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DF Dwarf Mode Discussion / Mass pitting in v.50?
« on: April 23, 2024, 11:23:01 am »
Hi, just coming back to the game after several years. I like the new interface, mostly, and am figuring out how I like to run my fortresses again. One thing I haven't figured out yet is what to do with my caged prisoners without massive tedium. I used to use "mass pitting" where you empty all the cages through hatch covers into a room below. (In my case I'd strip them first, then pit them into a room a couple z-levels below where my archers could practice on them.) Now it seems like the goblins get loose as soon as someone shows up to "pit" them. I know I can open cages with levers, but when we're talking about dozens of cages, that's lots and lots of key presses and mouse clicks for me.
So: is there a solution? A way to make mass pitting work in the new version? Or some other way to safely get enemies out of cages without losing control of them? The lever thing is so tedious I'll probably just turn to dumping them in magma or leaving them in cages forever, rather than bothering to recycle the cages. It seems such a waste, though. For example I have lots of captured beak dogs that could become food and leather if I could mass-pit them.
So: is there a solution? A way to make mass pitting work in the new version? Or some other way to safely get enemies out of cages without losing control of them? The lever thing is so tedious I'll probably just turn to dumping them in magma or leaving them in cages forever, rather than bothering to recycle the cages. It seems such a waste, though. For example I have lots of captured beak dogs that could become food and leather if I could mass-pit them.