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Topics - Micro102

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1
DF Gameplay Questions / Are the migrant necromancers gone?
« on: July 24, 2021, 03:58:15 am »
Last time I checked out how DF was coming along, I encountered necromancers that raised dead hostile to the fortress. I've seen all sorts of creative suggestions of how to use them, but I don't want to use them, so I'm just hoping they got patched out by now.

If they haven't, is there a simple way to stop this from happening?

2
DF Dwarf Mode Discussion / Stone in outside stockpile not being dumped
« on: September 24, 2020, 06:18:12 pm »
I've got a stockpile of stones next to my dumping pile outside. I set some of the stones to dumping but the dwarves don't seem to want to dump them. The stones aren't forbidden and I've successfully dumped stone from inside my fort. Any ideas?

3
Other Games / The Elder Scrolls II: Daggerfall
« on: February 15, 2017, 05:06:32 pm »
So I got back into this game with the intention to finish it, and of course the second quest I take I run into a horrible bug (maybe?).

I have to rescue this guy's daughter and have tracked her down to this hideout. In the hideout there is a vertical drop with a chain above it that granted slowfall. I realized what i had to do so i go open the gate that was blocking the hole and go to activate the chain again. It makes a magic noise but does not cast the magic on me. I now have no way to get down. I reloaded my save and it still doesn't work. I waited a couple of days to see if it recharges, it doesn't. I try dropping down, it's just constant death.

Am I missing something, or am I just unable to complete the quest now? Is there a way to cheat in temporary invincibility or flight?

4
Other Games / Sid Meier's Colonization (Classic)
« on: February 06, 2017, 08:18:03 pm »
So since the old Sid Meier games have been on sale I feel that a few people here would have bought them, and I need help, so now this thread exists.

I've currently fortified 4 units in one of my towns, but I can't get them to de-fortify. I try clicking on them both inside the town and on the map tile but nothing works. I also got 2 damaged artillery units that I can no longer select. As far as I know they should be able to take two hits each, so why can't I select them now?

5
DF Dwarf Mode Discussion / New ways to start a fortress?
« on: August 29, 2016, 03:31:20 pm »
I'm finding myself building a fortress the same way every time. Make 3 wide door/hallway, place stairs at good locations, add square rooms to fit the amount of workshops I want in them. And it's getting boring.

How do you guys start your fortresses? I need inspiration. Or maybe Toady could add some feature(s) that would make building certain types of fortresses better.

6
I don't know if it's the latest update, or if it's the new computer I built, but I can barely tell the difference between the shade of white for highlighted things. Does anyone have a way to fix this?

7
DF Dwarf Mode Discussion / Dwarves not removing items from trade depot
« on: December 06, 2015, 09:39:57 am »
I am having quite the problem with my trade depot. My dwarves will some items but not others. Some of these items being my high quality steel weapons, which then get stolen by Keas.

I know it's not a stockpile problem as I have plenty of space and some of the items were taken from stockpiles in the first place.

I need help before all my good stuff gets stolen.

8
DF Dwarf Mode Discussion / How to deal with webspitting megabeasts?
« on: November 30, 2015, 04:54:13 am »
So I have gotten 3 Megabeasts so far and all of them spit webs. I had a feeling that I wouldn't be able to handle them so with a little save scumming I found out that my squad of master swordsmen in full steel and leather armor with steel weapons don't stand a chance as the beat just shoots it's web, makes them all unable to move, then one shots them all.

I'm resorting to weapon traps but it's sort of bullshit that one (apparently very common) ability can force you out of the caverns entirely.

9
DF Dwarf Mode Discussion / What's a good way to punish a dwarf?
« on: November 27, 2015, 09:45:44 pm »
So I've got this engieer who has done absolutely nothing for an entire season now. It has been a combination of attending parties, breaks, eating, sleeping, and drinking, so now I want to ruin his life. Ideas?

10
DF Dwarf Mode Discussion / I'm starting to hate the military system
« on: November 25, 2015, 06:16:53 am »
So after spending multiple hours fiddling with marksdwarves and only getting one to train at a time, I start training a force up. I tried equipping them with some leather gear such as cloaks and mittens but my civ dwarves take them. This proved extra annoying when putting dwarves into a new squad makes then unequip EVERYTHING. Is there a way to assign certain items to military use only? Then after forbidding and unforbidding dozens of items to get them onto the proper dwarves, I trick some zombies into crossing a moat to separate them from the horde. I plan on killing them in small groups at a time. This is where things get bad. My marksdwarves, despite having tons of marksdwarf skill and only dabbling hammerdwarf skill run up to the enemy to melee them. Then, despite having no path to the other zombies due to the draw bridge being up and despite my orders for them to move back into the fort, they just stand there staring at the zombies while they get shot at. Is there no way to tell them to retreat? And if that wasn't bad enough the zombies began LEAPING OVER THE MOAT. I watch as 3 zombies just jump 5 tiles over the moat and proceed to maul my units.

I'd also like to mention that it's annoying that I cannot tell my dwarves to temporarily guard a burrows. I have to go into the orders, replace them, then change them back when I'm done. The station order is useless as the dwarves will interpret the other side of a wall effectively 50 tiles away as where I want them stationed.

It's so cumbersome I'm starting to feel like abandoning forts with sieges all together.

11
Normally when I have this problem going through the wiki page here http://dwarffortresswiki.org/index.php/DF2014:Advanced_Marksdwarf_Training_Guide fixes it. But now it's not working. I've been trying everything I can get my hands on but nothing works. I have noticed something odd though.

When selecting ammo for your squads to use, when I select any material, no metal bolts show up on the right side. When I select just metal, bone bolts show up on the right side. When I select bone bolts, only non-humanoid bone bolts show up on the right side. This doesn't seem right. Any ideas?


EDIT: I fixed my problem, the guide told me to set them to exact matches for uniforms, but I switch them to partial and suddenly it works.... Maybe because I told them to wear things I have not yet produced. I would still like to know what is up with the bolts though.

EDITEDIT: Nope my problem is back, they shot one volley of bolts and then stopped, back to no activity.

12
DF Dwarf Mode Discussion / Professions and labor grouping
« on: November 06, 2015, 08:41:32 pm »
I'm making this thread to discuss how we group labors and what professions we end up labeling them as and why. Mostly so I can steal everyone's ideas  :P

Here's my most important ones:

Miner - Does nothing but mine and stone detail because I always seem to have something to mine and for when I don't, they have something else to do that involves stone.

Woodcutter - Does nothing but cut wood. Sometimes I have them also burn wood. Again, always cutting down trees and for when I don't, wood stuff.

Builder - A combination of mason and carpenter with the architecture added on. They.....build stuff.

Cook - Cleans fish, makes cheese, brews drinks, cooks meals, and butchers animals. I like to stick these buildings together

Farmer - Basically anything your generic farmer would do, plus beekeeping. Because farmers have to do farmer stuff and beekeeping was added after I have cemented these roles into my brain and I can't think of a good profession to split them up.

Craftsdwarf - for all that basic crafting and leather working. It's what I imagine craftsdwarves should do.

Molder - For all that glass/class/wax because I don't want to put that many jobs into one profession.

Blacksmith - because only blacksmiths may touch metal

Clothesmaker - Has all the labor required for making clothes and dying them enabled. I also like to stick these buildings together.

13
I have a squad with uniforms using crossbows. I have bolts set to be used for training. I have an archery range and barracks both set for training, with the barracks set to be for the respective squad. I have tons of bolts, and quivers. Yet my marksdwarves grab everything but quivers/bolts and start doing dodging exercises. What am I missing?

14
I am trying to clear stone out of an all purpose stockpile and have done this so far.

1) made another stockpile just for stone
2) disabled stone in the original stockpile
3) set each stockpile to 3 wheelbarrows and build the wheelbarrows needed.
4) set the original stockpile to give to the new stockpile.

Things to note: Stone stockpile is outside, I have a burrow set for only the inside. I am confident that these are not factors though as they have no problem hauling stone laying on the floor outside to the stockpile.

So yeah, I have no idea what is wrong. Help.

15
Other Games / Looking for a certian type of game
« on: March 22, 2015, 12:42:33 am »
Don't know why, but I a have the urge to play a top down RGP with absurd amounts of different types of loot, classes, and places. Preferably free and yes I have already played Elona. Maybe Elona-like with slightly better graphics/animation and items that show up on your character. A game where there is a ton to explore and do.

However I expect if such a game existed it would be pretty well known by now and I would have found it. Here's hoping!

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