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DF General Discussion / *We need your help to save the noobs!*
« on: October 30, 2019, 07:34:23 pm »
Hi Dorfs,
We started a thread a couple days ago about how to fix what was wrong will the stress system and got a lot of great feedback and I hope to continue to learn from it. This question is more general. How do we stop potential players from giving up right away.
We are aiming to fix as much of the UI and graphics issues as we can going into the Steam release coming up after the Villains release, so this question isn't so much about that. What I mean is more basic than that. For instance:
We never really knew that were-creatures were such a problem for new players. This is because I think no one really knew it was a design flaw. It's not a bug so we didn't pay attention to it. It obviously ruined a lot of peoples fun. They are set to come once you have 20 dwarves, which is way too soon. We have since changed that for the next release.
That really spooked me as to what other game breaking design flaws are out there waiting to ruin everything. Starting a fortress should be relatively easy given the right embark. People will think these problems are features unless we get the right input.
Thanks again,
and Congratulations to the Generous.
We started a thread a couple days ago about how to fix what was wrong will the stress system and got a lot of great feedback and I hope to continue to learn from it. This question is more general. How do we stop potential players from giving up right away.
We are aiming to fix as much of the UI and graphics issues as we can going into the Steam release coming up after the Villains release, so this question isn't so much about that. What I mean is more basic than that. For instance:
We never really knew that were-creatures were such a problem for new players. This is because I think no one really knew it was a design flaw. It's not a bug so we didn't pay attention to it. It obviously ruined a lot of peoples fun. They are set to come once you have 20 dwarves, which is way too soon. We have since changed that for the next release.
That really spooked me as to what other game breaking design flaws are out there waiting to ruin everything. Starting a fortress should be relatively easy given the right embark. People will think these problems are features unless we get the right input.
Thanks again,
and Congratulations to the Generous.