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Messages - Bozdogan

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1
DF Suggestions / Allow custom stockpile settings
« on: April 09, 2024, 03:53:47 pm »
Allow us to save custom stockpile settings, it gets bothersome making the same stocpiles over and over again

2
DF Suggestions / Restrict subterranean plants to cavern layers
« on: April 08, 2024, 01:05:16 pm »
1. make the cavern generation a lot more roomy/open and less maze-y by default, so tthat the floor is mostly fungus instead of rock, to allow large farm plots

2. dont make the spores spead on non cavern layers

3. increase the maximum points at the embark

3
DF Dwarf Mode Discussion / Using 47.05 tilesets on 50.12
« on: April 06, 2024, 05:46:49 pm »
Has any of you done it? Had any trouble or crashes or is it mostly safe

4
DF Suggestions / A few various suggestions
« on: April 06, 2024, 05:33:39 pm »
Note that im using the classic version.

1. Make daggers a native dwarf weapon at a ratio of 1 bar:2 weapons, ie forgable. Make civilians carry one if available. It's annoying how even small animals can cause trouble for civvies.
2. Allow to forge large versionf of equipment for human residents that join via petitions.
3. Remove low boot alltogether and rename high boot to boot, i don't know of any benefit of wearing the low one so let me know if there is.
4. Dwarves sometimes die or get injured while cutting trees, and occasionally some will get stuck on them, i dont know if the former is intended, sometimes treecutting can have accidents of course, but if its not intended id prefer it to go away.
5. When you have large burrows and want to add a small one on the same layer the large ones make it impossible to add accurately since they block the sight. When adding new burrows make all other burrows invisible.
6. Combat refinements and fixes, in the last few days ive seen whips punch through armor and a Giant dieing to a human because instead of just punching the knocked out human in the head she hit with a mitten for hours, overexerting herself and panicking afterwards. Just stupid really.

7. PLEASE Some justice effects on children, tantruming children kill dwarves too easily, either make them smaller and weaker or have the captain of the guard drag them to jail for a year or two. They can easily kill several while passerbys just watch and do nothing
8. More support for multithreading and better performance please :^))))))
9. Also please fix the bug that prevents dwarves from equipping many weapons, i wanna use greataxes goddamit
10. Add bread, made with cave wheat flour and cake, made with flour and sugar from sweet pods, and milk.

Tarn i hope you read these sometimes, and good luck on the development

Edit: also gathering zones for webs, and the abilty to save and reuse stockpile settings for different forts/worlds

5
DF Dwarf Mode Discussion / Re: Bins arent being used
« on: April 19, 2020, 07:45:57 am »
Only a single container is active in a stockpile at any one time, so at most one "move item from stockpile into bin" job is generated at a time for a stockpile. I suspect this job is of lower priority than the "haul stuff to stockpile" jobs, so you stockpile gets filled, the hauler moves to fill another stockpile, and at some time a hauler moves one item into the active container, another item is brought in to the freed up position, eventually another "move to container" job is generated.
When they eventually get around to it, one dwarf picks up everything loose in the stockpile (or as much as possible) and puts it in a bin all in one go. They don't move stuff one at a time.
i think its as written here, eventually they put the things in a bin but takes a long time before they get free time from moving random things to stockpiles

6
i think im gonna flatten a large area and then wall it off completely

7
thanks guys, i read the wiki on schedules and orders and all, i think im just gonna order a squad to patrol cave routes, dont wanna deal with cancellation spam

edit: nevermind, im gonna use the civ barrows, seeing the constant intrusion of enemies its too costly to guard the caverns, next time on worldgen im gonna make caves a lot more open

8
As title goes, is there a way to forbid them from going outside

9
DF Dwarf Mode Discussion / Re: Bins arent being used
« on: April 18, 2020, 09:46:28 am »
seed bags, finished goods, bars

10
DF Dwarf Mode Discussion / Re: Bins arent being used
« on: April 18, 2020, 09:31:13 am »
they are at max bins yeah
and the stockpiles are full

11
DF Dwarf Mode Discussion / Bins arent being used
« on: April 18, 2020, 08:22:01 am »
As title goes, my bins are just being stocked in furniture stockpiles and not being used, how can i fix that?

12
DF Dwarf Mode Discussion / Re: Question about trade agreements/demands
« on: April 18, 2020, 05:51:29 am »
They can be viewed in the Civ Screen.
oh yeah, thanks

13
DF Dwarf Mode Discussion / Re: Question about trade agreements/demands
« on: April 17, 2020, 07:33:50 pm »
well that sucks, i was hoping to make some easy profit plus would be a bit immersive, oh well

14
DF Dwarf Mode Discussion / Question about trade agreements/demands
« on: April 17, 2020, 07:26:08 pm »
When caravan arrives they first tell me what their demanded goods for the next year, and then ask me to tell them my demands, are these demands recorded anywhere? do i need to note them down irl?

15
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: April 02, 2018, 06:44:06 am »
How can I make the trade caravans bring more stuff?
Im at an embark with no iron and id like to have lots and lots of iron, but the caravans bring just so few of them im getting irritated by it, any way to mod the goods amount?

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