I'm making this thread to discuss how we group labors and what professions we end up labeling them as and why. Mostly so I can steal everyone's ideas
Here's my most important ones:
Miner - Does nothing but mine and stone detail because I always seem to have something to mine and for when I don't, they have something else to do that involves stone.
Woodcutter - Does nothing but cut wood. Sometimes I have them also burn wood. Again, always cutting down trees and for when I don't, wood stuff.
Builder - A combination of mason and carpenter with the architecture added on. They.....build stuff.
Cook - Cleans fish, makes cheese, brews drinks, cooks meals, and butchers animals. I like to stick these buildings together
Farmer - Basically anything your generic farmer would do, plus beekeeping. Because farmers have to do farmer stuff and beekeeping was added after I have cemented these roles into my brain and I can't think of a good profession to split them up.
Craftsdwarf - for all that basic crafting and leather working. It's what I imagine craftsdwarves should do.
Molder - For all that glass/class/wax because I don't want to put that many jobs into one profession.
Blacksmith - because only blacksmiths may touch metal
Clothesmaker - Has all the labor required for making clothes and dying them enabled. I also like to stick these buildings together.