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Messages - Jualin

Pages: [1] 2 3 ... 19
1
DF General Discussion / Re: Please tell me, what do you see on the picture?
« on: November 21, 2010, 12:30:14 pm »
I criticize the choice of image if this is an inkblot style test. I'm treating each blob as a distinct object, forcing me to be incredibly general in my analysis of the subject.

I have seen, in order, severed animal heads, clouds, islands, a pokemon sprite sheet, a fan-made pokemon sprite sheet, and a spritesheet of regular animals in the style of pokemon. Admittedly, the last 3 only came about after I read some of the other comments.

2
General Discussion / Re: MSPA: THE INTERNET CAN'T HANDLE ME
« on: November 10, 2010, 05:34:57 pm »
This is definitely signalling a drastic change in Jade's personality.

Before "Jade: Wake up", she was never afraid. Even when her paternal figure died, she knew that he still lived in her dreams. She's always had a sense of unrestrained affection and kindness, even towards those she was angry with.

Now she's grown up. She's known her neighborhood for a while now: she's seen the flowers thrive, the sun smile, and the trees dance to the breeze. Now she knows about the House On The Corner. She knows of the place where the walls are hollow and the shadows have depth. Where every good little boy and girl come to tempt the winding ways of the deep halls and the patience of hollow, hungry eyes. Where not all return from.

3
DF Dwarf Mode Discussion / Re: Layout ideas
« on: November 04, 2010, 09:30:31 pm »
I realize that hosting the images themselves is going to be rather time consuming and likely not very helpful.

I make designs so large, convoluted, and unwieldy in quickfort it borders on the fetishistic. So much so that I've never actually used them, even though I keep making them.

Instead I'll share a few general pointers that I think will be rather helpful. Not quite what the OP asked for, but it's as much as I'm easily able to give.

Spoiler: Much text here (click to show/hide)

4
DF Dwarf Mode Discussion / Re: Layout ideas
« on: November 04, 2010, 08:24:59 pm »
I've got plenty of designs. Would you prefer pictures or .csv files for quickfort?

5
I just looked at the wiki and saw this. I was not aware that beds have this sort of behavior, but apparently they do. Huh.

Quote from: The Wiki
Dwarves can only access their beds from the bed's left and right sides. If items are blocking a bed's left and right sides, your dwarves will not use them.

There's your problem.

6
DF Dwarf Mode Discussion / Re: Dwarven Sauna
« on: November 04, 2010, 12:09:09 am »
I've seen it used to burn away entire oceans. You only need to pour a little magma on the bin to start the whole thing.

And yeah, I'm pretty sure that haulers can't haul the burning bin without injury. Could be wrong, but I've always seen it used by dropping it from above using a bridge attached to a lever.


7
If the design itself is general enough that making it on another map won't ruin it, you could try Quickfort.

Then again, you may end up making loads of designs and end up using none of them. Lord knows I have...

8
DF Dwarf Mode Discussion / Re: New map tiles?
« on: September 23, 2010, 06:58:20 pm »
Quote from: Toady One Devlog (09/01/2010)
Here's a medium and a large world with some human sprawl. Currently, the lines indicate crops on flat grassland and the 'Æ'/'æ' represent crops on hills (replacing the '∩' and the 'n', respectively). The '+' are the market sites/towns (though those remain unimplemented in adv mode).

I haven't actually checked. That's just what the devlog says about it.

9
DF Dwarf Mode Discussion / Re: Planning vs. Execution
« on: September 22, 2010, 10:43:13 am »
On the left: A circular fortress that towers off into the sky, self-sufficient, impregnable, and impressive. A modest army guards the gates. There are tunnels all across the map which allow covert movement of new migrants into the fortress.

On the right: The same, just half-constructed, with more space for bedrooms than everything else combined, a chronic food and water deficit, and goblins live there now. There will be an obsessive number of up/down stairs, making it easy for dwarves to move about but making it nigh impossible to contain any sort of threat whatsoever. In the third year, the food production of the entire fortress will be shut down by a single fox. The next year hoary marmots will attack, killing three.

10
I'd just come immediately after I first lower the drawbridge for the seasonal traders.

11
DF Dwarf Mode Discussion / Re: What got you into Dwarf Fortress?
« on: September 17, 2010, 09:29:11 pm »
Quote
WELCOME TO FUCKING BOATMURDERED! Hope you like miasma!

One of the first things I ever saw of Dwarf Fortress. I, too, came from tvtropes to see what it was about. The result was a very long archive binge, followed by a detailed reading up on the wiki, followed by utter confusion.

I can't say that I've ever liked Dwarf Fortress. But I have always appreciated it.

12
DF Dwarf Mode Discussion / Re: What is hell really?
« on: September 12, 2010, 11:37:39 am »
At first I thought this was a philosophical question. :o

Then I read the op. :(

What can I say, I'm a sucker for pointless philosophical discussions about video games.

Yeah, nothing but demons. And they don't appear to be nearly as threatening as they used to be since a lot of people are conquering hell now. In my opinion that shouldn't be possible. A slade colossus should just wipe your entire fortress out if you try to move down there.

Most of the appeal of hell is that it is a very, very difficult challenge but still possible. The sheer number of people conquering hell probably just means people are wising up to it and adapting their tactics to an area that essentially has a perpetual siege mode going on. That doesn't mean that hell is a cakewalk by any stretch of the imagination. For example, I haven't seen anyone create mega-projects in hell yet, like cities hanging from the ceiling of hell that are entirely self-sufficient and aesthetically pleasing, or pyramids or any of that.

If hell is too easy, though, it's definitely possible to make it harder without resorting to the BS that would be a slade colossus. If I had to choose one change, it'd probably be the ability for demons, or just some demons, to tunnel through rock (except for adamantite, slade, and semi-molten rock) and break constructions like walls and floors freely. And if its still too easy just give demons the siege mechanic, making them do large seasonal bum-rushes led by powerful demons.

13
DF General Discussion / Re: Armok?
« on: September 11, 2010, 08:36:41 am »

I knew. But I even if they share the name, the Armok we refer to and the first to bear the name Armok are two different things.

For example, when we were all talking about Armok, none of us talked about arms or even limbs. Armok has become something else for most people that talk of it.

*sigh*
It doesn't matter.  Once something like this has taken on a life of it's own, as any concept of deity or character in a story, hell even the story itself, ultimately does, the truth is in the perceptions of those who partake of that thing.  Armok is all the things mentioned in this thread, and none of them, depending on the individual participant.

I'll agree... to disagree with you all! Heretics, all of you! There is only one true Armok and he is my God! Suffer not a heretic to live!

14
DF General Discussion / Re: Armok?
« on: September 10, 2010, 11:08:53 pm »

The spoilers are necessary. I tend to ramble. I take several side paths which may not interest everyone. As such, in the interest of making it readable...


Spoiler: What I see Armok as (click to show/hide)

Spoiler: The Player (click to show/hide)

15
Me: "Alright, let's tunnel into this hillside... WOW! I just found magma! It's red and has the squiggly lines and everything! Isn't moving though, that's odd... I've got to wall it off so I can use to burn my foes! Like Boatmurdered!"

Me: "No stupids. Stop trying to walk straight through the magma! It'll kill you! Just dig down below the magma and [...]"


I'm not quite sure what I spent the rest of the time doing before all my dwarves starved to death. I might've tried to make a farm. I might've also been above an aquifer that flooded all my attempts to dig below the "magma". I don't remember much beyond my initial stupidity.

The second embark was much more successful. Though for the longest time I had a fixation with building large above-ground constructions that looked like forts, but were so large and open as to render my attempts to defend meaningless against everything except thieves (which still managed to sneak in occasionally).

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