Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - callisto8413

Pages: [1] 2 3 ... 9
1
DF Suggestions / Beard Salon
« on: March 25, 2024, 10:02:44 pm »
So I noticed that some dwarves had shaven heads, braided beards and so on.  Based on the fashion of their culture.  But after years of being in their new homes how do they maintain their good looks?   What happens if fashion changes?  How do they keep up with the neighbors?

I suggest a workshop called a Beard Salon, or just a Barber Shop, where specialists in hair care can help citizens keep their beards trimmed and properly cared for.  Beard oils rubbed in, maybe a good shampoo for the hair, maybe a quick shave. 

Just a suggestion.  I assume it may have already been ...well..suggested.  But I figured I would bring it up. 

2
DF Suggestions / Hippo Mounts...
« on: March 09, 2024, 05:49:08 pm »
Having read American Hippo and learning about the American Hippo Bill I want hippos that can be mounted in Adventure mode.  And, yes, can swim across rivers with you on their back.   :D

3
DF Gameplay Questions / Why all the nudity?
« on: March 08, 2024, 04:25:34 pm »
Stupid question but I noticed a lot of visitors to my taverns, mostly performers, seem to be nude or almost nude.  Is there a bug or are they just poor?   :-\

4
So, after making my tavern nobody put any food, drink, or mugs into it.  And I have a tavern keeper.

After some problems with Black Bear folks the dwarfs decided to stay here and checked the stockpile for food and drink.  When they didn't find it...they stayed there.  They were getting more and more thirsty and hungry.  But refused to leave.  I figured it was the human visitors telling them peoms and stuff, keeping them there.


So I twitched it from a tavern to a dining hall.  The humans left.  The dwarfs stayed.  Not going in search of food or drink.  But just staying there.  Refusing to do anything.  Even the Miner, with the rest of the colony screaming for stone, did nothing. 

So I cancelled the dining hall.  Nothing. 

Edit - Oh yeah, even disbanded the one military unit I had just in case that was messing things up.


At this point I even removed the stockpiles.  This is now just a chamber with stuff in it.  The image above is before I took such actions.

I am totally confused by what is happening.  No mods, Steam version, up to date.  It is my story, Town of Coldness, and if they don't start going to drink and eat they are going to start dropping dead soon.  I even tried to build a Still in the chamber to try to get somebody to brew booze on the spot...but they don't have stone or pots or barrels, because...most are just refusing to work.  And those who want to work can't because our Miner refuses to mine.  I guess I could forbid the pick and then get somebody else to mine but what do I do with all these dwarfs just...standing there?

Is there a bug with taverns or dining halls?  I noticed earlier nobody was stockpiling the tavern but I thought they were just too busy...

5
DF Suggestions / Crabapples
« on: February 20, 2024, 07:25:24 pm »
I have found nothing about crabapples yet, to my understanding, they can be brewed into Applejack.  There, are in fact, many types of apples.  So maybe I am being picky....but I want Applejack!

6
DF Dwarf Mode Discussion / Just a question for the fun of it - Ships
« on: February 20, 2024, 03:47:46 pm »
When, or if, we ever get working ships and we, maybe, can build our own. what would you name your first ship?

I think I will call mine the 'Mary Celeste' just for the fun of it.  What can go wrong?

7
DF Community Games & Stories / The Town Of Coldness - North America
« on: February 16, 2024, 06:37:11 pm »
Dwarf Fortress - The Town Of Coldness - A Half-Hearted Start


The dwarf sharpened the quill pen and then filled it full of ink from a nearby ink stone.

The quill pen had once been the tail feather of a turkey.  A turkey who had not been happy with the dwarf.  And the ink stone was just a stone that had a small dent in it that allowed it to be used to crush a dimple cup, mix it with water, which then could be used as ink.

The dwarf's body was thin with some fat on it.  It was if he was just recovering from a long diet.  His beard was of medium length when compared to others of his race.  It, and his long sideburns, were both braided.  His moustache had been simply combed.  He also had a long pony tailed tied back to keep it out of way.  His hair was chestnut with a touch of gray.

His dark yellow-brown eyes were close set and his lips kind of thick over a broad chin.  His hooked nose was narrow.   His skin, a shade of beige, was wrinkled

The gray hair and wrinkles suggested he was at least in his 80s. 

On the rhyolite table in front of him was a pile of rough papers.  He placed his tip of his pen carefully onto the top sheet and with squinted eyes started to write.

The Faithful Hall had sent us, the Glory of Brave, to found the The Town of Coldness.  Don't look at me, I didn't pick the names.

It took us over two weeks to get here.  On the 15th of Granite we arrived here.  It was early spring but the snow was still on the ground and the nearby river, or the streams that were the start of the river, were still frozen.


We happy seven were sent with a wagon full of weapons, tools, food, drink, even some rocks, along with chickens, pigs, cows, goats, and tuckeys, to start a town.  And I mean town.  We've been told to keep the populace at a reasonable number.  They also gave us some yaks to pull the wagon.  So we have a lot of livestock to work with. 

He stopped to fill the pen with more ink, took a few seconds to read what he written down and, then, continued.

Plently of trees.  Walnut trees, hazels trees, huge ginkgo trees, so lots of wood.  Hills at the source of the steams that make the river.  So lots of room to dig out chambers and tunnels and such.

Also noticed, even with the snow, there were prickle berry bushes, cranberry bushes, and even saw some muskmelons.  Many may not be ready for harvest, sadly.  But in autumn we may have some more berries to brew and seeds to grow on the surface.


So the Likot picked up her pick and got to work on the first tunnel.  While Zasit and Thikut grabbed their axes to cut down some trees and clear a area to create a pasture for the cows and yaks.  Of course the pigs and birds would be kept inside.

Once we had a inside, of course.  I also asked Dodok to collect the plants. At least those we could use.

One of the woodworkers, Zasit, dropped a tree on himself.  What a great start.



Outside of that most things went well.  We dug storage and work space in the dirt levels.  Along with farming plots and pens for the birds and pigs.  We dug down deeper for stone and started to dig out space for future proper bedrooms. 

We had brought four nest boxes with us so we didn't need to do anything to the pens with the birds but toss in them in, put in the nests, and put up a door which was then locked.  We wanted some baby chicks before we start stealing their eggs.  We just have to wait.

Of course the first workshops were the basic ones.  Kitchen, Still, Carpenter's Workshop, Stoneworker's Workshop, Farmer's Workshop.  A table and throne was made so I could have a proper office.

I placed them between the Farmer's Workshop and plots.  Maybe not that proper office but it gave me something to sit and work.  Mebzuth the Mason, well, she was swift at her job.  Which is good.  We have lots of stone to work with.


He stopped as he refilled his pen and glanced at the four farming plots.  A nanny goat stared back at him as it walked over some of the plump helmets growing in the neartest plot.

He went back to his writing.

There was that giant hamster that our dwarfs ran into when trying to hunt.  Not much out there.  The giant hamster and a eagle.  I don't think we will be seeing a lot of animals in this region.  Too cold, not enough plants to feed larger herds, or maybe just bad luck?

Also we only brought five copper bolts for the three crossbows.  So the bolts that missed the hamster had to be collected for reuse.

Once the streams melted we found they produced pretty clean water.  Also turns out Sazir liked to fish. I did warn the others to stay out of the water.  And when it freezes to stay off the ice.  It is deep and most of us don't know how to swim.  In fact I don't think anybody among us knows how to swim.



Of course the bedrooms were last to be dug out and it is slow work smoothing them out and getting them ready.  Don't want to rush the bedrooms.  In fact when summer came we still had not finished any of them.

At least summer will bring us warmer weather and maybe more animals?  And better fishing?

signed,
ingiz Swordtundra - Expedition Leader, Book Keeper, And Manager
1st of Hematite, Year 150


He sat up and sighed.  Not a lot of details.  But still, it gave the folks back home a idea about what was happening.  And that their friends and family were still alive.

He cleaned the pen and yawned.  There were a few problems he had not passed on.  He didn't want anybody to worry too much about the settlers.   But...

The river had thawed yet it wasn't ready giving them much in the way of fish.  They had fished one fish out of the river.  A perch.  And the streams would likely prove a bad water source when they froze again during the cold months.


Alot of the milk they had brought with them had gone to waste because, once it had been turned into cheese, nobody had stored it into barrels or pots or whatever.  Miasma had filled the chamber containing the Still, the Fishery, the Farmer's Workshop, the Farming Plots and his office.  Lucky for him.

Not ALL the cheese had gone bad before being used in biscuits.  So that was good.  If you liked cheese biscuits. 

They were living on biscuits and a very limited selection of booze.  Dwarven ale, Dwarven beer, Dwarven rum, and Dwarven wine.  In other words the drinks they had brought with them in the wagon.  And everybody was doing more than one job.  In some cases three, or four, or five.

In fact he was also a carpenter, milker, cook, planter, herbalist, stone carver, appraiser, and diagnosthician.  He would likely end up the Broker after all this.

He sighed.  All settlements started small.  The problem was this one was meant to STAY small.   A few waves of migrants and that would be it.  It would be closed off.  Outside of native born and a few petitions for becoming a resident that MIGHT be approved if the person had any special skills.  That would be it.


He also reminded himself they needed to make a barn around the livestock on the surface.  Besides predators there was the winter that would make the surface a frozen nightmare.  It would also keep the Yak Bull from running off all the time.

Maybe the ravens were scaring it?  The giant hamster and eagle had left with the coming of summer and been replaced by a flock of ravens.  Hopefully they didn't steal any of the items still on the surface.

He signed the letter, waited for it to dry, folded it, sealed with wax and placed it on the table.  Once the first traders showed up from the Mountainhomes he would give it to them to be delivered to the King Fikod Urmimoddom.  The Ruler of the Faithful Hall.  And a well-known drunk who came up with stupid ideas.

"Like this one," ingiz murmured to himself as he went to sleep on the floor.

Before writting the letter he had eaten a biscuit of cave lobster which had been made up of minced cave lobster and minced cave lobster.  And washed it down with Dwarven rum.  He preferred artichoke wine himself.  But what could you do?

As he tried to sleep on the ground he frowned at the buzz of the flies.  He detested flies and their buzzing.  But the underground tunnels and chambers seem to attract them.  Maybe the underground rooms were warmer than the surface?  Even with the coming of the summer sun?

What a horrible place.  Cold and wet.  Hopefully the bedrooms would be finished soon.  And, of course, a proper dining room dug out.

As he slipped into a deep sleep he also mumbled to himself about remembering to build a Trade Depot before fall came.  They were in the middle of a, somewhat, populated region and they were looking forward to some trade.

----------------------------------------------------------

Author's Note:

Welcome to the Town of Coldness.  This is a modded world but I am not using any mods.  I just went into the code to, I hope, limit the populace of the Fortress to twenty adults.  Now, we will likely still grow if babies are born, I didn't limit children, and if we get enough drinks to make a tavern we can approve resident petitions.

So there can be growth but it will take time.  I also made sure to say "nope" to vampires, werewolves, and so on.  There may still be Forgotten Beasts and such, but that's life.

With the hard coded two migrant waves we will likely reach twenty adults before the end of the year. 

I want to keep it small so I can dive into the dwarves and their stories and events and so on.  Once you get over twenty if starts to become more society history than individual stories.  If that makes sense?

And yeah, I found a map of North America and made sure we have a Pole on the North.  Sorry Canada. 

The Town is someplace just a little west of 'Old Man River', in a cold forest, but it is hard to pinpoint on the map because it is close to other towns and cities, so it does not show up when you center on the settlement.  Kind of a flaw with how the map works.

If I remember right we are close to both apes and tree huggers.  Er...humans and elves.  So trade with them should help expand on our food sources.  In other words seeds, plants, and more livestock?

Also by not using mods from the workshop it won't break the save when the Adventure Mode update happens.  I hope.  I want to keep this save and see how long is lasts. 

Enjoy!

8
DF Gameplay Questions / The military still causing me problems...
« on: February 14, 2024, 01:49:53 am »
Any suggestions on a good video that explains the details of how the military training/equipment/so on works...because the Steam version does not make any sense to me when it comes to training schedule.  I miss the pre-steam version.  That made sense and I was able to get everything done, from training and equiping and everything else.  The Steam UI makes me not want to do anything with the military.  Or the bare interaction to set one up.  It sucks.  And searching the tutorials on YouTube...I have found many of the YouTubers kind of do the bare mention and skip much of it also.  HELP!  I want a detailed tutorial.  How do I make it so the units only train such and such a month, and only in certain numbers.  I could do that with the old system.  This system feels like it was made by aliens who use logic not of this Earth.  Sorry, but some of the UIs in the game seem to have gone backwards for me.  It lost details and became 'Steamlined'.  I still don't know how to tell archers which type of bolt to use during training vs hunting vs combat.

Or did they remove that completely?   :(

9
DF Gameplay Questions / Can a Dwarf use a bow?
« on: February 08, 2024, 11:00:22 am »
I always thought the dwarfs could use crossbows but not bows.  But I notice a few of my militia, not just the humans and the elfs, using bows.  Has this changed or is it something the mods are doing?

10
DF Suggestions / Almond Milk
« on: January 12, 2024, 08:02:28 pm »
Almond Milk was invented during the Middle Ages as a plant-based milk subsititute.  They can be eaten already but it would be cool if they could be turned into "milk".

11
DF Suggestions / Snowball fights.
« on: January 02, 2024, 09:04:52 am »
Children, and some adults, having snowball fights.  In areas where there is snow available.

To be honest I am not sure when the first snowball fights happened but I assume the people of the Middle Ages must have had them.

They could use it to increase happiness or decrease stress.  Adults could use it to interact with family or friends. 

12
DF Gameplay Questions / How big do taverns need to be?
« on: October 30, 2023, 08:36:08 pm »
I have two taverns but I don't notice lot of dancing and singing.  Telling of stories and poems, yes, dancing and singing, no.  How much room do they need?  How big should I make a tavern to allow more...interaction? 

13
DF Gameplay Questions / Winter Holiday A Good Idea?
« on: October 12, 2023, 10:50:56 am »
My populace of my current village are not ALL stressed out.  But a large part of them could do with a rest.  I was thinking of canceling most of the work orders, but for some crafts, allowing them straggered military training, and letting them finish current construction projects.  They should, in other words, have plenty of time to rest, sleep, visit the temples and Guildhall, and also go to the taverns to drink and socialize.  And get killed by dinosaurs if that floats their boat.  Would that help with the stress if I made it a whole season Holiday?  Three months?  We have a TON of food and drink.  Thousands of units.  SO I don't see them starving or anything ilike that.  My worry is some of them might get bored instead of chill.  I know Kmuggsmash does stuff like that and it seems to work.  Maybe try it just as a test and see what happens?

14
DF Dwarf Mode Discussion / Question about a certain challenge...
« on: September 30, 2023, 07:21:47 pm »
I heard about the Adam and Eve challenge.  In other words you set up the party, pick the location, and then kick out five of the Dwarves and try to live with only two Dwarves.  Even refusing any imgrants.  Of course you have to go into the code before maing the world to make sure the populace is set at zero.  But children are set at...what 10?  So if the two marry they can have kids.

Any suggestions from experince or watching other players try this?

I figure I also need a REASON.  Why do they wish to live alone?  Build their own inn?   Are they anti-social?   Little Cabin in the woods? Escape the rat race?   Do we trade with people?  Live above ground?   Do I need some mods to help me along?  Any advice?

15
DF Gameplay Questions / Can't give gifts to dwarf caravan...
« on: August 05, 2023, 08:46:16 pm »
When on the Trading Screen if I select the gift option and select the items it grays out and the Trade button becomes active.  Am I doing something wrong?

Pages: [1] 2 3 ... 9