im usually burning alot of small stacks of meat in my fireplace because I know ill never get around to eating them, what with the 100s of smoked meats in the cellars. 
  Hell, I made a cannibal who lived off only long pig and he did fine till he got stabbed in the eye by a foreign trader.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 15, 2013, 04:11:47 pm
Anyway...Is Agriculture a feasible way of getting food for the coming years? I find hunting more fun and profitable - but this may just be me speaking. Currently at Autumn of the first year with a whole cellar full of dried elk in the hundreds :P

Beans are very nutritious, one can live on three handfuls of beans a day.  But agriculture doesn't give you hides, which are awesome.
Wait. Isn't the last sentence not-awesome? I mean, hides = foreign trader commodity! D:

  Hell, I made a cannibal who lived off only long pig and he did fine till he got stabbed in the eye by a foreign trader.
I never knew your characters can be pigs...

Unless I'm missing something here.

Also, ty@ answers to my questions.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 15, 2013, 04:16:25 pm
His point is that hides are awesome, so not getting them is a downside to farming.

Long pig (pork) is a slang for Human Flesh, since supposedly it tastes a lot like pork.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: sebcool on March 15, 2013, 05:39:17 pm
Long pig (pork) is a slang for Human Flesh, since supposedly it tastes a lot like pork.

Not that we know... Right? :-\
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 15, 2013, 05:45:11 pm
Long pig (pork) is a slang for Human Flesh, since supposedly it tastes a lot like pork.

Not that we know... Right? :-\

That's according to cannibal tribes, I think. Maybe have been confirmed by serial killers who eat their victims as well. Not really sure, it's not exactly a subject I have much interest in.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 15, 2013, 06:08:59 pm
nonsense, it tastes nothing like pork
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: EuchreJack on March 15, 2013, 06:43:33 pm
nonsense, it tastes nothing like pork
It tastes like chicken, because everything tastes like chicken!

More seriously, I think comparing humans to pork stems mostly from appearance.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: scriver on March 15, 2013, 10:00:24 pm
Also the fact that we are both omnivores with very similar (natural) diet and generally share somewhat alike physiology (or whatever the word would be. You know what I mean).
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 16, 2013, 11:06:36 am
I found a small Driiki village which was devoid of villagers except two shopkeerers - one with tools, other with armors.

So I sneak behind one and insta-kill him with my axe. The other runs up to me, he has just a knife and I got lotsa of fur/leather clothes on me, so this should be easy, right?

"He stabs you perfectly in the eye."
"You die."

I:
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 16, 2013, 12:41:12 pm
I've heard that equinephobia is the "best" phobia to have, since horses are apparently extremely rare.

For starting scenarios, try the Hunting Trip Gone Wrong one. My latest character managed to snag some really nice equipment off her dead father's body, including a bow, 10 arrows, two knives, and a woodsman's axe.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 16, 2013, 04:23:08 pm
I found a small Driiki village which was devoid of villagers except two shopkeerers - one with tools, other with armors.

So I sneak behind one and insta-kill him with my axe.[...]
Is the ally/enemy thing about NPC villages just like in DF that they're telepathic? Meaning: Hit one - everyone's against you?

Or is it different here. I've never been able to figure it out. Also...why do villagers try to kill you when you accidentally dismantle part of their housing like a shelter - I can easily remake it :/

When do villages kill you, also. I've seen them inform you to stop doing it, but what if they're too far away to inform you? KoS?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: DeKaFu on March 16, 2013, 04:39:36 pm
I've heard that equinephobia is the "best" phobia to have, since horses are apparently extremely rare.

So rare that I'm pretty sure they're not found anywhere in-game. Also, supposedly phobias have not had an in-game effect for a few versions now. They're mostly there for roleplaying at this point.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 17, 2013, 12:43:06 am
When do villages kill you, also. I've seen them inform you to stop doing it, but what if they're too far away to inform you? KoS?

Tiruin died because he picked some turnips outside the village. When he went to enter the walled village, everyone ran at him and his dog met a death in combat. Tiruin stupidly tried to fight from the wall, but a lucky hit knocked him unconscious and he met an ignominious death...
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 17, 2013, 12:56:53 am
When do villages kill you, also. I've seen them inform you to stop doing it, but what if they're too far away to inform you? KoS?

Tiruin died because he picked some turnips outside the village. When he went to enter the walled village, everyone ran at him and his dog met a death in combat. Tiruin stupidly tried to fight from the wall, but a lucky hit knocked him unconscious and he met an ignominious death...
Hmm, so there's a perimeter of ownership?

Also, I'm a character :D

Edit:

Just found a funny, and probably game-breaking bug. You can trade food/equipment, with emphasis on the former to woodsmen/adventurers to make them your temporary ally, right?

Well, you can also get your food AND their equipment when they are. Also, their contract lasts until they die/time lapse, despite any injury.


Name removed :P

Still, now to test if villages are telepathic as like in DF.

Hypothesis: Raiding this Driik village with these Driik people as it contains iron helms and other nice iron things will result in no change in relation with other surrounding villages.

Nobody will escape due to it being fortified and having 1 tile exits. Rocks are climbable though.

Edit II:
Spoiler: Results (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 17, 2013, 01:05:52 pm
Now, the real question would be this. If you free the meat from a wounded ally, do the rest turn on you?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 17, 2013, 11:45:10 pm
Now, the real question would be this. If you free the meat from a wounded ally, do the rest turn on you?

; > any ally = free items.

You can even target an ally and issue a hit - and hit actually, even a tiny tap - and everyone will go all lynch-frenzy on the poor soul like you're the boss...Over 15 large meat cuts :/
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 18, 2013, 09:34:18 am
So, yes, though you didn't understand my EXTREMELY roundabout way of saying it. What I had meant was, "If you kill a wounded and nigh useless companion to butcher, would your other allies attack you?" The answer is clearly no.

Right now I'm trying to figure out trapping. I've set up about a dozen poor fox traps, and honestly, I dont expect them to catch anything, but I'm still unsure about how to actually make effective traps.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: jester on March 18, 2013, 10:17:12 am
Fox traps arent great, all they can catch is foxes.  I have most success with many loop snares around my base that catch alot of hares and birds and spiked pit traps in trap fences that catch larger game on a regular basis.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 18, 2013, 11:04:13 am
Basics for Trapping:

First off, pick an area that has lots of game (you climb a tree and see animals about). Some areas just don't get much in the way of game for some reason.

Second, if possible find a nice place that you can totally block off with a fence. A passage a few tiles wide at the most between lakes works well. Otherwise, just pick a spot with a lot of animals.

Third, Build a trap fence. This is a long fence that blocks off a large area and funnels large animals to your pit traps, which are placed sporadically between the fence sections.

Like this: # = fence, 0 = pit  ~ = water


~~~~~~#######0########0##########0#########0#######0#####~~~~~~

Now any animals trying to cross in-between those two lakes will hit a pit trap.

You can then put loop snares, fox traps, and lever traps along the fence as well. Small animals don't care about fences, but it puts your traps in a nice convenient spot for checking.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 18, 2013, 12:05:36 pm
Eh, I threw them up after making large stocks of em to try to get a handaxe in trade. If they catch one fox, I'll be impressed.

So, basically, its find animals, then build traps and fences. Ok, seems to make sense.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 18, 2013, 01:26:51 pm
Since the wiki seems pretty useless in this regard, let me ask here:

Can the walls of a house be built no matter what "elevation" the ground is at, or do you need to find a flat surface to build on?
Like, I'm trying to build near a lake, but there are a lot of slopes in the area and it's difficult to find a decent flat patch of ground. I'm wondering if that matters.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 18, 2013, 01:33:28 pm
Fences don't give a thing about eleveation, dunno about a house. Somehow I always find the 5x5 spot of flat ground to build my house at :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 18, 2013, 01:59:04 pm
Fences don't give a thing about eleveation, dunno about a house. Somehow I always find the 5x5 spot of flat ground to build my house at :P

I've built on uneven ground before, it's not really a problem. However, you might have an issue with a steep slope (the ones that require climbing) but I'm not sure.

Oh, and do be careful where you stick your door, since I had one house that was kind of a pain because the door was lower than everything else.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tellemurius on March 18, 2013, 03:21:04 pm
effective market for clothes.
1. bait villager with glorious food
2. move a map square away from village
3. apply spear directly to the headr
4. loot body (cut meat if you have a dog or you are a horrible person)
5. repeat steps 1-4
6. repair clothing with other clothing
7. go back to same village
8. ???
9. profit
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 18, 2013, 04:08:35 pm
I've got a question. I happen to know the location of a bear-he's on the zoomed out map, and hasn't moved in a month. How many hunters/woodsmen should I recruit to take it down, with hopefully minimal damage to me? Also, what can I do with all my rotten fish? I fish for my food at the moment and I've made an impressive pile of rotten fish corpses.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 18, 2013, 05:38:03 pm
I've got a question. I happen to know the location of a bear-he's on the zoomed out map, and hasn't moved in a month. How many hunters/woodsmen should I recruit to take it down, with hopefully minimal damage to me? Also, what can I do with all my rotten fish? I fish for my food at the moment and I've made an impressive pile of rotten fish corpses.
Build the Bear Stone Fall traps all around him. In theory, it should work. In practice, I still haven't managed to catch a single thing in any trap, so I have no idea.

Edit: In related news, I just took down a stag with an old character, by trapping it in a bog and bashing its skull in with a masterwork woodsmans axe, after accidently losing my masterwork broad axe and knife in the bog. So, yes. I have a stag corpse, and nothing to do with it.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: AlStar on March 18, 2013, 05:45:35 pm
Arg!

I had a character who had survived for a little over a month, and I'd had a tough time - living as a hunter, but nothing was falling into my traps and I hadn't managed to kill anything larger than a squirrel in a long time.

So I'm starting to starve to death, and I finally come up with a solution: buy a dog from the nearby village, then kill it for meat. This works, but I didn't realize how un-filling dog meat is (especially when you're coming back from starvation) so I had only made 10 roasted cuts (which ended up only lasting about a day,) because I put the other 20-odd up for smoking (first time smoking meat, so I didn't realize how long it takes.)

Started starving again, but this time I managed to chase a deer into a spike pit trap, and the food's finally flowing. Over the next week, I manage to kill 3 more deer. I've got so much food that there's no way I'm going to be able to prepare it all before it starts spoiling. So I roast up a bunch of cuts and take them to the village and start trading with the locals.

All's going well till I accidentally hit just 't' instead of 'e' + 't'. One too many taps of the enter key later and  I lodge a javalin into one of the towns maidens and suddenly there's a dozen unhappy villagers beating me to death.

Sigh. After all I'd been through, I was really looking forward to my first winter. There needs to be a "beg forgiveness" key.

***

As for spoiled food, I throw it in the fireplace. It'll burn away when you light a fire.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 18, 2013, 06:16:26 pm
As for spoiled food, I throw it in the fireplace. It'll burn away when you light a fire.
Have already said it several times, but spoiled food is better than starvation. You won't die of it, only throwing up from times to times.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 18, 2013, 06:20:55 pm
Well, dammit. I tried my best to live properly, but as starvation began setting in, fishing failed to catch a single roach, and the Hunting Incantation failed to deliver so much as a squirrel, I grabbed some spoiled elk meat, went to the nearest village, hired a helper with the meat, brought him back to camp, and murdered him with an axe for meat. I feel ashamed.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: scriver on March 18, 2013, 07:08:56 pm
You can also [D]iscard items lying on the ground.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 18, 2013, 09:37:15 pm
You can hire people with spoiled meats? Oh man, as soon as I get that bear I dine on long pork for weeks.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 18, 2013, 09:48:08 pm
You can use spoiled fishes too.
And when you have several nets, and do not smoke anything, you're going to have a very lot of spoiled fishes in your stockpile.

Perfect to hire your own little war party.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 18, 2013, 10:37:43 pm
Do villagers replenish, or do I have to stock up for the hike if I run out?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Askot Bokbondeler on March 19, 2013, 02:07:44 am
damn guys, what a bunch of cheaters. how can you even enjoy the game playing like that? sorry, i'm not usually one to judge how others play their games, but after pages upon pages of you guys discussing the same exploits over and over again its getting rather boring
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: choppy on March 19, 2013, 08:00:48 am
well in the iron age we all know there was some cannibals. ;)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 19, 2013, 08:03:43 am
People aim for short term goals: Food and hunger now, mercantilism with your own food for later. :/

Barter trade system. You can amass a fortune given the "From this clip, I trade a stapler. From this stapler, I trade a box..." type of ideology.

well in the iron age we all know there was some cannibals. ;)
This also ends badly D:
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: The Darkling Wolf on March 19, 2013, 08:06:25 am
well in the iron age we all know there was some cannibals. ;)
I think he's more referring to the fact that you can vomit up everything you eat without it dropping your nutrition at all, and that you can hire people with rotten food.

So you can just eat a bunch of rotten meat, throw it all up, and then fill your stomach with water and be perfectly healthy.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 19, 2013, 10:48:05 am
Yeah, personally not fond of using exploits at all. Especially in a game about survival.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sergius on March 19, 2013, 11:15:53 am
The problem with that line of thought is that playing the LEGIT way, you usually CAN'T fit in your stomach enough food to get your nutrition up, at least with most fish and nearly all vegetables. I would consider it a bug.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 19, 2013, 11:20:14 am
The problem with that line of thought is that playing the LEGIT way, you usually CAN'T fit in your stomach enough food to get your nutrition up, at least with most fish and nearly all vegetables. I would consider it a bug.

Fish and meat have always been able to get me back from starvation without any problems. Although vegetables aren't too good at it, it's true.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 19, 2013, 11:21:30 am
It's because they don't contain enough proteins.

The only vegetable that can get your nutrition high enough are broad beans.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 19, 2013, 11:23:21 am
Beyond basic survival, there's really not that much to do in URW currently. People will exploit bugs and loopholes to accomplish things that would otherwise take too long, or be impossible to do without.

There's only so many times you can enjoy starting a new character and spending 2 in-game months on the edge of starvation and not being able to do anything but fish all day. It's a game, and a singleplayer one at that: let people have their fun. People can discuss anything they want about the game in this topic, and if they want to discuss exploits, they're free to.

Out of 30+ pages so far, not many are devoted to this issue, only the last few. If it bothers you, don't bring it up- the nature of forum discussions means that we'll soon have moved on and be talking about something entirely different in a few pages from now.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 19, 2013, 12:15:09 pm
From what I can see, there are two things that need/should be done.

A: Make building buildings a two step process. I can be at best nutrition, no hunger or thirst, and start to make a wall, and hit malnourished before I am done. First step, carve and organize logs. 2nd step, place them. There is no reason a man should spend 5 hours working on a wall, stop for lunch, and come back to nothing.

B: The ability to make certain items, like nets and punts. They SHOULD be very high skill reqs, but it should also be possible to weave a net from a handful of ropes.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: PanH on March 19, 2013, 01:33:14 pm
A: Make building buildings a two step process. I can be at best nutrition, no hunger or thirst, and start to make a wall, and hit malnourished before I am done. First step, carve and organize logs. 2nd step, place them. There is no reason a man should spend 5 hours working on a wall, stop for lunch, and come back to nothing.
It's planned, but it needs a bit to work, as you'll need to put a percentage for everything (tree cut done at 58%, wall built at 33%, etc)

B: The ability to make certain items, like nets and punts. They SHOULD be very high skill reqs, but it should also be possible to weave a net from a handful of ropes.
You can make rafts, which are heavier punts.
Else, there is tons of mods to be able to make nets, punts, etc. The only issu is that you can't fix a minimum skill required (but you can put a malus for skill, which means you'll probably have bad quality items if you don't have very high skill).
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 19, 2013, 04:15:47 pm
Make the wall building similar to tanning, with multiple steps involved. It's really just about the only task that takes so long you can easily start starving in it even when not hungry at all.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Wrex on March 19, 2013, 04:21:56 pm
The best housing is a Sauna or Inn. Just build a couple fences in front of the door to make it your own. NPC's won't take food and items you leave in a cellar outside, too. Those fireplaces run on hot air alone, as well, and don't require fuel.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 19, 2013, 06:29:13 pm
Nah, Lonely Settler. Dismantle one cabin to finish the other quickly. I'm at 17th of april and already have a nice cozy little 5x5 cottage with floors next to a lake with trout in it.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Lukewarm on March 19, 2013, 07:49:04 pm
Favorableness of the Trap.
Anyone know how effective this is? Will it help me catch things? I don't have a reliable source of food for the winter and I'd prefer not to eat all my delicious spoiled fish. Think I can
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Mephansteras on March 19, 2013, 09:09:35 pm
Favorableness of the Trap.
Anyone know how effective this is? Will it help me catch things? I don't have a reliable source of food for the winter and I'd prefer not to eat all my delicious spoiled fish. Think I can

It certainly helps. I'd recommend using it on a pit trap, as that'll give you the best chance to get large game to tide yourself over.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 19, 2013, 11:11:32 pm
The best housing is a Sauna or Inn. Just build a couple fences in front of the door to make it your own. NPC's won't take food and items you leave in a cellar outside, too. Those fireplaces run on hot air alone, as well, and don't require fuel.
Can't build inside a town anymore.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Wrex on March 20, 2013, 12:17:52 am
The best housing is a Sauna or Inn. Just build a couple fences in front of the door to make it your own. NPC's won't take food and items you leave in a cellar outside, too. Those fireplaces run on hot air alone, as well, and don't require fuel.
Can't build inside a town anymore.
I'm not sure what you are talking about, since I built three fences just fine and can take screenies to prove it.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: EuchreJack on March 20, 2013, 01:25:06 am
The best housing is a Sauna or Inn. Just build a couple fences in front of the door to make it your own. NPC's won't take food and items you leave in a cellar outside, too. Those fireplaces run on hot air alone, as well, and don't require fuel.
Can't build inside a town anymore.
I'm not sure what you are talking about, since I built three fences just fine and can take screenies to prove it.
If I remember correctly, what happens is that the villagers will interrupt your construction.  So if the villagers are too far away to spot your construction, or too far away to interrupt your construction prior to it's completion, you can still build in villages.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 20, 2013, 08:32:36 am
-edit wrong thread sorry-
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 20, 2013, 03:55:06 pm
First order of business in any game from now on. Buy a milkable creature. Second order of business. Steal a wooden tub. Third, do whatever you want.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 20, 2013, 05:43:12 pm
I like how my awesome cooking pot can only make a single pound of porridge at once but clearly has capacity for a lot more. I also like how, if I want to cook more porridge, I have to eat or throw out the stuff in said pot.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 20, 2013, 05:45:47 pm
Porridge? Maaaaan, that's not even food! :P

Bean stew, on the other hand! That will last for several days.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 20, 2013, 05:47:53 pm
I bought two giant bags of flour, and dammit I am going to use them for something other than plain flatbreads. I've been making porridge out of some wild berries I harvested and adding flour to help it out.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Neonivek on March 20, 2013, 05:49:59 pm
I bought two giant bags of flour, and dammit I am going to use them for something other than plain flatbreads. I've been making porridge out of some wild berries I harvested and adding flour to help it out.

If only the game has the foresight to allow you to create Baker's Doe.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Haspen on March 20, 2013, 05:51:39 pm
I bought two giant bags of flour, and dammit I am going to use them for something other than plain flatbreads. I've been making porridge out of some wild berries I harvested and adding flour to help it out.

General vegetable stew calls for flour, I believe :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sirus on March 20, 2013, 05:55:40 pm
I bought two giant bags of flour, and dammit I am going to use them for something other than plain flatbreads. I've been making porridge out of some wild berries I harvested and adding flour to help it out.

General vegetable stew calls for flour, I believe :P
Lack of vegetables V:

It's now July in-game and I just got my first seeds. According to the wiki, at this time of year the only thing I can hope to grow before winter kills everything (assuming I survive that long) is broad beans, so I planted all the ones that the game track gives you.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Neonivek on March 20, 2013, 05:57:13 pm
Does this game even have winter crops?

I wouldn't think so... hmmmm
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Sharp on March 20, 2013, 06:37:13 pm
I like how my awesome cooking pot can only make a single pound of porridge at once but clearly has capacity for a lot more. I also like how, if I want to cook more porridge, I have to eat or throw out the stuff in said pot.

That's why you craft wooden bowls! You can fill up the wooden bowls with all that delicious porridge, then pour it back into the cooking pot (and accidentally destroy it while cooking another batch of porridge)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Skyrunner on March 21, 2013, 07:54:57 am
Does this game even have winter crops?

I wouldn't think so... hmmmm

Too bad, too. Barley's a winter crop.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: DJ on March 21, 2013, 08:17:34 am
Isn't Finland a bit cold for winter crops?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: scriver on March 21, 2013, 09:20:14 am
"Winter crops", in Sweden at least so I assume Finland as well, usually means the stuff that grows in autumn. It's pretty hard to grow anything on winter on account of the ground being frozen and snow covering everything and all that.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: beorn080 on March 21, 2013, 05:57:41 pm
Has anyone done any !!SCIENCE!! with starting tribes? I've been fiddling around, and I've found that Driik start with masterwork tools, but their stats and skills are lower. Owl tends to have the best skills, but lower stats then Kaumo, who can typically get owl level skills with a bit of rerolling.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Kamin on March 24, 2013, 05:28:39 am
This looks freaking amazing. Count me IN.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 24, 2013, 06:25:22 am
I'm afraid this is not a giveaway.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 24, 2013, 09:25:28 am
I'm afraid this is not a giveaway.

This doesn't seem to make contextual sense to me; did you post in the correct thread? Or, what are you referring to?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Robsoie on March 24, 2013, 11:02:00 am
Has anyone done any !!SCIENCE!! with starting tribes? I've been fiddling around, and I've found that Driik start with masterwork tools, but their stats and skills are lower. Owl tends to have the best skills, but lower stats then Kaumo, who can typically get owl level skills with a bit of rerolling.
His tools were average but my Driik started with several masterworks clothes on him.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Duuvian on March 24, 2013, 02:14:44 pm
Owl tribesman tend to be short and weigh very little, with high dexterity type stats and lower strength, though with enough re-rolls you can get a skinny little fast guy with a lot of muscle power.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: MonkeyHead on March 24, 2013, 06:37:15 pm
There is an UnReal wiki with stats on tribes and suchlike, even if it a little sparse on articles. In terms of stats, Kaumo (classical warriors), Kiesse (half hunter and half woodsman) and Owl (well suited to stealth and bows) are your best bets for an flexible character.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Funk on March 24, 2013, 11:14:26 pm
skill hacking dump (not complete)
Spoiler (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Tiruin on March 25, 2013, 02:44:56 am
I'm afraid this is not a giveaway.

This doesn't seem to make contextual sense to me; did you post in the correct thread? Or, what are you referring to?
Silly Kamin is silly :P

Its a free game!
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Kamin on March 26, 2013, 05:09:37 am
I'm afraid this is not a giveaway.

This doesn't seem to make contextual sense to me; did you post in the correct thread? Or, what are you referring to?
Silly Kamin is silly :P

Its a free game!
I am aware it's free. The "freeness" of the game was never in question, ya big ol' weirdos.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Moogie on March 26, 2013, 03:08:11 pm
I suppose I shouldn't really expect posts authored by praying mantes to make much sense. :D

Wait... now I'm confused. Kamin != FritzPL... unless I'm missing an inside joke. I admit I don't really follow many discussions here. Y'all must know each other. *Shakes cane* Gorramn kids! Take yer inside jokes and git!
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: FritzPL on March 26, 2013, 03:43:04 pm
que what in the what

oh, that was two days ago. sorry, my memory does not reach as far. what was my name again?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: Jehdin on April 04, 2013, 05:22:53 pm
New update was released. Changelog (http://z3.invisionfree.com/UrW_forum/index.php?s=71a268d35a8a05024813b52122fd5878&showtopic=3363)

Dogs will now follow you while they're off their leash, you can issue some basic commands to them and even name them.

I ordered my dog to attack an elk, to my surprise he had been able to cripple it just as it went off-screen. By the time I got to it, he'd killed it. Vicious little guy.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
Post by: AlStar on April 05, 2013, 03:10:52 pm
Upgraded my game and killed off my longest-lasting character thus far (the two are not directly related.)

Liking some of the interface changes, although I don't know why they still haven't fixed the fact that trying to activate a fishing rod doesn't.. you know... fish (it currently fails without an error message.)


Question for you all: it seemed like my trapwall only caught things while I was travelling. Will animals wander near your homestead while you're in it, or should I have placed my house a square or two away from my trapwall instead of right on top of it?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Moogie on April 06, 2013, 12:06:03 am
Op updated with the new version links, thanks for the heads-up Jehdin. \o/
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: jester on April 06, 2013, 09:13:38 am
Ive caught stuff in a trap fence that I build around all my houses now after a wolf/back of head incident.  Deer, bears, wolves, no worries.  Really comes down to where you build your house though, as with normal trap fence, high game spot catches stuff, other spots you will see nothing.  Later game I also often put down heaps of loop snares inside my house fence and catch alot of birds on a regular basis.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Azated on April 06, 2013, 03:50:25 pm
I've had herds of elk and beavers run through my house, not to mention the three lynx that stood at my front door while I smacked them with a rock because I was out of arrows and couldn't grab the sword sitting on a table inside.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 12, 2013, 10:25:58 pm
So can you steal in the game?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: choppy on April 12, 2013, 10:28:10 pm
So can you steal in the game?
yes

Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 12, 2013, 10:57:52 pm
So can you steal in the game?
yes
The shopkeeps seem to never sleep though. I read the exploit with a pack animal, but I dun wanna do that.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: jester on April 13, 2013, 12:45:25 am
The pack animal exploit has been taken out, if you want to steal, you have to kill to get stuff.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Gamerlord on April 13, 2013, 02:31:21 am
Anyone know a good make-everything-yourself-from-nothing mod? I'm getting tired of having to hang around the south-west all the time to get stuff I need before I can head north-east.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Blaze on April 13, 2013, 09:36:36 pm
Anyone know a good make-everything-yourself-from-nothing mod? I'm getting tired of having to hang around the south-west all the time to get stuff I need before I can head north-east.

I actually posted a quick cheat mod for this actually:
http://www.mediafire.com/?st55onfkf064iu7

Move the diy_transmutation.txt and menudef_transmutation files into your game folder, they should show up in the "M"ake menu.

There's also a uber-char save I posted on the URW forum. I remember something ridiculous like walking at over 40km per hour.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 14, 2013, 04:11:21 am
I managed to murder an entire town all by myself.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Haspen on April 14, 2013, 04:12:23 am
Pics or it didn't happen v:
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 14, 2013, 07:33:59 am
Any other proof?

My inventory.
(http://i.imgur.com/5qpf6m4.png)

Human Meat Field. Each one ~50 meats
(http://i.imgur.com/LCxu9Ih.png)

Murder Room where they trapped me.
(http://i.imgur.com/LCxu9Ih.png)

Murder Room Inventory
(http://i.imgur.com/I84eVpw.png)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 14, 2013, 07:41:34 am
Uh... how do I undress and dress myself?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: jester on April 14, 2013, 09:03:12 am
I think its T for Take off and W for wear. (case is important)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Sergius on April 14, 2013, 08:38:35 pm
Don't forget that when in the inventory, no matter which key you used to get there, you can change modes by moving arrows left and right.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 14, 2013, 09:03:14 pm
Can I tie animals to objects?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Jehdin on April 14, 2013, 10:24:19 pm
Don't forget that when in the inventory, no matter which key you used to get there, you can change modes by moving arrows left and right.
That's no longer the case, you now have to use the corresponding key to do whatever it is you're trying to do.

Can I tie animals to objects?

No, but I believe that will be added in the future.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 14, 2013, 10:41:01 pm
Danke.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: jester on April 15, 2013, 07:36:51 am
You can make pens with fences though, your animals will stay in.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Gamerlord on April 15, 2013, 07:52:50 am
Anyone know a good make-everything-yourself-from-nothing mod? I'm getting tired of having to hang around the south-west all the time to get stuff I need before I can head north-east.

I actually posted a quick cheat mod for this actually:
http://www.mediafire.com/?st55onfkf064iu7

Move the diy_transmutation.txt and menudef_transmutation files into your game folder, they should show up in the "M"ake menu.

There's also a uber-char save I posted on the URW forum. I remember something ridiculous like walking at over 40km per hour.
No, that's a cheat mod. I asked if there is a self sufficiency mod.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Sharp on April 15, 2013, 09:11:05 am
Anyone know a good make-everything-yourself-from-nothing mod? I'm getting tired of having to hang around the south-west all the time to get stuff I need before I can head north-east.

I actually posted a quick cheat mod for this actually:
http://www.mediafire.com/?st55onfkf064iu7

Move the diy_transmutation.txt and menudef_transmutation files into your game folder, they should show up in the "M"ake menu.

There's also a uber-char save I posted on the URW forum. I remember something ridiculous like walking at over 40km per hour.
No, that's a cheat mod. I asked if there is a self sufficiency mod.

Making stuff from nothing is cheating and self sufficiency at the same time :P

For being able to make items which aren't normally craftable (but still an arduous process to make them) then you might want to try Rain's Ironworking Mod (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=2147&st=0)
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Blaze on April 15, 2013, 06:42:56 pm
Quote
No, that's a cheat mod. I asked if there is a self sufficiency mod.
Quote
Anyone know a good make-everything-yourself-from-nothing mod?
I see no mention of self-sufficiency here  :P.

In that case try the Hermit mod here (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=3071).
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Nighthawk on April 15, 2013, 07:16:50 pm
Is there an option to get rid of the goofy (no offense intended) pictures in the background and character status screen? I would almost prefer to just have nothing there.

In fact, I would almost prefer ascii graphics entirely...
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Blaze on April 15, 2013, 07:31:58 pm
Is there an option to get rid of the goofy (no offense intended) pictures in the background and character status screen? I would almost prefer to just have nothing there.

In fact, I would almost prefer ascii graphics entirely...

Replacing the relevant files in the truegfx folder should do the trick.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 15, 2013, 09:52:31 pm
And I lost my town murdering character, as he stumbled into a spike pit trap...
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 17, 2013, 10:52:25 pm
So...

I accidentally hit e... and wound up in the middle of no where.

I dont have a knife.

Can I edit my save to give myself a knife?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Gamerlord on April 17, 2013, 11:58:30 pm
Install the:
In that case try the Hermit mod here (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=3071).
mod. It gives a recipe to make a knife from shit you find in the wilderness. Also, best character ever at the moment. Finally finished a house, killed a bear, set a few fishing nets that are giving me WAY too much food. I just have a question; will food that is smoked in middle-late spring last until winter?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Sharp on April 18, 2013, 04:22:38 am
So...

I accidentally hit e... and wound up in the middle of no where.

I dont have a knife.

Can I edit my save to give myself a knife?

What you need is to climb up a tree, find the nearest njerp then apply a stone on his head.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: sebcool on April 18, 2013, 06:58:17 am
I tend to find that a stone to the skull fixes most problems :P.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: FritzPL on April 18, 2013, 09:37:50 am
I just have a question; will food that is smoked in middle-late spring last until winter?

Not that long I am afraid, because dried food(the longest-lasting one) lasts "nearly an entire year", so yeah.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Gamerlord on April 18, 2013, 09:50:54 am
Dammit. So I may as well eat the hundred + pieces of smoked meat in my cellar.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Sharp on April 18, 2013, 10:05:26 am
No, if it's in a cellar it should last close to a year, maybe 9 or 10 months so it can cover some of winter.

You need a lot of food though if you want to try and survive winter without getting any other sources of food, I would say around 600 pounds of food is good, more if you have dogs and want to feed them.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Gamerlord on April 18, 2013, 10:53:53 am
Do you NEED to feed the dgs?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Sharp on April 18, 2013, 11:09:20 am
Not really, my ones have enough wolf meat though to last them though, silly wolves.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Man of Paper on April 18, 2013, 02:53:37 pm
So I started playing this just recently, and while doing the tutorial I'm having a problem finding game to kill to get to the next step. The one time I managed to find something, it was a bear. Of course, I was able to kill it using my knife, but I didn't know about the dangers to the east, and while traveling got bipped by one of them njerks. Anyway, tracking and finding animals seems to be a bit of a hurdle for me. What can I do to improve upon that?

EDIT: Accidentally said west instead of east. Been watching Vikings again, and for some reason my brain drew parallels between the two and confused itself.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Gamerlord on April 18, 2013, 02:56:48 pm
Climb trees.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 18, 2013, 07:03:16 pm
Oh, no, like, I'm near /no one/. No towns or anything. I'll be shocked if I find someone else roaming through here... and I'll murder them.

So totally going to install that Hermit mod. I manage to kill a reindeer. I only have so much time before it rots.
--EDIT--
So. Its not quite working for me. I have the iron working stuff, but I dont have anything else, especially that stone knife.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Blaze on April 18, 2013, 09:45:44 pm
The stone knife should be under the "Weapons" section of the "m"ake menu.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: MrWiggles on April 18, 2013, 11:09:47 pm
Its not. I also don't have the stone spear or the well.
--
Okay, fixed the mod.

Now, I need tying equipment, which requires a knife, to make a knife...
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Sharp on April 19, 2013, 04:46:06 am
You can soak branches or something to make cords in the hermit mod I think, I dunno though as I don't have it.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Nighthawk on April 19, 2013, 09:00:49 pm
Is there an option to get rid of the goofy (no offense intended) pictures in the background and character status screen? I would almost prefer to just have nothing there.

In fact, I would almost prefer ascii graphics entirely...

Replacing the relevant files in the truegfx folder should do the trick.
Thank you, kind sir.

... It is turning out to be quite a chore. Wish I had a "replace all these files with files of the same type and name but the image is just one black pixel" button.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Lukewarm on April 27, 2013, 04:29:09 pm
How does climbing help me spot things to throw rocks at, and hopefully eat?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: USEC_OFFICER on April 27, 2013, 04:33:14 pm
How does climbing help me spot things to throw rocks at, and hopefully eat?

If you're on the overworld map (or whatever it's called), it'll massively increase the amount of squares you can see at once, meaning that you're spending less time looking for things to throw rocks at, and more time throwing rocks at things, and hopefully killing them.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Blaze on April 27, 2013, 04:34:27 pm
With enough perception you can also see "through" the trees, showing animals/NPCs on the World map.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Lukewarm on April 27, 2013, 04:37:33 pm
I didn't think you could go the the overworld map from a tree. I don't think Enter worked...though I may or may not have been hitting space every time I tried. How do you get to that from a tree?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: USEC_OFFICER on April 27, 2013, 04:45:52 pm
I didn't think you could go the the overworld map from a tree. I don't think Enter worked...though I may or may not have been hitting space every time I tried. How do you get to that from a tree?

You have to be in the overworld map before you start climbing.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Lukewarm on April 27, 2013, 04:47:06 pm
So I open the over world, then open my skills and use a square with trees on it?
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: scriver on April 27, 2013, 05:14:34 pm
Correct!
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Robsoie on April 27, 2013, 05:47:30 pm
Be carefull when climbing that you are not carrying too much, a high penalty on a not high climbing skill can make the process very dangerous.
Having to crawl for weeks due to very bad injuries from falling can be slightly annoying, especially when some Njerpez are scouting around :)

edit : by the way, UnrealWorld 3.16 is not in beta anymore , stable final 3.16 has been released.
Title: Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
Post by: Moogie on April 27, 2013, 06:00:03 pm
edit : by the way, UnrealWorld 3.16 is not in beta anymore , stable final 3.16 has been released.

Thank you, updated :)
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: DrPoo on April 27, 2013, 07:13:22 pm
It is still free to play right?
(though i wouldnt mind paying for it now i know what an awesome game it is)
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Moogie on April 27, 2013, 07:44:10 pm
Yup, still entirely free! And still entirely worth putting a dollar or two into the jar, if you're so inclined. :)
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Rhazak on May 26, 2013, 09:34:24 am
I've updated my graphics mod, Wickerman's Graphical Enhancement Mod, version 3.2: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921 (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921)

WMGEM ver.3.2 changelog:
Spoiler: more... (click to show/hide)

And probably some other stuff I don't remember. I haven't tested any of this a whole lot so please give me your opinion and any critique you might have.

Here is a mini preview, it's not all the stuff that's been added.
(http://i.imgur.com/6KIi6As.png)

I also had a go at making my first ever mods outside graphic stuff.
Egg nests, grouse eggs, capercaille eggs, swan eggs, eagle eggs(found on mountains), mallard and tufted duck eggs can all be found in the game, I'm not sure about any of the stats I gave them though, if you boil them they become appetizing but otherwise you can eat raw too.

(http://i.imgur.com/tHli3Kw.png)

And rabbit burrows, it comes in two versions, rotten carcass and fresh. The idea is that you stick your hand in the burrow, grab a rabbit and immediately snap its neck but some times you find a long dead carcass instead. And they're actually mushrooms but yeah... fresh rabbit is slightly poisonous if you don't boil it and rotten is just not ok to eat at all.

(http://i.imgur.com/Y1T72Jc.png)
They're both included in the pack as optional mods, I'll put them as separate mods later.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Sergius on May 26, 2013, 11:47:19 am
Wicked...
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Skyrunner on May 27, 2013, 12:07:16 am
Wicked...
+1

They look pretty.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Tiruin on May 27, 2013, 08:44:15 am
I think that's an understatement of how good they look. :P

But really. It's so...smooth.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Frank2368 on May 28, 2013, 08:31:48 pm
My character is practically invincible in melee now, wearing mail cowl, hauberk and leggings with some fur over that. What I'm scared of is an arrow through my eye that insta kills me. I've been look all over for stores that has the great helm, but no luck yet. Does anyone know where the best place to find a great helm is?
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Seriyu on May 29, 2013, 04:18:10 am
Can you update by just copying the new version over the old version? Or should I delete and replace?

EDIT: Nevermind, figured it out.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: DrPoo on May 29, 2013, 09:53:47 am
I've updated my graphics mod, Wickerman's Graphical Enhancement Mod, version 3.2: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921 (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921)

WMGEM ver.3.2 changelog:
  • I've replaced every single one of the real-life pictures in the game with drawn images, some 140 or so images. I don't have a late game save so I haven't been able to see how they all look, please give your opinion. :)
  • Even more drawn portraits, there's now 62 of them. And since only "North" ones can go over the limit of 6 portraits per culture I put the excess ones as north_ . If there is a north picture you'd like for one of the other cultures simply change its name to east or west 1-6.
Spoiler: more... (click to show/hide)

And probably some other stuff I don't remember. I haven't tested any of this a whole lot so please give me your opinion and any critique you might have.

Here is a mini preview, it's not all the stuff that's been added.
(http://i.imgur.com/6KIi6As.png)

I also had a go at making my first ever mods outside graphic stuff.
Egg nests, grouse eggs, capercaille eggs, swan eggs, eagle eggs(found on mountains), mallard and tufted duck eggs can all be found in the game, I'm not sure about any of the stats I gave them though, if you boil them they become appetizing but otherwise you can eat raw too.

(http://i.imgur.com/tHli3Kw.png)

And rabbit burrows, it comes in two versions, rotten carcass and fresh. The idea is that you stick your hand in the burrow, grab a rabbit and immediately snap its neck but some times you find a long dead carcass instead. And they're actually mushrooms but yeah... fresh rabbit is slightly poisonous if you don't boil it and rotten is just not ok to eat at all.

(http://i.imgur.com/Y1T72Jc.png)
They're both included in the pack as optional mods, I'll put them as separate mods later.

I really dont like how Njerpez women are scantily clad. Its a dumb sexist trope from modern roleplaying games, also it makes no sense for anyone being in a bikini, when 1. Its Finland, cold as fuck. 2. its IRON AGE finland, long before anything alike a bra was even invented and 3. it gives no protection what so ever.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: DeKaFu on May 29, 2013, 10:35:29 am
I really dont like how Njerpez women are scantily clad. Its a dumb sexist trope from modern roleplaying games, also it makes no sense for anyone being in a bikini, when 1. Its Finland, cold as fuck. 2. its IRON AGE finland, long before anything alike a bra was even invented and 3. it gives no protection what so ever.
+1, and similarly, it doesn't really make sense for the guy to be in his underwear either.

Is anyone else having a problem with this game where every time they think about downloading the game to play they end up reading the features going into the next version and decide to hold out for then instead? Between pausable building and different tasks actually requiring stamina/working body parts the next version sounds amazing already. The game's going to be much more intense now that injuries will really have realistically meaningful consequences.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: BigD145 on May 29, 2013, 10:44:25 am
I really dont like how Njerpez women are scantily clad. Its a dumb sexist trope from modern roleplaying games, also it makes no sense for anyone being in a bikini, when 1. Its Finland, cold as fuck. 2. its IRON AGE finland, long before anything alike a bra was even invented and 3. it gives no protection what so ever.
+1, and similarly, it doesn't really make sense for the guy to be in his underwear either.

Is anyone else having a problem with this game where every time they think about downloading the game to play they end up reading the features going into the next version and decide to hold out for then instead? Between pausable building and different tasks actually requiring stamina/working body parts the next version sounds amazing already. The game's going to be much more intense now that injuries will really have realistically meaningful consequences.

Considering how few pixels there are, being male or female would be visually meaningless if they were in full winter garb.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: DrPoo on May 29, 2013, 10:55:35 am
You could make them a few pixels less robust i guess. Its just that URW is supposed to be an authentic experience.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Rhazak on May 31, 2013, 09:53:54 am
It wasn't really specifically meant to be a bikini or a bra, just very tattered clothes and since I wanted to convey that it was both a female and her status as a slave I went with this, and this way players who like playing cavemen can also use it. :d

And Finland contrary to popular belief isn't really a constant winter wonderland with polar bears walking the streets, it gets quite hot in the summers.

But I can see what you guys mean, I made some with more clothes on, as well as a red head version of the male, since most of the other avatars in my mod also have red hair and you'd probably switch to another one when you're on the "runaway slave" scenario a bit after you've settled down.

(http://i.imgur.com/H4TDHwW.png)

And to the others, thank you for the praise. :)
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 25, 2013, 02:54:17 pm
I'm back to this game.

Got painfully reminded that attacking a sleeping animal isn't[/s] a guaranteed kill. Especially if it's a bear.

That plus almost three week starvation and I'm on like -140% skill rate. But I finished my house :D
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Azated on June 25, 2013, 06:55:04 pm
I keep getting insanely lucky stealth kills on sleeping animals. I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 25, 2013, 07:38:12 pm
Nothing makes a neolithic person's morning than waking up and finding large, beefy stag caught in one of nearby traps :D

/me so much food got.

And 'stag roasted fat' was simply ridiculous. I chewed on it for a week!
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Girlinhat on June 25, 2013, 11:31:11 pm
Yeah, a decent trap line can give you absolutely ridiculous amounts of meat.  I had one that caught like 4 stags and 2 traders.  I ended up dining finely while dressed in my new fur top-hat for like a year!

Although really, you're not a true survivor until you've made a Squirrel Fur Cloak.  Start collecting!
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Moogie on June 26, 2013, 12:02:21 am
I keep getting insanely lucky stealth kills on sleeping animals. I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Welp, time to update my sig quote again. :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 26, 2013, 03:19:53 am
Yeah, a decent trap line can give you absolutely ridiculous amounts of meat.

That wasn't trap line. It was single pit-with-stakes trap in front of my cellar :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Girlinhat on June 26, 2013, 08:34:13 am
Yeah, a decent trap line can give you absolutely ridiculous amounts of meat.

That wasn't trap line. It was single pit-with-stakes trap in front of my cellar :P
I'm not convinced that animals aren't coded to walk into traps.  Like, while moving in the overworld they have a set chance to fall in a spike pit, multiplied for each pit.  And if it's in the local map, then they just walk EVERYWHERE.

Also, just use pits.  Spike pits are likely to kill, but regular pits keep the animal alive, which keeps the meat fresh for longer.

And now that you have so much meat, set up some of those fun fox traps.  Fox furs are the most valuable to foreign traders, and are baited with meat.  Or just make some fox fur boots for yourself.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 26, 2013, 08:41:50 am
Today, in middle of grinding bowls (to buy some clothes, winter is looming over horizon), I went out of food, so I thought 'turnip soup time!'

I grab the pot, the bowl to get water, open the door and leave to the cellar.... Bear in a spike pit. No prior game announcment, no sounds or noise indicator. Bear in a spike trap, for who knows how long, is sitting there.

So naturally I put down the heavy things, run back to house, grab the axe, and go at the bear with a glee. Another set of smoked food, yay <3

I made the soup anyway.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: JWNoctis on June 26, 2013, 08:59:21 am
Bear in a spike pit
Bet that would last a while!

...I need to get into this again.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Girlinhat on June 26, 2013, 09:01:34 am
A bear can also produce a cloak, the most warming clothing item, and have some fur left over.  PLUS bear fur is the warmest of all.

Actually on second thought, cellars are ideal traps.  With the meat you store in them, carnivores are attracted to them, and any sort of veggies will attract deer and whatever.  So putting pits around your cellar might pull in plenty of animals...
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 26, 2013, 10:24:13 am
My current cellar-the-trap layout:

Code: [Select]
XXX-XXXXX
XXXcXXXXX
XXX XXXXX
XXX XXXXX
-   XXXXX
- -t-   -
-     --S
-t- -t-

X is house tiles. The building on the left is my cooking/smoking shed, the one on the right is my sleeping place and storage.
c is cellar
- is fence
t is trap
S is Mr.Hardy, the giant boulder that was there so I decided to incorporate him into by fence, why not.

For the animals, shortest way to cellar is to cut it diagonally, via two traps in the way :3

Also whilst I was on trading run north-east to different culture (yellow), I met an adventurer. I remorselessly killed him for his meat and equipment. He had masterwork battleaxe, good thing I waited until he went to sleep!
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Girlinhat on June 26, 2013, 10:30:19 am
I remorselessly killed him for ...
Don't worry, that'll pass soon enough.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: ssfsx17 on June 26, 2013, 10:57:50 am
This game has given me a sudden urge to make home-made beef jerky.

Also - is it just me, or should fires be started with as little material as possible, and your stacks of 1000 pieces of firewood should be pushed in afterwards?
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 26, 2013, 11:01:04 am
My current adventurer is cursed when it comes to starting fires.

When I need a fire for cooking/crafting, I need 10-20 try to get it.
When I just want to warm the house, fire starts at first try I:
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Girlinhat on June 26, 2013, 11:04:54 am
My current adventurer is cursed when it comes to starting fires.

When I need a fire for cooking/crafting, I need 10-20 try to get it.
When I just want to warm the house, fire starts at first try I:
Kinda reminds me, Wurm Online has firestarting as a skill.  To my knowledge, you cannot fail to start a fire, or if you do there's absolutely no penalty.  Yet there's a skill that tends to increase by .1% or less per action.  And when you start a fire for cooking or smelting, it tends to stay lit for hours as you work.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Viken on June 26, 2013, 01:38:26 pm
Okay, so I just started really getting into Unreal World, but I have a problem.  I cannot seem to unequip my wielded weapons and the clothing that's already been selected.  I just cannot figure out to do it, and the wiki is utterly useless with that sort of control information.  Help would be happily received!
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 26, 2013, 01:44:09 pm
'T' for taking off equipped clothes/weapons.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Viken on June 26, 2013, 01:44:46 pm
Thank you!
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 27, 2013, 09:12:53 am
Bleh, I died.

It's third time that I hit wrong button and fall into my own spike trap resulting in my death.

*siiiiiiigh*
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Drakale on June 27, 2013, 10:13:02 am
Damn the runaway slave start pulls no punches. Managed to get away from the bastards with 2 arrow wounds only to starve for a month, surviving by clubbing fishes and throwing rocks at delicious squirrels. All I have is my rough knife and my clothes. I managed to make a few small traps that are bringing in a semi reliable food source so I won't die for a while yet. Working on a fence trap, but the constant hunger is slowing me quite a bit. Still, if I catch some kind of big game I should be able to trade the fur for some good metal tools so I'm betting everything on that.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: thegoatgod_pan on June 27, 2013, 06:37:31 pm
Silly question: I passed out after building a shelter and now I am crawling everywhere, how do I get up?
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Girlinhat on June 27, 2013, 06:39:49 pm
Silly question: I passed out after building a shelter and now I am crawling everywhere, how do I get up?
Pressing ? or F1 should lead you towards menus and lists of controls.  URW is actually an incredibly well self-documented game, with its own encyclopedia complete with historic facts about the things you can do!
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 28, 2013, 05:25:16 am
Silly question: I passed out after building a shelter and now I am crawling everywhere, how do I get up?

e -> R
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Sergius on June 28, 2013, 09:55:19 am
I'm pretty sure it's # r.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: thegoatgod_pan on June 29, 2013, 12:59:08 am
Silly question: I passed out after building a shelter and now I am crawling everywhere, how do I get up?
Pressing ? or F1 should lead you towards menus and lists of controls.  URW is actually an incredibly well self-documented game, with its own encyclopedia complete with historic facts about the things you can do!
I didn't "stand up" anywhere in the in game documentation and google searches/wiki search turned up a million false leads, thus asking the experts I know :p

Silly question: I passed out after building a shelter and now I am crawling everywhere, how do I get up?

e -> R
I'm pretty sure it's # r.

Thanks for the advice, ill try both methods tomorrow
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: PanH on June 29, 2013, 10:05:36 am
It depends on your build too. If you're Kaumo, it's very hard, but if you're one of the Northern tribe, it's doable. Hell, I even chased a deer with a club once.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 29, 2013, 10:08:37 am
Yeah, the northern tribes are hunter-ninjas if rolled properly.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: PanH on June 29, 2013, 10:09:55 am
Also, it depends on what you manage to hit the first time you hit them. If you wound them in the leg, it's a guaranteed kill.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on June 29, 2013, 10:26:52 am
The spearman girl from one of tribes I made had around 80 spear as starting skill.

Any hit to head from behind was guaranteed kill :P
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: PanH on June 29, 2013, 11:26:51 am
Weird that it didn't triggered, though a bear won't be stopped by a pit trap. Hell, I even saw a bear go through a pit trap with spikes. There was blood, it was triggered, but the bear got away.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Jehdin on July 16, 2013, 09:07:57 pm
The 3.17 beta version was released today, you can wade in shallow water and resume certain tasks (such as building walls and felling trees) now.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Mephansteras on July 17, 2013, 12:04:44 am
The 3.17 beta version was released today, you can wade in shallow water and resume certain tasks (such as building walls and felling trees) now.

Oh, nice! I'll have to get back into UnReal world again.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Haspen on July 17, 2013, 02:43:23 am
resume certain tasks (such as building walls and felling trees) now.

(http://media.tumblr.com/tumblr_lqxbneBXcw1qfwlih.png)
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: scrdest on July 17, 2013, 02:48:35 am
resume certain tasks (such as building walls and felling trees) now.

(http://media.tumblr.com/tumblr_lqxbneBXcw1qfwlih.png)

This.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Robsoie on July 17, 2013, 04:36:56 am
This one is a fantastic improvement.
Spending a day building a good wall, and just before completion you stop because you hear something and noticing that you will then have to redo it completely , having then wasted the whole day was horrible.

Is there some compatibility problem with an ongoing 3.16 character if i move the saved game into 3.17 ?
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Sharp on July 17, 2013, 05:14:36 am
Is there some compatibility problem with an ongoing 3.16 character if i move the saved game into 3.17 ?

There might be some issues but it should be ok to do, you need to re-explore rivers to find fords.

I just like making new characters on new updates to get the whole new experience available.
Title: Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
Post by: Robsoie on July 17, 2013, 05:16:16 am
Thanks, hopefully i'll be able to finish the mission i have left on my list and probably get to a new character for a change.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Robsoie on July 18, 2013, 05:11:45 pm
I am running a new character now in 3.17 , Kaumo and i'm in Kaumo territory, i decided to play safe and start with the fisherman path on the living in the wild simple course.

I ran into a pack of reindeers , half of them sleeping, so i tried to sneak (as my character had some nice sneak skill) and managed to get near (at 3 or 4 tiles distance i mean) of one reindeer (the other woke up and ran) still asleep.
I decided to throw my spear to test my luck and got the reindeer in the abdomen, he started to run but was bleeding around, making my tracking easier.

I followed the tracks and the blood pools until there was no more blood , only tracks, until i got lost (making noise too regularly to hope to get back a reindeer in visual range, looks like my high stealth skill is not high enough when there are too many trees around).
The annoyance is that i then lost my spear, but what i found odd is that the blood stopped after a few time.

So my question : are animals cauterising their abdominal open wounds (as the spear was certainly still in considering it was nowhere to be seen) that quickly in the game, the only other explanation would be that the wounded reindeer was running along another unharmed one and they separated at some point with me following the wrong one (but that's a supposition, as i saw no hint there were more than 1 reindeer in the direction i was following the track and blood)
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Haspen on July 19, 2013, 03:07:57 am
Bleeding in characters other than PC can stop on it's own. Seen that happened quite a few times, especially if wounds are light.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Robsoie on July 21, 2013, 03:44:10 am
I'll have to remember that, it's rather useless to track a lightly wounded animal then as it can still run fast and get out of the zone anyways.
Too bad i then lost my very fine spear.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Sharp on July 21, 2013, 04:53:54 am
Well if you can get a nice wound on an animal then you should stop stealthing and start running. Moving while in stealth is really slow, like snail's pace, a limping animal can move faster. It's the one thing I don't like in the game that pretty much in the turn you get spotted while 'in stealth' allows your prey to run away very fast so it's experience/luck in knowing when you are close enough to break off stealth and engage your prey before it sees you and gets a massive headstart.

Anyway if your chasing something that has seen you then stealth isn't very useful and if your chasing something that is wounded then you have a better chance of reaching it by running, reindeer and elks are probably the most annoying to chase as they have high speed and high stamina so even chasing a wounded one might leave you tired instead of your prey running out of stamina.

If you can wound a fox/squirrel/rabbit then you should be able to run and catch it as it will run out of stamina quickly.

Also if you are stalking/near a pack of wolves then do not stealth, you can be following one while in stealth and if it spots you it can be quick enough to get behind you and one-shot you in the neck, whenever wolves are around it's best to make sure your back is covered by some trees so nothing can attack you from behind.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: capnpaco on July 21, 2013, 05:49:50 am
I usually use javelins (or arrows) for throwing, as they are relatively cheap and easy to make.  Spears are much more expensive, so if I use them it's usually as a melee weapon.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Robsoie on July 21, 2013, 06:45:58 am
I didn't knew that about the wolves , i'll be much much more cautious now , thanks for the warning.
That's a pretty expensive spear that reindeer made away with, i guess he's now laughing at me for throwing such priced item at it :D
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Askot Bokbondeler on July 21, 2013, 12:04:46 pm
or dying of infection from the wound it got. the wolves that eat it's carcass will laugh at you, though
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Robsoie on July 21, 2013, 02:15:49 pm
Speaking about this, are the entities (animal and items) continue to exist and so are tracked by the game forever ? I mean is there's a real chance (unlikely though as i'm now far from that zone) i could run into the corpse of the reindeer and my spear ?
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: scrdest on July 21, 2013, 02:21:26 pm
Speaking about this, are the entities (animal and items) continue to exist and so are tracked by the game forever ? I mean is there's a real chance (unlikely though as i'm now far from that zone) i could run into the corpse of the reindeer and my spear ?

Unlikely, though it would be pretty damn amazing if it was true.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Askot Bokbondeler on July 21, 2013, 11:11:28 pm
Speaking about this, are the entities (animal and items) continue to exist and so are tracked by the game forever ? I mean is there's a real chance (unlikely though as i'm now far from that zone) i could run into the corpse of the reindeer and my spear ?
yes. once i recovered arrows from a reindeer i had hurted the week before in another region
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Robsoie on July 22, 2013, 03:48:16 pm
Very interesting for hunters if the wounded game can still be tracked after days.

Meanwhile, my character badly managed his time, instead of focusing in the mission of the course i took, i should have first instead thought of securing a real way to get regular food, i had then to eat too many of my stockpiled food

And when the game decided to make my morning hours of fishing turning up no more fishes (the first few days were good though, fishes were coming regularly, but you need to eat a lot everydays in that game so all the fishes were gone in my character's stomach as quickly as they came), i started to be in a really bad situation.

My recently made fox trap never catched anything in 3 days despite the baits i changed from time to time, and the only game i managed to catch while starving was a small squirrel that single meat cut didn't even filled half my hunger bar once roasted.

So poor old character was without any food, and starving, and due to obvious bad luck i couldn't even count on fishing anymore as it was just wasting hours for nothing while making me hungrier by a large margin, so i turned toward the only potential source of food left : the nearby village.

As there's no food steal mechanic apparently i decided to roleplay "as if" by entering at night a house with a guy sleeping, closing the door then bashing his skull, killing him on spot, and the action in the roleplay being only my character stealing food in that house , the food being the guy of course for the game engine :D

Well, let's say the villagers all have a fine ear despite the advanced hour of the night, and they were'nt really happy about it, one guy ran to the house and i had to fight my way through hordes of uncaring villagers without an ounce of empathy or mercy for the dying starving and wounded adventurer.

The dead guy on the floor ? but guys that was just roleplaying me stealing some food, he's not really dead, ok the game engine thinks he's dead, but in roleplay he's still alive
What you don't care about roleplay ? guys, that's harsh.

And to add to the injury, there's not even any friendship between adventurers, as one of them in town decided to fill me with arrows, and then a villager finished the job and sent my character to his ancestors.

My next character will be a shameless forest maniac and cannibal for vengeance !
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: FritzPL on July 22, 2013, 03:52:56 pm
I'll just give you the 'get food' part of Survival 101 right here:


I got a battleaxe, a heavy crossbow, a hunting bow, about 50 arrows and enough clothes to last me through winter this way.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: beorn080 on July 22, 2013, 04:03:10 pm
I'll just give you the 'get food' part of Survival 101 right here:


I got a battleaxe, a heavy crossbow, a hunting bow, about 50 arrows and enough clothes to last me through winter this way.
Alternatively, if you just want food, buy a cow/sheep and steel a bucket from a sauna. Say hello to two days worth of milk, every day, that you can chug until your nutrition is excellent.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Robsoie on July 22, 2013, 04:07:54 pm
Thanks for the tips guys.

My newly created forest cannibal maniac has been doing a lot better than i thought in the 1st village he discovered , it looks like the Kaumolais Spear is indeed a very awesome weapon in the hand of a rampaging savage even a beginner cannibal like that character :D

(http://i.imgur.com/WwRCGqY.jpg)

I guess i'll have enough food for this in what is now MY village.
Funny that some adventurers are still coming in from time to time, i wonder if they're asking my character "do you known where the villagers are ?"
In roleplay i guess he's replying "look for them in the nearby sauna"
:D
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Jehdin on August 21, 2013, 11:49:41 pm
Final version of 3.17 was released earlier today.

Changelog (http://z3.invisionfree.com/UrW_forum/index.php?s=886668466316b9574418637730db5af9&showtopic=3983)

EDIT: Fixed the link.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Gamerlord on August 22, 2013, 12:36:00 am
Any new stuff?
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Jehdin on August 22, 2013, 01:49:02 am
New character portraits, bow skill improves your shots more, and tasks abort when you hear or see hostile things approaching.

There's more, I edited my last post with a link to the changelog.
Title: Re: UnReal World - Free to play! Donate! (3.17-Beta, 16th July 2013)
Post by: Sappho on August 22, 2013, 02:42:22 am
Your changelog link appears to be broken. This should work:

Changelog (http://z3.invisionfree.com/UrW_forum/index.php?s=3f80dda4833cf7dbbda8b4ed67e6bb92&showtopic=3983)
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Mephansteras on August 22, 2013, 12:33:39 pm
Looks good. Nice to see a lot of those bugs fixed.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Seriyu on August 29, 2013, 08:57:38 pm
I can't seem to climb trees on the world map in 3.17. I'm using Alt L and it just says to use it on the zoomed in map. Can I not do that anymore? Or is this a bug? Do I need something inparticular?
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Gamerlord on August 29, 2013, 09:01:51 pm
Yeah, I stopped playing the moment I noticed that.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Seriyu on August 29, 2013, 09:12:36 pm
Huh, well that's a thing. Hopefully it gets fixed pretty quick! Thanks.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on August 29, 2013, 09:16:49 pm
It's not a bug but a feature, it's a change that has been made in the 3.17 beta ( in your UnrealWorld directory you can see the list of all the changes in the news.txt file )

Quote
- removed: climbing trees on wilderness map

        It was far too easy and unrealistic method to spot wildlife on
        wilderness map.

 - added: observing wildlife from high terrain

        Wildlife can be observed on wilderness map from high terrain such as
        hills, cliffs and mountains. Spotting wildlife this way depends on
        your character's eyesight and animal size. The better your eyesight
        the further away you can spot animals, and smaller the animal
        the more difficult it is to spot from long distance. Even if it's
        possible to see large areas from good vantage points you shouldn't
   assume that you can spot all the animals within the view.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on August 29, 2013, 09:29:48 pm
I want viking (not necessarily Norsemen, however!) raids! Scary men with metal weapons in long ships should show up at south-western villages from time to time, killing or chasing off the men and kidnapping women and children! :D
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Seriyu on August 29, 2013, 10:07:39 pm
It's not a bug but a feature, it's a change that has been made in the 3.17 beta ( in your UnrealWorld directory you can see the list of all the changes in the news.txt file )

Quote
- removed: climbing trees on wilderness map

        It was far too easy and unrealistic method to spot wildlife on
        wilderness map.

 - added: observing wildlife from high terrain

        Wildlife can be observed on wilderness map from high terrain such as
        hills, cliffs and mountains. Spotting wildlife this way depends on
        your character's eyesight and animal size. The better your eyesight
        the further away you can spot animals, and smaller the animal
        the more difficult it is to spot from long distance. Even if it's
        possible to see large areas from good vantage points you shouldn't
   assume that you can spot all the animals within the view.

Oho! Well if it's a feature I'm okay with it. (I'm not hard to please.)

I'm honestly kind've thankful for it because god active fishing with javelins is pretty great. So many pike.

I want viking (not necessarily Norsemen, however!) raids! Scary men with metal weapons in long ships should show up at south-western villages from time to time, killing or chasing off the men and kidnapping women and children! :D

Incidentally, while we're on this subject, Are the njerpez an actual notable historical thing or just an antagonist for the sake of it? Googling Njerpez just comes up with various unreal world things.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: intense on August 30, 2013, 01:51:14 am
I think the Njerpez are a placeholder for norwegians. From what i know, they were the greatest "enemies" of the Sami people (i don't think that the swedes were kind with them either).
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on August 30, 2013, 05:54:47 am
There had to have been some proto-Russians lurking somewhere to the east, yes..? I had guessed that's what the Nerps were.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: scrdest on August 30, 2013, 07:10:20 am
There had to have been some proto-Russians lurking somewhere to the east, yes..? I had guessed that's what the Nerps were.

Same. Especially since a word for a person of Njerpez is 'Njerpezit' and the -zit suffix sounds rather like a similar thing used in slavic languages in ye olde timme to denote belonging to a group. And they come from the east, with the map being obviously based on Finland. Although I'm not sure what sort of relations were there between proto-Finns and proto-Russians, Njerpez are pretty agressive.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: dwarfhoplite on November 14, 2013, 02:00:02 pm
How to stand? My character is dieing because he refuses to fish laying on the ground which is pretty funny considering he already traveled tens of kilometers that way.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: sluissa on November 14, 2013, 02:06:28 pm
Been a while, but IIRC, if you press "#" which, on my keyboard is shift-3, but your keyboard may vary, it'll bring up another menu which should have the option to stand up among other things.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: dwarfhoplite on November 14, 2013, 02:13:45 pm
Thanks.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: dwarfhoplite on November 14, 2013, 03:16:48 pm
I haven't played this game in so long time! Is anyone else having problems with finding deep enough water for net fishing?
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Haspen on November 14, 2013, 03:20:50 pm
As far as I remember, you have to swim few tiles away from the shore and then you should be able to toss the nets.

Make sure you won't drown, though... for example, don't be me and don't go fetch the nets from water whilst fatigued ._.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on November 14, 2013, 03:36:46 pm
It used to be you could cast nets right offshore of a land tile (larger scale map), so it sounds like that may have changed.

Be careful. Take a  raft if you can. :P
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Sergius on November 15, 2013, 12:10:34 am
It used to be you could cast nets right offshore of a land tile (larger scale map), so it sounds like that may have changed.

Be careful. Take a  raft if you can. :P

You can if you do it in the right point in the map.
For instance, if you're in a forest tile next to a river tile, you can put the nets in the river tile, but not the water in the forest tile.

So as long as there's a bit of land that touches the river tile it works.

Actually, you have to be standing on part of the Water map. Otherwise it won't even let you use the fishing net command. So you need a bit of land that intrudes into the water. There seem to be natural piers of a sort...
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: dwarfhoplite on November 15, 2013, 04:17:48 pm
I managed to find a sleeping elk which I immediately killed by a spear into its brain. I bought an axe with all the cooked meat and then I almost starved to death. I managed to catch a lot of fish later, but weakened by hunger, exhaustion and the weight of the massive catch, I sank into the depths.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Seamas on November 15, 2013, 09:11:26 pm
I managed to find a sleeping elk which I immediately killed by a spear into its brain. I bought an axe with all the cooked meat and then I almost starved to death. I managed to catch a lot of fish later, but weakened by hunger, exhaustion and the weight of the massive catch, I sank into the depths.

Honestly, in this game it seems that catching fish is really just a way of starving slower. 
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Lukewarm on November 16, 2013, 12:02:46 am
Are there consequences for murdering every vagabond adventurer/huntsman/whatever that I find alone in the woods for their delicious clothes and meat, or should I stop doing that? It's kept me alive in a hard spot quite a few times.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Aoi on November 16, 2013, 12:32:31 am
Are there consequences for murdering every vagabond adventurer/huntsman/whatever that I find alone in the woods for their delicious clothes and meat, or should I stop doing that? It's kept me alive in a hard spot quite a few times.

If they're affiliated with a village, it'll turn them hostile. If there's a village in the region, I THINK they'll give you a warning and tell you to leave. If you don't, then they'll turn hostile.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: FritzPL on November 18, 2013, 02:44:46 pm
Does stealing the crops aggro the villagers? I'm not sure if it was killing the vagabonds or nicking turnips that pissed them off and made them kill me.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on November 18, 2013, 03:08:11 pm
I managed to find a sleeping elk which I immediately killed by a spear into its brain. I bought an axe with all the cooked meat and then I almost starved to death. I managed to catch a lot of fish later, but weakened by hunger, exhaustion and the weight of the massive catch, I sank into the depths.

Honestly, in this game it seems that catching fish is really just a way of starving slower.

Has the update changed things much? While admittedly I have never kept my attention long enough to survive through Winter, I've never had any real  trouble getting food after the first month or two, and fishing has always been my primary means of doing so.

When the nearby lake or river gets "dry," or superstition gets the better of me (something this delightful game encourages if you don't peek!) I usually sail a mile or two in either direction and drop nets, and use caves as temporary shelters for long trips. That might not work year-round, but as I understand it, if you're looking for food when the frost rolls around you're already dead.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Facekillz058 on November 18, 2013, 05:36:19 pm
Haven't played this game in months, I should get back into it.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Drakale on November 18, 2013, 06:03:55 pm
It all depend on your character fishing skill. Around 50-60% and a fishing rod seem to net enough to survive quite easily on fishing alone, especially if you have the fishing ritual.

I managed to make a small game trapper that did pretty well, just with the cord snares and fox traps. He had a really hard time at start until he covered a big clearing within a forest with traps, then it became a very reliable source of knife practice and food. I wanted to make a squirrel fur cape, but I got bored before I even came close to having enough.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Culise on November 19, 2013, 12:39:55 am
I finally picked up this game and jumped right in with the Runaway Slave route, once I did the tutorials.  Took me one or two (or three or five) tries to get the hang of it, but I think I've finally got it.  I've got a semi-stable diet from spearfishing, though it's taking up most of my day on average, I have a small shelter, and I even went back to the camp I escaped from after a week, killed a sentry and raided his stuff, and promptly got killed when three more of the pox-ridden mother-buggerers came out of the woods behind me (oops!) and started firing arrows into my back. 

So, I'm trying again.  Taika of the Seal-Tribe knows her fishing, knows her spearwork, and is rather decent at dodging.  She's been doing rather well for herself, in spite of being in the middle of nowhere in the north, and since it's only April, she has time before winter comes to get into gear and start really working at it (and she'll need to, knowing nothing of agriculture and being only middling at hunting).  Though, what she really want to do is to get home, in spite of that being far to the west.  What she expects to find though, given that she was taken on a slaving raid that destroyed her home village...
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Mephansteras on November 19, 2013, 12:00:58 pm
Tried out the version with a moderately challenging start. I did the abandoned camp start (which amounts to basically...nothing. I got a free arrow and a board. Yay.) and I'm not doing the helper quest line, so no free stuff from that. Sadly, my gear is horrible. A broad knife, which is bad for most crafts, and a fine club, which is only moderately useful. And if I had a better tool I could probably make fine clubs on my own. But...it's something.

Still, doing ok for the moment. Whacking fish is time consuming but keeping me alive, supplemented by some traps which have netted me two hares. Also found a single squirrel. Really wish more of those were around, since they're easy to catch.

Kinda sad he changed it so that you can't climb trees to get a better look at your surroundings, though. Makes scouting for game a lot more difficult.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on November 19, 2013, 05:21:33 pm
It's all about the over-powering runaway slave start. Dash for the woods and wait in stealth for a couple of pursuers to wander around your tree, and promptly remove their heads. Once you've outfitted yourself with their armor and weapons, with a little luck, you're walking vengeance.

I massacred every man and woman in the encampment I stumbled upon within the first 10 minutes of gameplay, and found myself wandering westward with a full compliment of metal gear. It was a solid beginning.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Facekillz058 on November 21, 2013, 05:45:27 pm
Alright, I finally got a character off to good start. I only spawned with some clothes, food, and a Crude Hunting Knife, but things got better. I managed to kill a bear in hand-to-paw combat, and currently have that hide curing, to either make into a luscious article of clothing, or for trading. I killed a Njerpe- whatever warrior, took his normal Hunting Knife, along with his delicious flesh, and just made myself 4 javelins to throw at things to get their attention. All and all, I would say I have a good start. Can't wait to see how I die horribly.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Tnx on November 21, 2013, 06:47:54 pm
Do more villagers/njerps spawn as existing ones die?
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on November 22, 2013, 01:49:34 am
Alright, I finally got a character off to good start. I only spawned with some clothes, food, and a Crude Hunting Knife, but things got better. I managed to kill a bear in hand-to-paw combat, and currently have that hide curing, to either make into a luscious article of clothing, or for trading. I killed a Njerpe- whatever warrior, took his normal Hunting Knife, along with his delicious flesh, and just made myself 4 javelins to throw at things to get their attention. All and all, I would say I have a good start. Can't wait to see how I die horribly.

You'll probably wake up one morning and drag yourself for 12 miles through the forest before encountering and being savaged to death by a pack of wolves. Afterward, you will realize that you had been prone the entire time.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Tnx on November 22, 2013, 06:26:41 am
Alright, I finally got a character off to good start ... Can't wait to see how I die horribly.

You'll probably wake up one morning and drag yourself for 12 miles through the forest before encountering and being savaged to death by a pack of wolves. Afterward, you will realize that you had been prone the entire time.

Such is unreal world.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Facekillz058 on November 22, 2013, 06:44:03 am
Alright it happened. Went something like:
"Oh look, a Njerpez warrior. All the other ones have been easy to take down, and I have a spear now!"
*Fails to dodge every single hit*
*Dies*
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Mephansteras on November 22, 2013, 12:22:08 pm
My character is doing ok. A string of small game traps got me enough furs to finally trade for a hand axe. With that, I've started actually making plans for the future.

I've located a decent site for a house, made a cellar there, and begun preparations. Preparations which have been derailed a few times by a local pack of wolves that wanders by occasionally.

I did manage to trap one in a pit, so I've got a stack of wolf meat and a harsh wolf pelt now. So that's good. Did get hurt driving off a few of its friends, though. Not too badly, fortunately.

I think I should focus on getting a small smoking cabin up and expand my trap line with more pits. Maybe catch the elk I've seen tracks for and get all that meat smoked up.

Sadly, building even a small cabin with just a hand axe is going to be a looooong endeavor. If I'm lucky I'll get some decent fox pelts now that I can make fox traps. It'd be nice to be able to get more tools.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: FritzPL on November 23, 2013, 02:29:50 am
God, my situation is the likes of a plump helmet drowning in df - I've 300+ cuts of smoked meat, and I dont think I can even eat all that without it going spoiled.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Duuvian on November 23, 2013, 02:41:38 am
Take it to a nearby settlement and trade it for tools.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Duuvian on November 23, 2013, 02:44:29 am
Does stealing the crops aggro the villagers? I'm not sure if it was killing the vagabonds or nicking turnips that pissed them off and made them kill me.

It was probably taking their vegetables. They'll warn you the first time you do it, and the second time kill you.

EDIT: Agh forgot I just posted.

Regarding fishing, I find I'm much more successful using nets. If you have the fishing ritual where you sacrifice a fresh fish, use it every time you catch something in your nets unless you only catch one fish and are about to starve. I didn't see a difference between sacrificing a roach or something larger like a perch. You also reveal new rituals very fast doing this.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on November 23, 2013, 06:22:50 am
Does stealing the crops aggro the villagers? I'm not sure if it was killing the vagabonds or nicking turnips that pissed them off and made them kill me.

It was probably taking their vegetables. They'll warn you the first time you do it, and the second time kill you.

EDIT: Agh forgot I just posted.

Regarding fishing, I find I'm much more successful using nets. If you have the fishing ritual where you sacrifice a fresh fish, use it every time you catch something in your nets unless you only catch one fish and are about to starve. I didn't see a difference between sacrificing a roach or something larger like a perch. You also reveal new rituals very fast doing this.

I... reservations about using it that often. The description mentions the ritual is only for especially bountiful catches, so I reserve it for particularly good hauls. If I recall correctly, I've gotten "out of tune" from using it too frequently in the past.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Duuvian on November 23, 2013, 06:31:35 am
Last time I played Unreal World I never saw that message. I think it was 3.16 or slightly earlier so maybe it changed.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Haspen on November 23, 2013, 06:55:11 am
You can pick stuff from anything that is not the village maptile or farmland. Roads, groves and meadows are okay, and they often have valuable herbs and berries growing in plain sight.

EDIT: Gaaah, now I feel that I have to play the game again and make turnip soup! *shakes fist*
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Mephansteras on November 23, 2013, 02:44:58 pm
Well, the wolves finally got that character. Shame, it was all going so well.

New character is off to an ok start. Had both a hand axe and woodsman's axe at the start, which is quite helpful. Traps haven't been nearly as nice to me this time around, though. Fortunately with an axe I can make some decent crafts, so I've been able to trade at nearby villages for enough dried, salted, and smoked meats to keep me going when fishing has been poor. Also traded for a proper fishing pole and net, which has helped immensely.

Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Ibid Straydrink on November 24, 2013, 12:06:01 am
Going to start a new game myself, soon. The last time I played some months ago, things were relatively uneventful; I started on a single-screen desert island, built a raft, then sailed to another single-screen desert island and proceeded to build a cabin. No wolves, no bears, no thieves or travelers.

This time, I'm not sure. If they would add seals, I'd love to start in the frigid north!
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Lukewarm on November 24, 2013, 09:27:19 pm
What's the average price for a domesticated reindeer? I know a few nearby villages that sell them, and my food supply so far has originated from fishing, which will not be an option during the coming winter. I have cord to smoke the flesh, courtesy of the Hermit mod.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Girlinhat on November 24, 2013, 11:58:55 pm
This is why I settle on rapids, they never freeze, and fishing is even more productive than normal water or ocean tiles.

I also spend a lot of time building trap fences, exceedingly long fences with pits (not spiked) every 5 or so distance.  5 fences, 1 pit, repeat as long as wood remains.  Animals (including humans) will try to walk from one side of the fence to the other, and fall into one of the pits by accident, so you can easily find like 5 full grown elk or 3 merchants in neighboring pits.  For that matter, you could do 100% pits, if you're patient enough, and get herds of animals caught very tightly together.

Debating playing some again, suggest any challenges?  I've always wanted to make a full cloak of squirrel fur...  Just really hard to catch enough squirrels to have enough fur to do anything!
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: jester on December 02, 2013, 12:50:00 pm
A single pit trap on the waters edge on a singe map tile island will catch anything big that spawns on that island, its a good trick, but a bit op.  With decent speed stat you can also run down beavers in a punt wielding a paddle and 1H weapon to smash their heads in, easy way to get 15-20 meat and a high value pelt.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 19, 2013, 05:57:48 pm
Version 3.18 (beta 3) has been released :
http://www.unrealworld.fi/urw_downloads.html

Changelog full of very interesting new stuffs :
http://www.unrealworld.fi/318-changelog.txt
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Mephansteras on December 19, 2013, 06:35:37 pm
Hmm, interesting. I wonder if it'll be possible to be a wandering trader going between different cultures now? Or do they all have the save general view of item values, still?

It'd make sense if you could ferry iron tools and weapons up north in exchange for furs and vice versa, making a profit at each trade.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 19, 2013, 07:37:36 pm
I like that reputation will start to spread through villages thanks to travellers and people moving in an area and that a simple accidental misbehaviour will not result in a big brawl to the death with the whole village anymore but that response will be more appropriate to what's going on.

And i really liked to read that in addition to the expanded ancestor/memorial :
Quote
         * TEASER OF THE FUTURE:
           Your characters won't die in vain. They leave a persistent mark.
           Some day, in some version, you'll hear legends about them.
           And that's just for starters.

The changelog for this version is simply full of win, can't wait to get a new character started now that i'm finished with my current ToME4 run :)
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Gamerlord on December 19, 2013, 07:51:55 pm
Welp, I downloaded and it works. No new bugs that I can see.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Culise on December 19, 2013, 09:07:10 pm
Same here, but I literally just started, so I haven't gotten into the meat of NPC interactions yet.  It's gotten a bit tougher, though; I used to just glide through the Runaway Slave start like it was nothing.  Maybe I was just unlucky, but it took me four tries to get away this time.  Of course, the one successful time, I also had to kill two of the sheep-botherers to get away, so I managed to start off with a woodsman's axe, shovel, and some ring armor (hauberk, gauntlets, leggings), which is a lot more than I usually pull off with this start (I usually don't go back and clear the camp for a massive-wealth start). 
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Azated on December 19, 2013, 09:32:16 pm
Definitely seems worth a download. Let's see if I can remember all the controls again.

EDIT: So Started it up the first time and got a BSoD. Second time I managed to get in, I walked about 10 tiles, found an elk, and one shot it with a shortbow. This should be an interesting playthrough.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Mapleguy555 on December 20, 2013, 01:30:06 am
PTW
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 20, 2013, 07:42:25 am
I started with the hunting father unfortunate demise scenario and decided to go with the Living in the wild course to build up a bit some skills with the missions.

My character picked up the items from the father and i started sneaking around looking a bit foolishly for the beast that killed him.
Then i found that bear around at a small distance when going around a tree.

I noticed i made the mistake to not wield in advance one of my kaumolais spear (one from my start and the other from the father loot) and wasted a turn to select it in order to throw .
During that turn, the bear oddly ran away, and i didn't found it again.

But i ran into a squirrel that tried to hide in a tree but fell victim to my repeated attempt at throwing my hunting knife to it.
I got a skin that i cleaned, though i lack the bowl for the tanning.

So i decided to look for a village and found soon enough one, to test the new trade system i took 2 hare cuts from a tent and so owed a debt to the village, as my clean squirrel skin wasn't considered for trading (i need to tan it), i decided to move away and see what happens.

An old villager ran after me and asked my to pay my debt, as i didn't found another village close, i decided it would be a good idea to not start a fight as i would need their help surely if my hunts were as bad as usual (that squirrel cut i roasted didn't really give much nutrition).
So i gave him 2 of the cloth items i took as a loot from the dead father, trade was accepted. So i would last for a few days before starving in case my hunting attempts end with the usual nothing.

Near a small pond at some distance (couldn't find a river, so i guess it means fishing will not be really delivering), i built a shelter .

After a hunting incantation, i went to the village and they talked to me about a lynx that one of the women spotted, i found the woman that gave me a direction and an estimation of the distance, then i went southeast as told.

I found no lynx, but i ran into a stag in the forest, i went to hide immediately (H key) and waited, the stag wasn't moving and went to sleep.
I waited a few more turns just in case, and started moving (stealth high is helping) then i decided to run (R key) , the stag was still sleeping when i finally was at 3 tiles away.

My ready to throw (this time i didn't forgot to wield it) spear flew and hit the poor animal that immediately woke up and ran in the forest , much faster than me.

As i got some nice tracking, i decided to get back into normal speed to not exhaust myself uselessly and hoped that the wound was enough to tire the animal (though i have no idea if this was simulated ingame), after a long while of following, suddenly i noticed sounds in a direction.
I went into hiding again and moved slowly , still following the tracks of the stag.

After another long while (sneaking is slower too) to my surprise when moving through a corner of a tree line, the stag was there at 3 tiles, i moved 1 tile toward it and again to my surprise it wasn't moving .
I threw my 2nd kaumolais spear and it got it !
(http://i.imgur.com/MWHQ683.jpg)

YES ! No more starving, at least for a while !

It additionally completed my current course mission when i managed to do the mercy kill (that took a lot more of hunting knife strikes at the neck and skull than i thought)
(http://i.imgur.com/AkVtqFN.jpg)

But wait a minute ! my spear where's my 1st kaumolais spear ?
The stag lost it somewhere in the forest , arghh

I took the hide and cleaned it, i'll have to tan it into the village.

Then i cut the meat and i ran into a problem i didn't thought about, that was a big stag and so :
(http://i.imgur.com/zyLcGfx.jpg)

My character is of course overloaded by then, is there a way for me to transport all of that back in town, or will i have to sadly abandon most of that meat ?

Still loving that survival game
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Gamerlord on December 20, 2013, 07:46:23 am
Build a shelter and leave what you can't carry there. Use your map to find it again.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 20, 2013, 07:53:34 am
Build a shelter and leave what you can't carry there. Use your map to find it again.

Good idea thanks !
I just hope meat will not rot during the time it will take to build the shelter
My character is very tired already from the hunt, i'm afraid of being forced to sleep (and waste precious time for th e meat).

Roasting the meat would sure prevent the rotting, but only for a few time, it would be a big waste as i hope to smoke it instead in the village sauna.

EDIT :
As i expected i fell asleep, fortunately nothing was rotten, i could transport things back to the village after a few trips.
Of course i had nowhere near the amount of cords needed for 208 smoke cuts (i would have needed probably the whole village clothing to get the required amount of cords), i managed to prepare smoke stag for a dozen of them ( taking the cord from the remaining father clothes i still had in inventory)

And then i used those new trading system to basically take a lot of smoked meat from the village and trade my meat cuts (the village is rather poor they have nothing of value out of food for trading), even if it wasn't really great "pricing" i still got a luck of smoked meat that will get along my self made one (that will still take several days to smoke in the sauna)
 
 
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Sharp on December 20, 2013, 08:39:08 am
Although a shelter is good for making a landmark you can also drop items on the zoomed out map and then pick them up from the zoomed out map which can be a lot easier then trying to find where you left them on the zoomed in map.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 20, 2013, 08:43:27 am
I have not even noticed you could zoom in/out the map with the ctrl+ and ctrl-, very usefull in several situation thank you.

After gathering the required materials, and building a wooden shovel (from wood blocks , obtained from a fallen tree) i managed to build my cellar (http://unrealworld.wikia.com/wiki/Cellar)

(http://i.imgur.com/40bHizA.jpg)

Will be very helpfull in getting my food not spoiling for a longer time, i'll be able to explore more from now to see if i find villages with more items to trade around without worrying about my food spoiling.

I really like how they finally fixed the interrupt annoyance of past versions (that led you into restarting everything from scratch), as now the game keep in count at which point you were interrupted when building something, so you can restart from there.

I think it was a fix from a version or two ago, but it works great for the several interrupt i got (fatigue or other).
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: FritzPL on December 20, 2013, 08:52:55 am
It's a lot better to settle near rapids rather than fords or normal river tiles - that way you have a reliable(as reliable as fishing is) food source, and as Girlinhat said last page, they don't freeze in winter.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 20, 2013, 09:20:47 am
The problem is when you have nothing ressembling a river in the location you're in, as i am currently, i explored a wide area and out of a few ponds, like the one i settled near, there's no river and even less rapids.
Once my bunch of smoked stag cuts is ready (a bit less than a dozen of days by then), i'll be able to explore further without food worry, hopefully there are rivers and rapids out there, though i have no fish nets, hopefully i'll run into a less poor village that will trade some, as i guess my nice tanned stag skin will be very valuable.

That said, it took me near to a whole day of work to finalize its tanning on a bench inside of a village house, leading into a "Starving" situation (despite my character was at "Abundant" before the tanning), i wonder if it's a bug to get from the best nutrition level (Abundant) into "Starving" in "only" a dozen of hours or work.

Good that my nearby cellar was full of food, took a few days to get back into at least "good" situation regarding the nutrition, getting back to Abundant will certainly take a few more.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Gamerlord on December 20, 2013, 09:46:49 am
I usually settle by the ocean, even if it takes days/weeks of travel to get there. I once did a challenge game where I started in Winter and had to make it from the top right of the map to the bottom left. I ended up killing entire villages, murdering and butchering everything in my path and EXTREMELY strategic choice of equipment to pull it off.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Drakale on December 20, 2013, 01:46:34 pm
The starving status will come up quickly if your character have been systematically underfed in the recent past. There is some sort of hidden health stat that remember how weakened you are from hunger, and even though you eat up to full, it won't instantly recover to full.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Urist_McGamer on December 20, 2013, 02:09:17 pm
Totally posting to watch. I tired this game a while back and feel like giving it another go.
Title: Re: UnReal World - Free to play! Donate! (3.17-Stable, 21st August 2013)
Post by: Robsoie on December 20, 2013, 02:20:13 pm
The starving status will come up quickly if your character have been systematically underfed in the recent past. There is some sort of hidden health stat that remember how weakened you are from hunger, and even though you eat up to full, it won't instantly recover to full.
But that's the problem, before starting the final stage of tanning the stag skin, my character nutrition level was at abundant, the highest level, meaning that he has been well fed since a several days (and he had as i have enough food in my cellar for that)

Then after a dozen of hours of tanning that skin (the longest time i ever see a character tanning a skin in that game), he was at "Starving" nutrition level.

I don't think that's normal, but as i don't know if some other game mechanic i was ignorant about, was playing , i can't say for sure it's a bug, but it really seemed like it when i experienced that.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Moogie on December 20, 2013, 09:01:51 pm
Didn't spot this until today, OP updated.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Haspen on December 21, 2013, 03:57:57 am
Third time in a row I drowned right off the coast because I forgot I was slightly fatigued.

Pffffft.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 21, 2013, 04:00:29 am
FUUUUUUUUCK. Apparently there is a bug that makes everyone hostile to me because I killed a guy. Even in new characters. What the fuck?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Sharp on December 21, 2013, 05:05:06 am
If you think you have encountered a bug the best place to post it is here (http://z3.invisionfree.com/UrW_forum/index.php?s=e9a7569fe6495b133fb0fd8a59b88b78&showforum=4).

There is a change that news of your actions can spread especially with witnesses so maybe something like that happened.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 21, 2013, 05:20:26 am
Don't have an account there. Can one of you guys post it for me? All that happened was that over different characters, it seems as though that 'reputation' is carried over.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Sharp on December 21, 2013, 05:40:25 am
IIRC you don't need an account, I could check by logging out but I'm far too lazy to do that and then have to log back in again.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 06:05:32 am
I can't reproduce your problem :

I backed up my current character, created a new Kaumolainen character and started in Kaumolainen territory with a "hunting accident" scenario and the unreal world game course.
I explored and found a village, entered in it and killed 2 people with arrows and spear before getting killed.

Started a new similar Kaumolainen character, started in Kaumolainen territory again , same scenario, same course, found a village, entered and none is hostile.

Can you elaborate a bit on your culture choice, scenario, game course and starting location ?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 21, 2013, 06:39:49 am
Kaumo, Slave for a few times before switching to Hunting Trip, the north, normal course.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 06:42:55 am
What is the culture of the villages you're entering ?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 21, 2013, 06:44:41 am
Owl tribe/Kuikka-tribe I think. Maybe one Seal tribe.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 06:50:06 am
I'll give some try , hopefully if it can reproduced, it may help the devs to see what's wrong
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 07:21:21 am
I've been running a slave and interestingly i ran into another bug : having trying to kill someone in a village and failing, i got knocked out and banished into the wilderness by the villagers, when i woke up i was in an unknown area, using the map i managed to get back to the village that is ... completely empty, all the tents are there, pile of foods and tanned skins in the tents, but absolutely no villager.

Looks like there was an existing bug about it that should have been squashed, i added a post on the report for it.

Got another character running after that one and still unable to get the villagers hostile from the start if i don't attack them first, only the Njerpez try to kill me.

Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 21, 2013, 07:53:39 am
Got no idea what it is then.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 07:55:40 am
Just in case, if you're finished with your characters, can you delete the saves before trying a new one to see if it's one of those older saves that oddly impact the reputation of your newly created characters ?

edit : on my 3rd slave attempt at this, still no villagers turning hostile by default.

I went back into the Njerpez camp and managed to kill one of them with my knife, and went into a duel of bow (took the one with arrow from the guy that just died) with another of them, i managed to get him falling unconscious, but unfortunately a 3rd Njerpez that was certainly a better bowman filled me too many arrows for my character to survive.

Fun fight
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 09:54:03 am
Playing with my actual character i finally completed the "living in the wild" course
(http://i.imgur.com/y9BCADN.jpg)

I decided to improve my bow/spear/fishing skills this time with the bonus points as i'll need them more for my future plans with that character.

Now to complete that course, the thing i had the most problem with was the acquirement of a dog.
Because no village in my Kaumolainen area had any dog available, i travelled to Koivulainen territory at some distance (good i had so much smoked stag cuts) as the wiki mentioned their numerous pens.

And all the village in there had ... no dog, only lots of cows and bulls.

So i had to travel for even more days and night until i reached the Driik territory and finally got a dog there.

It took so many days to travel all that distance, swim on rivers, looks for passages etc ... that my numerous smoked stag cuts stock took a huge hit.
I would have hated trying to travel without that much food, would have surely die starving after a few days.
Good that at least water isn't a problem in that game as you can find rivers lakes and ponds on your way.

I wish there were more stats available while your character is still alive, to know how much distance he travelled, how much time since the start etc..., information available on the ancestor page only when dead.

The good news is that the Driik area is usually the best for getting items you don't have, as they're more advanced than the more barbaric-like other cultures, and offer nearly everything.
While getting some items elsewhere can be very hard if not near impossible
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 21, 2013, 09:57:29 am
I find the best thing to do with the Njerpez slave start is just run away.  Sure, sometimes you'll get an arrow in the back and die, but survival odds are a lot higher than staying and fighting.  Plus, you can hire adventurers to fight the Njerpez later one.  You can even order them to attack while you hang back in hiding (after dying while trying to help out an adventurer kill them, I've decided the adventurers can go it without my help, though I might try to recruit more than one companion so at least it isn't a guaranteed suicide mission).

I like the new version because it adds stealing as a feature.   ;D
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Sergius on December 21, 2013, 04:18:59 pm
Ok, I tried an owl-tribe start near their cultural area, was all excited to find a village...

It was 2 tents. With nothing to sell. Also the Living "tutorial" doesn't give you a free axe anymore. I tried making a stone axe, but it told me it would be impossible to make boards from a trunk because it would take "too long".

So, now I know, I have to start near the merchant dudes and be able to buy a real axe ASAP.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 21, 2013, 04:21:23 pm
That really pisses me off. We should be able to make one board or however many, leaving the log or whatever with an amount 'consumed' like food.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 04:39:09 pm
Are you sure ?
I completed the course as mentionned previously in that new version and took it again and i'm now near the end of it, and i have now 2 handaxes in my inventory .

Unless i've been lucky enough to start with 2 handaxes somehow without noticing (that's possible though), as i have not yet raided anything it should be the course that gave those 2 handaxes to me.
Maybe you ran into a bug, as in the changelog on their website don't see any mention of the handaxe gift removal from the Living in the Wild course.

The problem of the stone axe is that it's the worst of all possible axe and give an increased malus to the time it takes to do any axework, maybe it should be reworked to not disallow the making of items as we can now interrupt and resume work without having to start from scratch, jobs that take "too much time" (due to the stone axe malus) shouldn't be prevented anymore.

Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 05:32:25 pm
That Juniper bow and those 6 arrows i obtained from a hunter revealed themselves to be a really great trade, as soon as after making a Hunting ritual i went out of the fortified Driik village and ... i encountered an Elk !

It was a good idea to improve my bow skill with the previous course bonus points, it proved so much more reliable than my "throw things at running away target and hope for extremely lucky hit".

The Elk didn't see my sneaking character coming soon enough, i could approach a few tiles before it went alert at +/- 5 or 6 tiles of range and i could land my arrow went right to his body.

He tried to run away but my hunter managed to follow the track i wasted some arrows that missed and unfortunately went out of view, but at some point my sneaking hunter found him again and managed to score a 2nd hit on his prey, that crippled his speed.

(http://i.imgur.com/ezn6Km6.jpg)

I could then approach the poor animal that was on his last legs,
(http://i.imgur.com/eoeO6o1.jpg)

And finally i could deal a mercy killing with my excellent Kaumolais spear to stop the suffering of the Elk.
(http://i.imgur.com/PUlVBW2.jpg)

I could only get back 2 arrows, i lost 4 on that hunt, fortunately arrows aren't too hard to manufacture.

I thanked the Elk and the spirits for providing me a way to sustain my character life for a very long time (at least in theory as one can't know what kind of Njerpez squads can reach so far from their own lands), as out of the Elk skin that will make a good item once tanned, i got more than 200 cuts of meat.

It was easy to transport all of that to my cellar as that hunting ground was only at a few distance.
But i have nowhere near the amount of cords to smoke them and clothing is not that easy to gather in order to get cords from them.
I wish you could make cords from plants too, would solve my problem.

From the wiki 1 cord can be used for 19 smoked food, i wish i had read that before wasting them on some of my pikes (recently got the fisher ritual, very helpfull to increase the fishing skill)

Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 05:38:57 pm
By the way, for those that are interested in the history of the 20 years of UnrealWorld development, give a read to this interesting page :
http://www.unrealworld.fi/urw_devhist.html
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Mephansteras on December 21, 2013, 06:26:26 pm
There are mods that let you make cords from plants as well as some ways to make all the rest of the stuff you usually have to trade for. They're usually quite time intensive, but they make things like smoking meat much easier.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 21, 2013, 06:28:07 pm
It was 2 tents. With nothing to sell. Also the Living "tutorial" doesn't give you a free axe anymore. I tried making a stone axe, but it told me it would be impossible to make boards from a trunk because it would take "too long".

The stuff to sell is in the tents, and usually there a ton of people on top of the items, so you can't see them until you get them to move around a bit.  Just walt into the tents and read what appears under your feet.

Though you probably didn't miss much, as the northern tribes usually only have furs and meat.  But if you trade for the furs, you might be able to trade them for equipment from the foreign traders.  I say might because I haven't been able to time it right yet.  I either run into the foreign traders without any furs, or I'm loaded with furs and can't find the foreign traders to save my life.

The problem of the stone axe is that it's the worst of all possible axe and give an increased malus to the time it takes to do any axework, maybe it should be reworked to not disallow the making of items as we can now interrupt and resume work without having to start from scratch, jobs that take "too much time" (due to the stone axe malus) shouldn't be prevented anymore.
The problem is that you can't interrupt and resume work on item creation, just building creation.  Hence why the stone axe (and other items, although other items generally need the "crude" tag in order to be that slow) can't be used at all for certain things.  I'm pretty sure I've only seen the "take too much time" dialog on item creation, not building creation, although I haven't used the stone axe in the recent version, because the handaxe is definitely awarded during the "Living Tutorial".  However, I think the handaxe is awarded much later than in some previous versions.  Now, you only get it right before you're assigned to make the raft.

Speaking of which, I find that making the raft is the hardest part of the "Living Tutorial", because leather ropes are so rare.  Of course, it's better than it used to be now that we can turn fur into leather, but that is only an option for hides that the player gets off animals they skinned themselves, so no buying furs and turning them into leathers.

Now that villagers don't kill players, I've had lots more fun depopulating villages.  Generally they throw you out of town when you lose consciousness, although I also had mercs do the killing hence no death penalty on me, and the villagers still knock you unconscious by stabbing you, which obviously can be fatal.  But yeah, that meant the I could just keep hiring more mercs.  "Hunting Trips" indeed!
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Iceblaster on December 21, 2013, 07:09:46 pm
Sooo, considering downloading this later.

Any tips on what to do for a newb.

I have seen videos of Plumphelmetpunk, however it was still in its Pay to Play version, so it may be radically different.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 07:16:21 pm
Speaking of which, I find that making the raft is the hardest part of the "Living Tutorial", because leather ropes are so rare.  Of course, it's better than it used to be now that we can turn fur into leather, but that is only an option for hides that the player gets off animals they skinned themselves, so no buying furs and turning them into leathers.
You can use cords instead of ropes to make your raft in the current version.

For beginners, i found this guide to be quite good :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1983

But the "Living in the Wild" course makes a good job at explaining a good parts of the game mechanics through the missions, be sure to follow it instead of the other 2 ones on your first runs
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Iceblaster on December 21, 2013, 07:51:02 pm
For beginners, i found this guide to be quite good :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1983

But the "Living in the Wild" course makes a good job at explaining a good parts of the game mechanics through the missions, be sure to follow it instead of the other 2 ones on your first runs

Well apparently that site is pornography so my dad's list of banned domains includes that. Wonder why it would be classed as porn :P

Fuck.

Alrighty, when I download I'll check that course out.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 21, 2013, 08:05:16 pm
invisionfree is not a porn domain, it's simply the host of hundred of thousands of user discussions boards (anyone can create for free their own forum with them), UnrealWorld has their forum hosted by invisionfree.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Iceblaster on December 21, 2013, 08:15:02 pm
I figured that, just annoyed that it counts as porn in the somewhat vague -I presume- definition of pornography on OpenDNS.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 22, 2013, 03:02:10 am
Well it seems that a starting skill at fishing of 86% is a gamebreaker. At this rate I'm gonna have enough food for the entire year by the end of Spring.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: MonkeyHead on December 22, 2013, 07:13:55 am
Loving the new interruptable jobs mechanism.

Has made it easy for me to set up a wonderful trapfence at a migration chokepoint. I have so much elk, reindeer, bear and pig meat in one week I will survive until next spring with ease. Time to go trade the excess roastsed meat I have stockpiled for all the posessions of the nearby village.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Facekillz058 on December 22, 2013, 07:20:34 am
Does meat go bad slowing in cold/really cold weather?
Because that almost seems appropriate.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: MonkeyHead on December 22, 2013, 07:28:50 am
Dunno. I tend to dry hundreds of pieces in spring while building a house to smoke it over summer. Only bother with fishing on occasion in winter, and agriculture in the second year.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 22, 2013, 07:34:04 am
Does meat go bad slowing in cold/really cold weather?
Because that almost seems appropriate.
It doesn't go bad at all, provided the temperature remains below freezing.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 22, 2013, 07:35:07 am
Can someone give me some decent tips for trapping? The ones in the help just aren't working for me.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: MonkeyHead on December 22, 2013, 07:52:23 am
Stick to pits. Spike them if you want easy kills, dont spike them if you want to train weapon skills, and to keep hide quality. Find a migration route (top sign is lots and lots of reindeer tracks). Other than that, find a narrow chokepoint, and load it up with snares, lever traps, fox-traps and deadfall traps. I have had moderate success with traps, but amazing success with pits and long fences.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Haspen on December 22, 2013, 07:58:48 am
I drowned again. Gaaaaah.

I really should stop running into water with fatigue meter filled in half... bluh I:
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 22, 2013, 09:16:47 am
About the bug with villagers/animals disappearing from villages in specific condition, the developer has fixed it for the next version.
Quote
If you are thrown out of the village while unconscious the village goes empty.

It's found & fixed by now, and along with it I think I discovered (and fixed) the mechanism which may have caused occasional "ghost villages" in the past.

Same with the problem encountered about bad reputation leaking into other characters, it should be fixed
Quote
Reputation tables sometimes seem to get transferred to next (new) character if you save or die and then start a new character without closing the whole game in between.
And if you're unlucky the first village a new character visits starts with reputation levels of the last village the previous character visited.

Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 22, 2013, 09:17:39 am
Stick to pits. Spike them if you want easy kills, dont spike them if you want to train weapon skills, and to keep hide quality. Find a migration route (top sign is lots and lots of reindeer tracks). Other than that, find a narrow chokepoint, and load it up with snares, lever traps, fox-traps and deadfall traps. I have had moderate success with traps, but amazing success with pits and long fences.
Prob is I can never find any migration routes OR tracks unless I stumble into the animal on the world map.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 22, 2013, 11:01:19 am
Stick to pits. Spike them if you want easy kills, dont spike them if you want to train weapon skills, and to keep hide quality. Find a migration route (top sign is lots and lots of reindeer tracks). Other than that, find a narrow chokepoint, and load it up with snares, lever traps, fox-traps and deadfall traps. I have had moderate success with traps, but amazing success with pits and long fences.
Prob is I can never find any migration routes OR tracks unless I stumble into the animal on the world map.
I have the same problem.  I generally see trapping as very hit-or-miss.  If a trapping site works, then I keep using it.  If not, then I abandon it.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 22, 2013, 11:12:10 am
A feature I really want is to be able to 'mark' locations on the map. You have no idea how hard it is to remember which groves had the healing plants and which had the food plants when I'm up to 70% injured. And I can't always carry around my usual 'first aid kit' of bandages/herbs. I've had some success with cellar-stockpiles holding emergency dried food/herbs/bandages, but I have to restock them every and somehow remember where they all are - if I use a shelter to mark them I forget which little brown dot is my home.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 22, 2013, 12:40:25 pm
Agreed.  I'd love a way to mark what is where on the map.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: FritzPL on December 22, 2013, 01:11:05 pm
There is actually a guide to marking things on a map:

Spoiler (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 22, 2013, 01:19:22 pm
That clogs the map and if you live like nomad e.g. me, then you start to get your caches mixed with your homes mixed with your hunting grounds mixed with your lucky fishing spot (I invariably have one of these and can rarely succeed at active fishing elsewhere).
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 22, 2013, 01:50:24 pm
There is actually a guide to marking things on a map:

Spoiler (click to show/hide)
I think Gamerlord already mentioned how it's impossible to tell all those shelters apart.  In a long game, one is likely to turn The UnReal World into The ShantyTown World.

However there is a workaround:
Since both shelters and traps mark the map, you can create 9 combinations with one shelter and one trap.  Draw up a key, and you can mark what everything does.

For instance, I could designate on my key (a notepad document that you create telling you what everything means) that trap directly north of shelter means shelter cache of food.  And trap directly south of shelter could mean something else, such as shelter lucky fishing spot.

It still clutters up the map, making me wish I could make notes.  If I had a semi-long game, I'd probably take a screenshot of the map and write on it with paint or something.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Sharp on December 22, 2013, 02:12:05 pm
Once again.

YOU CAN DROP STUFF ON ZOOMED OUT MAP AND SEE IT ON ZOOMED OUT MAP, AND PICK IT UP ON ZOOMED OUT MAP

Killed a bear but can't move with all those 300 cuts? Simple pick it up, zoom out, drop however many cuts you want and come back later, no need to mark with shelters, of course if your worried about getting completely lost and need the F6 map then you can mark it with a shelter or trap, don't need to only have 3 possible combinations (shelter, trap, shelter+trap) as you can drop anything on the zoomed out map so you can have shelter and rock mean mushroom grove or w/e you want, the combinations are astronomical.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 22, 2013, 02:35:39 pm
As i've got enough smoked food in my cellar, and a lot more coming soon that is currently being smoked in a village (thank you to that Elk for providing) , i decided it was time to build my house in prevision to the coming winter.

I had already build one in a previous version, but either i forgot or if it's been changed in current version but it looks like building a tile of wall is now taking a complete day (as sometime you even stop due to being way too tired, not of fatigue that can be simply rested for a bit, but tired as you need to sleep before completion).

A good thing is that there was plenty of already fallen trees all around the river, so i was able to cut down a very lot on the tree cutting time (still needed to cut each trunk into a log) as a wall takes 6 logs (and so need 6 fallen trees trunk), but after building my 4th wall, i'll have now to start cutting lots more trees to complete what's remaining

(http://i.imgur.com/Zus92jX.jpg)

Good that i started far enough from winter, as it will take a lot of days.
And good that i have a very lot of food, as you need to eat a very lot after each of those heavy wall building efforts or tree cutting/log carving
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Gamerlord on December 22, 2013, 02:44:34 pm
I kinda hate houses; kotas are much better looking.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Lukewarm on December 22, 2013, 03:13:13 pm
To build kotas you have to have skins, and I've never managed to hunt with any degree of success. Houses take more effort, but are less needy if you haven't got hunting down. I know my last skin was got off an already dead small forest reindeer.
How do you hunt decently anyway? I try sneaky sneaking up on them, but I get discovered. Chasing them leads to nothing but hunger and disappointment.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: sebcool on December 22, 2013, 03:44:11 pm
To build kotas you have to have skins, and I've never managed to hunt with any degree of success. Houses take more effort, but are less needy if you haven't got hunting down. I know my last skin was got off an already dead small forest reindeer.
How do you hunt decently anyway? I try sneaky sneaking up on them, but I get discovered. Chasing them leads to nothing but hunger and disappointment.

There are a few ways, most of them involve shooting it once then chasing it until it falls over of exhaustion. Getting a dog helps quite a bit, since they can outrun most of the animals.

The right character is also important. Get one who can sneak really well, probably Owl Tribe, since they're small and good at sneaking. Level up your tracking skill, get a bow or some javelins, and then hope you hit it the first time. An important thing with chasing is to be persistent. It usually takes me a whole day to get a kill, unless you manage to corner them by a river or the coast, but as long as you at least manage to hit it once or twice, you'll get it eventually. Again, dogs help a lot here, although they have a habit of running off-screen and making it a pain to find them again.

I think that smaller animals run slower than the larger ones. So if you're hunting a herd of reindeers, go for the small ones, since they tend to fall behind.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 22, 2013, 03:48:09 pm
The only way to have a reasonnable chance to kill anything while hunting is to get a bow and arrow as soon as possible.
Throwing stuff at a distance is not reliable enough (unless it's a squirrel that stay on a tree)

Sneaking close enough to any animal if you want to maximise your throwing chances without it waking up and running out of view very fast is near impossible unless you're insanely lucky, even at near max stealth skill they will hear/scent/see you and wake up alerted and even at near max stealth you'll still make some accidental branch breaking noise from time to time so the prey will know where you are.

Now my major and biggest problem is actually finding a prey on the world map, to me it looks like it's about complete dumb luck as i never saw any pattern to animals movement, they don't seem to go drink at water source (so patrolling areas around river and ponds does not give better chance from my tests) and it seems that spotting an animal away even from a higher ground can be near impossible , sometime you will see one, but most of the time you'll spend several weeks moving around and see nothing at all.

I got a stag and an elk from such dumb luck in my current run, litterally ran into them out of nowhere i didn't ran into any other animals (out of 3 squirrels, 2 hares) in a few of those game months spent hunting with my currently good hunter character.

Seems to me hunting in the game can be summed up at either you're lucky with whatever game rolls and find a prey somewhere, or you're not and will spend week without seeing anything alive around.

But be sure to have a bow and arrows, without those ranged hunting weapon, your chance of actually killing the prey will be very slim


Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: sebcool on December 22, 2013, 04:16:16 pm
But be sure to have a bow and arrows, without those ranged hunting weapon, your chance of actually killing the prey will be very slim

You're forgetting javelins. They're actually pretty effective for hunting larger animals, they seem to hit harder than arrows, and they're less likely to get lost, since they have a short range.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 22, 2013, 04:19:49 pm
But that's the problem : the range, to be effective with throwing you need to be at a short enough range, and getting there without being spotted/heard/scented is very luck based (as you can be noticed even with max stealth if you're not lucky).

While with bow i have been scoring some nice hit at a distance, that helps getting around the difficulty in getting close.

Now when it's about fighting , javelins are a good choice as the range will get closer and closer as the enemy is rushing at you.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 22, 2013, 04:46:57 pm
Actually, the best way to hunt is hire a companion.  When you find something, speak with your companion and order them to attack the animal (but you need to be able to see both your companion, who usually either spawn on you or behind you, and the animal, so you need to turn without the animal running out of the screen).  Your companions are able to run up and stab prey that you could never catch.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 22, 2013, 04:54:40 pm
It reminds me when i completed the course for the 1st time with my current character, i ordered the recently acquired dog to attack that insanely fast hare.
I'm still waiting for Dogster to come back :D

Though it's been a month i wonder if it is possible to encounter that dog again during my many hunting patrols all over that region.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 22, 2013, 08:38:00 pm
Since i learned the Hunter request to catch a fox ritual, it looks like my region has now several foxes.
Reading on the wiki it looks like that indeed this ritual will spawn foxes.

A great way to get some hunting going on (and get some fox skin&fur) when it starts to look more and more than the whole world is devoid of wild life except for a random prey popping up once in a couple of month.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: MrWiggles on December 22, 2013, 08:58:25 pm
Anyone here played King of Dragon Pass?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Azated on December 23, 2013, 01:25:21 am
I find the best way to trap is to find chokepoints to big islands, like this.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I get entire herds of elk running through that place. I had to set up my camp closeby because I was getting too much meat to haul it all back.

I also have another similar trapfence far to the north. It's on a diagonal like the one above, so it's exactly the same size. I've caught deer, elk, reindeer, and even two bears (at the same time). I plan to build a cellar and maybe even a smokehouse up there in the near future.

I only recently started baiting the traps with blueberries as they came into season. Most of the animals I've trapped so far have been on unbaited spike pits.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: sebcool on December 23, 2013, 03:53:35 pm
I just figured out how to zoom out in the game.
Spoiler (click to show/hide)
I think I may have solved our hunting problem.

Edit: Just tried using it while hunting a reindeer. Tracking is a lot easier, when you can actually see them in the distance. Managed to hunt down a reindeer easily, although I did get a lucky shot that crippled it.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 24, 2013, 12:16:57 pm
I never built yet any walls of traps and fences , so before trying to do so, i'm wondering about humans, like the foreign traders, the hunters etc... that can move through the world map.

Can the walls of trap/fence kill them too ?
And in such case, with the current version, would this badly hurt your reputation so you would be hated everywhere in the region ?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Mephansteras on December 24, 2013, 12:26:24 pm
Yes, a trap fence can take out humans. At least with spiked pits. Can't remember if they'll eventually make their way out of non-spiked pits or not.

No idea about a reputation hit.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 24, 2013, 12:44:06 pm
Interesting, i hope the reputation will not be impacted, as long as none see me near the zone
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: DeKaFu on December 24, 2013, 01:43:10 pm
What do people normally go with as their reward for completing a game course?

Both the "slightly raise every stat" and "get 3 skill points to spend" options seem pretty attractive.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Mephansteras on December 24, 2013, 01:48:25 pm
What do people normally go with as their reward for completing a game course?

Both the "slightly raise every stat" and "get 3 skill points to spend" options seem pretty attractive.

Been a while since I did the course in a game (it feels kind of like cheating), but I usually go with raise every stat. The 3 skill points is nice, but skills can be raised with work. I'm pretty sure stats are otherwise fixed.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: MonkeyHead on December 24, 2013, 01:48:59 pm
Go with the stats. Skills can be raised by practice, but stats remain fixed.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on December 24, 2013, 02:09:53 pm
Personnally, the 1st time i complete the course, i go to the skills, and increase some of the skills i find the most important for my character, as while it's true they improve with practice, some of them improve very slowly.

Then for completing the 2nd and further times, go to stats as by then your skills should already be good.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 24, 2013, 04:22:22 pm
Interesting, i hope the reputation will not be impacted, as long as none see me near the zone

I doubt reputation will be affected at all.

First, you only take a reputation hit if people survive that saw what you did.  People won't survive your trap pits, right?

Second, reputation seems to be tied to villages.  So no village, no reputation.  Just don't set traps too close to villages (one screen tile away from the village itself and the farm zones of the village), and they could care less.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Jehdin on December 30, 2013, 12:50:25 am
Interesting, i hope the reputation will not be impacted, as long as none see me near the zone

I doubt reputation will be affected at all.

First, you only take a reputation hit if people survive that saw what you did.  People won't survive your trap pits, right?

Second, reputation seems to be tied to villages.  So no village, no reputation.  Just don't set traps too close to villages (one screen tile away from the village itself and the farm zones of the village), and they could care less.

I wiped out an entire village and then went to another village less than 10 world map tiles away, nobody suspected a thing, I even killed an adventurer on my way there.

So I imagine you're right in that someone needs to survive to tell others. Could be that the news just takes time to spread but I didn't test that.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: EuchreJack on December 30, 2013, 01:32:31 am
Well, the developer said outright in the update notes that you can prevent a hit to your reputation by making sure there are no survivors.

But it's still nice to know that things are working properly.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Jehdin on December 30, 2013, 01:47:39 am
Well, the developer said outright in the update notes that you can prevent a hit to your reputation by making sure there are no survivors.

But it's still nice to know that things are working properly.

Guess that's what I get for just skimming the changelog.

Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: adwarf on December 31, 2013, 03:38:18 am
So I've been playing this quite a bit recently having found a very nice build involving the farming start, the free fishing pole from the tutorial, and a fishing skill of 80%. What I'm wondering is how can I tell the progress of meat I'm drying?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: MonkeyHead on December 31, 2013, 04:11:40 am
Try picking it up and it will tell you how long you have to wait until it is ready.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: adwarf on December 31, 2013, 04:24:56 am
Try picking it up and it will tell you how long you have to wait until it is ready.
Ah, thanks :)
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Robsoie on January 08, 2014, 11:40:18 am
I just noticed a few days ago a new beta, 3.18 beta4 was released with several bugfixes :
http://www.unrealworld.fi/urw_downloads.html

changelog :
http://www.unrealworld.fi/318b4-changelog.txt
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Mephansteras on January 08, 2014, 12:16:57 pm
Ah, nifty. Thanks for the head's up!
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: PanH on January 08, 2014, 01:35:31 pm
Nice, I was wanting to get back to it since a few days. Does anyone know what changed since a year or so ?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: voodooattack on January 08, 2014, 03:05:42 pm
I just noticed a few days ago a new beta, 3.18 beta4 was released with several bugfixes :
http://www.unrealworld.fi/urw_downloads.html

changelog :
http://www.unrealworld.fi/318b4-changelog.txt

I'm honestly scared of updating now. My guy has thousands of dried and smoked meat and it would be a waste to see it all go.

But the trade changes.... I want them so bad..
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 08, 2014, 04:48:38 pm
On my saved game that i started in 3.18 beta3 , after moving the save to the newer beta4 version, my is cellar is still filled with my smoked food, so it does not seem to disappear.

In my opinion the bug fixes really make it worth updating.

My house (http://www.bay12forums.com/smf/index.php?topic=123138.msg4854829#msg4854829) is now nearing completion, took a lot of weeks to build it with those tons of tree reworked into logs i had to gather or cut myself, so don't wait to be too near winter before starting your house building (if you don't just want to spend your time in a house of a village) , it takes a lot of time (i used my raft a lot to navigate around the river to fetch fallen trunks, as cutting them myself was very taxing on my food and water needs).

(http://i.imgur.com/XyJzk9n.png)

I still need to gather more stones to complete the fireplace in my house, hopefully it will not too long.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: Jehdin on January 08, 2014, 05:21:31 pm
I just noticed a few days ago a new beta, 3.18 beta4 was released with several bugfixes :
http://www.unrealworld.fi/urw_downloads.html

changelog :
http://www.unrealworld.fi/318b4-changelog.txt

I'm honestly scared of updating now. My guy has thousands of dried and smoked meat and it would be a waste to see it all go.

But the trade changes.... I want them so bad..

You can transfer saves from 3.17 and probably even earlier versions, moving from 3.18b3 to 3.18b4 shouldn't be a problem.

I still have a character I started on one of the 3.16 beta versions, haven't ran into any issues.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 08, 2014, 06:01:56 pm
Something to keep in mind if you come from old versions, villagers/hunters/traders/etc.. are more intelligent as in you can't give them rotten food anymore in exchange for something great/hiring/etc...

They will simply refuse that kind of trade now.

And speaking of failed trade, for some reason that attempt of my character made me laugh, but i'm easily amused too :D
(http://i.imgur.com/FtBuJNp.jpg)
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: LeoLeonardoIII on January 08, 2014, 06:36:16 pm
"The winter gets so lonely ..."

Alternately,

"Is that a juniper bow in your pants or are you just happy to see me?"
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
Post by: voodooattack on January 08, 2014, 07:05:21 pm
You can transfer saves from 3.17 and probably even earlier versions, moving from 3.18b3 to 3.18b4 shouldn't be a problem.

I still have a character I started on one of the 3.16 beta versions, haven't ran into any issues.

Thanks, I'll upgrade now. I already backed up my save files and I hope my mods won't cause problems.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Steelmagic on January 08, 2014, 08:37:35 pm
At least you tried Kromis. At least you tried.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: EuchreJack on January 11, 2014, 12:28:05 pm
My house (http://www.bay12forums.com/smf/index.php?topic=123138.msg4854829#msg4854829) is now nearing completion, took a lot of weeks to build it with those tons of tree reworked into logs i had to gather or cut myself, so don't wait to be too near winter before starting your house building (if you don't just want to spend your time in a house of a village) , it takes a lot of time (i used my raft a lot to navigate around the river to fetch fallen trunks, as cutting them myself was very taxing on my food and water needs).

I always hire a companion to cut down trees, it saves a ton of time.  I generally have no problem hiring companions: Since you can take everything from a companion that they aren't wielding/wearing, and because food they carry doesn't spoil, I'm always looking for people to carry my meat after a successful kill.

Speaking of which:
And speaking of failed trade, for some reason that attempt of my character made me laugh, but i'm easily amused too :D
(http://i.imgur.com/FtBuJNp.jpg)
But if you don't carry my meat, it'll spoil!
 ;D
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: brash on January 13, 2014, 09:06:20 am
There is an interesting dev post on upcoming graphical changes coming later in 2014 (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=4441&view=getnewpost), including a "sneak peek" at how the game's graphical style might be evolving later in the year:

(http://www.unrealworld.fi/images/urw-gfxupdate-glimpse-bg.png)
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Haspen on January 13, 2014, 09:09:15 am
Not sure if like. I kinda prefer that top-down tile view rather than isometric semi-3D...
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Nienhaus on January 13, 2014, 09:11:44 am
I like it, I can't wait.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Gamerlord on January 13, 2014, 09:49:15 am
So long as a visible grid is implemented I'll be happy with that. A way to switch would be nice though.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 13, 2014, 09:57:45 am
It looks very nice but i must say after playing so much i grew really fond of the current top down way the game is displayed, it will take me time to get used to this new isometric visuals.
I can only hope it will be possible to toggle between the isometric high res and the top down "classic" lower res view

Anyways that's for the future, i can't wait for more development on the current 3.18 version, it's already very good so far.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Haspen on January 13, 2014, 10:01:35 am
Sami already pointed out that graphics will be moddable so people will prolly develop bazillion different graphics for this.

URW IN ASCII: COMING IN 2015!
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: sluissa on January 13, 2014, 11:03:44 am
Not a fan, personally, but if it's moddable, I guess it doesn't matter that much. Give me a "original graphics" mod.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: MonkeyHead on January 19, 2014, 08:02:30 am
So I might have discovered a bug.

Just to the south of my settlement I regularly encounter Hirvo the Vagabond Woodsman. Until recently I have been content to let him do his thing (chop wood, start fires, not much else...) as he served as a useful wolf, bear and Njerpez magnet/early warning system/meatshield. Since clearing the area of bears and wolves and building my house though he wanders over and starts generally being a nuisance with my farm, wood stock and livestock. So, I murdered and cooked him.

Now, a week later, who shows up? Yep, Hirvo the Vagabond Woodsman, as friendly as ever, carrying the same gear I just sold for some smoked fish at the village a few km over. This time I shall not waste my time on killing him and simply wait for him to fall in my trapped entranceway and see if he ressurects again - something to do while I muster up a warband to take down the nearby Njerpez camp.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Mephansteras on January 19, 2014, 12:34:27 pm
Hmm, you know, I had a few vagabond dudes near my trap fence that were having problems with it for a while. Lots of falling into pit traps and crawling out badly injured. I didn't look at the names, but they did all have the exact same stuff to trade (a rope and 4 roast badger cuts). I wonder if the game isn't properly generating vagabonds for some reason.


On that note, is there some way to get a body out of a pit trap without cutting it up? I don't go for the whole cannibalism thing and it seems disrespectful to butcher someone just to get them out of a pit.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: sluissa on January 19, 2014, 04:53:22 pm
Should be able to stand next to the pit and drag it, similar to how you can do to logs. But I haven't played the latest version.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Sharp on January 19, 2014, 06:42:10 pm
Sami already pointed out that graphics will be moddable so people will prolly develop bazillion different graphics for this.

URW IN ASCII: COMING IN 2015!

The earliest URW (which is nothing like it is now) was ASCII

http://vimeo.com/63281218
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 19, 2014, 07:53:57 pm
For those of you interested in the years of development of UnrealWorld, you can read this very interesting page :
http://www.unrealworld.fi/urw_devhist.html
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 20, 2014, 12:33:15 pm
After finally collecting the last batch of the 35 stones (not little rocks) required to complete my little house fireplace , i was going back home to start building and noticed some fresh tracks.
(http://i.imgur.com/H6Qggvz.jpg)

I was a bit concerned that my cellar would have been visited, fortunatly not , after sneaking around to check if i could find the animal , i finally abandonned after finding nothing.

And then i started building my fireplace, until
(http://i.imgur.com/M99LleP.jpg)

I ran after the fox, shooting my last 2 arrows with my bow and missing , the fox disappeared into the wilderness, damn waste of food.

Anyways, i could resume work and complete finally my fireplace.
(http://i.imgur.com/1idbiIb.jpg)

Since then i built a sleeping bunk on the last available tile (maybe i should have build the house bigger, but it would have taken much more time to gather all the trees trunks needed and making more walls.

And apparently, the smoked trouts i had fetched without anyone noticing in the previous version, have now the villagers of the nearby fortified town treating me as a thief in the new version, they must have recieved some telepathic power to know that i had those trouts that in the previous version absolutely none noticed me taking.

Oh well.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: LeoLeonardoIII on January 20, 2014, 12:43:25 pm
All the villagers simultaneously wake from a dead sleep screaming ROBSOIE STOLE MY TROUT in unison.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: MonkeyHead on January 20, 2014, 12:50:16 pm
Hmm, further to the vagabond spawning bug mentioned earlier.

A woodsman spawed in no mans land near an isolated Njerpez camp had the identifier "Njerpez Woodsman". He aggroed on sight and I had to kill him. 
???
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 20, 2014, 01:14:38 pm
Maybe he was looking after his lost trouts
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Akura on January 20, 2014, 01:20:23 pm
Hmm, further to the vagabond spawning bug mentioned earlier.

A woodsman spawed in no mans land near an isolated Njerpez camp had the identifier "Njerpez Woodsman". He aggroed on sight and I had to kill him. 
???
Are you sure he didn't spawn within Njerpez territory? If there's a(n?) Njerpez camp on the map, then a chunk of the world map will show as Njerpez territory. And NPCs encountered within Njerpez territory will act like them.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Tyg13 on January 26, 2014, 12:20:51 am
Okay so either I'm the luckiest person ever, or the Njerpez in my save are particularly dumb. I was out hunting chasing elk across the map when I saw a Njerpez warrior off in the distance. Knowing their penchant for pain-filled savagery, I surprisingly decided not to wander in his direction, and promptly turned around to head back home. I turned around and walked right into a second Njerpez warrior filled with piss and vinegar, ready to murder. I'm hungry and tired, my dog is barking in hunger, limping, and wounded all over. I can't find my punt to get back to my home island. My character who has been successful so far is about to meet his untimely end.

I zoom in to the guy standing at the other end of my screen, shortbow at the ready. I order my dog to attack just as he looses his first shot, which plunks directly in the tree next to me. I heft a javelin and toss it in his direction, hitting him in the shoulder and knocking the bow out of his hands. By now, my dog Palo has caught up to him, dodges his spear attack and bites him in the leg, causing him to fall prone. From all the way across the map because I know that I don't have time to save my dog, I throw another javelin, which lands a solid hit, piercing him in the eye and killing him instantly. Ready to drop, I pump my kaumolais spear above my head in victory like a tusken raider, loot him and cut him up and feed him to my dog. I figure now is a good time to find my pump and head home before I pass out.

I finally find my punt on the wilderness map and walk on top of it, only to find Asshole #2 from before on the same tile. At this point, I'm ready to drop, hunger bar full, thirst bar full, Palo is injured even more than before. I order Palo to attack and before I even have time to react, an arrow from Njerpy hits me dead in the shoulder. Luckily Palo manages to knock the bow from his hands, forcing him to switch to melee. For some reason, he rushes over to me, completely ignoring Palo as he nips at him all the way. Just as he reaches my tile and is about to kill me, I hit him square in the face with my kaumolais spear, knocking him over, where Palo rips his throat out. At this very moment, exhaustion kicks in and I pass out.

I have no idea how I survived this much attempted murder in one day with no prior experience in person-to-person combat. It seems like spearmaster Starvarad Kauomolainen is a much better roll than I thought he was.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: EuchreJack on January 27, 2014, 07:00:40 am
Nice read.  Glad you survived!
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: sluissa on January 27, 2014, 09:11:34 am
Be proud. That was quite the accomplishment. This game makes for some of the best stories, both good and bad. Some times you walk right up to a Bear and stab him in the eye. Sometimes a squirrel bites you on the kneecap and you pass out and die. (both true stories)
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 27, 2014, 11:58:11 am
Very nice report.

Are those njerpez able to move far away from their territory (as i'm currently settled on half the world from them) ?
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Mephansteras on January 27, 2014, 12:07:58 pm
I've seen some wandering around near my area, and I'm on the edge of Drilik territory. So I think they can wander pretty much anywhere.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: PanH on January 27, 2014, 01:01:24 pm
There's wandering njerks everywhere, but most camps are in njerk cultural zone.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: MonkeyHead on January 27, 2014, 01:04:59 pm
I have noticed that camps spawn with annoying regularity near anywhere I build shelters or settlements, most often when I am playing as a Kaumo, or at least in/near the Kaumo lands.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on January 27, 2014, 01:07:48 pm
Thanks, i'm in Driik territory (for the usual better choice of items they have, at least if it's still true for current version) too.
I was wondering if building some traps here and there could have some interest , but if the njerpez can wander aroung, looks like that's what i'm going to do.

Probably going to catch some of those villagers if they're trying to get to me (due to the trout episode)
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Akura on January 30, 2014, 01:04:47 pm
I've noticed that if you try to steal from villages' fields, even in the dead of night, they'll know. They'll know.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: LeoLeonardoIII on January 30, 2014, 02:56:08 pm
They know you stole that single barleycorn or whatever.

Every bird must be the eternal enemy of every farmer in the game.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: voodooattack on January 30, 2014, 03:08:50 pm
I've noticed that if you try to steal from villages' fields, even in the dead of night, they'll know. They'll know.

This will seriously hamper my "foraging" activities. Oh well..
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Mephansteras on January 30, 2014, 03:11:18 pm
They know you stole that single barleycorn or whatever.

Every bird must be the eternal enemy of every farmer in the game.

Considering most farmer's views of birds who eat crops in the real world...that's probably not too far off.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Akura on February 01, 2014, 11:43:47 am
I've noticed that if you try to steal from villages' fields, even in the dead of night, they'll know. They'll know.

This will seriously hamper my "foraging" activities. Oh well..
The good news is that they'll only consider it stealing if it's on a "field" map block(the overworld map shows crops). If it says "ground", feel free to take, as far as I can tell. Not sure about "pasture" tiles.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: MonkeyHead on February 01, 2014, 03:26:46 pm
Having recently been told off for turnip harvesting from a pasture, its safe to say that they are considered village property too.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Glloyd on February 27, 2014, 02:04:11 am
The stable version of 3.18 has finally been released! (http://z3.invisionfree.com/UrW_forum/index.php?s=032e61ee517ad54b1400bd7d6356f7b4&showtopic=4625) Cry it from the hilltops! But not too loudly, there may be Njerpez around.
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Robsoie on February 27, 2014, 07:54:15 am
Great ! thanks for the report
Quote
- added: villagers are unwilling to join you if the companions you hire go missing
:D
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Haspen on February 27, 2014, 08:01:40 am
Great ! thanks for the report
Quote
- added: villagers are unwilling to join you if the companions you hire go missing
:D

Hehehe, I was wondering when they will start getting such interesting tidbits :P
Title: Re: UnReal World - Free to play! Donate! (3.18-Beta4, 3rd Jan. 2014)
Post by: Mephansteras on February 27, 2014, 12:38:55 pm
Excellent!
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Micro102 on August 09, 2014, 11:31:11 pm
JUST heard that this went free, and sorry for the necro, but I need help.

I cannot get food. Like, at all. Fishing just makes me watch my hunger slowly drop, it's in no way a method for getting food. Hunting seems nearly impossible without good gear (javelins or the skill and tools to make them) and all the berry bushes and such aren't harvestable.

Actually, as I am typing this, I remember grinding wooden bowls to trade with. Is that what I am going to have to do? Grind carpentry until I have good javelins to go hunting with?

Also, it seems like hunting has gotten a lot harder now. I can follow tracks forever, but I have aggressively pursued both a reindeer and stag for literally an hour and I only end up going from vigorous to ready to fall and then I lose the tracks for half a day >_>. They don't get tired, they are always faster, and I keep hearing the "you hear something running away" message but never actually see them.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Duuvian on August 10, 2014, 01:27:41 am
Fishing nets make surviving a lot easier. Or they did the last version I downloaded.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Haspen on August 10, 2014, 03:03:08 am
Also if its summer, you can sneak onto farm tile, as far as possible from village in the center, and snatch their crops. It takes them time to notice and run up to you to tell you to stop.

Peas, broad beans and nettle are good food-thieving prospects :P

Also, find and kill a njerpez warrior or a lone, wandering adventurer. They always leave a bunch of clothes/tools/weapons behind which you can trade for fishing nets and prepared foods. And you can cook the corpse as well if you're feeling so desperate.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Micro102 on August 10, 2014, 03:09:36 am
Well if I want a net I need stuff to trade for one, and I doubt the game is balanced around having to steal to survive, so so far it seems like it's just impossible to live off the wilderness in the spring unless you get lucky.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: DJ on August 10, 2014, 03:26:50 am
Get decent spear and tracking skills in character creation. Make half a dozen javelins. Track down some kind of big game (being in the north of the map helps to find some), sneak until it starts running away, throw a javelin or two at it. If you miss, walk after it and switch to sneaking after a bit (you need to start sneaking before you actually see it, though), then rinse and repeat. When you land a hit just about anywhere, switch to run and chase it, a wounded animal will run out of stamina before you do.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: MonkeyHead on August 10, 2014, 03:39:01 am
Seriously, stalking prey is not that hard - skill up on spear, bow and stealth. If you don't start with a bow, craft 4 or 5 javelins. if they are crappy quality, it does not really matter as they will only end up broken or in a pond. As posted above, when you zoom in to an animal encounter, start sneaking to less than 8 tiles using trees as cover, before lobbing a Javelin/shooting an arrow at your prey. Throw at the body - it is more important that you hit it in any way rather than anywhere in particular, and spoiling the hide is not as important as getting the meat. If you hit it, chase it by running, occasionally switching to walk when you get a bit tired. If you hit the animal, you should be able to keep up and lob more javelins/shoot more arrows. It may even corner itself for you to finish off via melee or pass out for an installant. If you miss it, get back into stealth mode and slowly follow the tracks - it will bolt away but eventually slow and down due to tiredness when you can repeat the process. This works against moose/elk and reindeer well. Bears are a little different... as they will attack you and probably kill you unless you get a strong hit or two in first.

Of course, you could always just kill and eat a Njerpez, or other wandering human. Using the unfortunate hunting trip start is also a good idea, as you get some useful extra starting gear from your dead father, a nearby bear/lynx/glutton, and even the meat from your dead father to eat if you wish.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Duuvian on August 10, 2014, 03:43:32 am
One of the starting options gives you two nets.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on August 10, 2014, 04:39:32 am
Use rituals often (at their appropriate time of course), after some time you can be ready to learn more rituals from villages, the "Fisherman request for a catch" ritual will increase your fishing skills by a lot, always good to increase chances.
If you have fishing nets (from the fisherman start or from having found some to trade in some region), using them in rapids water seems to deliver the best results (always wait a day after deploying before looking into them).

Another interesting ritual is the "Hunter's request to catch a fox" that will spawn a fox or two for you to hunt (always interesting when you're not lucky enough to find any prey) , it's a -very- good idea to have setup many foxtraps (and add a bait on them) in the region to have chances that the fox will have wandered into one, making it an easy kill and thanks to that fox -> easy food.

Favourableness of the trap is another ritual you want to use on any trap to increase their chance of catching anything. But i don't know if it's one you need to repeat every day or if it's a one use only

And remember that you can obtain skin and fur from foxes, good for trading and for working on them. But avoid to kill the fox then with a sharp edged weapon, it lower the value of the items, prefer blunt one.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: DeKaFu on August 10, 2014, 09:09:43 am
Worth noting that there's supposed to be a new release coming out sometime this month with lots of cool updates and balance tweaks.

Fishing nets are going to be somewhat nerfed from their status as infinite free food generators. They're going to wear out and become damaged from normal use (reduced by skill), and you can no longer place them while swimming, which combined with the already-present requirement for deep water means they'll often need to be set from a boat or raft.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on August 10, 2014, 10:21:46 am
Very nice to hear.

I read that UnrealWorld is on steam greenlight :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5101
Quote
Q: If UrW becomes available on Steam what might happen to free versions?
A: Should that happen it doesn't affect to free versions. For as long as there's sufficient amount of donations there will be donation-based development and free-to-play versions.

Q: And if UrW becomes available on Steam it doesn't affect to my lifetime membership and I don't have to pay again for future releases or additional content?
A: That's correct. Whatever licensing systems there might be in the future your lifetime membership is valid always and forever and any future releases or additional content will be available to you free of charge.

I think with how good UnrealWorld is and has been, it definitively should help the devs for this to get on steam, so if you have a steam account, please give it your help  for it to pass the greenlight :
http://steamcommunity.com/sharedfiles/filedetails/?id=249428292

edit : info and screenshot about the incoming august release :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5060
http://www.indiedb.com/games/the-unreal-world/news/new-release-in-august
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Micro102 on August 10, 2014, 04:36:59 pm
Get decent spear and tracking skills in character creation. Make half a dozen javelins. Track down some kind of big game (being in the north of the map helps to find some), sneak until it starts running away, throw a javelin or two at it. If you miss, walk after it and switch to sneaking after a bit (you need to start sneaking before you actually see it, though), then rinse and repeat. When you land a hit just about anywhere, switch to run and chase it, a wounded animal will run out of stamina before you do.

Problem with this is that the vision is zoomed in so the animal might see me before I see it. This can be solved by pressing Ctrl+- to zoom out, but then it lags the game to hell and makes the tracks small and hard to see. Can't play it like that.

I have also tried this, and while I wasn't as persistent with sneaking as I was with trying to tire it out, they constantly hear me before I see them and I hear them running away, and the amount you miss with poorly crafted javelins is ridiculous, so I am filing that under my "you have to get lucky" category. But I guess I'll try this again.

And I am a roguelike lover so I of course go with the unreal (no starting help) beginnings.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on August 10, 2014, 06:42:26 pm
The difficulty of the hunt is that once your prey is aware of you, it can run really fast, faster than you.
Additionally, you need to keep in check this :
(http://i.imgur.com/OE6IdZQ.jpg)

This impact everything you do , every skills ... and it's easy to get more malus with running (fatigue) , carrying things .

So keep your stuff packed at home and only take on you what you need to hunt, you'll get better results, and make sure to rest if you have ran after something for a while.

Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: DJ on August 10, 2014, 07:02:06 pm
Problem with this is that the vision is zoomed in so the animal might see me before I see it. This can be solved by pressing Ctrl+- to zoom out, but then it lags the game to hell and makes the tracks small and hard to see. Can't play it like that.
You need to check the freshness of the tracks, and when they're at the freshest (forgot how that's displayed) switch to sneaking.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Micro102 on August 10, 2014, 08:28:55 pm
I keep my penalty % very low when hunting. And it seems that thick forests are the problem. Animals seem to psychically detect you through the trees in thick forests, while in the middle of the plains sneaking you can get very close. Why? Do the animals just have rings around them and you being in these rings gives them a % chance to detect you? Thicker forests making you have to zigzag to find and follow the tracks, making it incredibly rare to actually get sight on an animal?
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Greenbane on August 10, 2014, 10:53:05 pm
Small tip: at least back when I last played, a few versions ago, the Oath of Iron ritual could be performed on wooden javelins to boost their effectiveness a substantial degree.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Cthulhu on August 11, 2014, 01:27:46 am
Seems like whenever I play I kill a bear and end up with hundreds of pounds of meat and no idea what to do next.  I don't have a proper axe so most lumberwork is out of my reach unless I somehow find an axe.  So I've got a little shelter and a fire and a huge pile of food and it's like "welp, nothing else to do."
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Geneoce on August 11, 2014, 01:40:38 am
As a note i've had good luck hunting in the snow with skis. I think animals have a penalty to run in the snow.

Or just go to the purple zone and hunt The Other White Meat.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on August 11, 2014, 07:11:59 am
Animals have better hearing , sight and smell than the hunter, so it's rare to be able to get very close to them even if they have their back turned and you have high stealth skill.
Another problem with the heavy forest is that the zig-zag you're forced to make to move around trees make you move more in comparison to straight lines, increasing the chance of detection at each new steps.

The good new is that animals get tired from running too (take a long while tough, so prepare to follow their track for a long time), so they will rest from time to time, while they run do not run yourself or you'll just increase your fatigue, generating malus for when you'll need to shoot arrows throw javelin, just walk following the tracks so in case you spot the animal again you can shoot without terrible accuracy penalties.

A wounded and tired animal will then not be able to outrun you, you can then close in for the kills in melee if you're out of ammo

Hunting with a dog can be helpful, the dog being much faster than you may be able to get the animal, allowing you to close in
Though i lost a dog this way, probably because it wasn't too attached to me yet, he never came back after disappearing after the prey
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: gomez on August 11, 2014, 07:55:07 am
I've been playing this since when each zoomed in map was it's own area and you had to zoom out to the big map to move to the next square. I even have a life time subscriptsion which is now not worth the email it was sent in.

It seems like my idea of a perfect game to me, but when you have killed a deer and have more meat than you know what to do with I kinda get bored.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Haspen on August 11, 2014, 07:59:44 am
Seems like whenever I play I kill a bear and end up with hundreds of pounds of meat and no idea what to do next.  I don't have a proper axe so most lumberwork is out of my reach unless I somehow find an axe.  So I've got a little shelter and a fire and a huge pile of food and it's like "welp, nothing else to do."

Ton of meat is always sellable for tools.

Also, try to tan the bear's skin; it pays quite a lot as well.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Mephansteras on August 11, 2014, 11:25:32 am
Seems like whenever I play I kill a bear and end up with hundreds of pounds of meat and no idea what to do next.  I don't have a proper axe so most lumberwork is out of my reach unless I somehow find an axe.  So I've got a little shelter and a fire and a huge pile of food and it's like "welp, nothing else to do."

Trading is the easiest way to do that. Meat and fur work well, as do wooden trade goods like bowls.

There are also some mods that let you bootstrap the ability to make most items yourself. You start off with very primitive stuff, but you can slowly work your way up to better and better gear.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: BluarianKnight on August 11, 2014, 04:02:14 pm
This is personally a very interesting game, and I haven't played it in a while. I might try it again soon..
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Greenbane on August 11, 2014, 09:13:18 pm
Might give the game another spin, but my favourite mod, Wm's Graphical Enhancement Mod (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921) isn't fully compatible with version 3.18-Stable. At the very least, there's been some image file name changes, from Finnish to English, and it's difficult to know what's what to rename and equalize the replacement files. I think it's mostly background pictures and the like. Does anyone have any particular insight?
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Yolan on August 21, 2014, 03:12:48 pm
I'm scratching my head as to how I had never even heard of this game until it was recommended to me by a few days ago. Just about to finish my first ever log hut while looking about apprehensively at the worsening weather. Amazing to find out its been in development even longer than DF.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Micro102 on August 21, 2014, 09:15:58 pm
I'm scratching my head as to how I had never even heard of this game until it was recommended to me by a few days ago. Just about to finish my first ever log hut while looking about apprehensively at the worsening weather. Amazing to find out its been in development even longer than DF.

Sadly with surprisingly less development. Aside from hunting being incredibly more difficult, I don't notice a change. Build house/smokehouse, build cellar, horde massive amounts of food, win.

It would be sweet if there was some bigger goal then merely surviving. Like being able to build a village and go to war. Have a kid and play as the child when you die.....Ok i'm going to stop until I get carried away and wish for a game that can't exist.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: DeKaFu on August 21, 2014, 10:11:07 pm
It would be sweet if there was some bigger goal then merely surviving. Like being able to build a village and go to war. Have a kid and play as the child when you die.....Ok i'm going to stop until I get carried away and wish for a game that can't exist.

Well, there is the development page (link (http://www.unrealworld.fi/urw_development.html)) that outlines the planned features that should be in eventually.

Quote from: dev page
Character's Life

    Ability to woo NPCs and get married
    Ability to have children
    Ability continue playing as one of your own offsprings after you've perished
    Being able to inherit some property (house, tools etc.) and family skills of your late character when playing as one of your own offsprings

So there's that. There's also been a lot of work done lately on a quest system, which will probably be showing up in the release after next.

There's also a full graphics overhaul on the horizon, for whatever that's worth.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Yolan on August 22, 2014, 01:31:52 am
If I get this current character to happily survive through winter I might start a second or third character experimenting with more challenging starts. I imagine the northern edge of the world is pretty tough.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Mookzen on August 22, 2014, 01:32:47 am
Hows hoes the graphics overhaul ?
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on August 22, 2014, 05:08:24 am
I notice the beta of 3.19 is available for donators :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5142

The dev mention that the stable 3.19 is scheduled for september.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Micro102 on August 22, 2014, 05:29:10 am
Ok, I need to know. Has anyone successfully hunted a stag or reindeer in a dense forest? And if so, how?
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Haspen on August 22, 2014, 06:48:33 am
I just lost my best character that managed to survive almost one and half years, not to mention sporting full mail armor and vanquishing several settlements, killing a full group of foreign traders, make a proper farm for all crops, raise several stats to 80 points...

How, you ask?

All it took was one single njerpez sniper and one arrow to the face I:

/me vibrates in ANGER.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Akura on August 22, 2014, 10:00:24 am
Ok, I need to know. Has anyone successfully hunted a stag or reindeer in a dense forest? And if so, how?
Tracking helps. If you manage to even lightly wound the animal then you can eventually chase it down. And even if you don't you might be able to, if your stats are good. Remember that the biggest hunting advantage humans have besides intelligence is long-range stamina.

More than once I've brought down an animal by simply walking towards it(since I didn't trust the run mode for some reason) while the animal keeps trying to sprint away while exausting itself.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: MonkeyHead on August 22, 2014, 10:04:44 am
Ok, I need to know. Has anyone successfully hunted a stag or reindeer in a dense forest? And if so, how?

Many times. Stealth until clear arrow shot, then the rest is trivial. High stealth and arrow skill build character though - YMMV.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Yolan on September 01, 2014, 11:24:37 am
Hmmm... so this is odd. I am currently in Winter Month (december). Snow everywhere. It is cold. But I am totally fine with my furs on. So far I have not yet once had to light my fire in my house to keep warm. I become hot simply by being inside wearing the clothes I am.

Seems kind of unbalanced. Is is it going to get any colder? Is it colder if I live further to the north? Was looking forward to being all challenged by this winter, but so far it seems kind of easy.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: evilnancyreagan on September 01, 2014, 11:57:34 am
oh, here's the URW thread

all you guys voted for this on Greenlight, right?

I don't care what your thoughts on Steam are, just go give Sami a bump!
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Reverie on September 16, 2014, 09:17:50 am
3.19 Stable was released. \o/
It begins.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on September 16, 2014, 09:33:24 am
Thanks !

highlight of 3.19
Spoiler (click to show/hide)

The full changelog :
Spoiler (click to show/hide)
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: scriver on September 17, 2014, 03:16:10 am
My first encounter with Robbers - I was travelling to the nearest settlement to trade some of my superfluous gear and pelts when I saw what looked like a random adventurer/hunter/woodsman/whatever and thought I'd get myself some more stuff to trade (and mayhem afford a few better axes or weapons). Well, a sucker is me - turns out they were robbers. Since I wasn't sure if I could take them I gave I'm and complied when they asked me to drop all my gear, but that left me with just a few arrows and my club (and not even a knife!), so I decided to try and take them on anyway. There was only two of them that o could see anyway - I could do it with a bot of luck.

Of course, I didn't. I managed to club one to sleep, but the other one had a bow - He shot me twice and then closed in to finish me off with his blade, and a few cuts later I went down.

I woke up in the middle of the mire (the area had changed from one with trees to one with just open moreland - I don't know if this was intentional or a bug), completely battered and broken. Didn't even have the club, but I probably lost that during the fighting. Worst of all was the farewell gift they left me with - a deep puncture wound to the neck. It was not a good way to go.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on September 17, 2014, 11:51:23 am
Nice to see robbers are working.
Though i'm not eagerly awaiting to meet them, i'm far from ready to go at war with my new fisherman character :D

As i had no axe, after some work, i managed to manufacture a stone axe, in order to build next a raft so i wouldn't have to swim to put my fishing nets in deep enough water because my character is not that good at swimming and seem to be tired fast when he start to swim, i don't want to risk him drowning.

Anyways, after a long work that made my character extremely hungry due to the time spent, i finally got my raft, took several days of eating to get my hunger speed under control at "well fed" (as i ended at "famished" status due to the raft manufacture insane time and effort with my character poor skills).

Now i would like to make a paddle to be able to move toward deeper areas of the water (as my current crafted sesta does not allow that) , problem is that to make a paddle i need a board.
It didn't sounded like a problem, i just fell a tree, rested then after a drink and some food, i went to split my tree trunk into boards
"It takes far too long to accomplish like that! It's practically impossible!"

Hmm, i guess it's due to the stone axe + my very low timbercraft skill (only 10%)
That's very bad, i looked on the wiki and saw that you can obtain boards from tree logs, so i decided to carve my trunk into logs to see if it would make it easier to obtain boards.

And it appears that ... no, still same message, damn.

I guess i'll have to complete that "living in the wild" course to increase my timbercraft skill , or see if i can "acquire" an actual worthy axe somehow in a village, but i wonder how much squirel furs it will take, so far i managed to kill only 1 squirrel that allowed me to get its skin to work it into fur, the other squirrels i got were too damaged to be able to get more.

Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Haspen on September 17, 2014, 12:25:52 pm
Tried selling one of your clothes? Cloaks and overcoats, made of fur, are quite pricey and should be enough for a woodsman axe and maybe some specialized ones.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on September 17, 2014, 12:29:27 pm
I just ran into a group of foreign traders
http://i.imgur.com/tJgsT30.jpg

They had a handaxe (probably much better than my very low quality stone one)
(http://i.imgur.com/WNxY73A.jpg)

But they wanted only fur
(http://i.imgur.com/nTgvqlZ.jpg)

And stupidly i left the squirrel fur i had in my shelter.
I didn't knew i could have traded my clothes, i wish i had read your post before resuming my play :D
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Mookzen on September 17, 2014, 12:56:56 pm
The graphics overhaul and new photos can't come soon enough.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Mephansteras on September 17, 2014, 01:53:30 pm
Squirrel furs don't interest foreign traders anyway. Nor does clothing, if I recall. They're picky. Fox furs work well, though, if you can get any.

Your best bet is probably a town.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on September 17, 2014, 01:57:48 pm
Ah thanks, i hoped my super low quality ragged squirrel fur would impress the ladies, but apparently it's not going to happen :D
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Reverie on September 17, 2014, 02:18:04 pm
FYI, I've found out that the Wm's Graphic Enhancement mod for 3.18 still works, since no graphic assets have been changed in this version.
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: intense on September 17, 2014, 02:35:38 pm
Btw Robsoie, item quality is stated, that handaxe is just a regular one, bound to find many of those in villages, cheaper too.
Happy hunting
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on September 17, 2014, 02:57:10 pm
It looks like village merchants are much more greedy than i remember
Spotted a handaxe in one of the shops and decided to pay it instead of running away with it as fast as possible at night

I had 3 fully completed fur&leather items, so i thought it would be good along lots of freshly and roasted and non-spoiled fishes
(http://i.imgur.com/d2vXKYe.jpg)

Unfortunately he refused those 3 magnificent piece of ... ok they're ugly, but still days of hunting work :
(http://i.imgur.com/GVw6cXv.jpg)

That greedy guy is lucky i'm trying to roleplay a good guy.
That's going to be a lot more complicated to get a decent axe than i thought, especially with such low skill manufacturing such super low quality items offering so poor trading values
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: sluissa on September 17, 2014, 03:35:58 pm
The graphics overhaul and new photos can't come soon enough.

Am I the only one who likes the current graphics?
Title: Re: UnReal World - Free to play! Donate! (3.18-Stable, 28th Feb. 2014)
Post by: Robsoie on September 17, 2014, 04:41:25 pm
I find most photos fine for the atmosphere.
The only problem i can see may be that there aren't enough of them to avoid repetition when talking to people.
After that for the actual game visual, i'm so used to it that i like it :)
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Moogie on October 16, 2014, 04:02:39 pm
Whoops. Sorry it took so long to update OP for this release. Obligatory bump for anyone else who may have missed it. :)
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: MrWiggles on October 16, 2014, 07:44:54 pm
Something that I was bothered by when I was playing the game, is that it felt like I had to climb trees semi frequently to get a lay of the land, and that meant a semi dangerous climb some what often.

Is that still a thing or was I being silly?
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: EuchreJack on October 16, 2014, 10:59:56 pm
Something that I was bothered by when I was playing the game, is that it felt like I had to climb trees semi frequently to get a lay of the land, and that meant a semi dangerous climb some what often.

Is that still a thing or was I being silly?

Totally a thing, and you are being silly.  Injuries are !!FUN!!
(although I haven't played the newest release, I don't see anything in the change log.)
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Haspen on October 17, 2014, 12:43:50 am
Climbing over fences trains climbing skill too... I got to 100% last game simply by crossing the fences around my house and fields :P
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: scriver on October 17, 2014, 01:50:40 am
It's not still a thing, you can no longer climb trees on the overland map.

For some reason.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Haspen on October 17, 2014, 01:57:03 am
It's not still a thing, you can no longer climb trees on the overland map.

For some reason.

You could do that? v:
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Stuebi on October 17, 2014, 02:38:24 am
The reason for that was the fact that people kept using the trick to easily spot all animals in an area. So you can climb trees while zoomed in, but not anymore while on the Overworld Map. I'm more or less glad that he removed it, because back on that version there wasnt a single character that didnt break something from all the climbing I did. It also makes hunting more interesting.

As an alternative, just use hills and mountains. You can get a far view from atop a mountain, and will also stop wildlife that's not hidden in really dense forest.

The only thing bothering me, at least until the overhaul patch hits, is that WM's graphical enhancement mod does not work with the current version. I really really liked it.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: scriver on October 17, 2014, 03:21:03 am
It's not still a thing, you can no longer climb trees on the overland map.

For some reason.

You could do that? v:

Why else would you climb trees? It's just unnecessary potential of injury aside from that.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Haspen on October 17, 2014, 03:26:55 am
No, I mean overland. I never been allowed to climb zoomed-out trees v:
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: scriver on October 17, 2014, 03:37:35 am
Ah, sorry, I misremembered it as being you who had posted EuchreJack's post above.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Stuebi on October 17, 2014, 07:45:49 am
I have found that either I'm lucky when it comes to bears, or they're surprisingly easy to kill. I'm capable of killing them with, at the very most, 30% injury. Oftentimes I'll get away with a few minor bruises and maybe a scratch.

If your Agility and/or Dodge rating is high, they have a REALLY hard time hitting you.

I'm a bit ashamed to admit, but I killed my first bear by baiting him trough two pitfalls, without firing a single shot.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Haspen on October 17, 2014, 10:11:03 am
Also, unlike all other animals, bears stop running away and will rush you if you throw something at them. I think this works with wolves too (but wolf pack is much more dangerous than a single bear).
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: dennislp3 on October 18, 2014, 05:03:24 pm
ptw
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: EuchreJack on October 18, 2014, 09:43:45 pm
Ah, sorry, I misremembered it as being you who had posted EuchreJack's post above.

Yeah, and I also forgot that you can no longer climb trees zoomed out.  Fixing injuries in general is still !!FUN!!
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: MonkeyHead on October 19, 2014, 03:58:48 am
Oooh, and update. Is save compatibility an issue? I might have to dust of Jol Kaumo if saves transfer. If not, I will wait until Jol's inevitable pointless death.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Retropunch on October 20, 2014, 01:24:03 pm
I've had a few on and off goes with Unreal World, but never really got into it. I think a lot of it is the GUI and real life pictures, somehow they're really jarring for me.

Are there any mods that overhaul this?
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Reverie on October 20, 2014, 01:49:34 pm
Hurray! The game has recently been ported to SDL2 ^^
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: dennislp3 on October 20, 2014, 08:25:44 pm
I've had a few on and off goes with Unreal World, but never really got into it. I think a lot of it is the GUI and real life pictures, somehow they're really jarring for me.

Are there any mods that overhaul this?

Yes

Sadly I don't think it's compatible with 3.19

http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921

Mod Features:

- 19 new male and female player avatars to choose from.
- All real-life pictures have been replaced with drawn images.
- 61 drawn portraits to replace the real-life pictures.
-* Two optional mods:
-- Egg nests, adds grouse eggs, capercaille eggs, swan eggs, eagle eggs, mallard and tufted duck egg nests can all be found in the game.
-- Rabbit burrows,comes in two versions, rotten carcass and fresh. Fresh is slightly poisonous unless it's boiled, and rotten is not good to eat at all.

- Minor edits on most npc's, some completely reworked.
--- Many npc's have eyes.

- Minor to major edits on some of the animals:
--- New dogs.
--- Snake is more visible and doesn't look like a rope.
--- Wolverine, squirrel, wolf totally remade.
--- Many animals now have their missing fourth leg.
--- Many animals now have eyes.

- Many tweaked or reworked items/objects/plants/trees.
- Fixed the odd looking north west house corner.
- New soil tile.
- And more!
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Retropunch on October 21, 2014, 01:39:24 am
I've had a few on and off goes with Unreal World, but never really got into it. I think a lot of it is the GUI and real life pictures, somehow they're really jarring for me.

Are there any mods that overhaul this?

Yes

Sadly I don't think it's compatible with 3.19

Great, thanks!!!
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Robsoie on October 25, 2014, 03:02:37 am
I noticed there had been a  "reply marathon" that is interesting to read :
part 1
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5437

part 2
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5438
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Culise on January 08, 2015, 09:21:28 pm
Thought I'd give this a bump and announce that 3.20 has been released as of December 22.  Biggest thing is probably the SDL2 migration, but there's also a lot of village tweaks (tools, stockpiles, actual farming), seals to go clubbing with, and so forth.  Changelog follows.

Code: [Select]
- SLD 2 migration accomplished - freely resizable game window, compatibility and future
        possibilities

       UrW now uses SDL 2, SDL_image 2 and SDL_mixer 2 libraries. Migration to SDL 2 is
       necessary to allow bigger graphics overhaul to take place in the future and to remove
       several bottlenecks and compatibility problems in handling the keyboard and graphics.

       From developer's point of view SDL 2 migration stands as an investment for the future.

       From player's point of view the three most notable changes from moving to SDL 2 are:

       * Game window is now freely resizable. (But otherwise there are no changes in
         graphics or screen layout.)
       * Variety of graphic initialization and full screen problems are history.
       * Keyboard layout related problems (eg. DVORAK) are history.

- added: configuration options to set preferred resizing and fullscreen modes 

       LOGICAL_RESIZE option in urw_ini.txt defines if the logical size and aspect ratio
       should be maintained upon resizing the window or not.
       Possible values are YES and NO. It's set to YES by default.

       FULLSCREEN option in urw_ini.txt defines if the game is started in normal,
       maximized or fullscreen window.
       Possible values are:
       NO         - normal resizable game window. Starts at last used game window size.
       YES        - fullscreen game window at the current desktop resolution.
       MAXIMIZED  - game window is maximized upon starting the game.

- setup menu removed - everything is now configured via urw_ini.txt

       All the configuration options are now set by editing urw_ini.txt in the installation
       folder. The actual setup menu has been removed from the main game-screen, but setup
       selection remains only to display info to go edit urw_ini.txt.
       
       Self-explanatory setup menu options now appear urw_ini.txt as follows:

       AUDIO, BACKGROUND_MUSIC, AMBIENT_SOUNDS, MOVEMENT_SOUNDS, IDLE_ANIMATION

- added: scandinavian letters allowed in character names

       In character folder names scandinavian letters are encoded to hex values.
     
- changed: character loading menu shows true names of the characters

       Previously it showed (the first 8 letters of) character folder names.

- added: an incomplete list of credits to main menu

- added: true crop cycle for villages - harvesting, stocking and sowing

       All the villages now properly harvest their fields, stock the products and sow the
       fields again in the spring. Villages start harvesting the crops as soon as majority of
       plants have ripened, and continue until everything has been harvested.
       Start of the harvest season is first noticed by bundles of turnips appearing in the villages,
       followed by peas, and then beans and grains.

       Pod type plants are stored in bags, root vegetables are just stocked somewhere on their
       own and seeds are stored in boxes and baskets. Notice that not all the containers are necessarily
       completely full. Availability of farm products and seeds in villages is naturally most abundant
       in autumn, reserves will be consumed during the winter, and there's usually only little left in
       the spring. And yes, you can now also get seeds from the villages. 
       
       Crop cycle is maintained year after year if there's sufficient population in the village.

- added: two new containers - birch-bark box and birch-bark basket

       * birch-bark box
       
         Light and small container which villagers use for storing small seeds. It can hold 1 lbs. 
         There's a separate graphic tile for this item:
         truegfx/sp_sbox.png
         (tile drawn by Brian Shapiro)

       * birch-bark basket
       
         Rather large container which villagers use for storing big seeds. It can hold 15 lbs. 
         There's a separate graphic tile for this item:
         truegfx/sp_sbasket.png
         (tile drawn by Brian Shapiro)

 - adjusted: container capacities

       Wooden tub can now hold 10 lbs. (was 8 lbs)
       Bag can now hold 20 lbs. (was 10 lbs)
       Wooden bowl can now hold 6 lbs. (was 4 lbs)
       Wooden cup can now hold 3 lbs. (was 2 lbs)

       MIGRATION NOTICE:
       These factors only apply to newly created items. Containers that were created in earlier versions
       have the old capacities.

- added: proper empty container weights and load calculations

       Containers didn't really have their own effective empty weights and attempts to calculate true
       loads of filled or emptied containers were confusing and failed. Now containers have proper empty
       weights and load calculations are working properly.

       MIGRATION NOTICE:
       These factors only apply to newly created items. Containers that were created in earlier versions
       probably now have zero empty weight.

- balanced and checked: farm product values

       No changes in grain price.
       Root vegetables prices have been doubled.
       Pod type plant (beans and peas) prices are increased by 50%.
       Flour value has been halved, and it's now about 50% more valuable than the grains itself.
       Small seeds, such as turnip seeds, aren't considered very valuable and have a low nominal price.
       All the foodstuff prices are foremostly based on their true nutritional value, but these few
       adjustments give better balance to relative prices of these farm products.

- adjusted: seed weights

       Turnip seeds, and other small seeds, are now lot more lighter than previously.
       There are some balancing in pea and grain weighs too, but those aren't dramatic.

- changed: your character won't butcher human corpses unless somewhat starved

       This ends an era of lightly practised cannibalism and trade of human flesh.

- changed: wearing armours

       You can wear multiple textile, leather or fur clothes of the same type at the
       same time. For example: you can wear fur shirt, linen shirt and nettle shirt
       at the same time. Metal armour restrictions remain unchanged - only one piece of
       each armour type. 

- overhauled: armour glossary

       Anachronistic armours removed, new armours & clothes added, coverages checked & adjusted,
       new sprites added, and armour availability & usage checked and adjusted.

       MIGRATION NOTICE:
       With migrated characters armour attribute changes (names, sprites, properties) don't apply
       to old items that were created/obtained in previous version.

       * terminology changes

         Greaves are now known as shin guards.
         Vambraces are now known as forearm guards.
         Short hauberk is now simply known as hauberk.
         Long cowl is now simply known as cowl.

       * new sprites

         There are new sprites for helms, metal cowl, hauberk, bandage, mittens, generic
  cowl/veil/headgear, generic trousers/leggings and generic spot protection armour.
         (original tiles drawn by Brian Shapiro - some are modified)

         To allow compatibility with modded tilesets there are separate files for new sprites
         in truegfx/ folder:
         sp_mhaub, sp_lhaub, sp_helm, sp_spechelm, sp_mittens, sp_headgear, sp_mcowl,
         sp_headgear, sp_bandage, sp_spotprot, sp_trousers

       * ring armours removed - all of them.

         Ring type armour has no base in history. No actual examples of ring armour have
         been found on European archaeological findings.

       * variety of anachronistic iron armours removed

         Iron great helm, iron halfhelm, iron cuirass, iron breastplate, iron greaves,
         iron vambraces and iron rerebraces are removed.

       * helms

         There are two types of helms, both made of iron: helm and spectacle helm.

         - Helm covers the skull and is made from one piece of iron hammered into shape.
         - Spectacle helm covers the skull and face. It has a spectacle-like covering for the face,
           extending down to wearer's chin.

       * new armour material: lamellar

         Lamellar is eastern armour type used by Njerpez. Lamellar armours are made of square
         or rectangular iron plates tightly fastened to each other with leather straps passed
         through openings along the edges of the plates. Lamellar technique is used mainly to create
         cuirass and hauberk type armors, but it's also suitable for some spot protection pieces.
         Compared to mail, lamellar armour offers better protection from blunt attacks but only
         slightly better protection from edged attacks.

         There are 5 lamellar armour items:
         lamellar hauberk, lamellar cuirass, lamellar forearm guards, lamellar shin guards and
         lamellar rerebraces

       * new leather armours

         There are 3 new leather armours items which all can be crafted:
         leather shin guards, leather forearm guards and leather cuirass

       * hauberk coverage adjustments

         Hauberk (previously known as short hauberk) doesn't cover upper arms anymore.
         This is because there was no really relevant difference between the two hauberk types.
         (Long hauberk covers the upper arms and extends to the knees.)

       * undershirts shortened

         Undershirts now extend to the thighs. (Previously to the knees)

       * dresses lengthened

         Women's dresses now extend to the calves, but don't anymore cover upper arms.
         (Previously they covered also the upper arms and extended to the thighs)

       * overcoats lengthened

         overcoats now extend all the way to the knee.

       * fur cloth changes and additions

         - Fur mittens are now longer than they used to be and now cover also the forearms.
           (Previously they covered only hands)

         - Fur shirt is now shorter than it used to be.
           It's still long-sleeved shirt but extends only to cover the groin and hips.
           (Previously it covered also the thighs and knees)

         - new fur item: fur overcoat

           Long-sleeved and long coat extendeding down to your knees. Can be crafted and is a useful
           piece of winter clothing. More valuable, heavier and requires more raw material than a
           fur shirt.

       Foreign traders and Njerpez now have a distinctive cultural difference between armours they
       favour and wear. In general metal armours are very rare, and even the foreign warriors need to
       rely mostly on fur and leather for protection. Helms, cowls and smaller metal armours for spot
       procetion are now far more common than valuable body armours such as hauberks.

       Wealthy local cultures of Driik, Sartola, Koivula and Reemi may very rarely have
       few metal armours available. These are often helms and pieces of spot protection,
       and only extremely rarely body armours.

- balanced: stocking and availability of some basic tools
       
       Basic tools such as pots, ropes, sickles and shovels are now more commonly
       found even among isolated cultures. Availability of the tools is naturally
       culturally dependent, but you don't necessarily have to go to western villages
       anymore to find a pot or shovel. Villages now stock also empty wooden containers
       such as wooden tubs and bowls.

- added: villages stock wood and lumber

       You can now find boards, slender tree trunks, wooden stakes and logs in villages.
       Availability of these items is naturally culturally dependant.

- added: villages stock ordinary clothes

       All except northern cultures may occasionally have some spare clothes available
       in their villages. Availability of clothes is dependant on village wealth and
       population, but there's a possibility to find all kind of ordinary clothes;
       linen, woollen, nettle and fur clothes- and even shoes or women's dresses.

- balanced: availability of high quality of northern bows

       Northern people can now have high quality (fine and masterwork) bows - their
       availability was broken in previous version. These items are still rare, but
       can be found. Especially Kuikka-tribe people are the master bow makers of the
       north.

- added: one new character portrait (to eastern portraits)
     
- added: "Stop your tasks" companion command

       This makes your companion to stop all the tasks he/she was doing.

- added: group commands for pets and companions

       You can now give group commands to your pets and companions eg. to make them
       all attack the same target at once.

       * group commands for pets

         Group command mode can be activated after you've chosen to talk or shout to one
         of your dogs. If there are multiple dogs within sight or hearing range "Group
         command" selection appears in animal commands menu. After you've activated it
         the command you then choose will be given to all the dogs in range.
         'Eat' and 'Attack' are possible group commands for dogs. Eat command still requires
         first talking to a dog in your sight.

       * group commands for companions

         Group command mode can be activated after you've chosen to talk to one of your
         companions. If there are multiple companions within a close range "Group
         command" selection appears in companions commands menu. After you've activated it
         the command you then choose will be given to all the companions in range.
         'Attack', 'Fell trees', 'Make a fire' and 'Stop your tasks' are possible group
         commands for companions.

- added: an option to ask NPCs what they want in a trade

       There's now "What of my items you'd prefer in this trade?" chat option available
       during trading. Upon using it NPCs will let you know the items they prefer, or
       how they feel about the trade in general. Regardless of what they say you can still
       offer any items you want, but usually their thoughts and wishlists are good and
       fair advises.

- balanced: robber demands and speaking them out

       * You can now ask robbers what items they want exactly. This helps to decide whether
         you really want to hand over your goods or not.

       * Robbers demands have been reasoned and can vary

         In general robbers now prefer value and quality over quantity. Even if you a had
         lots of gear with you robbers are usually satisfied with a dozen of most precious
         ones. Most importantly they don't want to rob all of your clothes and armours
         anymore, but only the most valuable ones. There's also variation in robber's
         demands and some can be happy with only a few very valuable items.

- added: seals!

       There are two types of seals: the ringed seal and the grey seal.
       Both live in the sea and can be found on all the coastal regions of the UnReal World.
       The grey seal is more common than the ringed seal.
       (In reality certain subspecies of ringed seals should exists in big lakes of Kiesse too,
        but adding them stays for later.)

       Seals spend most of their days in the water but do regularly come ashore to rest
       and pass time in certain locations. During open water season they rest on rocky surfaces
       of the utmost skerries and islets of the sea. In the winter they do live near the edge
       of the ice, spending the lazy hours on the ice.

       For more information about the seals see game encyclopedia entries [F1] for RINGED SEAL
       and GREY SEAL.

       * Meat yield from seals is very low compared to their weight, but their fat yield is
         high.

       * Seal-tribe village restocking has been adjusted to feature a proper level of seal
         furs and meat.

       To allow compatibility with modded tilesets there's a separate sprite files for seals:
       truegfx/av_gseal.png, truegfx/av_rseal.png

- added: aquatic animals can dive under the water

       They do it especially when escaping. As diving animals disappear from your sight they
       are pretty much impossible to be hunted while diving.

- added: feathers

       Skinning a bird now also gives you its' feathers. Number of feathers obtained depends
       on the bird size and ranges roughly from 12 to 100. It's assumed that you want to keep
       only the good wing and tail feathers.
       
       * You can also find naturally dropped feathers.

       * Feathers are categorized as tools.
       
       * Crafting an arrow now requires three feathers per arrow. Crafting a blunt arrow now
         also requires tying equipment as the feathers need to be attached to the shaft.

       To allow compatibility with modded tilesets there's a separate sprite file for feathers:
       truegfx/sp_feather.png

- added: new birds

Raven, goshawk, hazel grouse, kuikka, goldeneye, willow grouse and eagle owl.

       Find briefing of the new birds below and see their game encyclopedia [F1] entries
       for more info.

       * Raven

    Ravens prefer extensive areas of forest and exist throughout UnReal World in rather
         scarce number. They are mainly scavengers feeding on carcasses of dead animals, but
         their diet may also vary widely and ravens can be considered quite omnivorous.

       * Goshawk

         Goshawks are strongly built hawks. They nest in older forests throughout UnReal World
         and hunt other birds and small mammals, sometimes as large as hares. Goshawks are
         migratory birds, leaving in late autumn and returning in spring.

       * Eagle owl

         The eagle owl is a very large owl. They have large heads with striking ear tufts and
         fiercely glowing orange-coloured eyes. Eagle owls breed in scarce number in forests
         almost throughout UnReal World, except for the unforested mountainous areas of the
         extreme north. Eagle owls are birds of prey and hunt hares, small mammals and birds.
         They are active at night and very efficient hunters.

       * Willow grouse

         Medium-sized and least numerous of all the forest game birds, but nevertheless found
         all around UnReal World and commonly hunted for meat. Willow grouse can thrive in
         very diverse terrain, but primarily occupies sparse pine forests, mires and slopes
         of cliffs and fjells. They are accustomed to cold, harsh and rugged environment, but
         favour having birch and alder trees around their territory.

       * Hazel grouse

         The smallest and the second most common forest game birds found in Unreal World.
  Adults mate in early spring and nest on the ground.
         They prefer thick forests with both conifers and leaf trees.
         In thick forests hazel grouses can survive better from goshawks.

       * Goldeneye

         Common aquatic birds breeding around inland and marine waters.
         Goldeneyes are migratory birds. They leave in autumn and are among the first migratory
         birds to return in early spring.

       * Kuikka

         Kuikka is a rather large aquatic bird named after its' distinctive call.
         Kuikka breeds throughout Unreal World by wilderness lakes with clear water.
         It eats fish, typically perch and roach. Kuikkas are migratory birds, leaving quite
         early in autumn and returning in spring.

       To allow compatibility with modded tilesets there are separate sprite files birds:
       truegfx/av_goshawk.png etc.

- added: audio samples for birds

       Now we can actually hear ravens, goshawks, swans, kuikkas, hazel grouses and eagle
       owls calling.

       How talkative the birds are depends on the species and time of the year.
       Hazel grouses are most talkative in the spring and late summer, eagle owls call almost
       exclusively n the winter, kuikkas keep calling mostly during early summer season etc.

- added: birds lay eggs

       All the ground nesting birds now lay eggs. Depending on the species eggs are laid in
       Swidden month (April), Seedtime month (June) or Fallow month (July). Aquatic birds
       lay eggs on islets and skerries, or nearby the shore among vegetation, and finding
       their eggs is relatively doable if you have patience. Eggs of forest birds are much
       harder to find.

       Of the forest birds capercaillie, black grouse, willow grouse and hazel grouse all
       nest on the ground.

       (Traditionally mostly the eggs of ground nesting birds have had importance to eke
        out diet. Eggs of tree nesting birds is a curiosity that was intentionally left out
        this time.)

- overhauled: animal populations

       Creation of animal populations has been thoroughly checked, adjusted and balanced.
       These adjustments concern not only the commonness and relative number of animals, but
       also their natural habitats. Frequency of big game remains quite the same as it was,
       and most notable changes are seen in populations of small animals and birds.

       In general you can now expect more varied and greater number of wildlife to exist in
       the world, but natural habitat of animals has a much greater role than before. You
       can't expect to find any forest animals in any type of forest.

       Few examples:
       Gluttons and ravens prefer large intact coniferous woodland areas.
       And so do pine-martens - but they also like cliffs and caverns nearby their home
       forests. Badgers mostly occupy mixed or leaf tree forests - preferably with some
       wetlands nearby. Weasels aren't too picky about their habitat as long as there's enough
       trees and vegetation to provide coverage - but they tend to avoid too open areas.
       etc. etc. etc.

       With balanced and overhauled animal populations in use you are bound to find more
       animals and more different species within smaller area than before.  It's possible
       that an area of 5x5 wilderness tiles (500x500 meters) can have a dozen of different
       forest birds, three hares, two squirrels, a fox and a badger around. It's possible -
       but naturally not always the case. And despite of more wildlife existing it's not
       evident that you'll get to spot it from a close (or hunting) distance.
       
       To learn more about changes in habitat and population adjustments see updated
       game encyclopedia [F1] pages for:

       * ARTIC FOX

         Even though artic foxes are most common in the north they can be now met also
         elsewhere. Even back in 1800's arctic foxes have been said to be somewhat common
         in southern Finland so we assume that some populations have wandered and existed
         all around UnReal World. NPCs of other than northern cultures can now also stock
         artic fox furs.

- changed: arrows are now slightly more valuable (because of feathers in the mix)


- added: all cutting weapons work for cutting carcassess - but knife is preferred

       You get fewer cuts from the carcass when using other than a knife.

- added: hauling information messages if you try to haul items while wading

       Hauling while wading isn't possible, but there was no message to clarify this.
       Now the game tells you that it's not possible and suggest to push items to the shore
       instead.

- added: sauna stove

       There are no fireplaces in saunas anymore, but sauna stoves instead. Sauna stove
       appearance and usage is similar to fireplace. Having this new sauna stove tile has
       no specific usage yet but preceeds the future sauna related improvements.

- improved: lighting effect of fires

       Lighted area is now roundish and its' radius depends on size of the fire. As the fire gradually
       goes down you also see decrease in lit area. This affects to both campfires and lit fireplaces.

- added: precise time passing featured on bunch of new tasks

      Added for general diy crafting, making and repairing clothes, timbercraft tasks (logs,
      boards, firewood etc.), hideworking tasks (cleaning, curing, tanning), digging a pit,
      preparing the soil, grinding flour.

- added: option to stand still until not fatigued

       This option is available in movement and rest actions menu, or can it be activated
       by [ALT] + [-] hotkey.
       
- added: unpaid category & standardized hotkeys to inventory filtering

       * There's now "unpaid" category within inventory filter menu (TAB) showing all
         your unpaid/taken items.
       
* Shortcut keys for item types have been standardized.
  w - weapons, a - armours & clothing, c - containers, h - hides & skins etc.

- added: direction is told in sound based messages

       Eg. "You hear a tree falling down in the east.", "You hear rustle of wings from
       the north." etc.

- changed: e[X]changing weapons if a shield is wielded now costs a turn

- changed: raw meat and raw fish now floats

       To avoid accidentally losing meat or fish when operating with a kill or catch by
       the shore.

- modding fix: incorrect weight of modded [patchwise] cookery items

         For example:
         If you made batch of 5 cookery items which required 2.5 lbs of raw materials
         all together you got 5 cookery items each weighing 2.5 lbs - even though you
         should have gotten 5 cookery items each weighing 0.5 lbs. (2.5 / 5 = 0.5)

- changed: only the items that don't float can be buried in bogs

- removed: wheat bread

       Old item which didn't fit in the word. There's no wheat.

- changed: clothes and armours being worn can be offered in a trade

- changed: foreign traders don't fell trees anymore as their lagtime activity

- changed message: "[creature] escapes." -> "[creature] flees."

- fixed: sounds of fighting NPCs at the area occasionally being played when
         loading map or sleeping

- fixed: being able to command NPCs of single house settlement to go away

- fixed: NPCs climbing steep elevations too fast

- fixed: being able to [a]pply animal leashes on world map

- fixed: wrong "block of wood(s)" plural -> "blocks of wood"

- fixed: a rare condition of trapped unconscious animals attacking

- fixed: being able to [a]pply animal leashes on world map

- fixed: leashed pet duplication when returning to village where your departed
         companion had recently returned

- fixed: animals tied to trees occasionally roaming free

       Some iterations of this bug were fixed before, but a new bug prone instance
       was discovered. Report back if this bug still persists.

- fixed: wading animals moving too fast

- fixed: auto-tracking on world map occasionally displaying "You don't notice any tracks."

- fixed: movement restrictions from penalties not always applied when rowing

- fixed: unconscious NPCs blocking other NPCs from moving to same tile

       Now aggressive NPCs will walk over unconscious ones.
       When selecting a target from location with multiple NPCs the conscious NPC
       is always chosen if available.

- fixed: humans can recognize trap-fences and understand to avoid traps there

- fixed: cave crashes (specifically with .rpm package on Fedora)

- fixed: location with traps spawning copies of earlier creatures at the area

       It was very rare occasion, but when triggered you could have same type of NPCs
       spawning at the area day after day.

- fixed: container price wasn't taken into account in item price calculations

- fixed: villagers knowing your breaches without seeing you in action

       Sight check was broken which caused villagers to magically be aware of your minor breaches
       such as harvesting their crops or building a fire. Minor breaches are now properly based on
       NPC sight so if they don't see you in action they don't know you did it. You still shouldn't
       try to push your luck by building fires or felling trees near the village center, because
       the guilty one is sometimes also easily guessed.

- fixed: light from fires shined through obstacles

       Fires use line-of-sight mechanics now, and the light from fires reaches only where it
       actually can.

- fixed: hiding mode not cancelled when hauling items

- fixed: "source of livelihood" game course task was weight based

       Now true nutritional value of the food you are carrying is taken into account.

- fixed: fighting leashed pets not following the player character

- fixed: wooden tub price decreased (to one third)

- fixed: multiple entries for "human shaped figure in distance" displayed (so that you
         can't guess if a world map wanderer is actually party of robbers)

- fixed: being asked if you want to swim when entering zoom maps with deep water

       Character was properly located on dry land, but the question appeared nevertheless.

- fixed: "impact doesn't penetrate your armor" displayed for unarmoured characters

       There's now "The impact doesn't hurt you." alternative.

- fixed: repairing a piece of clothing with itself

- fixed: bug potential with old animals getting removed from zoomed-in maps

       There was a vulnerability which might have caused old animals to rarely disappear from
       zoomed-in maps. It's secured now and animals should never just disappear suddenly.

- fixed: rowing mode got cancelled when moving without a paddle or sesta in launched watercraft

       This resulted in watercraft not being properly transported with you between world and
       zoom maps.

- fixed: it was possible to start hiding while rowing, swimming, or hauling items

- fixed: spots of lichen or other ground cover appearing in the water - old topography bug.

- fixed: nettles (and other grass plants) worked as {hemp} in diy requirements

- fixed: tied pets sometimes followed you onto world map and got stuck there

       This fix isn't verified, so report back if this issue still persists.

- fixed: pets staying on burning fires

- fixed: birds couldn't fly over high cliffs

- fixed: being able to set nets on ice if there was a hole in the ice nearby

- fixed: saving between midning and morning caused various morning related checks to be
         skipped the next morning - you couldn't milk your cow, wounds didn't heal,
         skill flags weren't reset.

       For migrated characters a bugged morning check skip may occur upon reload if you
       had saved between midnight and morning, but after the next save it's all synchronised
       and fixed.

- fixed: injury score from old injuries occasionally being added to new frostbites

- fixed: NPC crops growing in water (on fields next to a lake)
     
- fixed: robbers picking up items they couldn't carry made the items disappear

- fixed: wilderness location where angry villagers or robbers might throw you away not
         properly randomized

       Previously only the north-west location was chosen, now there's proper randomized
       variety.
       
- fixed: free sauna items

       Sauna scoops and tubs of water aren't free to take anymore.

- fixed & balanced: skiing and walking in the snow

       * In addition to being fatiguing, walking in the snow is now also about 20% slower.

       * Skiing skill matters and skiing is now also fatiguing, but always faster and easier
         than than walking in the snow.

         Now your skiing skill determines how fatiguing it is for you to ski. The more
         skilled you are, the less of an effort it is to ski. Only highly skilled skiers get
         close to zero fatigue accumulation anymore, but skiing skill still improves quite
         fast so most characters can build up decent skiing skills during single winter.
         In any case skiing is always faster and less fatiguing than walking in the snow.

       * Skiing is cancelled and you are notified to remove your skis when the time of the
         year doesn't suit skiing.

- fixed: food in NPC villages/camps never spoils - old exploit

- fixed: setting bait to a direction you can't see wasted the bait

- fixed: hauling not cancelled when pushing a hauled carcass

- fixed: skinning ignored carcass beneath another one

- fixed: being able to build ceiling and floor on the same tile where it was already built

- fixed: "and X more..." not calculating correctly the number of items being prepared

- fixed: hiding from robbers was impossible during the phase when they come to talk to you

- fixed: missed shots that hit a group member of the original target didn't cause
         a morale check

- fixed: sleeping or unconscious creatures prevented hiding

Entering hiding mode wasn't possible if you were in "sight" of sleeping or unconscious
       creatures.

- fixed: shield protection glitches

       They protected too much in neutral position and too little when held on the left side.

- fixed: cancelling tasks skipped the possible morning maintenance and physical condition
         checks

- fixed: creatures standing on cellar were invisible

- fixed: when milking into a container filled with water the contents weren't emptied first

- fixed: small animals (eg. squirrels and hares) being able to wade

- fixed: foreign traders messed up item tags in the villages and made the items
         unpurchaseable

- fixed: location selection dialog closes when choosing a location you can't see

- fixed: villagers stocking stale food

- fixed: skin not obtained if skinning got cancelled during the last minute

       If the skinning task got cancelled due to exhaustion (or whatever) at the very last
       moment of the skinning process you didn't obtain the hide, but the animal was still
       marked skinned.

- fixed: spoiled food items occasionally not stacking

       This was related to markers of their original quality. The conflicting markers are now
       cleared upon spoilage. Notice that the old non-stacking spoiled food items your
       character may have will remain non-stacking.

- fixed: stale tag persisting upon cooking

       You might get "Roasted stale perch" etc. Now stale tag disappears properly upon
       cooking, and the results of cooking stale food items aren't delicious.

- fixed: waking up to strange noises when falling asleep from exhaustion while rowing
         or running

- fixed: animals might freeze for moment upon escaping if their escape destination was
         badly chosen

- fixed: drinking from containers taking too much time

- fixed: villagers joining the robbers when they enter the village area

- fixed: NPC/villager reactions to robbers was broken

       Now both the wandering NPCs and villagers react properly to presence of robbers.
       They rarely attack the robbers right away but keep them on eye. If the robbers cross
       the line by coming too close, then the people don't hesitate to attack them.

- fixed: terrestial animals sleeping in shallow water

- fixed: repeated deathblows with [3] fail to keep the previous aiming zone if any menu
         selections or certain actions (eg. sleeping) were made in between the deathblows

- fixed: leashed animals not properly freed upon getting defeated and thrown away from the
         location by robbers or villagers

       Now your animals are unleashed. You may, or may not find them again.

- fixed: wading on land if you were too fatigued/penalized to move at all and tried to
         start wading

- fixed: sauna scoops and wooden tubs disappearing from villages

- fixed: carcasses tagged as partially skinned even if the skinning wasn't allowed
         (ie. while swimming)

- fixed: arrow-in-loading bug: NPCs could shoot you while the map was only loading
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Mephansteras on January 08, 2015, 09:22:47 pm
Ooh, nice! I'll have to update.
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Haspen on January 09, 2015, 02:40:37 am
Quote
- added: true crop cycle for villages - harvesting, stocking and sowing

       All the villages now properly harvest their fields, stock the products and sow the
       fields again in the spring. Villages start harvesting the crops as soon as majority of
       plants have ripened, and continue until everything has been harvested.
       Start of the harvest season is first noticed by bundles of turnips appearing in the villages,
       followed by peas, and then beans and grains.

       Pod type plants are stored in bags, root vegetables are just stocked somewhere on their
       own and seeds are stored in boxes and baskets. Notice that not all the containers are necessarily
       completely full. Availability of farm products and seeds in villages is naturally most abundant
       in autumn, reserves will be consumed during the winter, and there's usually only little left in
       the spring. And yes, you can now also get seeds from the villages. 
       
       Crop cycle is maintained year after year if there's sufficient population in the village.

Aw yeeeeeeeee

Quote
- changed: your character won't butcher human corpses unless somewhat starved

       This ends an era of lightly practised cannibalism and trade of human flesh.

Nooooooooooooo
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: Robsoie on January 09, 2015, 05:55:48 am
I missed that new release, thanks for the report.
Lots of changes i see, time to start a new adventurer to see how the changes will impact his build up.

Quote
In general you can now expect more varied and greater number of wildlife to exist in the world
Great, that should help hunting for food less luck dependant, as it wasn't rare that my character could go hunt for a couple of days without seeing even the smallest of the animals.

Oh and by the way, UnrealWorld got the steam greenlight a few days ago
Title: Re: UnReal World - Free to play! Donate! (3.19-Stable, 16th Sept. 2014)
Post by: intense on January 09, 2015, 07:13:53 am
This game is just awesome.
I just added shamans mod to it but barely touched it since i have so many things to do.
Started an insane character with house rules a few weeks ago:
Koivulaiset culture, minimal skills except bow and axe, running slave scenario in winter and no trade (this one is a killer). Let me tell you that this is a different game then choosing kaumo start.. kaumo is easy mode.
It took me like half a year in game time to upgrade fishing skill to a decent level so i didnt starve all the time.
Also i had to rely on killing other npcs that i met on worldmap (like thieves and njperpezit and woodsmen) for clothing and tools and weapons.
This gives the game a brand new flavor, you have to think every move you make, plan ahead and suddenly every skill becomes important.
Now i am in my 2nd year, im still avoiding njpezit and upgrading herbalism atm because man is it easy to get wounded now.
In 2 or 3 years i hope to have enough stuff to start shamanism too.
Ain't this game great?
Cheers!
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Paul on January 10, 2015, 05:02:23 pm
Getting into this again. Decided to start as Owl Tribe because I like the first northern portrait. Realized their endurance and strength sucked, and decided to reroll and see if I could get a max endurance character. Wound up getting probably my best starting char yet.

This is the result:
Spoiler: Character Stats (click to show/hide)

Took me about 50 rerolls to get a max endurance char (max speed and agility was popping up constantly due to Owl Tribe, but endurance not so much). His strength kinda sucks, but rest of the stats are superb. Not sure if maxed int/will is going to help much (never really tried getting high mind stats, no idea what they do other than a few skill bonuses). Then I look at the ritual page. Starting rituals: General Sacrifice and Oath of Iron. So that's nice.

Upped my bow, stealth, axe, hideworking, and carpentry skills. Using the self sufficiency pack mod (which uses those last two skills) and plan to be a hermit that makes everything himself. Plan is to start in the north, make a homestead, make a set of gear, then go after njerpezit characters. Will have to see how effective stealth and bow are. Can I sneak up on their villages, shoot a few to death, and run off without getting shot to death back? First time playing this since enemies had the ability to use bows, so lots of new features to explore for me. Might even just roam around killing bandits (or get brutally murdered, no idea how strong those are haha).

Decided to be extra crazy and start as a runaway slave. Ran into a very small kota. Let's see if I can survive to actually use this character. Haha.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: MonkeyHead on January 10, 2015, 05:42:31 pm
That character would be an absolute demon as a stealthy bow user/hunter. Stealth archery is probably my fave build, and very, very powerful if played well. Axe skill was probably a waste when compared to maxing out knife for speed related melee. You can do exactly as you suggest - sneak up to a camp, pepper a target or two with arrows, then run outta there before returning later. This is even easier in winter if you can get off a few shots, ski to maintain range, shoot a few times and then rinse and repeat.  The high willpower roll will help you outrun enemies before fatigue kicks in. The lack of strength might be an issue though - after clothing and some hunting gear you might get a moderate skill penalty.

If you die on runaway slave, it was a waste of a sweet character.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Paul on January 10, 2015, 05:58:28 pm
Not sure if it was downright luck or if the character is just that badass. Wiped out the entire camp. Started and ran into the Kota next to me. A warrior followed me in. He clumsily dropped his handaxe and I took it and hit him in the eye with it. He had a shortbow and 20 broadheads on him. I then stepped in and out shooting arrows at the nearby warriors, going back in and finishing them off with handaxe after they closed in on me. Only received three small wounds thanks to crazy dodge skills. Wiped out the entire camp of 10 warriors. At one point there were 5 bleeding and unconscious warriors on the ground by the door with another one on top of them fighting me. Finished him off then hacked all 5 of them in the skull one by one.

Now I have a huge pile of loot.

Axe skill paid off big time thanks to the dropping of that handaxe.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: MonkeyHead on January 10, 2015, 06:00:24 pm
You lucky bastard!

Though, you have had a clear demonstration of the power of high speed and high agility bow armed characters, in the dodging if nothing else.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on January 18, 2015, 06:56:29 am
Uhoh, I'm reaching the "meh" part of the game.

What do you do when you have a good house, more food then you will ever eat, and can survive winter without a problem? I need some (figurative) meat in the late game.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Akura on January 18, 2015, 12:20:05 pm
I've hit a strange bug. I save my game at my home, load up a few (RL) days later, and find all my crops fully grown, but all my fish(but strangely, not the smoked capercallie cut I've had since the start) are spoiled, even the stuff about a day old. Most of the crops still had several months left on them, except the turnips which had about a week left to ripen.

Uhoh, I'm reaching the "meh" part of the game.

What do you do when you have a good house, more food then you will ever eat, and can survive winter without a problem? I need some (figurative) meat in the late game.
Crusade to purge the njerpez? Purge everyone but the njerpez? Burn down every tree in the game?
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Robsoie on January 18, 2015, 12:21:20 pm
Maybe "roleplaying" (as i'm not sure it would actually work in actual gameplay) the liberation of the slaves from the Njerpez-owned territory by destructing the Njerpez troops in their own place could work for late game stuff to do ?

edit : Akura was faster :D
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Haspen on January 18, 2015, 12:30:19 pm
My long-term anti-boredom plan is annihilation of Islander culture. As I do that in-between making first year things and crops, it usually takes two seasons. Almost always its winter, because winter is boring and dark.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on January 18, 2015, 10:06:52 pm
Well, got mauled by a bear. Apparently by the time it take me to throw a javelin it can cover several yards and deck you with one hit. Dog didn't help much.

Now, something I also noticed is that when I first started playing in an area, it was literally flooding with wildlife. I just needed to put a spike trap south slightly south of my house and the reindeer that kept running into my camp would fall in it and I would get a steady supply of meat and pelts, and other traps in the area were usually triggered. But now there is nothing. I perform the hunting ritual and walk around all day, and I don't see a thing.

Anyone know why this changed so rapidly?
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: dennislp3 on January 19, 2015, 12:44:22 pm
I am pretty sure population of the animals is based on hunting and human activity i.e. you have hunted them thin and the rest have left due to you living in the area
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on January 19, 2015, 05:14:42 pm
It seems that stags all have a psychic connection, in which after they get isolated, they choose a spot and all converge on it and make tracks go in every direction, then either disappear, merge into one stag who walks away, or congo line out of the place. Because after chasing a stag, they make their way to a clusterfuck of fresh stag tracks and I can find 4-5 tracks leading into it, but MAYBE one leading out.

And after cornering 2 reindeer on a mountain and having them vanish into thin air right in front of me, I have to lean towards them disappearing.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Culise on January 20, 2015, 10:24:44 am
It seems that stags all have a psychic connection, in which after they get isolated, they choose a spot and all converge on it and make tracks go in every direction, then either disappear, merge into one stag who walks away, or congo line out of the place. Because after chasing a stag, they make their way to a clusterfuck of fresh stag tracks and I can find 4-5 tracks leading into it, but MAYBE one leading out.

And after cornering 2 reindeer on a mountain and having them vanish into thin air right in front of me, I have to lean towards them disappearing.
I'm fairly sure they actually run in circles to confuse the tracks; the one track leading out is the one you need to follow.  That said, I tend to have problems with cursorial hunting, too.  I tend to fail more often than not because I lose the tracks. 
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Haspen on January 20, 2015, 11:06:11 am
And after cornering 2 reindeer on a mountain and having them vanish into thin air right in front of me, I have to lean towards them disappearing.

They are faster than you (especially when panicked, they can get 5-6 tiles per turn), so most propably they ran behind you and thus out of your sight range.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on January 20, 2015, 05:25:36 pm
It seems that stags all have a psychic connection, in which after they get isolated, they choose a spot and all converge on it and make tracks go in every direction, then either disappear, merge into one stag who walks away, or congo line out of the place. Because after chasing a stag, they make their way to a clusterfuck of fresh stag tracks and I can find 4-5 tracks leading into it, but MAYBE one leading out.

And after cornering 2 reindeer on a mountain and having them vanish into thin air right in front of me, I have to lean towards them disappearing.
I'm fairly sure they actually run in circles to confuse the tracks; the one track leading out is the one you need to follow.  That said, I tend to have problems with cursorial hunting, too.  I tend to fail more often than not because I lose the tracks.

You have multiple tracks leading into one big mass of tracks, meaning multiple stags ran to one spot and all circled in that spot. Yet only one track leads out. No matter how you look at it, this is wrong. It can't happen. It's more like the game generated these tracks without the stags to make it difficult.

And after cornering 2 reindeer on a mountain and having them vanish into thin air right in front of me, I have to lean towards them disappearing.

They are faster than you (especially when panicked, they can get 5-6 tiles per turn), so most propably they ran behind you and thus out of your sight range.
That's what I thought, but turning around saw nothing, and I was on a mountain so I had a massive sight range. I zoomed out all the way and no reindeer to be seen....

Speaking of mountains and reindeer. Can they jump down the mountain ledges that you normally have to climb? I'm thinking of trap fences and mountains as a hunting strategy.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on January 23, 2015, 04:42:48 pm
Well, had another odd hunting event. I am chasing this elk with 2 spears stuck in it and a limp, and it's still faster then me running but whatever, and I am follow it's tracks only to find that they just stop in the middle of a field. I start searching for tracks and find one more saying it went southeast. I go southeast but see nothing. Ok, it must have switched directions. I walk all over the place around the ends of the tracks, nothing. I have to resort to walking in a spiral pattern outwards starting from the last set of tracks using my tracking ability all the time. Nothing.... There are no other tracks anywhere near the end of the trail. The elk disappeared along with my 2 spears.

So it seems that the part of the game I am most interested in, hunting, is unrealistic and possibly bugged, and all my motivation for playing is gone  :(
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on January 29, 2015, 01:16:52 pm
How do you get shutters to face the right direction? I've re-built this section multiple times now, but it always tries to face left instead of up.

(http://i.imgur.com/IJ0lRV4.png)

I tried two orders. The first attempt, I had the left corner built, but not the adjacent wall to the right of the shutter tile. On my second attempt, I had both the corner and the wall already built before attempting to build the shutter, but it still faced the wrong way.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Lucidvizion on January 29, 2015, 01:23:21 pm
Once you build a floor/roof on the tile you're standing on it will correct itself.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on January 29, 2015, 01:33:26 pm
Thanks!
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Damiac on January 30, 2015, 03:20:14 pm
Well, had another odd hunting event. I am chasing this elk with 2 spears stuck in it and a limp, and it's still faster then me running but whatever, and I am follow it's tracks only to find that they just stop in the middle of a field. I start searching for tracks and find one more saying it went southeast. I go southeast but see nothing. Ok, it must have switched directions. I walk all over the place around the ends of the tracks, nothing. I have to resort to walking in a spiral pattern outwards starting from the last set of tracks using my tracking ability all the time. Nothing.... There are no other tracks anywhere near the end of the trail. The elk disappeared along with my 2 spears.

So it seems that the part of the game I am most interested in, hunting, is unrealistic and possibly bugged, and all my motivation for playing is gone  :(

Hmm, I thought that at first, but the more I did it, the more it seemed that the only cheating the animals do is magically stopping their bleeding.   But it does seem that they don't just disappear, however they will backtrack over their own tracks sometimes, and certain types of ground are much less likely to show tracks than others. 

The hunting part of the game was the most fun for me too.  The combat is just... dumb.  An ultra skilled warrior with a super high quality spear gets his ass kicked by a housewife or two...  "You miss with your skilled strike, the housewife counter attacks and kicks you in the head! You fall unconscious... you die"
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on January 30, 2015, 06:01:59 pm
Sounds like she got a lucky hit. Always wear your helmet when slaughtering villagers. :D

Hmm, I kinda want to build some benches and tables outside, but it doesn't look like there's any way to mod out the "must be inside" requirement. Deleting the [indoors] tag from the biy file does nothing.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Paul on January 30, 2015, 08:43:09 pm
Villagers are also not complete pushovers, even the "housewife." Which isn't unrealistic, considering the setting. An average woman from that era would much stronger than the average woman from this day and age. Just things like washing clothes and fetching water was strenuous activity. And just because they're a villager doesn't mean they don't have combat skills. The way the game works with encumbrance, even average combat skills on a character who is completely unencumbered and rested might equal your superior skills if you're tired or weighed down in armor/gear.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Rhazak on January 31, 2015, 12:12:11 am
Me and a friend just released a graphical overhaul mod, it replaces every real-life picture with drawings(including portraits), and lots of new sprites.

(http://i.imgur.com/Wn7A0IC.png) (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017)

Check it out if you want: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017
Spoiler: Preview screens (click to show/hide)
---
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on January 31, 2015, 12:39:37 am
Well, had another odd hunting event. I am chasing this elk with 2 spears stuck in it and a limp, and it's still faster then me running but whatever, and I am follow it's tracks only to find that they just stop in the middle of a field. I start searching for tracks and find one more saying it went southeast. I go southeast but see nothing. Ok, it must have switched directions. I walk all over the place around the ends of the tracks, nothing. I have to resort to walking in a spiral pattern outwards starting from the last set of tracks using my tracking ability all the time. Nothing.... There are no other tracks anywhere near the end of the trail. The elk disappeared along with my 2 spears.

So it seems that the part of the game I am most interested in, hunting, is unrealistic and possibly bugged, and all my motivation for playing is gone  :(

Hmm, I thought that at first, but the more I did it, the more it seemed that the only cheating the animals do is magically stopping their bleeding.   But it does seem that they don't just disappear, however they will backtrack over their own tracks sometimes, and certain types of ground are much less likely to show tracks than others. 


Nope. You are underestimating how much I searched for tracks. The surrounding area was plains and I must have searched every tile in a 20-30 tile radius. Gone. It didn't double back either, no mixed tracks. I was close behind it so I don't it would have even been able to get past me without me seeing it.

I've had another instance where 5 tracks (one which I was following) lead into one big mess of tracks, and after examining them for a while, I found 5 tracks going in, and one set of tracks going out. So that would mean that 5 stags ran into that area, then either all disappeared, or ended up congo-lining their way out of the area. The hunting is without a doubt broken. If you need more convincing, then whenever you lose your prey, take some time to study the tracks. Search all over the place and figure out where everything went. You will encounter things that don't make sense.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on January 31, 2015, 02:45:25 am
Me and a friend just released a graphical overhaul mod, it replaces every real-life picture with drawings(including portraits), and lots of new sprites.

(http://i.imgur.com/Wn7A0IC.png) (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017)

Check it out if you want: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017
Spoiler: Preview screens (click to show/hide)
---


That looks absolutely amazing! The only thing that looks off is the stag sprite, looks a bit too wolf-like. But the rest... holy cow, that is madly impressive. Kudos to you both for doing such an amazing job!
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Robsoie on January 31, 2015, 07:43:16 am
Very impressed by that graphic overhaul mod.
Great work !
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Mephansteras on January 31, 2015, 11:52:35 am
Yeah, I'll have to grab that.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on January 31, 2015, 02:08:26 pm
Found a misaligned sprite. :)

(http://i.imgur.com/yf9sZkA.png)
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Rhazak on January 31, 2015, 03:20:48 pm
That looks absolutely amazing! The only thing that looks off is the stag sprite, looks a bit too wolf-like. But the rest... holy cow, that is madly impressive. Kudos to you both for doing such an amazing job!
Thank you!
What exactly is it that looks off about it?
Maybe it's because the horns aren't very visible in the screenshot, if that's the only impression you have, if you want to see it in-game you start with one if you choose the "Not all who wander are lost" starting scenario.

Made some edits anyway, lengthened the neck and the legs:
(http://i.imgur.com/kC7CmUn.png)

Found a misaligned sprite. :)

Oops! Here's a hotfix for now:
https://www.dropbox.com/s/llm4rj7f0zu1dse/tile.PNG?dl=0 (https://www.dropbox.com/s/llm4rj7f0zu1dse/tile.PNG?dl=0)
mirror: http://i.imgur.com/qugNihd.png (http://i.imgur.com/qugNihd.png) (gotta rename it to "tile" if you choose this one.)

Very much appreciated as I don't have any established characters beyond the starting area, my ability to test is somewhat limited.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on January 31, 2015, 03:44:08 pm
That's a definite improvement with the longer neck, but I think it was the hind legs that stood out to me. There's something off about the angle of the left (foreground) one. It's difficult to explain, but take a look at this: http://animalia-life.com/data_images/ungulate/ungulate3.jpg

When the hind leg is brought forward, the metatarsus angles forward due to the backward-facing joint. On the sprite it's not very apparent, though the other hind leg looks to be bending correctly.

Just a suggestion though, it's certainly not vital that it be changed. Just something I noticed. :) Again, very good work on the tileset, it's fantastic to play with!
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Rhazak on January 31, 2015, 05:21:30 pm
That's a definite improvement with the longer neck, but I think it was the hind legs that stood out to me. There's something off about the angle of the left (foreground) one. It's difficult to explain, but take a look at this: http://animalia-life.com/data_images/ungulate/ungulate3.jpg

When the hind leg is brought forward, the metatarsus angles forward due to the backward-facing joint. On the sprite it's not very apparent, though the other hind leg looks to be bending correctly.

Just a suggestion though, it's certainly not vital that it be changed. Just something I noticed. :) Again, very good work on the tileset, it's fantastic to play with!
Got it, thanks for elaborating, will try to remake the legs. :d
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Stuebi on February 01, 2015, 12:20:55 pm
Well, had another odd hunting event. I am chasing this elk with 2 spears stuck in it and a limp, and it's still faster then me running but whatever, and I am follow it's tracks only to find that they just stop in the middle of a field. I start searching for tracks and find one more saying it went southeast. I go southeast but see nothing. Ok, it must have switched directions. I walk all over the place around the ends of the tracks, nothing. I have to resort to walking in a spiral pattern outwards starting from the last set of tracks using my tracking ability all the time. Nothing.... There are no other tracks anywhere near the end of the trail. The elk disappeared along with my 2 spears.

So it seems that the part of the game I am most interested in, hunting, is unrealistic and possibly bugged, and all my motivation for playing is gone  :(

Hmm, I thought that at first, but the more I did it, the more it seemed that the only cheating the animals do is magically stopping their bleeding.   But it does seem that they don't just disappear, however they will backtrack over their own tracks sometimes, and certain types of ground are much less likely to show tracks than others. 


Nope. You are underestimating how much I searched for tracks. The surrounding area was plains and I must have searched every tile in a 20-30 tile radius. Gone. It didn't double back either, no mixed tracks. I was close behind it so I don't it would have even been able to get past me without me seeing it.

I've had another instance where 5 tracks (one which I was following) lead into one big mess of tracks, and after examining them for a while, I found 5 tracks going in, and one set of tracks going out. So that would mean that 5 stags ran into that area, then either all disappeared, or ended up congo-lining their way out of the area. The hunting is without a doubt broken. If you need more convincing, then whenever you lose your prey, take some time to study the tracks. Search all over the place and figure out where everything went. You will encounter things that don't make sense.

"Without a doubt broken". That's a bit harsh. The only animals where I know that they give the impression of dissapearing, are the small ones. And that's mainly because they dont leave as much of a trail as an elk or a stag. I'd wager it's either your tracking skill, or you missed something. The system in places neither teleports nor removes the animals. They move around the same way you do. I once hit an elk with a spear and he ran off, because my tracking was pretty bad. I found him almost a day later, after getting back to camp and resting for another trip. He still had the same spear stuck inside him. I'm reasonably sure the system works as intended.

The only thing I dislike about the current system, is that bleeding on animals stops too quickly. Even if you hit your prey with 1-2 arrows or spears, you have a very strict time limit before the animal get's fast enough to outrun you again. It's one of the reasons I aim for the neck or the chest when hunting elk's and stags. You have about the same chance of hitting as you would have going for a leg, and if you actually hit your target, you have a higher chance of causing a lethal wound. I think the best way of hunting is a high sneaking skill and actually getting into meele range. 4 out of 5 times you can kill or lethally wound sleeping animals. And for early game, you can still sneak close enough for a very easy ranged attack.

Me and a friend just released a graphical overhaul mod, it replaces every real-life picture with drawings(including portraits), and lots of new sprites.

(http://i.imgur.com/Wn7A0IC.png) (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017)

Check it out if you want: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017
Spoiler: Preview screens (click to show/hide)
---

Thank you so much for making this. I really missed the graphical enhancements in the newer versions. Those character models and forests look AMAZING!
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Damiac on February 01, 2015, 06:54:58 pm
This was after trying over and over with characters starting with maxed out weapon, dodging, and other combat skills.  No armor, just starting gear, but the various unarmed villiagers are way more threatening than they should be to an armed master spearman, it's very difficult to land hits on them.  The armed villiagers are usually easier.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on February 01, 2015, 07:28:10 pm
"Without a doubt broken". That's a bit harsh. The only animals where I know that they give the impression of dissapearing, are the small ones. And that's mainly because they dont leave as much of a trail as an elk or a stag. I'd wager it's either your tracking skill, or you missed something. The system in places neither teleports nor removes the animals. They move around the same way you do. I once hit an elk with a spear and he ran off, because my tracking was pretty bad. I found him almost a day later, after getting back to camp and resting for another trip. He still had the same spear stuck inside him. I'm reasonably sure the system works as intended.

The only thing I dislike about the current system, is that bleeding on animals stops too quickly. Even if you hit your prey with 1-2 arrows or spears, you have a very strict time limit before the animal get's fast enough to outrun you again. It's one of the reasons I aim for the neck or the chest when hunting elk's and stags. You have about the same chance of hitting as you would have going for a leg, and if you actually hit your target, you have a higher chance of causing a lethal wound. I think the best way of hunting is a high sneaking skill and actually getting into meele range. 4 out of 5 times you can kill or lethally wound sleeping animals. And for early game, you can still sneak close enough for a very easy ranged attack.

Then you have to explain why the 2 events I described failed. "You missed something" does not apply as I deliberately gave up the hunt to scan the area for tracks to figure out why animals get away from me. Unless there is some sort of system in place that makes a large animal suddenly stop leaving tracks, then there is something weird happening to the animals. Surely you must realize that it's not simply a case of "missing something" when 5 stag tracks go into a cluster but only one comes out.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Vorbicon on February 01, 2015, 07:33:18 pm
Honestly, I hope that some mechanic gets added that makes active hunting a more attractive option. As it stands, you just have to wander around until you basically walk right into an elk. Some tracking based ability that could point you in the direction you can find some game on the overworld map.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Stuebi on February 01, 2015, 07:56:07 pm
"Without a doubt broken". That's a bit harsh. The only animals where I know that they give the impression of dissapearing, are the small ones. And that's mainly because they dont leave as much of a trail as an elk or a stag. I'd wager it's either your tracking skill, or you missed something. The system in places neither teleports nor removes the animals. They move around the same way you do. I once hit an elk with a spear and he ran off, because my tracking was pretty bad. I found him almost a day later, after getting back to camp and resting for another trip. He still had the same spear stuck inside him. I'm reasonably sure the system works as intended.

The only thing I dislike about the current system, is that bleeding on animals stops too quickly. Even if you hit your prey with 1-2 arrows or spears, you have a very strict time limit before the animal get's fast enough to outrun you again. It's one of the reasons I aim for the neck or the chest when hunting elk's and stags. You have about the same chance of hitting as you would have going for a leg, and if you actually hit your target, you have a higher chance of causing a lethal wound. I think the best way of hunting is a high sneaking skill and actually getting into meele range. 4 out of 5 times you can kill or lethally wound sleeping animals. And for early game, you can still sneak close enough for a very easy ranged attack.

Then you have to explain why the 2 events I described failed. "You missed something" does not apply as I deliberately gave up the hunt to scan the area for tracks to figure out why animals get away from me. Unless there is some sort of system in place that makes a large animal suddenly stop leaving tracks, then there is something weird happening to the animals. Surely you must realize that it's not simply a case of "missing something" when 5 stag tracks go into a cluster but only one comes out.

I'm not saying what you say isnt true. I just never had the issue. Maybe the path finding had them flee into the same direction and the tracks overlapped? Or maybe they actually went quite far without leaving tracks. It's quite possible to almost walk an entire screen without seeing tracks. A lot of animals can cover upwards 6 tiles when they run. Or, of course, you actually ran into a bug. Because I'm sure IF they dissapeared, it shouldnt happen. The animals should operate on the same rules as you do. Either way, I'd hit up the official forum and ask. Dude's making some big changes over the past updates, maybe a bug snuck in on the way.

Honestly, I hope that some mechanic gets added that makes active hunting a more attractive option. As it stands, you just have to wander around until you basically walk right into an elk. Some tracking based ability that could point you in the direction you can find some game on the overworld map.

This is a common complaint. You have to use open terrain and/or mountains for spotting. I run into prey all the time, the issue is actually killing it with a new character, since your skills are so bad. Get up a trap fence early, or get nets if you struggle with active hunting. It needs some time to get used to. Also try to change location frequently. And not just a screen on the overworld map. Once you frequent an area, animals become rare.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: capnpaco on February 15, 2015, 10:21:05 am
"Without a doubt broken". That's a bit harsh. The only animals where I know that they give the impression of dissapearing, are the small ones. And that's mainly because they dont leave as much of a trail as an elk or a stag. I'd wager it's either your tracking skill, or you missed something. The system in places neither teleports nor removes the animals. They move around the same way you do. I once hit an elk with a spear and he ran off, because my tracking was pretty bad. I found him almost a day later, after getting back to camp and resting for another trip. He still had the same spear stuck inside him. I'm reasonably sure the system works as intended.

The only thing I dislike about the current system, is that bleeding on animals stops too quickly. Even if you hit your prey with 1-2 arrows or spears, you have a very strict time limit before the animal get's fast enough to outrun you again. It's one of the reasons I aim for the neck or the chest when hunting elk's and stags. You have about the same chance of hitting as you would have going for a leg, and if you actually hit your target, you have a higher chance of causing a lethal wound. I think the best way of hunting is a high sneaking skill and actually getting into meele range. 4 out of 5 times you can kill or lethally wound sleeping animals. And for early game, you can still sneak close enough for a very easy ranged attack.

Then you have to explain why the 2 events I described failed. "You missed something" does not apply as I deliberately gave up the hunt to scan the area for tracks to figure out why animals get away from me. Unless there is some sort of system in place that makes a large animal suddenly stop leaving tracks, then there is something weird happening to the animals. Surely you must realize that it's not simply a case of "missing something" when 5 stag tracks go into a cluster but only one comes out.

It's not really "You missed something", it's more, "Your character missed something."  The higher your tracking skill, the more tracks appear on the zoomed-in map, and the more likely you are to find tracks on the zoomed out map.  If you don't have the skill, you won't find the tracks, whether the animal was there or not.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: EuchreJack on February 15, 2015, 06:35:32 pm
Me and a friend just released a graphical overhaul mod, it replaces every real-life picture with drawings(including portraits), and lots of new sprites.

(http://i.imgur.com/Wn7A0IC.png) (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017)

Check it out if you want: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6017
Spoiler: Preview screens (click to show/hide)
---

Thank God.  I hate those real-life pics so so much.
Title: Re: UnReal World - Free to play! Donate! (3.20-Stable, 22nd Dec. 2014)
Post by: Micro102 on February 15, 2015, 08:24:06 pm
It's not really "You missed something", it's more, "Your character missed something."  The higher your tracking skill, the more tracks appear on the zoomed-in map, and the more likely you are to find tracks on the zoomed out map.  If you don't have the skill, you won't find the tracks, whether the animal was there or not.

Well putting aside that I enjoy hunting and thus make sure I have high tracking, you are either not realizing how much effort was put into looking for tracks, or are going to have to explain why suddenly 4 stags were able to "not leave tracks" for extremely long distances that I have never encountered before while chasing stags.

I am not missing something obvious.... I have chased many animals for many miles and I know the distance that tracks can be separated from one another. I spent time checking for every track I could to better understand how the AI of the animals behaves, and have found unexplainable results, and I find it bizarre that people think that the game can be without bugs and waive my explanation of how I reached this conclusion.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Robsoie on February 15, 2015, 09:28:21 pm
Maybe a good idea would be to asking on the unrealworld forum to see if those disappearing preys is a game mechanic (weather or nature of ground involved ?), an actual bug, bad luck with the tracking rolls or something else.
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Robsoie on March 29, 2015, 04:52:15 am
3.20 Patch 2 was released a bit more than a week ago
http://www.unrealworld.fi/urw_downloads.html

changelog :
http://www.unrealworld.fi/320p2-changelog.txt
Title: Re: UnReal World - Free to play! Donate! (3.20-Patch1, 14th Jan. 2014)
Post by: Moogie on March 29, 2015, 10:06:25 pm
OoooOOOOooh. That's a sexy changelog. Sexy sexy changelog indeed! Time to dust off the game again for the traditional bi-monthly play session. :D
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 13, 2015, 12:07:31 am
Testing a bit Wickham's graphical replacement, i created a new character, a woman from the Kaumo culture, and decided to have her living in the Kaumo region (so near those dreaded Njerpez territories) for some added fun.

Decided to take the "Living in the Wild" course to get my character improving a bit before getting around the world and took the fisher scenario to help myself with some nets.

All was going well, built my 1st shelter next to a river and on the morning after a good night of sleep, decided to do a "Hunting Incantation" ritual and check the area for tracks .

Found no such thing, and instead i ran into someone ... a Njerpez.
So early in the game i had very few hope, especially as the area was rather devoid of tree, i couldn't really lose the guy with hiding.
But to my surprise , i managed to move and hide behind the only tree that was close.

The Njerpez moved away and i decided to follow him, after all we're at war i need to know what he's up to (probably no good) , despite my character making more noise than she would want (she's a Kaumo, so she's rather tall and have a big frame, so stealth isn't exactly easy) , i managed to get close to the target and launched my attack with my good spear (i thought i was wielding my kaumo spear but it was only the regular one)

I was discovered and the Njerpez after the surprise started to fight back.
After some exchange, dodging and badly aimed strikes, i decided to throw my woodman axe (to make my character lighter, as weight and getting tired give malus to skills)
Spoiler (click to show/hide)

It scratched his shoulder and he dropped his shortsword.
From there it was an hilarious display of fighting incompetence from both warriors with miss after misses, the Njerpez using the woodman axe i threw him to fight me.
Spoiler (click to show/hide)

And then disaster, while dodging i felt on the ground.
Fortunately i wasn't the only incompetent warrior and the Njerpez didn't managed to use that advantage
Spoiler (click to show/hide)

But a perfect spear thrust in his thorax got him screaming in pain, probably helping me by making him even less accurate, and blam another clumsy me trying to strike and fall on the ground.
This time the Njerpez decided to call it a quit and run for his life instead of trying to continue.

I threw a knife but missed, then i took my good kaumo spear that i just remembered i had and threw it.
The poor Njerpez got badly hit in his shoulder, but he was still running.

Not for long, as i could follow him without running myself, the guy was losing blood, and even briefly got unconscious, but it was only a couple of seconds as he got up quickly

Once he figured out he wouldn't be able to lose me, he turned back to fight.
Spoiler (click to show/hide)

But he stood no chance, my character made sure there would be 1 less Njerpez warrior to roam the Kaumo lands
Got some good loot, especially the clothes .

That's some good start for such an early character, i didn't expected her to survive the encounter.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Greenbane on November 13, 2015, 09:59:25 am
During one of my last playthroughs, a fairly long time ago, I used to chop up defeated Njerpez warriors and use their roasted bits to trade with unsuspecting villagers for all sorts of necessities. Eating the tasty chops had no negative consequences, either.

Is that still viable or is such brutal misanthropy and cannibalism more frowned upon in recent versions?
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 13, 2015, 10:22:21 am
With my current character i avoid that, but it was changed at some point of the game dev and only when your character is starving you can do cannibalism

fun fact , cannibalism wasn't actually an intended feature in UnrealWorld
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6551&view=findpost&p=22042285

i like the idea of phobia and cultural taboos playing in your character willingness to go that way, i hope this gets implemented at some point

Hopefully while the game continue to improve (lots of awesome if you read the development section (http://z3.invisionfree.com/UrW_forum/index.php?showforum=19) of their board) reputation/rumours make it in, there will be consequence to cannibalism and other gratuitous murder spree, there's already an attempt at it from a version or two ago :
Quote
added: villagers are unwilling to join you if the companions you hire go missing
:D
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on November 13, 2015, 11:37:50 am
Just started playing this again recently. Right now I'm doing 'easy mode' for me, which means starting off in the West near the Drilk and the Fisherman start. It's now mid summer and my guy has a nice little settlement started on a lake. With 3 starting nets food hasn't been an issue. Especially since my nice little lever and fox trap set-ups catch animals really often. Actually, having so much food it's rotting in my cellar before I can eat it has been a bigger issue, to the point where I only set the nets out occasionally.

Plus, with all the furs I've already gotten myself a full set of decent axes and a pot.

Started on my trap fence and caught my first Stag just as I was finishing up the smoking cabin, so now I've got a couple hundred stag cuts smoking up. Food will certainly not be an issue for a long while. And I haven't even tried doing any farming with this character. I'll probably skip it and just have him trade for a ton of veggies once harvest comes around in the nearby villages.


Always amazing to me how relaxing this game can be, just doing the day to day work of surviving and building up your settlement.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 13, 2015, 02:38:34 pm
After finding a few mallard feathers very near my shelter, then hearing mallard at some distance, but never ever found them, i have been roaming around the area without finding a single track of any animals until finally after several days and as much hunting incantations (looks like fishing is still the most reliable food-finding method), i finally found a squirrel

Managed to hit the unfortunate one with a rock once he got into a tree and a mercy kill with my spear.

Skinned the squirrel , get a cut from butchering the corpse and went back to my base camp to clean and tan the skin to complete my hideworking mission for that course.
That brave squirrel gave his life for my character to get some fur stuff and a cut of food

Spoiler (click to show/hide)

edit : while fishing, finally spotted (http://i.imgur.com/U9ANYkz.jpg) the mallard that was roaming around my shelter in the past few days.
Lucky one to be that far in water as i don't have yet any bow to give a try.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on November 13, 2015, 04:22:41 pm
Set up some light lever traps along the shoreline. They like to wander into them.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 13, 2015, 04:45:57 pm
Will give a try to this once i'm done with making a raft, as i'm not trusting much my character swimming ability :D
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sambojin on November 14, 2015, 02:25:30 pm
I always forget how much I love this game. Well, there goes my weekend. I'll write it off as a cultural heritage thing. Why learn anything about Finland when I can just play UnReal World instead?

I might buy a bottle of vodka, just to make sure I'm doing it right :)
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: evilnancyreagan on November 14, 2015, 10:13:14 pm
This is one of the most passionately crafted games being developed, it always brings a smile to my face to see it get a bump :)
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 15, 2015, 11:34:29 pm
To wash my mind from the of the dark of the last few days, i resumed my character activities.

After completing my cellar, i moved to start my house, i forgot how very long it takes, good idea then to start it as soon as possible.

As i only have my woodman axe, work isn't very fast when carving trunks into logs (broad axe is recommended apparently), slowing down the process and tiring my character more.
Once i finally got my 6 logs, i stated to build the south-western corner of my house, took me 2 days (great that you can make pause, i remember several versions ago you had to do all in one go or lose all the effort spent)

And fishing around in between, as my hunting are completely unsuccesful so far, from time to time some animal come to mock my character while working and run/fly away, the last was an arctic fox.
They're lucky i'm busy, but things will change once i'm done with that big project.

My character is there sitting on 6 logs , waiting for the next part of my house to be built, admiring her work at making that wall corner.
Spoiler (click to show/hide)

Last night before the picture, my character woke up at night , some suspect noise was around, grabbed my trusty Kaumo spear and while hiding i moved around my territory to check if there was not some bandit or Njerpez coming.
Found nothing and once satisfied with my stealthy patrol i resumed sleeping.

Even when nothing really happens, the game atmosphere still know how to keep you cautious :D
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sambojin on November 15, 2015, 11:45:37 pm
Congrats on the basement food-storage and the corner. It's one of the biggest achievements in the game, to get the first proper shelter/storage/fire/sauna going.

It's all just fishing/hunting/not freezing to death up until that point. And Njerpez (or anything slightly worrying that will kill you).

"Don't Starve", this isn't. Because there's way more problems in this. Plus starving. Noises in the night are pretty stressful, but they're not immediately lethal. Unless they are.


Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 15, 2015, 11:55:30 pm
And since a few versions, there are now bandit (robbers) groups actually existing, they even have hideouts and etc, meaning the world is more dangerous than it was in past versions.
Good reason to get people and dogs with you instead of going lonely.

I only found a couple of people in a hut (supposed village, but kaumo village are very small) , and none willing to come with me. I even considered going to live with them for mutual protection instead but i need my house :)
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on November 16, 2015, 12:03:29 pm
I always have some traps set up near my settlement. Usually a few fox traps and a bunch of light lever traps. Catches a lot of small game for you while you're doing other things, which is very handy both for food and hides to make cording/trade. Foxes are especially nice, since a few fox pelts can net you more variety in axes.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 19, 2015, 08:20:23 pm
A bit more than half a month later , my little settlement is starting to grow slowly.
Spoiler (click to show/hide)

i even gave a try at some small farming, my first bean sprout is now noticable. Will have to prepare more soil to get more of the seeds in there, as it takes month, it wouldn't be very useful to have so few soil sections for the farming.

House making goes really slowly, i estimate i need 2 days to get 6 trunks and carve them into 6 log (required to make 1 house wall section)
To make a wall section i my character need 2 days of full work.
One of the problem is that i'm only "adequate" in both building and timbercraft skills, and i lack a broad axe, as the woodman axe is a poor tool for the building stuff and carve logs.
Spoiler (click to show/hide)

And of course, taking time to do work mean the character gets too tired to continue work for the day while not advancing much on the total work completion.
To try to cut a bit on this, i'm looking for fallen trunk around the river sides by using my raft, so i don't waste time and effort to cut them (at least woodman axe is good for that).

I should have invested points into the building/timbercraft skills instead of the bow one (didn't even have a bow or arrow yet, too busy with the house making to craft some)
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 23, 2015, 11:28:56 pm
A few weeks later, my character house is nearing completion,
Spoiler (click to show/hide)

I added some more farm soil and started to grow stuff for later.

It took a very lot more time than i thought to reach that stage of the house building, probably because it's a little bigger than my previous (http://www.bay12forums.com/smf/index.php?topic=123138.msg4934745;topicseen#msg4934745) house and my poor building stats mixed with my lack of broad axe.

I started to accumulate a lot of stones encountered in my searches for fallen trees as i remember i need many of them for the fireplace.

I ran into some odd bug a few days ago, after retrieving my 2 nets for fishing, i thought i misclicked something as i was seeing one of them still deployed, and it appeared i didn't as after i retrieved this one, when it was time to re-deploy them i noticed i had now 3 nets in my inventory.

Not going to complain, more chances to get some fishes.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sambojin on November 23, 2015, 11:37:41 pm
Houses are hard. Still one of the ultimate goals of the game, but so hard to do right. Without luck on your side at least.

It might be worthwhile being a vagrant near a friendly village for a bit, so you can "borrow" their house/sauna for smoking/drying/sleeping without dying while you get the wood/stones/everything together.

Maybe. The Finnish are often hospitable people. Except when they're not. Then it all goes wrong.

Do you have a follower Robosie? They can do some stuff now, can't they? Seems like they could do fishing while you do netting, while you get your fireplace/sauna installed.

Still, nice house!
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on November 23, 2015, 11:47:10 pm
Unfortunately i'm in a rather empty region, i have found only 1 settlement around and there was apparently only a house and little family there, a guy, a woman and a kid.

Didn't saw anyone willing to join me sadly, would have sure used a hand to help (on my own house building/food gathering.

More annoying that they have no sauna, i was counting on using one to make smoked food to have it lasting longer than my roasted fishes in my cellar, so i could get with exploring far away lands without worrying about my food spoiling in a few days.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sambojin on November 23, 2015, 11:52:29 pm
Oh well. If you do find a village that's close enough, you know what to do.......

Yes, in URW that means that you murder that family and sell the meat-cuts you butchered off them to the actual village you found. For profit!

Ok, you don't HAVE to do that. But you could....
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sambojin on November 23, 2015, 11:58:12 pm
I am fairly sure that this is why people with saunas survived, nobody else did.

Thus, URW is completely legit historically.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: debvon on November 25, 2015, 02:14:52 pm
I'm not entirely sure how the "spirit karma" system works in this game. According to the wiki it doesn't really matter now? Rituals work whether the spirits like you or not and they can't do anything about it, which is slightly lame.

In any case I noticed the sacrifice cap for specific rituals fluctuates. Hunter's sacrifice, for example, has a very low cap if you've just killed a bird or small game. If you kill multiple small animals before performing the sacrifice the cap seems to only take the last kill or two into account, maybe turn based? If you kill something large like a forest reindeer or elk the cap is huge. I've never actually tried to reach it, I ended up sacrificing 30 cuts from each large kill for good measure. The most I sacrificed was somewhere in the 50s. I always get the "You feel unity with the world" message the night following a large sacrifice. I'm thinking there's a hidden karma bar that "levels up" and resets to a fixed point, granting you a chance at a new ritual? Favor rituals drain that bar instead of add to it? If so it'd probably be good to bless all of your significant traps after a large kill. Not that it matters.. at the moment.


I got really bored with my character's daily grind. I packed up my stuff and settled down near Njerpez territory. Butchered a lone adventurer who was probably in league with the bastards and then ran into a settlement. There were a ton of aggressive people rushing me. I unleashed my dog, started throwing arrows, killed one before my dog died, got surrounded by Njerpez and passed out from a stab in my side. Guess I should bring help next time, that was really pointless.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: MonkeyHead on November 26, 2015, 04:39:40 pm
I'm not entirely sure how the "spirit karma" system works in this game. According to the wiki it doesn't really matter now? Rituals work whether the spirits like you or not and they can't do anything about it, which is slightly lame.

In any case I noticed the sacrifice cap for specific rituals fluctuates. Hunter's sacrifice, for example, has a very low cap if you've just killed a bird or small game. If you kill multiple small animals before performing the sacrifice the cap seems to only take the last kill or two into account, maybe turn based? If you kill something large like a forest reindeer or elk the cap is huge. I've never actually tried to reach it, I ended up sacrificing 30 cuts from each large kill for good measure. The most I sacrificed was somewhere in the 50s. I always get the "You feel unity with the world" message the night following a large sacrifice. I'm thinking there's a hidden karma bar that "levels up" and resets to a fixed point, granting you a chance at a new ritual? Favor rituals drain that bar instead of add to it? If so it'd probably be good to bless all of your significant traps after a large kill. Not that it matters.. at the moment.


I got really bored with my character's daily grind. I packed up my stuff and settled down near Njerpez territory. Butchered a lone adventurer who was probably in league with the bastards and then ran into a settlement. There were a ton of aggressive people rushing me. I unleashed my dog, started throwing arrows, killed one before my dog died, got surrounded by Njerpez and passed out from a stab in my side. Guess I should bring help next time, that was really pointless.

War with the Njerpez is a part time hobby for my current character. Jol, a Kaumo bow and spear toting badass who rolled amazing skills and attributes, spends summer and autumn the year as a typical hunter/farmer in the wilds near the Kaumo/Kiesse border, and the winter months assembling a band from local villages and wandering individuals to go and take down Njerpez settlements, peppering enemies from range with a longbow while on skis, so my followers can finish them off. 2 or 3 towns can be taken down each winter, with the dead burnt within their buildings, and anything of use scavenged, traded, or given to my loyal followers. Granted, many of these followers fall, but such open tribal warfare is a lot of fun. Of course, it really helps I have a massive secure compound, more food of all forms than one would ever need, master work arms and a lot of ring, mail and iron armour. Spring is often taken up with the processing of the spoils and tending to any wounds.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: KaelGotDwarves on February 24, 2016, 07:12:37 am
I think OP is around so we don't need to bother with a new thread.

Unreal World is coming to Steam in 3 days! http://store.steampowered.com/app/351700 with an updated version. Price is about $11 I believe.

I hope that our beloved Finnish survivalist murder/death simulator gets lots of love.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 24, 2016, 07:58:57 am
nice trailer, you can see some of the graphics and sound improvement
https://www.youtube.com/watch?v=MY-_F5W9Usg
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=7098

And about the steam / regular version :
Quote
Donation FAQ explains what the lifetime membership is about:
http://www.unrealworld.fi/urw_donation-based.html

The upcoming version 3.3 will be also eventually released for free, just like the recent ones. For as long as there's sufficient amount of donations there will be free-to-play versions. The free version will be available on the game homepage, on Steam we will be having only paid version. Pricing of Steam version is not yet settled, but lifetime members get access to Steam version at no cost.

Those who have donated a little something in the past should be aware that you can get lifetime membership also with recurring donations. Donations over longer period of time grant you the lifetime membership when their total reaches $35 USD. Upgrading to lifetime membership this way is handled manually and you should e-mail me when the total is reached. If you're uncertain about your donation history I'll browse the archives and let you know, but it's handled faster if you do the preliminary calculations by yourself.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sluissa on February 24, 2016, 08:04:21 am
Honestly, I don't like the direction it's being taken. I'd have gladly paid (a third time, no less) for a major version or so back. No longer. New graphics are ugly and get in the way. Gameplay changes questionable. And honestly, I think a steam release is not a good decision at the moment. It's still not a complete game by the dev's own standards. Still things missing. He's wasting the publicity (little as it may be) of an initial steam release on a game version that's incomplete, and thanks to being a new major version, likely to be a buggy mess.

But maybe he has to, maybe money is that tight. I don't know. Good luck to him, but I'm done with the series unless some decisions are remade.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 24, 2016, 08:24:45 am
I have not followed much of the developement in a long while, what are those gameplay changes you find questionnable ?

Noticed on a thread that the quest system will not make it for 3.3 , it will only be for later.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: sluissa on February 24, 2016, 08:45:40 am
I was, probably unpopularly of the opinion that hirable npcs were a mistake and there's more of that to come. However my big gripe is just the ugly as sin graphics we're being given now.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 24, 2016, 09:39:58 am
Not sure how you can see the possibility to build some hunting or war party or simply getting companions working with you, to be a mistake , unless you're talking about something else i have missed in development ?
I remember reading that with quests was supposed to come the possibility to make friends, not just hiring hunters, and that would lead later on the dev roadmap in more things related to npc interactions.
But with quest out for the upcoming version, this interesting part is probably pushed for more distant releases.

For the graphics, i'm sure you'll have several tileset to bring back the older ones, there have been several done already for current and older versions and that's certainly going to happen for the next.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: KaelGotDwarves on February 24, 2016, 03:26:44 pm
I understand being annoyed about graphics for nostalgia sake, if the was what you played with years ago and are accustomed to it. But I was under the impression that Unreal World was always ugly as sin so any progress is better. Hell, might as well complain about DF allowing graphics sets in edition to tilesets too.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: BigD145 on February 24, 2016, 05:34:35 pm
Hell, might as well complain about DF allowing graphics sets in edition to tilesets too.

Which people do.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Glloyd on February 24, 2016, 05:56:37 pm
Hell, might as well complain about DF allowing graphics sets in edition to tilesets too.

Which people do.

Because people will complain about anything, especially on the internet. Doesn't matter if it's insignificant and noone else cares, people will still complain.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Gunner-Chan on February 24, 2016, 06:08:50 pm
Lifetime members get steam version free? Oh cool I didn't realize. Ill have to dig through my emails and see what I need to do for that. The new light effects and sprites look nice too.

I should grab this again.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: ConsUme on February 24, 2016, 07:29:26 pm
So what will be the new limitations of free vs Steam...? Note: Id rather have the 3.2 Graphics optional too.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 25, 2016, 05:34:00 pm
I don't think there's difference from what i read, i could be wrong though, but the steam version will come the 26 february, the free version will only come if there's enough donation (and maybe steam revenue) as usual with no time defined.

Anyone tried to maintain a farm in UnrealWorld ? i noticed that on all my characters, i never tried to play as a farmer, only relied on fishing majorly and sometime hunting with traps, as you need usually food quickly, while farming is more about long term.

Is trading farm production as good/better/worse as trading hunting/fishing ones ?
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on February 25, 2016, 07:17:01 pm
I've dabbled in it, but never had it really become my primary food source. Fishing and Trapping have always done that for me. Hunting even less than farming, due to how time intensive and unreliable it is.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Sergius on February 25, 2016, 10:45:33 pm
I always make my farms, even if I don't eat a lot of vegetables.

Some of the meat recipes require a vegetable so there's that I guess. Don't know if it's worth it or not. Raw veggies however DO seem to take forever to spoil in a cellar.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: beorn080 on February 26, 2016, 08:41:17 am
From what I understand, vegetables last forever. I'm not sure a sack of flour ever goes bad,actually. Yep, just checked the wiki. Flour never spoils,  so if you can farm up a decent amount you don't have to worry about meat.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 26, 2016, 08:47:48 am
Interesting, i'll have to build my next character to be a farmer instead of the usual mix of fisher/trapper all my characters usually end doing, would be a good change of setup.
Though i guess i can't really start as a farmer, as farming food isn't going to come fast enough, i'll have to still fish/trap for a while i guess, as having animals on the farm will still require a lot of time before being able to obtain some.

Wish i could find a way to play an active hunter too, but unfortunately it does not seem very viable to me, as i rarely find any prey if i don't use traps, regardless of where i am starting.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Sergius on February 26, 2016, 08:52:27 am
Being an active hunter is possible if you focus most of your creation skill points in Bow and try to get a decent one and some arrows ASAP.

I've had some very limited success with javelins, but they're mostly just annoying. Of course, the first thing I always do when I try hunting is losing my starting spear to a fleeing elk or something.

Tracking is useless. Look for high ground in the overland map, and try to find those animal icons there, then just walk over and start shootin'.
Title: Re: UnReal World - Free to play! Donate! (3.20 Patch 2, 17th Mar. 2015)
Post by: Drakale on February 26, 2016, 09:29:03 am
Tracking is actually very useful when you manage to hurt your prey but not kill it. If it's not bleeding, good luck finding it again with low tracking.

I really hope one day they add a passive follow track command where you automatically follow a track until you come in sight of the animal or lose it, it get quite tedious sometimes to follow an animal in dense forests step by step.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Moogie on February 26, 2016, 09:33:36 am
Updated OP a bit with some additional links and a bit of reformatting.

Haven't played in a while, but it's always cool to come back and see this rough little diamond still being polished. :) Never thought I'd see it on Steam, but perhaps it'll bring the game to a wider audience. Before that, if not for Bay12 I don't think I'd even realise it existed.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: rumpel on February 29, 2016, 08:15:43 am
The Steam version is the latest 3.30 and will be released as latest free version today.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 29, 2016, 09:58:54 am
Changelog for 3.30 :
http://www.unrealworld.fi/330-changelog.txt

And happy to see the devs on "Nourished" status in the "dev nutrition" regarding donations, i hope Steam sales will help them a lot more.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on February 29, 2016, 11:07:08 am
That is a lot of changes. Just got my steam key this morning, so looking forward to checking out the latest version.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 29, 2016, 01:23:46 pm
The free version of UnrealWorld 3.30 is now available
http://www.unrealworld.fi/

First contact with 3.30 , to make a fire you can now just press f  when you have branches/twigs, no more need to get into the skill-survival (no more survival skill there anyways)

In the first settlement i ran into, a hunter didn't accepted a trade with me, this obviously pissed my character off, and he let the guy know.

Well, let's say it didn't went really well, those villagers aren't taking crap from foreign bullies :D and after reacting appropriately, they abandonned him broken into the forest.
(http://i.imgur.com/I53OhYC.jpg)

Though i'm still puzzled at how he's alive
Spoiler (click to show/hide)

Now the interesting part is starting, i wonder if i'll able to get this guy surviving like that, that neck injury look extremely bad.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on February 29, 2016, 04:35:56 pm
My character managed to crawl near a small lake and clean all his wounds using his physician skill, he had to use clothing part from what he was wearing to craft some bandages for the horrible neck wound.
Didn't helped very much, but better than nothing, as with some sleep he could walk around a bit, though had to stop regularly, as he was too injured to walk continuously.

Another day, another wound cleaning/bandaging session, and the food reserves were now very low, as he couldn't find a single spot around the small lake to fish anything with the decent club he crafted (as the villagers seized his other stuff before abandonning him in the wilderness).

He then walked around the wilderness to try to find some help in a village.
Unfortunately, he didn't think of checking the map, and ran into ... the village that nearly killed him.

And well, the guys weren't willing to talk to him, but still knew how to welcome him
Spoiler (click to show/hide)

Lesson of the day, don't roleplay an aggressive trader in a foreign village :D
And it start harder now, as if you choose to play in Spring to start, the game actually put you in the end of winter, with all that it means regarding frozen waters and etc..
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Akura on March 02, 2016, 04:57:59 am
(no more survival skill there anyways)

What.


Then again, besides firemaking, I don't remember what survival covered. But... it's a survival game. Does that mean that survival was always a meta skill?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Exerosp on March 02, 2016, 05:00:21 am
(no more survival skill there anyways)

What.


Then again, besides firemaking, I don't remember what survival covered. But... it's a survival game. Does that mean that survival was always a meta skill?
From what I gathered it only involved making a hole in the ice, building a shelter and making a fire.
It's not skill dependant at anymore
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: boyoentukboyo on March 02, 2016, 06:28:57 am
WOW finally after quite some time without any news of update!

So is there a point to playing some of the "weaker" race? Usually i'd like to play as those wilderness race with all the bonus skill on surviving :o
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 02, 2016, 06:57:19 am
I don't think there are "weaker" cultures in a similar way to weaker species in usual roguelikes, they have their own specialisation at the start in term of skill point and attributes :
http://unrealworld.wikia.com/wiki/Cultures
http://unrealworld.wikia.com/wiki/Skill_points

The big difference in my opinion is more related to where you're going to start in the world, starting in a Driik region will allow you to access lots of possible goodies from trading in their big villages, and is so much less of a challenge than starting in a region dominated by a culture in which they will probably only trade death to you (Njerpez areas)

Now for the Survival skill, the actions linked to it have been redistributed elsewhere
- Shelter is now an action of the Building skill
- Cut branches is now an action of the Timbercraft skill
- Making fire is just pressing f
- Dig hole in ice is just pressing q (same key as drink)
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: gomez on March 02, 2016, 10:47:56 am
- Making fire is just pressing f

I can just see that causing some !!FUN!!
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Exerosp on March 02, 2016, 01:37:29 pm
I don't think there are "weaker" cultures in a similar way to weaker species in usual roguelikes, they have their own specialisation at the start in term of skill point and attributes :
http://unrealworld.wikia.com/wiki/Cultures
http://unrealworld.wikia.com/wiki/Skill_points

The big difference in my opinion is more related to where you're going to start in the world, starting in a Driik region will allow you to access lots of possible goodies from trading in their big villages, and is so much less of a challenge than starting in a region dominated by a culture in which they will probably only trade death to you (Njerpez areas)

Now for the Survival skill, the actions linked to it have been redistributed elsewhere
- Shelter is now an action of the Building skill
- Cut branches is now an action of the Timbercraft skill
- Making fire is just pressing f
- Dig hole in ice is just pressing q (same key as drink)
But you can just 'randomize starting position' till you end up in whichever tribe's area.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: EuchreJack on March 02, 2016, 01:40:17 pm
I don't think there are "weaker" cultures in a similar way to weaker species in usual roguelikes, they have their own specialisation at the start in term of skill point and attributes :
http://unrealworld.wikia.com/wiki/Cultures
http://unrealworld.wikia.com/wiki/Skill_points

The big difference in my opinion is more related to where you're going to start in the world, starting in a Driik region will allow you to access lots of possible goodies from trading in their big villages, and is so much less of a challenge than starting in a region dominated by a culture in which they will probably only trade death to you (Njerpez areas)

Now for the Survival skill, the actions linked to it have been redistributed elsewhere
- Shelter is now an action of the Building skill
- Cut branches is now an action of the Timbercraft skill
- Making fire is just pressing f
- Dig hole in ice is just pressing q (same key as drink)
But you can just 'randomize starting position' till you end up in whichever tribe's area.

Or walk.  The greatest adventure starts with a single step, or something like that.

I'm a little unclear on what someone gets from purchasing the game on Steam versus downloading the free version from the homepage.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 02, 2016, 01:44:57 pm
I'm a little unclear on what someone gets from purchasing the game on Steam versus downloading the free version from the homepage.

Right now, just automatic updates. In the future, it's pretty much the lifetime purchase version so if he goes back to paid-only downloads you'll always have access to the most recent version.

And you're supporting the game actually continuing developing, since Unreal World is much like Dwarf Fortress in that regard. The creator will probably keep working on this thing forever as long as he can afford to keep doing so.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Zireael on March 02, 2016, 01:52:46 pm
Any tips for a good beginner character? I tried 3.10 a looong time ago, then promptly forgot everything as I went into Cata DDA instead lol
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 02, 2016, 02:26:37 pm
Character itself doesn't matter too much if you're just getting used to the game. Reroll until you get good stats. Drilik will start with better equipment, the various tribes have better stats, and the rest are sort of inbetween. But really, just reroll until you have decent stats and you'll be fine.

For starting area, I suggest the South West (Blue) regions where the Drilik are, they have the best towns to trade in and the weather is a bit milder than further north.

For scenario, I Want To Be a Fisherman is the easiest start. Fish is a very reliable early food source and having both a Fishing Rod and Nets makes that really easy.

Do the basic game course, it'll give you some good tips on how to play the game and grants you some nice free bonus stuff as you go.


After that, wander a bit to learn the lay of the land, fishing in any exposed water sources (ocean, rapids early on until the ice melts). Find a few towns and then look for a good place to set up a house. I prefer wooded areas near a nice water source of some sort. It's good to be near marshy areas but not in them, as the borders between woods and marsh are great for setting traps.

Early on you're going to be fishing for most of your food. It helps to get a cellar up fairly early to preserve food from lucky days to get you through unlucky days. Light Lever traps are also easy to make early on and will help supplement your food with various birds and small animals. I like to put a few about a view distance away from my shelter and some next to the cellar to ward off thieving critters. Shorelines are good too, as later in the year you'll often catch ducks and the like as they move from water to land.

Nets can't be placed near shore, so you'll need to get 3 bits of cord and make a raft. You can do that with bits of your starting clothing, or you can make basic trade goods like clubs, bowls, or javelins to trade for some.

From there it depends on what you like doing. If you trade for some beans, peas, grains, or seeds you can start farming once Seed month starts (about a month from the Spring start). You can build a trap fence a few tiles away from your home and get food & furs that way. Lots of options, really.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Zireael on March 02, 2016, 02:46:05 pm
I know some of the basics (start near Driik, reroll) but what are the key stats and skills and how do I not die of hunger? I recall hunger being the main problem :D
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 02, 2016, 03:18:13 pm
Let's see...all the physical stats are good. Eyesight is probably most important of the senses, but really I haven't noticed too much of a difference between high and low sensory stats. Probably better to have good ones if you're hunting. I like to have high mental stats and at least 50% on all the physical stats.

Skillwise - Fishing, Physician, and Hidecraft are all good starting skills. Herbalism is also good, and really any of the woodworking skills are nice since they cut down the amount of time stuff takes.  Weapons are fine with whatever it gives you, really, unless you're looking for a fight. Swimming is a nice one to put points into, as falling through ice can be a quick death sentence without it.

As far as not starving...fishing. Seriously. Have a good fishing skill, go with the "I Want to be a Fisherman" starting scenario, and set yourself up by a nice rapids if you can. Make a raft as soon as possible and get the nets out. Can be touch and go for a short while, but once you get a few decent catches in you're usually golden. The cellar really helps with that, as one super good catch can last you with a weeks worth of food in a cellar.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 02, 2016, 04:27:41 pm
Taking the "Living in the wild (http://unrealworld.wikia.com/wiki/Living_in_the_Wild)" course is very helpfull when you're not very used to the game, not only because it explain the survival mechanics in UnrealWorld the best, but because whatever is the character you're going to start with, that course will give you a fishing rod in one of the early missions.
And if you start in spring or in winter , having a fishing rod will make a big difference when trying to get food after digging holes in frozen rivers, as you can't use nets at that time of the year.

But you can just 'randomize starting position' till you end up in whichever tribe's area.
Yes, and that's how you define the difficulty of the game for yourself, by spawning into an easier or challenging area.
The same you can choose the time of the year, as unprepared new character starting in winter or spring (as now spring is in fact late winter) will have a more difficult time than in summer by example
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: EuchreJack on March 02, 2016, 05:02:27 pm
I know some of the basics (start near Driik, reroll) but what are the key stats and skills and how do I not die of hunger? I recall hunger being the main problem :D

Stat: Agility and Skill: Dodge (which you usually can't change except by picking a good Agility character) will keep you alive longer.  You can always dodge people that you can see.*

*And don't turn your back to someone that you're fighting.  They'll backstab you to death.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 02, 2016, 05:30:54 pm
Note that rapids are not frozen in spring, so you can still use nets there.

Spring is a good time to start if you want to farm, otherwise Summer is much easier.

This is what I did with my current character, actually. Although my net was just a nice starting item since I went with the bad hunting trip start.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Gunner-Chan on March 02, 2016, 10:06:05 pm
Just popping in to say, if you have a lifetime thing contact sami with your info. I got my steam copy free because of it.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 02, 2016, 10:47:41 pm
Me too :)
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Paul on March 02, 2016, 11:02:33 pm
Stat: Agility and Skill: Dodge (which you usually can't change except by picking a good Agility character) will keep you alive longer.  You can always dodge people that you can see.*

*And don't turn your back to someone that you're fighting.  They'll backstab you to death.

Also note that while you can't change starting dodge, you can train dodge. I've trained dodge to 100% on characters without high agility before simply by being involved in a lot of combat. Takes a while, though.

Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 03, 2016, 12:20:28 pm
A bit dangerous to get in combat in order to train dodging, some villagers can be really hardcore from what some of my early test 3.30 characters experienced.

Note that rapids are not frozen in spring, so you can still use nets there.
Thanks for mentionning that, i didn't noticed, i guess the area i settled in isn't having rapids.
I'll have to explore more to find them then, instead of waiting full spring to come and wasting so many days where i am currently if it's only calm waters.

Though i have been surprised to be able to fish successfully regularly there in the holes i dig with my fishing rod, that's probably due to my fisherman ritual helping i think.

Anyone got some wolves in their new 3.30 "spring" explorations ?
On a previous character i managed to one shot a badger with a thrown spear and while i was trying to skin it to get my hideworking skill running, 3 wolves popped up , i wonder if the game simulate the meat attracting predators or if it was only some random rolls that accidentally made it look like it.

As i was far from any kind of cover, i thought it would have been difficult to deal with that, but they just moved away and let me in peace to finish my work and get a badger cut.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 03, 2016, 12:49:59 pm
Haven't seen any wolves yet. A few bears and some Njerps, but that's the only dangerous stuff I've seen so far this version.

Current character is going quite well. She has a nice little homestead forming on a river. Easy walk to two decent sized villages (can't recall the group...Kiesseläiset maybe. And not too far a walk to several different cultures, so trade isn't too bad. Pretty far from the Drilik, but that's not a big deal.

Once I decided to settle down here I cleared out some land and started farming.
Spoiler: Homestead site (click to show/hide)

After a good while longer, the homestead is starting to really shape up. I have a smoking cabin done, the crops are doing well, and a fence nearly encompasses the entire land side of the area. The cellar is also reasonably full of food, although a lot of that is roasted so it won't last too long. But with the smoke cabin done I've started smoking some of the extra big fish I get, which is good.
Spoiler: Homestead now (click to show/hide)

The surrounding area. You can see the two villages to the west of me. To the south is my trap line, which I just got in a functioning state but hasn't netted me any big game yet. Sadly all the elk that were here when I started have moved on, but I'm hoping more will wander by eventually.
Spoiler: Surrounding Area (click to show/hide)

Further south is a previous campsite of mine with a few traps, but a Njerp has set up in that area so I'm avoiding it now. Might hire some villagers to help me hunt him down sometime, although that's always risky.

Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Lukewarm on March 03, 2016, 01:04:15 pm
I can't wait for the elusive day when I actually kill an elk that I run into in the woods before it runs and vanishes into oblivion, rather then in the open mire. It has not come yet.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 03, 2016, 08:49:46 pm
Quite a nice homestead Mephansteras, i only got my shelter+cellar so far in 3.30, i have yet to build anything bigger, i'm waiting for spring to really start on my future farm.

I ran into a bear during a long walk around the region i was in, i managed to hide behind a tree when the map zoomed in and waited a few turns, i moved out and noticed with surprise that the bear was now sleeping.

Decided to move a tile to get slightly closer (but not too much) to throw my spear.
Unfortunately i missed (i had a nasty malus due to fatigue, as i ran into the bear after a long walk, and of course no time to rest as the bear would have just been gone).
And as i was ready to reroll a new character, imagining the bear would be slightly angry and would try to replay a remake of the movie "The Edge", i was suprised to see that instead of charging angrily my guy and his badly crafted club that he had very few skill in fighting with, the bear just ran away in panic.

I decided it was better to not tempt my luck more and just moved to take back my spear and get back to my shelter, far away from the for now cowardly bear.
 
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Exerosp on March 03, 2016, 10:23:48 pm
i was suprised to see that instead of charging angrily my guy and his badly crafted club that he had very few skill in fighting with, the bear just ran away in panic.

Bears shouldn't attack you unless you injure you I thought? Also, aim for the legs. Easily handled a bear because he was crawling at me.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 04, 2016, 12:14:53 am
Question, just started playing again.. Is there a way to add firewood to fires? Or do I just let it burn out and make a new one?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Tiruin on March 04, 2016, 12:25:04 am
Question, just started playing again.. Is there a way to add firewood to fires? Or do I just let it burn out and make a new one?
You can carry and drop any kind of timber to already burning fires to add to the burn time, or kick/pull a log into it if it's too heavy :P
Or at least that's what my memory tells me from a ton of patches back.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Gunner-Chan on March 04, 2016, 02:23:18 am
Question, just started playing again.. Is there a way to add firewood to fires? Or do I just let it burn out and make a new one?
You can carry and drop any kind of timber to already burning fires to add to the burn time, or kick/pull a log into it if it's too heavy :P
Or at least that's what my memory tells me from a ton of patches back.

Yeah, you can push more wood into a fire with the p command
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 04, 2016, 09:18:54 pm
The Njerp is dead! Ran across him by accident as I was checking around the local area. Hadn't seen him in a while and though he'd finally left. He hadn't.

Bastard tries to charge me. Fortunately for me, I had my longbow and an arrow out since I was hunting. Got a super lucky first hit on him that knocked him unconscious for a bit. Fired a ton of arrows into him that hurt him but didn't kill him, he woke up and charged me, I hit him with some more arrows and he finally died.

Now I have a mace, a mail hauburk, and some leather greaves. Not bad, not bad at all.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 04, 2016, 09:47:03 pm
Are there any fun goals you guys like to try for? Aside from the Game Course or what's on the wiki?

EDIT: can you put doors on the north side of a house?

EDIT: Killed my first bear! had to go hunting as I was starving and fishing was bad, it took a convenient nap so I slit its throat in its sleep--fought it until it ran away, then tracked it down and cooked it where it lay. Now i'm tanning its hide so I can stay warm in the winter... Hopefully I'll have a cabin up by then as well.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Paul on March 06, 2016, 12:35:59 am
Just had the most amazing hunt in this game.

I saw an Elk in the distance from the mountain near where I was building my homestead, and decide it's time to stock up on meat before the weather gets too hot for drying (started in Spring, still early enough).

I go hunting for it, and put an arrow in it when I find it - giving it a bleeding wound in the thorax. It runs and I begin the chase, relying on my good tracking skill and endurance to make up for its speed advantage. Soon I notice new tracks intermingled with the Elk. Bear tracks! I continue following the Elk, and the Bear tracks are right there with it all the way.

After a while of tracking I finally find my prey... on the ground partially eaten! Bear tracks lead away to the west. As I already have a set of bear fur from the bear I had previously killed, and plenty of meat right in front of me, I left my fellow hunter to his own devices and skinned and butchered the gift he left for me instead.

It's the little things like this that make me love this game all the more.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Akura on March 06, 2016, 01:00:37 pm
Bears are considered spirit animals, kin or near-kin to humans. If you know the Sacrifice for a Newly Killed Animal ritual, you should definitely perform it and thank the bear.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 06, 2016, 03:49:42 pm
Bears are considered spirit animals, kin or near-kin to humans. If you know the Sacrifice for a Newly Killed Animal ritual, you should definitely perform it and thank the bear.

Sadly, I've killed enough bears at this point to know I'm going to Finnish hell.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: beorn080 on March 06, 2016, 06:18:53 pm
Bears are considered spirit animals, kin or near-kin to humans. If you know the Sacrifice for a Newly Killed Animal ritual, you should definitely perform it and thank the bear.

Sadly, I've killed enough bears at this point to know I'm going to Finnish hell.
So you are in line for a resurrection then?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 06, 2016, 06:45:00 pm
... Is... Is that how it works??? In other news, this is the farthest I've gotten in this game! A truly unique experience! I've never been so worried about what's going to happen a week or month in to the game if I don't get my shit together ASAP. I finally had a great start, where I murdered yet another bear so I could dry his cuts.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 06, 2016, 08:35:58 pm
It made me think, since i have been playing, none of all my characters through many versions ever killed a bear in UnrealWorld.
On the positive side, no bear ever killed any of those characters in that game.

I guess bears and my characters are just avoiding each other.

My current character has been exploring a small cave and discovered inside a pair of skis.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 06, 2016, 09:34:18 pm
My current character has hit the point of surplus. I've now caught and Elk, a Stag, and a Forest Reindeer in my trapline. I have hundreds of pounds of meat smoked or smoking and so much roasted small game and whatnot in my stores I've stopped using my net for the time being. Homestead is going well, although I need to cut down a lot more trees to finish my new house.

Anyone know what it takes to get people to join you these days? I've asked at least 6 or 7 people to help me and they are all completely uninterested. It'd be nice to have someone help me cut down trees.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 07, 2016, 04:50:07 pm
Not sure what gets people to join you. I have been having a string of bad luck with early food these days. My past few characters have starved to death very quickly or died to hunting as they can never seem to fish enough, hunt enough, or build anything to preserve big catches faster. In this latest game I had begun construction on a trap fence and I just ran out of food far before I was even close to done.

What are some early game strategies to acquire food efficiently?

EDIT: The wiki suggests fishing, but boy I have never done anything but starve slowly on fishing. Hunting is profitable, but only gives you a few days... and if you start in the Summer forget about drying the meat.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 07, 2016, 05:22:17 pm
I have had great luck with the following order of things:

1) Find a good spot to live next to a decent water area. In spring, rapids are best. Haven't tried ocean but that probably works too. If you're starting in Summer than wherever you like should be fine.

2) Get some light lever traps set up nearby. Preferably two sets of at least 3, generally a view distance apart from my shelter in opposite directions, with at least one next to the shoreline.

3) Fish at ton. If you have a net, build a raft ASAP so you can start using it. In between fishing, start getting everything you need for a cellar. Cellar should be the first thing beyond a shelter and trap that you make. If you don't have a net, get one or more as soon as you have the food stores to make the trip and enough stuff to trade for one.

As you get stores of food in the cellar to last a few days start working on a trap line. Best spot for this is the border between a mire and a forest as animals like to go between the two. I've also had good luck walling off an entire single section bridge of land between large lakes.

Depending on your starting scenario I do some other stuff as well. Often I'll trade some excess starting gear for extra smoked/dried food to get myself going early on. This works really well for the hunting trip start, since you have a second character's worth of starting tools you don't need all of.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 07, 2016, 05:50:12 pm
When you start a new character in the 3.30 Spring (that is in fact later Winter) , it's always a good idea to invest points into the Fishing skill , it makes a difference when it comes to active fishing (with a fishrod, if you don't start with the Fisherman scenario, make sure to craft one, it's better than having to fish with a crafted club).
Some cultures can start with a fisherman ritual too, that increase temporarly the fishing skill, making it even better.

Important too is to be at 0 fatigue before starting, as fatigue gives skill penalties and you don't want that when you start active fishing (especially if you have a low fishing skill), so if you walked in the snow without skis for a few hours and want to suddenly fish, having a 40% malus to fishing isn't going to work, rest yourself to 0 fatigue before.

And as Mephansteras said, building a cellar is a must, it makes a big and desired difference in the food preservation.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 07, 2016, 05:57:49 pm
Thanks fellahs! I usually do go for the cellar quite quick, at the moment it's getting enough to need a cellar! I'll try adjusting my strategies!

EDIT: Holy bejolies! Light lever traps put in the work!
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 07, 2016, 06:24:41 pm
Thanks fellahs! I usually do go for the cellar quite quick, at the moment it's getting enough to need a cellar! I'll try adjusting my strategies!

Yeah, it's best to have a cellar before you need one, because by the time you do need it you risk wasting some much needed food by the time you actually build it.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: gomez on March 07, 2016, 06:27:36 pm
Do you cook the fishies before you put them in the cellar, or do you go straight from the water to the cellar?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Paul on March 07, 2016, 06:30:14 pm
Definitely build a cellar if you're in a spot you intend to settle. It doesn't take too long to make and helps a lot.

If you're near a village, trade the extra meat to them for food that keeps better. Like dried/smoked meat or fish, or veggies/grain. Or trade for some salt and salt the meat from your kill, that makes it last a lot longer. A village of any culture will have some longer lasting food around for trade. If you encounter a wandering hunter or woodsman they will occasionally have some, and even if they don't they usually know of a nearby village. Villages are everywhere, often you will even find vagabond or forester villages in between the main faction areas.

If you're trying to play without interaction with npcs as a challenge, then you just have to hunt more frequently until you get yourself a cellar and a smokehouse built.

It doesn't take that long to build a small smokehouse though - all you need is 54 logs and 8 boards to build a little shack with a 2x1 interior. Then 35 stones for the fireplace. That's probably 9-10 days to gather materials if you have a woodsman axe, probably more like 15 without one. Then you can build walls at a rate of around 1.5 a day with proper tools, probably more like 1 a day if you just have the woodsman axe. So another 6-10 days there. But that's focused on building, so only doable if you are eating from stockpiled food or living off catches from traps or nets. It's feasible to get one up within two months even with lots of hunting in between though, as long as you're finding good kills.

Also, settling near some hills or a mountain near where game wanders is useful. My current char is living near a river with hilly terrain next to the river. Often I can go up the hills and spot large game nearby, making finding them much easier. Then it's just a matter of tracking them until they wear out and going for the kill. Putting an arrow or javelin in them before they get away can make this step a lot easier since they don't go as fast or as far wounded.

Do you cook the fishies before you put them in the cellar, or do you go straight from the water to the cellar?

Cook food first unless you're about to be ready to smoke/dry it, since roasted lasts longer.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 07, 2016, 06:34:21 pm
I don't think I've ever had a successful hunter character. And by the time I try I usually have an expansive trap line and tons of fish from nets, so I always end up quitting before I get anything good and go back to the stuff I'm good at.

I should really try that with my next character. See if I can make it work.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Paul on March 07, 2016, 06:49:26 pm
It helps to start with good tracking and bow skill. A high speed and endurance helps too.

Char I'm playing right now is Owl Tribe, with maxed speed and near max endurance. I put a starting point into bow and tracking and started at like 80 skill in both. Not too hard to be a successful hunter with a char like that, haha.

I rerolled him a few times, but I wasn't specifically looking for a super char. I just wanted him to be tall. Got a 6' and 137lb beanpole and was happy with that, lol. His strength sucks, but he more than makes up for it in speed and endurance.

Not entirely sure what height affects in the game, I just wanted to have a tall char lol. I know weight affects your max weight before you get to the point of being unable to move (but doesn't reduce the carry penalty for lighter loads). Another char I made was 4'3" and 78lbs, he couldn't hardly carry anything haha.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 07, 2016, 06:52:23 pm
Do you cook the fishies before you put them in the cellar, or do you go straight from the water to the cellar?

Cook! Also already made changes, WOW! Light lever traps put in the work! Catches grouses left and right.

EDIT: So now, on to passive fishing. Where's the best place to put nets? Im in the rapids--its spring time.

EDIT: Got the hang of it! Reliably pulling in 5 trout or salmon a week! Perfect. It's by no means surplus... but it gives me a day or two buffer! Enough time to begin preparing the trap fence! The only question now is... Do I eke out a living 'til the thaw or muscle through the frozen ground NOW?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 07, 2016, 11:05:53 pm
So, how many tiles on the zoomed out travel map should a trap fence be? I've got one built across 3 narrow land bridges to the island I'm making my home, but they're not frequented by game really. In fact, all I've seen is a hare and some grouse on my island. I saw an elk get close once.

In short, I'm considered building another trap fence on a chunk of land not sequester with rivers... How long should it be?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 08, 2016, 07:37:19 am
Remember that when your character is doing physical efforts, his hunger will increase faster than normal, and if your level of nutrition is low, the hunger bar will increase even much faster, requiring you to eat a lot more food.

A good idea is to get your character a good nutrition level (Abundant is the best, then Well-fed) by eating regularly for a few days before throwing yourself in the bigger works , this way your hunger while growing faster due to the effort, will still not grow as very fast it does if your nutrition is only at Scace or Insufficient by example.
This allowing you to not consume your food stock as fast as you do if you don't keep an eye on your nutrition level.

I don't know if the game currently use your character Height/Weight to setup how fast your hunger grow, it should for more realism, but i remember a few years ago someone asked the question on the official board and it wasn't yet implemented, and no idea if since then it has been added to the game.

Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Mephansteras on March 08, 2016, 11:55:13 am
So, how many tiles on the zoomed out travel map should a trap fence be? I've got one built across 3 narrow land bridges to the island I'm making my home, but they're not frequented by game really. In fact, all I've seen is a hare and some grouse on my island. I saw an elk get close once.

In short, I'm considered building another trap fence on a chunk of land not sequester with rivers... How long should it be?

Not that big, really. If you're worried about game frequency it's better to have multiple small traplines than one huge one, at least in my experience.

Mostly, though, don't expect to catch big game too often. And you don't need to. 3 or 4 Elk/Stag will give you enough food for pretty much an entire year smoked/dried, and they don't generally wander all that much until Summer or Fall that I've seen.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Akura on March 08, 2016, 05:55:18 pm
I don't know if the game currently use your character Height/Weight to setup how fast your hunger grow, it should for more realism, but i remember a few years ago someone asked the question on the official board and it wasn't yet implemented, and no idea if since then it has been added to the game.

I think your body size influences how well you deal with starvation - a heavyset person will take longer to die from starvation but takes longer to get back up to full nutrition. But I don't know for certain.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 08, 2016, 08:18:37 pm
The only discussion i spotted about this was a thread from 2014 about how a character heavier/smaller builds could influence this, with the dev thinking it could be a good addition :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5671

but looking at the current news.txt (that is the global changelog) , i don't see anything that hint about any kind of influence of height/weight on metabolism, food needs etc... so i assume height/weight has still no current influence on how hunger and nutrition currently work.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 08, 2016, 09:44:45 pm
Updoot on my most successful Finn yet! The trap fence has already raked in an elk and a reindeer, I've caught numerous grouses with my lever traps, and fishing keeps me supplied day to day with trout and salmon. My cabin is about 1/4-1/3 complete! 7 weeks before midsummers point and I'm feeling that I might not die horribly before my first year for once!
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Damiac on March 11, 2016, 04:00:03 pm
I know that your weight affects how much you can wear for free. You get 10% of your weight in free wearables (as in, no penalty).  So a 220 pound Kaumo can wear 22 pounds of armor, and if he's carrying nothing else, he has 0% penalty.  Essentially, as far as I know, weight is only ever a good thing.  Although now that ice breaking is in, maybe a heavier character is more likely to fall through the ice?

I'm currently running my most successful character ever.  A 228 lb, 6'3" kaumo with decent stats, 73 bow and spear skills, and very good speed and endurance.  He walks at 7mph unburdened, so I can tire out big game fairly quickly when hunting.

Still, I had a very tough time starting out, because I picked the advanced game course, and the abandoned camp start, meaning while I started with a couple free tools and weapons (nothing great though, just a battleaxe and a small trident) I did not start with a fishing pole.  So I nearly starved early on trying to fish with my trident.  Luckily, I did put some starting points into fishing, and managed to survive on what little I could catch along with some bird and squirrel meat until I spotted an elk in a wide open mire, and chased him down.  Of course, I didn't have a cellar or a hut yet, so while I had lots of meat, after a short time I had lots of spoiled meat.

It's silly that you can survive so well off spoiled meat. Sure, you throw up a lot, and get some minor injury, but it goes away really fast (maybe my endurance helped here?).  I was able to live off spoiled meat and some occasional berries and small game quite comfortably...

The part of the course I was on required me to build a trap fence, so I built a very long fence in the mire, with some gaps for pit traps.  Imagine my distress when I found out you can't dig holes in the mire!

So I moved my trap fence into the nearby woods, using the trees to help extend it, and dug some holes, throwing up my spoiled food all over the woods.  After I was satisfied with the fence (it was about 3 fully zoomed out screens long) I went on a hunting and berry picking expedition, took down some small game, returned home to cook it, and found a stag in a pit!  After that point, I was pretty well set, and dug out a cellar to preserve my food a bit longer.  Things just got better and better from there.

At this point, it's just after the middle of winter (I think).  I have probably 2000 lbs of dried meat, a HUMONGOUS pile of weapons and clothing I liberated from the Njerpez... and some lonely vagabond woodsmen...  I just took out a Njerpez village (Although I got an arrow through the neck in the process).  I am currently trying to cure my massive neck wound, so I can go back out and continue cleaning Finland of the horrible Njerpez slavers.

It's looking like I might actually survive an entire year, although I suppose I'm always just a lucky bowshot away from death messing with the njerps.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: gomez on March 11, 2016, 06:44:36 pm
My last character was an Islander with the fishing start in summer. I was located in the South West main land.

I was just getting settled in with the character, got up to the Agriculture part of the living in the wild quest, but got ambushed by an njerk and killed.

Seriously those njerks are everywhere.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 11, 2016, 08:48:33 pm
There are bandits roaming too, not only the njerpez warriors, but i have not yet got an encounter with them in current version.

Anyone got ambushed by bandits in 3.30 ?
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Robsoie on March 11, 2016, 08:50:45 pm
Forgot to mention, UnrealWorld 3.30 Patch1 has been released,
http://www.unrealworld.fi/urw_downloads.html

It fixes a gew problems and allow to increase the night brightness setting more than it was allowed (thanks for that)
http://www.unrealworld.fi/330p1-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: gomez on March 11, 2016, 09:13:52 pm
The new patch is good, it fixes an issue with the numpad I was sometimes having, for example I like (p)ushing things around my camp but sometimes my dude would lashout at the pile with his fists if I pressed 1 on the numpad.
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: Urist McScoopbeard on March 11, 2016, 09:47:44 pm
Just built my first cabin! Furnished with a bed, two benches, and a fireplace--it's lovely. Finishing up the Living in The Wild game course! Then moving on to advanced adventures!
Title: Re: UnReal World - Now on Steam! (3.20 Patch 2, 17th Mar. 2015)
Post by: gomez on March 11, 2016, 10:08:42 pm
Congrats! In the years I have been playing I have never survied two seasons or completed a game course.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Haspen on March 12, 2016, 04:20:52 am
Longest my adventurer survived was 3 years and couple weeks.

Then I derped with keyboard and she drowned. I think my misclicks are responsible for more deaths of my URW characters than wildlife/njerpez/angry villagers combined...
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: variablenonsense on March 12, 2016, 07:24:02 am
Coming back to an old character in this game after months of absence is impossible.

What was I doing? Why do I have fifty branches and a fish in my inventory? Why is it summer and I haven't started building a cabin yet?!
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Urist McScoopbeard on March 12, 2016, 11:58:54 am
Coming back to an old character in this game after months of absence is impossible.

What was I doing? Why do I have fifty branches and a fish in my inventory? Why is it summer and I haven't started building a cabin yet?!

Sometimes I forget when I eat lunch and come back later in the day! I love this game though! The only thing I dislike is that you HAVE to complete the game courses in order. Im on the building one...but like... my cabins done bruh. Ugh.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: variablenonsense on March 12, 2016, 01:02:08 pm
Sometimes I forget when I eat lunch and come back later in the day! I love this game though! The only thing I dislike is that you HAVE to complete the game courses in order. Im on the building one...but like... my cabins done bruh. Ugh.

Deconstruct!  ;D

But yeah, I know what you mean. I usually get stuck on the hunting one for a long while because I don't like large hunts until I have a smokehouse built, and I tend to fend by fishing or trading until I get that done, so then there's a good portion of "ack I did that already."

Unless I luck upon a squirrel or something, I don't see a lot of big game early in the year anyway, and I like starting in spring.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Mephansteras on March 12, 2016, 01:45:11 pm
If you live near a village you can always smoke meats in their sauna.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: variablenonsense on March 12, 2016, 02:06:31 pm
Can you? After getting fussed at for trying to start a fire I haven't done anything in villages, except trade.

And occasionally hire someone to go "missing," though I haven't done that in my latest run.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: EuchreJack on March 12, 2016, 05:14:54 pm
Can you? After getting fussed at for trying to start a fire I haven't done anything in villages, except trade.

And occasionally hire someone to go "missing," though I haven't done that in my latest run.

You can start a fire in fireplaces in villages, just not anywhere else.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Damiac on March 14, 2016, 11:04:37 am
Welp, my mighty Kaumo was finally stopped in his genocidal quest against the Njerps.  He died from a typical combination of boredom, impatience, and a village full of angry Njerpez. 

I had cleared 4 villiages so far, but had about 30% injury.  I waited a few days, got it down to 11 or so, and said screw it, I'm bored of waiting around.  My slightly lowered speed let a housewife close in and hit me with a rock, and it just went downhill from there.  Oh well, that's probably enough UnReal world for me until the next patch, after you get set with food and shelter there's not much to do, and the healing system makes it extremely tedious to fight a lot. I'd spend 30 minutes fighting a villiage, then a couple hours pressing wait and sleep until I was healed.

Oh well, it was fun while it lasted.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: hemperor on March 19, 2016, 01:21:38 am
WHAT HAPPENED WITH THE SURVIVAL SKILLS TAB???? Is missing in the new version for me, how it works now?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Exerosp on March 19, 2016, 02:26:31 am
WHAT HAPPENED WITH THE SURVIVAL SKILLS TAB???? Is missing in the new version for me, how it works now?
F for fire and you built a shelter in the buildings tab. More can be found in thuh changelog.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: hemperor on March 19, 2016, 04:52:38 am
WHAT HAPPENED WITH THE SURVIVAL SKILLS TAB???? Is missing in the new version for me, how it works now?
F for fire and you built a shelter in the buildings tab. More can be found in thuh changelog.

Yeah thanks a lot, man! i get the new key scheme now!

But i have another problem with this UI, i can find lakes in world maps anymore i can't see any pond representing lakes when i'm zoomed out! you know something about it?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Mephansteras on March 19, 2016, 11:49:40 am
Is it spring? They're probably just frozen over and covered in snow. Look for patches in a forest that are pure white.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: variablenonsense on March 19, 2016, 06:52:11 pm
Bears are weird.

I didn't know they could open doors, first of all.

Secondly, I was making a set of cords and I have the game set to not alert me when I'm working if it's a non-hostile animal ... so this bear just comes strolling across my fences, knocks them all down, opens my doors and gets through to my cellar, then runs away without eating any of my berries or attacking me or my sheep.

Had to chase down my stupid sheep though.

Set a deadfall trap with some berries and now I have a fine bear fur, though.  :P
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: EuchreJack on March 19, 2016, 07:56:39 pm
Bears are weird.

I didn't know they could open doors, first of all.

Secondly, I was making a set of cords and I have the game set to not alert me when I'm working if it's a non-hostile animal ... so this bear just comes strolling across my fences, knocks them all down, opens my doors and gets through to my cellar, then runs away without eating any of my berries or attacking me or my sheep.

Had to chase down my stupid sheep though.

Set a deadfall trap with some berries and now I have a fine bear fur, though.  :P

Awh, you killed Yogi Bear, and all he wanted was your lovely picnic baskets.  That is probably why he didn't register as hostile.   :P
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: variablenonsense on March 19, 2016, 08:05:06 pm
I guess that means the badger that wandered into my settlement soon after was actually Boo Boo then. Whoops. He made a good pic-a-nic basket. :P
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: EuchreJack on March 19, 2016, 08:43:55 pm
I guess that means the badger that wandered into my settlement soon after was actually Boo Boo then. Whoops. He made a good pic-a-nic basket. :P

LOL!
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on March 19, 2016, 09:42:40 pm
Anyone ran into an -aggressive- bear in current version ?
All the bears i got are always fleeing when they spot/hear me .

The wiki mention
Quote
Bears are one of the most dangerous animals in UrW and can easily kill inexperienced players. They are solitary animals, and can sometimes be found hibernating in caves. Bears are quite aggressive, although it depends on the individual.

So was i lucky/unlucky that all my generated bears didn't had aggressive as a trait, or is it actually how all bears are in current version ?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Exerosp on March 20, 2016, 05:37:06 am
Anyone ran into an -aggressive- bear in current version ?
All the bears i got are always fleeing when they spot/hear me .

The wiki mention
Quote
Bears are one of the most dangerous animals in UrW and can easily kill inexperienced players. They are solitary animals, and can sometimes be found hibernating in caves. Bears are quite aggressive, although it depends on the individual.

So was i lucky/unlucky that all my generated bears didn't had aggressive as a trait, or is it actually how all bears are in current version ?
They'll run away at first. If you run to them they'll aggro.

Told my friend about how I shot one in the leg and it crawled slowly towards me, and he illustrated that it roared and crap :D
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Urist McScoopbeard on March 20, 2016, 11:53:56 pm
Find Bear sleeping -> slit Bear's throat -> fight off Bear's feeble attempts at life -> congratulations, you now have a dead bear -> Become bear hit man -> ??? -> profit.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on June 20, 2016, 04:22:09 pm
I just noticed, last month a new version of UnReal World has been released, 3.32
http://www.unrealworld.fi/urw_downloads.html

Here's the changelog, mostly fixes and balancing, companions seems harder to get and keep now with the changes and net fishing sounds easier.
http://www.unrealworld.fi/332-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Tawa on July 03, 2016, 11:52:07 am
I just downloaded this game for Ubuntu Linux. I try to run it, but it crashes on startup; can anyone help?

When I try the shell script, I get
Spoiler (click to show/hide)
and it kicks me back to the command line.

When I try to run it through the .bin, the window itself opens, but before anything else loads it segfaults.

If it's any help, "init_log.txt" reads:
Spoiler (click to show/hide)
and "audio.txt" just says "start".
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Paul on July 05, 2016, 02:23:31 am
Are you sure you have the right one for your system? URW comes in 32 bit and 64 bit varieties, and trying to run the 32 bit on the 64 bit without 32 bit libraries will do that.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Tawa on July 05, 2016, 10:03:22 am
I tried picking up the 64 bit one to be safe, but that one segfaults on both the shell script and .bin with no other messages.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Damiac on July 05, 2016, 12:26:48 pm
That's weird, as one of the patch notes is that a segfault in ubuntu was fixed.  I guess not the one you're having though...

Have you asked at the official forum?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Tawa on July 05, 2016, 02:07:50 pm
Nah, I guess I'll head over there. Thanks anyway.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Mookzen on July 05, 2016, 02:15:10 pm
I'm really looking forward to the quest update, it's going to be more amazing than amazing.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on October 08, 2016, 08:02:01 am
Missed that dev post about quest, very big and very interesting :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=7992

possible release sometime end october

Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: snow dwarf on October 08, 2016, 09:38:43 am
So some time ago I got back to this game and do you guys have any tips on hunting, cause I think one of the things that made me leave in the first place, was me being frustrated that I'm only able to kill a squirle once in a while.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Paul on October 08, 2016, 10:35:31 am
Walking on higher elevation tiles (hills, mountains) in the overland map are good for spotting large creatures.

After spotting them you have the challenge of actually taking them down. Bow and arrows are good for this. Javelins are good too if you have high spear skill. You will want good tracking skill as well in order to try and track them if they get away. If you stick with a very light load for your hunting trips (bare essentials - knife, ranged weapon, possibly a melee weapon, as light as you can on clothes which depends on season). Leave all the other stuff somewhere you can easily find again to pick it back up. At a campsite or whatever.

If your character is stealthy enough you can sneak up on them, otherwise your best bet is to just shoot or throw at them every time you see them and continue tirelessly following their tracks. The animals do eventually get tired - much quicker if you manage to wound them. Having good speed and endurance stats helps a lot with hunting. Hunting in open areas can be easier since you don't have to navigate the trees, but in those cases you won't be sneaking up on them at all - just running them down. Make sure you start the hunt well rested and alternate between running and walking to keep from getting too high a penalty due to fatigue.

If your character has low speed and endurance you may not really be suited for running down animals. In that case, your best bet is to use traps and fishing and such for food. Trap fences can be highly successful if placed in the right spot. If you find an area that you see a lot of wildlife wandering through and fence it off, you will catch animals.

You can actually run animals down with a melee weapon, it's just harder. They do eventually get so tired that you can catch them with a fast character. I actually had a character run down a stag and kill it with a knife once. He was running around naked with nothing but a knife lol. It was in an open area though so I didn't lose it in the trees.

Be prepared for it to take a while though, and don't expect to catch every one. You'll lose many in the woods, especially if they backtrack and get you confused over which tracks are which.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: ThtblovesDF on October 08, 2016, 12:57:05 pm
Does the steam version have anything that the normal game didn't have?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on October 08, 2016, 01:24:16 pm
I found a faq regarding the steam release :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6850
Quote
Q: Is there going to be any difference between Steam version and the version downloadable from the game homepage?
A: Not really. The game itself is the same, but Steam version will be bundled with bonus material such as video greetings.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Paul on October 08, 2016, 01:35:39 pm
Steam version also gets you the updates quicker (and automatically, heh) and access to the beta branches. The release of the new free standalone versions is delayed a bit, and you can't play any of the beta versions.

As of right now the version on Steam and the free version are the same. Once the new version is out the Steam players will get it faster. Not sure how much faster. If I remember correctly Steam had the beta branch of the latest update a few weeks before the final release and the final release a few days before the standalone was released. Not a huge difference, but it's good to support the dev.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on November 10, 2016, 09:19:05 am
Completely missed it, but in the end of october, UnrealWorld 1.40 beta1 has been released
Quote
The meat of version 3.40 are the quests and new kind of spells, but variety of tasty lesser cuts are to be found as well.
http://www.unrealworld.fi/urw_downloads.html

changelog :
http://www.unrealworld.fi/340b1-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Mephansteras on November 10, 2016, 10:28:16 am
Tried it out for a little bit. The quest system seems nice an easy to use. Found a simple quest after just a few minutes of playing and completed it. It was just bringing back branches to the village, so it wasn't too difficult or lucrative, but it was a neat addition.

Still trying to get used to the new graphics of the game, though.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Girlinhat on November 10, 2016, 11:18:42 am
Are you able to do any metalworking in this version yet?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Mephansteras on November 10, 2016, 11:39:22 am
Not that I recall. I've used mods in the past that added that in, but it'd be nice to have it be an integrated feature and not a tacked on kludge.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on November 10, 2016, 12:40:45 pm
Gave a try with a new character, let it up to the game to create it as it is just a test run, and took the UnrealWorld course (so it is simple freeplay) , i discovered 2 villages and talked to everyone in both twice (moving between villages).

None gave me a single quest, i wonder if i'm just unlucky or i found 2 villages filled with people secretly hating my character.

Anyways, for the good news, i ran into a bear after my 2nd " talk to everyone " session, the beast was rather close so i launched my kaumolais spear to it and to my surprise it landed !

The bear was now angry and rushed me, considering i was using a new character and didn't even checked what the game did to the stats distribution, i started to wonder if it was a good idea to bear hunt that soon.

So i took my knife and started to edge-slash to the body.
To my surprise again, my character did great and after a few rounds and counterattacks the bear got a bleeding wound in the abdomen and started to run away.

Instead of running after it and cripple my stats with the fatigue malus increasing too much, i just walked following the tracks.
I noticed my spear was nowhere to be seen but after some time i finally found the bear again, and he still had my spear.
Spoiler (click to show/hide)
The good thing was that the beast started to get tired, that allowed me to not lose the track as the beast wasn't moving that much anymore after a while.
Then i cornered the bear.

I threw my handaxe (that i just noticed i had in my inventory :D) , and missed by a large margin, but it angered the now breathless and very tired bear that charged me again.
Spoiler (click to show/hide)
Battle !
Spoiler (click to show/hide)
Victory ! it was a very good idea to not run but walk, as even if the long walk tired me slightly , i was only at -10% of stat, if i had run it would have certainly been much much worse.
But it took a long time to give the mercy kill to the unconscious and dying bear, i don't know if my character was particularly weak or incompetent, but wow it was rather disturbing to see how much hits it took

Well, as the bear was weighting 296lbs, way too much for my character to move with it, i decided to skin it and butcher to get lots of food cuts.
Spoiler (click to show/hide)
Still a lot of weight there, i wonder if my character will be able to carry everything back to the village.
Hopefully people will like me a bit more now and give me a quest or two.

EDIT : after a couple of days building a shelter and more importantly a cellar (for all the roasted bear cuts) , i went back to a nearby village and after talking to an elder he told me that one of his kin was needing some help.
After locating the guy i asked and he wanted to cut 140 branches in 5 days, i gladly accepted to help as there was a tree right next the house and after a few minutes of cutting branches i went back and got as a reward
Spoiler (click to show/hide)

Basically i could trade the objects of everyone in the village (and the objects available in the houses) for free , up to the worth of 5 squirrel hide.
And after doing just that, i was the owner of a lot of smoked and dried food, they're fortunate that the game does not simulate hunger in the NPC, or after that free trade as a reward, there's not a single food available in their village anymore
:D

But at least, that's going to last very long in my cellar.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: scriver on November 12, 2016, 05:38:14 pm
Does anyone know if there is anything one can do with broken arrows?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: amjh on November 13, 2016, 06:58:28 pm
How do I kill an animal without ruining the hide? I've tried using blunt attacks but that doesn't seem to help.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Akura on November 13, 2016, 07:28:00 pm
Might be your skill at skinning it(Hideworking) might be too low. If you can kill it with fewer hits as well, that might help.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: amjh on November 13, 2016, 07:41:51 pm
It usually gives the message "you could have done better. but you can't make good out of bad". Maybe I need better weapons to get the killing strike, what I have are all pretty primitive?
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Tiruin on November 14, 2016, 12:00:23 am
It usually gives the message "you could have done better. but you can't make good out of bad". Maybe I need better weapons to get the killing strike, what I have are all pretty primitive?
The knife you're using matters a lot, too. :P That message usually pops up when your TOOLS are not suited for the job, rather than your skills (although it also makes sense for skills to be that way too)

"Blunt" weaponry (ie Non slashing/cutting) works in helping out the hide too. Although this is anecdotal from memory since I've only played...a few several versions ago.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Damiac on November 14, 2016, 04:07:03 pm
amjh, it sounds like the corpse was too beat up.

After you kill stuff, do you notice seeing stuff like "Torn bear corpse" or "mangled elk corpse" or anything like that?  It's possible you're ruining the pelt while the animal is still wearing it.  I believe that's what that particular message is telling you.  Are you getting your corpses from hunting or trapping? I know spike pits tend to damage animals hides while they damage the animal underneath.

"you could have done better. but you can't make good out of bad" means the item you started with was lower quality than your final result could have been.  If your skills were too low to make better quality than what you got, you wouldn't get that message.  I believe in the case of skinning the only item that could be low quality is the corpse itself.

I believe you get a different message if the skinning tool you're using isn't good enough.  For reference, you want a broad knife, fine quality if you can get it.  That's the best skinning tool.
Title: Re: UnReal World - Now on Steam! (3.30 Patch 1, 9th Mar. 2016)
Post by: Robsoie on November 15, 2016, 09:31:22 am
Bugfix release 3.40 beta 2 (rituals were broken in beta1 , leading to problem in one of the course) :
http://www.unrealworld.fi/urw_downloads.html
changelog :
http://www.unrealworld.fi/340b2-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Ehndras on February 16, 2017, 08:36:05 am
Bought an old version years ago, very happy to see this has become free! Do still support the creator, however, as this game is utterly incredible!
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on July 03, 2017, 08:09:13 am
Didn't noticed but not only there have been a 3.40 beta 3 but in march there was the stable 3.40 release :
http://www.unrealworld.fi/urw_downloads.html

you can refer to the changelog to see what was new/fixed/changed in those last 2 releases  :
http://www.unrealworld.fi/340-changelog.txt

Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Ametsala on December 05, 2017, 03:23:47 pm
3.50 beta will be released for Steam and lifetime purchasers tomorrow, December 6, the centenary of Finland's independence. The game is also 25 % off in Steam until the 8th.

I haven't been following the development very actively since summer, but the biggest change will probably be a completely revamped spell system.

Links:
Announcement by developer (https://www.unrealworld.fi/forums/index.php?topic=950.0)
Steam page (http://store.steampowered.com/app/351700/UnReal_World/)
Some upcoming changes (https://www.unrealworld.fi/forums/index.php?topic=74.0)
Some more upcoming changes (https://www.unrealworld.fi/forums/index.php?topic=131.0)

Guess I'll be getting back to UrW tomorrow, as the wiki will need updating :D (even more than now, that is...)

btw, the game got new forums in the summer.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Mephansteras on December 05, 2017, 04:42:19 pm
Neat looking changes!
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on January 02, 2018, 08:25:35 pm
UnrealWorld 3.50 (beta2) is now available for everyone :
http://www.unrealworld.fi/urw_downloads.html

changelog (beta1 , seems there''s no beta2 specific changelog yet) :
http://www.unrealworld.fi/350b1-changelog.txt

Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Ametsala on January 03, 2018, 12:42:30 pm
Changes for 3.50 beta 2 can be found in a Steam announcement (http://steamcommunity.com/games/unrealworld/announcements/detail/2797163863057082157) and, of course, in the news.txt file in the game folder.

It's a hotfix for a few bugs that were introduced with 3.50 b1 and that's probably why the devs decided to post only the beta 1 changelog, which holds the major changes for this version.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: ChairmanPoo on January 03, 2018, 01:05:39 pm
I've still to find out whether there's any practical difference between the steam and nonsteam versions....

Not that I mind paying for game development of games that are otherwise widely avaiable (should there be no difference), but I'd like to know the details, if anyone knows...
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on January 03, 2018, 01:30:07 pm
At that time, the only difference is that the steam sometime have beta versions usually released before the public version (3.50 beta1 was steam only by example) , the steam version is for now used as a replacement for the old donation system.

Maybe in the future there will be some exclusive feature for the commercial UnrealWorld but for now both versions are the same.
There was a video "dlc" available for users of the steam version of UnrealWorld though
http://store.steampowered.com/app/505100

Anyways, i have a character running in current version, i choose the usual starting beginner course in order to obtain some items and i'm at the point i need to do some hideworking.
Unfortunately so far i have managed to kill 2 squirrels but both were too damaged to be able to obtain a workable skin.
I don't think the squirrel stopping spell my character knew was working as they never had a problem to jump from trees to trees as usual.

I managed to meet a badger, unfortunately it escaped too fast for my inaccurate arrows but i followed the tracks in the snow for a whole day until my character was above 90% of fatigue and couldn't walk anymore, i know i was always close from the fleeing badger (as the track was always very fresh) but for the whole day of following my prey i never managed to get it in visual range.
Looks like those little guys never need to rest.

So still hunting for a prey that i can skin.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Ekaton on January 03, 2018, 03:34:28 pm
Will I get last patch's feature on an old save?
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on January 03, 2018, 04:18:15 pm
I have no idea how much older saves can be compatible, apparently 3.40 saves are compatible with 3.50 according to the changelog, but as i usually always start a new character in new versions i can't say more.

Anyways, while moving to a village near my shelter in order to complete my squirrel skin tannig process (finally found one that wasn't too damaged to obtain the skin) by using their tables, i was looking around to see if i could find a sage for learning new spells.
I finally found him and that sage wisdom apparently lead him to sleep in the snow

(https://i.imgur.com/AI1DphW.png)

(he didn't talked much, so no idea if you can still learn new rituals, now called spells, from them or if i need to wait a specific time like in older version for new rituals)
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Akura on January 03, 2018, 05:48:39 pm
rituals, now called spells

What is the reasoning behind this? It seems like it could break the immersion from "okay, I'd better pray to the fox spirit and hope its feeling generous enough to send me a fox" to "I has magic, I cast the spell that summons a fox, yay". Even if, mechanically, there's no difference, it changes how the act feels.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Mephansteras on January 03, 2018, 06:44:13 pm
I agree. Maybe there isn't really a difference between 'spell' and 'ritual' in Finnish?
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on January 03, 2018, 07:21:11 pm
Looking a bit closer at the ingame description, the game has invocation/rituals that are automated (and so work as before) :
the "general sacrifice" by example that is an offering of one of your items to please spirits and other higher beings from the surrounding areas (it's actually possible to see one from what i have noticed on screenshot, didn't managed that yet myself).

And the spells themselves that are requiring actual player actions :
By example the "Making a squirrel stay still on a tree" require you to turn your back to the tree (so you need to press 3 or numpad3 ) that has the squirrel in it and give a kick with your heel on the tree (so you need to press 0 or numpad0 and the direction to the tree behind you to give a kick with the heel) and it will make the squirrel stay for a few more turns in that tree instead of switching to another immediately.

Oh and my character surprised me by hitting a black grouse in flight with throwing his kaumo spear in heavy rain !
(https://i.imgur.com/ibrYuLzm.png) (https://i.imgur.com/ibrYuLz.png)

After my loss of all those arrows (broken each of them and i'm not yet having everything needed to make more, those 18 grouse feathers will sure help)
(https://i.imgur.com/e5qr1iP.jpg)
take that pesky grouse :D
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Aristharus on January 03, 2018, 07:31:28 pm
I agree. Maybe there isn't really a difference between 'spell' and 'ritual' in Finnish?

At least in modern Finnish there is. The word for ritual is quite clearly a loan word (it's "rituaali"), so in the Iron Age they might've used the same word for both, but changing it to spell in the game sounds weird to my (Finnish) ears as well.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on January 03, 2018, 08:04:42 pm
I should have knew this impressive spear throw right into a flying bird in difficult weather condition was only a sign of coming doom.

And indeed it was, my character later ran into a fox, that seemed a bit too far and alert to hit (and indeed it was as my spear missed)
So after hunting the fox through his very fresh tracks i spotted it again, but fail to hide (70Ļin stealth is unfortunately far from being enough) when making a step to close the range for another spear throw attempt it alerted the prey immediately and again he ran for his life.

I decided to run too, after all maybe he was tired after that long pursuit and while in the middle of the frozen lake , *crack*
Well, we were in summer and it was such a long winter that both spring and summer had river frozen and snow everywhere even at such date, and despite crossing rivers and lake on foot without a single problem up to now, it look like it's -now- the game decided that it was time for the ice to start to become thin before melting.

And when i say it happened when i was in the middle of that lake, it was really in the middle, so i joined the next tile of ice and *crack* again, climbed on next tile *crack* in the water again.
Trying to move toward the closest ground, unfortunately every single tiles of ice did the same, and my unfortunate character was already tired from the running and the long hunt, so he had no more way to climb anymore to another tile and drowned there.

(https://i.imgur.com/CNE9np8.jpg)
And the place was named "Gore Land" , i should have taken the clue.

I imagine the face of the fox knowing his weight allowed him safe running on that lake just turned back and looking at my character last useless efforts :

(https://i.imgur.com/ZateRWz.jpg)
:(

Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Mephansteras on January 03, 2018, 10:40:54 pm
Ice is treacherous indeed. Made for a good story, though!
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Mephansteras on January 18, 2018, 12:36:52 pm
Had an interesting thing happen with my current character.

So, I've been having a very successful run as a trapper. It is still pretty early in the game (late spring, I think), and I have already had my pit traps catch 3 elk. Since I have a town nearby, and no house of my own yet, I have been smoking the meat in their sauna. So far, nice but not unusual.

Well...recently I went to go check on the stacks of meat smoking and discovered a bear inside the village. Note, this is a walled Driik village. So the bear is running around trying to get out. I shoot a few arrows at it but miss, and it runs out of my view. I follow it and hear swearing. It has mauled a child to death and the villagers are stabbing it with javelins. They kill it before I get close enough to help (I didn't want to risk shooting them). Turns out, they didn't consider it theirs and didn't mind me skinning it and smoking the meat there. Very kind of them!!

Did take them a few days to bury the kid, though. And it feels a bit odd that no one mentioned the bear or the attack or anything in conversation. You'd think a kid being mauled to death would get a reaction other than "Everything is fine".
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Akura on January 18, 2018, 01:55:36 pm
I think villagers only report on events you don't already know about. Since you witnessed the event, you already know about it. Or they only report bear attacks if the bear is still alive.

Or, children getting mauled to death by bears is an everyday occurrence, so everything really is fine.


By any chance, was it your meat smoking that attracted the bear?
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Mephansteras on January 18, 2018, 02:09:23 pm
No idea. Maybe. I'm just glad it went to the village instead of my camp. It's been wandering around the area for quite some time.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Kagus on January 18, 2018, 05:05:15 pm
It's Finland. You can't expect for life to be any better than that.

You could ask the child's corpse how it's doing and it'd probably say "fine" too.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Lukewarm on January 18, 2018, 08:47:22 pm
What's going to make the corpse any worse? It's not going to get killed by a bear again.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: pisskop on February 28, 2018, 06:00:06 am
Surprised how easy it was to survive once I got over the initial 'murder the everything' phase.

Disappoint at how having skilled axe-skill resulted in an asshole with a spear stabbing my face.

Also, by survive I mean 'live off subsistence fishing while I cobble together half a house over the summer, and make one trip into town, wherein I met a hobo who asked me to go to town with him and then he got murderized in a swamp by a redcoat Brit with a scimitar.  But the murderer fled and I was able to loot his body without the moral dilemma I had about murdering him myself, so yay.


Not to comfortable with the idea of trapping, and not sure how long Ill be playing.  For a 20 year old game it seems fairly repetitive and short.  what do after you make a house?
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: scriver on February 28, 2018, 06:59:05 am
"Redcoat Brit"?
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Kagus on February 28, 2018, 08:27:30 am
Trapping is where the big bucks are (hoho, punnery!), both as far as trade goods and food are concerned. A nice pit trap can get you undreamt-of wealths of meat, fat, furs and even a little combat XP, all depending.

As far as what to do after making a house, you of course want to make sure that the house is equipped with everything you need to make it through winter comfortably (food, furs for the bed, skis, firewood). Once basic long-term survival is taken care of, it's mainly a matter of setting your own goals to achieve.

Most folks like to sharpen their weapon skills a bit and go raid the nearest Njerp camp, preferably under the cover of darkness. Personally, I've always wanted to get a couple cows/bulls and enough furs to build a full kota, so I can just load all the heavy furs onto the pack animals along with any other necessities, and then just take off for a long-term nomadic trip, cutting down new slender trunks and setting up the kota again wherever I decide to stop for a while.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Mephansteras on February 28, 2018, 10:40:08 am
It is rather repetitive. Then again, life is rather repetitive. I find the repetition in URW relaxing as opposed to boring like most games, though.

And, yeah, other than survival all other goals are really your own. You could go around to all the nearby villages and make friends/do quests for them. You could work on building up enough food and gear to be able to raise small raiding parties and attack Njerp camps. You could go for the more challenging path of active hunting rather than fishing/trapping for your food.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: pisskop on February 28, 2018, 11:19:41 am
He's got a red coat and a scimitar.


I feel like he's a fictional entity based on a mixture of enemies rather than based on any culture.  Kind of a generic 'bad guy' whose lifestyle isn't really historically based, whereas the other tribes have this story to them, and theme (such as slash and burn farmers, island traders, western intermediaries, nomadic tundra dwellers, herders, or semi-intermediary farmers who function as a stopgap against the njerptz, who are, again, fictional entities whose cultural choices are at jarring odds with the rest of the game (and not just because they are always hostile).



Anywho, I dont mind the game thus far, Im just not sure about my motivations to come.  If I have to plan for food management (and lacking salt, or winter, or the side of a heated room I do) I also have to plan for the future in other ways.


I deleted this character, as I am wont to do in games I am learning.  Ive been gravitating to riverheads for the most part in my game, where I usually go in open world games I have the freedom to do so in.  But its so boring and peaceful, and there are absolutely less robbers and animals around.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: nomoetoe on March 04, 2018, 12:02:15 pm
Well I got rather lucky, It's early winter and I was hunting seals, partially for hide and meat and partially due to me hating them since the incident. I had just managed to kill one and I didn't think I had a knife on me, so I go back home to get one. I already had one on me, feeling rather silly I head back to the now dead seal and there is a reindeer there now, I start shooting at it hoping to get lucky and kill it before it got away, it wasn't really running away though, it was kind of stuck on the corned of the ice sheet I was on and wouldn't run past me, after a few shots it ended up dying on top of the seal I just killed. So I skin them and get their meat and head back.

Later the next day an elk was in one of my pit traps and I was able to kill it to. I thought I was just going to get a seal, I really wasn't expecting to get a reindeer and elk to. Feels good man.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Ametsala on March 04, 2018, 01:13:10 pm
Sometimes the game just loves you :D

In my experience, when on a hunting trip there's nothing to hunt, and when on an exploring/trading trip there's elks and other big game everywhere.

I remember my latest character nearly starving to death because he couldn't catch any fish for days. Finally he caught a pike which takes hours to roast, and I was seriously expecting the character to die of starvation before the roasting was done :P
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Robsoie on May 04, 2018, 04:39:18 pm
Forgot to check but in early april, they released for the public the stable 3.50 version :
http://www.unrealworld.fi/

the changelog for those interested to know the bugfixes and new stuff since the 3.50 beta 2 :
http://www.unrealworld.fi/350-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Akura on May 04, 2018, 04:48:08 pm
Quote from: changelog
- fixed: milk from rams and bulls

I would hate to be the player who first noticed that one.
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: Ametsala on June 18, 2018, 05:11:00 am
3.51 released on Steam and for Lifetime Members (https://www.unrealworld.fi/forums/index.php?topic=1777.msg4929;boardseen#new). Will be released for everyone later this month.

Spoiler: changelog (click to show/hide)
Title: Re: UnReal World - Now on Steam! (3.40 Beta 2, 14th Nov. 2016)
Post by: SaberToothTiger on July 04, 2018, 02:59:14 am
ptw
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Robsoie on November 13, 2018, 06:30:35 pm
bump for greater justice.

UnrealWorld 3.52 has been released a couple of days ago
http://www.unrealworld.fi/urw_downloads.html

Changelog :
http://www.unrealworld.fi/352-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Madman198237 on November 13, 2018, 06:55:09 pm
PTW, grabbed the latest version and am starting a new character now.

Anyone have recommendations for a good metalworking mod, if there is such a thing? I haven't found one quite to my liking though I'll admit to not searching all that hard. Anyway, having one would increase my enjoyment of the game substantially.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Robsoie on November 13, 2018, 08:05:35 pm
As i play without mods, i can't recommend any.
That said, their current board have a modding section and the thread at the top of it currently features a mod that has some iron working amongst many more things :
https://www.unrealworld.fi/forums/index.php?topic=1957.0
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Robsoie on January 10, 2020, 04:59:40 pm
Some nice update, in the 31 of december, version 3.61 has been released for everyone (up to then all version above 3.52 were steam/donators only).
http://www.unrealworld.fi/urw_downloads.html

A rather huge changelog since 3.52 :
http://www.unrealworld.fi/361-changelog.txt
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: pisskop on January 11, 2020, 11:51:20 pm
Im trying to play this on a new linux install, and its saying libsdl-net is not satisfiable.  Except I should have libsdl2.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Ametsala on January 12, 2020, 08:33:34 am
Looking into UrW's linux probelms, most of the advice seems to be to check that the SDL packages are up to date and correctly installed (UrW needs libsdl2, libsdl2-mixer, libsdl2-image). Don't know where the libsdl-net comes in, but best to check that it's got an up to date version installed as well. (If you are using Steam, that might be it.)

Some links that may or may not be relevant to your particular issue:
https://steamcommunity.com/app/351700/discussions/7/350541595123028378/
https://www.unrealworld.fi/forums/index.php?topic=1034.msg3050#msg3050
https://www.unrealworld.fi/forums/index.php?topic=5267.msg12377#msg12377
https://www.unrealworld.fi/forums/index.php?topic=4958.msg11094#msg11094

It's been a while since I had a linux system, so I'm not much use beyond this. (It was Ubuntu 12. I remember having to install lots and lots of packages to get everything working.)
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: feelotraveller on January 12, 2020, 06:42:35 pm
Im trying to play this on a new linux install, and its saying libsdl-net is not satisfiable.  Except I should have libsdl2.

It's a separate package.  Try searching for libsdl2-net-2 (Debian based) or sdl2-net (Arch based).  I don't remember needing it but I haven't played for close to a year now.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: JWNoctis on January 13, 2020, 12:14:50 am
Some nice update, in the 31 of december, version 3.61 has been released for everyone (up to then all version above 3.52 were steam/donators only).
http://www.unrealworld.fi/urw_downloads.html

A rather huge changelog since 3.52 :
http://www.unrealworld.fi/361-changelog.txt

That was actually steam/life-time donator only - I think it was $50 or something, back when they handled their own sales.

I remember not being a happy camper with their announcement last year, even though their reasoning is perfectly valid and reasonable - If only they had an alternative DRM-free distributor somewhere.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Robsoie on January 13, 2020, 02:08:01 pm
It's very odd such a good game hasn't found a spot on something like gog for a drm free alternative to steam, it's always annoying when there are games exclusives to only one system (even more when said system is drm-driven).

Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: n9103 on January 13, 2020, 04:13:34 pm
To be fair, the UrW distributed on Steam seems otherwise DRM-free, as far as I can test.
It has no dll integration, and doesn't care if steam exists after being downloaded (and run once?)
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Robsoie on January 13, 2020, 05:14:27 pm
You're right, i see UnrealWorld listed :
https://steam.fandom.com/wiki/List_of_DRM-free_games
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Culise on January 13, 2020, 07:58:42 pm
It's also not Steam-exclusive.  You can still download the standalone installer from their website where it started, which can be found in the original post.  For those who like me are lazy at heart, the download page is here (https://www.unrealworld.fi/urw_downloads.html).  Steam is just a convenient way to throw money at the devs in addition to the donation model.

EDIT: Ah, this was already mentioned above. My apologies.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Trolldefender99 on June 28, 2020, 12:41:47 am
I bought Unreal World today on Steam. I had a temporary version (not life time) I bought in 2012 for 3 dollars, but obviously that was a long time ago.


I'm sure with the continuous updates to this day still, that its gonna be probably rather different than I played it last. Granted I just bought it, didn't bother looking at videos or anything.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: pisskop on June 28, 2020, 02:51:29 am
Whats nice about this game is that it already had most of the features it planned to and its sense of 'realism' was already firmly shared by both developer and player alike, so unlike some games there is no strife between the two.  Im sure it'll fit just like a glove!  again.
Title: Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
Post by: Robsoie on June 28, 2020, 06:10:44 am
It also has an interesting development history available there
http://www.unrealworld.fi/urw_devhist.html
so you can see how the game started from its original and rather standard roguelike and transformed rather quickly to become a survival game, becoming refined each years.

Oh and they also are on itch.io now :
https://enormous-elk.itch.io/unreal-world