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Messages - darksaiyan

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1
Creative Projects / Re: DorfQuest - We need no damn arms!
« on: August 08, 2009, 05:53:25 pm »
That should be enough... Urist should go already - he's got adventures to do.

2
DF Dwarf Mode Discussion / Re: Artifacts Sketched
« on: February 15, 2009, 05:01:57 pm »
Nice sketch there Neonivek, not too beautiful, but then again it's a dwarf-made bow.

3
DF Modding / Re: Zombie Mod: version 0.85
« on: February 07, 2009, 09:23:29 pm »
Aye, so says I. Next thing you know, the black thing symbolizes skeletal elks or elephants, or a doom lever.

This mod shall not die. It's menacing with spikes of AWESOME.

4
DF Community Games & Stories / Re: Etrupuc: NEEDS MORE BRAINS
« on: February 07, 2009, 06:23:16 pm »
Umm... Bump? I want this story to live on, it's too cool to stay not looked after. Why? ZOMBIES!

5
DF Suggestions / Re: Corpses: post-mortem mutilation and more!
« on: February 06, 2009, 04:21:55 pm »
I wuvz the idea. Making corpses more than items makes them so much more interesting in so many ways. One I could think of is when your dwarves would be killed by carps and getting subsequently each and every body part ripped apart in a bloody piranha spectacle...

Fits with the "strangling using his own intestines" idea Toady has.

6
DF Dwarf Mode Discussion / Re: Artifacts Sketched
« on: February 04, 2009, 04:07:16 pm »
You can do yours if you wish, I just want to keep this post alive - more DF art is always welcome and undoubtedly awesome (since those who are not good drawers are at least very intelligent and leave clever stuff to discover in their art).

7
DF Dwarf Mode Discussion / Re: Artifacts Sketched
« on: February 01, 2009, 08:41:25 pm »
This thread cannot die! The sketches shall be revived from the depths of necroposting again.
Also, Moogie, when I try to play back your event file, it won't let me, saying Locked. It's said on the oC forums that it's actually a known "problem", playing back events done by those with pirated keys are locked.

8
DF General Discussion / Re: 3Dwarf Visualizer - a tool to view maps in 3D
« on: February 01, 2009, 03:12:39 pm »
I think the Lion tower is a tribute to the donations lion that Toady used to hoard his treasures. He broke it in this video. http://www.bay12games.com/meetup/lion.mpg

9
Apparently, pressing space during the intro sequence before creating a world crashes the game for me. Also, you can't press more than one button at once.

10
DF General Discussion / Re: DF: The Night Before Christmas
« on: December 23, 2008, 07:28:42 pm »
Having in mind my total lack of talent in poetry, despite the experience in reading it, this one is a great one, and I loved reciting it to my girlfriends, who looked upon me in disbelief as if a train got over me. She liked it though. Sounds... warm and fuzzy to the heart.

11
I doubt DF is going to become Open Source. Toady lives on our donations and is working full time on his game. I don't want it Open Source either. Besides, the game is going to become so moddable that anyone with a piece of mind would be able to get into the raws and do something of their own.

12
Also, concerning the game, what does the number beside the army in the map screen indicate? Like H1, B4 or something. I saw that the number increments with the number of battles fought. Is that it?

13
It runs really well for me, and the game is cool too, making DF some kind of rome total war war game. I get OVER 9000! in the menu and anything, mouse over and anything (I put the limit on 10000 and it never got under that in the menu and map). Lowest ever was about 2500 when I had about 10 armies attack a region. Lots of green stuff there, I couldn't really figure out anything but some kind of quick matrix screensaver at that speed.

Windows XP Professional SP3 32bit
Intel Core 2 Duo 4400 2GHz
2,5GB RAM
GeForce 9600GT 512MB

It hanged once though. When I tried to move about 9 armies from one region to another, when I pressed enter to pass the turn, it hanged (not responding).

Either way, it makes me dream of Nascar speed Dwarves around the central circle of my fort. I doubt I'd be able to catch them that way, not even paused (jk). Great code. Toady might the best programmer when it comes to his game, but he's not the master of other engines. Some help might make the best DF yet.

14
Yay, goody! Finally able to put my blacksmithing to good use.

15
DF Community Games & Stories / Re: Nist Akath. Journeys of the Brother
« on: August 18, 2008, 05:13:07 pm »
Great job Captain! Keep it up! Too bad my chick died mega fast :P

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