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Topics - aSpatula66

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 Most of the existing creature sprites already face left by default, although a few face right so that would need to be changed.

Creature sprites should be flipped right when the creature is looking NE, E or SE.

The sprites wouldn't need to be flipped if they are looking NW, W or SW.

If they are facing N or S the sprite should be flipped right only if the last direction they looked that wasn't N or S was NE, E or SE.

I think this would help make it easier to see the direction people are facing in adventure mode without using sneak mode. It would also make it possible to see which way people are looking in fort mode.

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DF General Discussion / Elves have Beards
« on: April 06, 2024, 10:11:14 am »
Contrary to popular belief, elves do in fact have beards!

Elves have had beards since beards were added to the game, it's just that prior to the steam release they were incapable of styling said beards, so they wouldn't appear in their descriptions. You could still hit an elf in the face with a blunt weapon and end up hitting their beard pre-steam.

Because of hair length works a creature with facial hair that has "extremely long hair" also has an extremely long beard so long as it doesn't have a styled beard.
Since goblins and elves are naturally immortal their facial hair grows infinitely long.

After the steam release humans, elves, and goblins were given the ability to style their hair but their civilizations weren't given any hairstyling options, so you only see beards in the descriptions of individuals who are members of dwarven civilizations.
However elves and goblins were not given graphics for their facial hair so it's invisible on their sprites.

So next time you see an elf, imagine them with a incredibly long beard!

Edit: Human and Elven civilizations now style their hair, but elf and goblin sprites and portraits still don't depict beards.

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DF Modding / Do transformations during worldgen work?
« on: December 28, 2023, 07:00:46 pm »
I was thinking about possibly making a creature that is created from disturbing tombs instead of mummies occasionally, but I don't know how possible transformations during worldgen are. I'm pretty sure werebeasts transform properly during worldgen, or at least they gain the effects of being a night creature, and the creature I was thinking of was going to be a night creature.

Edit: This was a dumb question. I found out the answer right after I posted it and I mostly knew the answer anyway. The thing that was confusing is that transformations into random creatures or a random creature within some requirements doesn't work during worldgen.

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