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News:
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF General Discussion / Re: MacNewbie Pack v0.9.4a with DF 40.05
« on: July 29, 2014, 05:09:23 pm »DF General Discussion / MacOS X 10.8 "Mountain Lion" DF crashes
« on: June 12, 2012, 08:58:41 pm »Hi. Can anyone else reproduce the crash I'm seeing on the 10.8 Developer Preview?
http://bay12games.com/dwarves/mantisbt/view.php?id=6011
Thanks
DF General Discussion / Re: Dwarf Fortress on Mac OS X Lion problems Redux
« on: February 18, 2012, 10:15:03 am »DF General Discussion / Re: Dwarf Fortress on Mac OS X Lion problems Redux
« on: February 18, 2012, 10:06:39 am »dwarfort.exe[2123] <Warning>: CGDisplayBaseAddress is obsolete and returning NULL for display 0x42801c0
I modified the launch script to always use the -ge 11 branch, just in case, and it still happens
Haven't seen anything on the tracker yet.
DF General Discussion / Dwarf Fortress on Mac OS X Lion problems Redux
« on: February 18, 2012, 09:47:41 am »DF Community Games & Stories / Re: Skullcrusher Mountain (A Story / Community Lair)
« on: July 30, 2008, 05:30:02 pm »DF Community Games & Stories / Re: A Tale of Two Dwarves
« on: July 30, 2008, 01:01:45 pm »Actually, that whole blog seems pretty cool. You need some sort of "about us" page that explains who you and that other guy are, why you're such awesome writers, and why such awesome writers would live in such an awful place as Pennsylvania. Also, how you manage to keep from writing angry rants on your blog? You know, the kind where you look back in a week and wonder why on earth you wrote that nonsense on the internet for the whole world to see and roll their eyes at?
Thanks! You're not the first person to ask for an "about us" page. We used to have a link to our (non-)manifesto, here, which explains some of the principles underlying the blog.
We have, I should confess, managed the occasional foaming-at-the-mouth rant.
The short version is: the two main authors (we occasionally host guests) are software engineers. This is a place for our writing, which tends to mostly focus on the things that interest us: video and computer games, food, booze, photography, and software development. The people who read our blog for the food posts are annoyed by the gaming posts, and the people who read it for the gaming posts are annoyed by the food posts. So it all balances out.
Anyway, I'm glad you guys liked the story. I had fun writing it.
DF Dwarf Mode Discussion / Playing v0.28.181.39b with a 0.27.176.38c savegame?
« on: July 16, 2008, 09:14:40 am »(1) Is continuing a Fortress mode game from 0.27.176.38c in the new version plausible, wise, unwise, pointless, or a good idea?
(2) I hear people talking about the history mode -- does that have any effect at all on Dwarf Mode, or is it just a completely separate thing that happens during world gen? Please explain to my simple mind.
Thanks!
-peter
DF Dwarf Mode Discussion / Plump Helmet spawn missing in setup?
« on: November 11, 2006, 02:45:00 pm »Thanks,
peter
DF Dwarf Mode Discussion / Protecting Visiting Caravans?
« on: February 29, 2008, 01:05:00 pm »This allowed me to build a large-ish wall around a wide swath of land, giving me somewhat protected area for outside activities. I built a channel with a bridge and a sort of 'baffle' area to put the trade depot, and then a trap labyrinth behind that. All of this is outside of the fortress proper. There's some risk of course that flying creatures could bypass all of this, but I'm willing to treat that as a separate problem.
Here's the issue: I don't have a strong enough military yet to mount regular patrols to the map edge without losing dwarves. For two seasons running now, the goblins have assaulted incoming caravans. They completely slaughtered the elves, took out the human Merchant Baron, and then were killed by the caravan guards.
My question is: is there any reasonable way (sort of sprinkling traps around the map, which I am doing) to give the caravan some cover without actually exposing my military to unreasonable risk? Or are they simply going to have to fend for themselves?
DF Gameplay Questions / Re: Coffers, Chests, and Cabinets...
« on: March 05, 2008, 02:27:00 pm »DF Gameplay Questions / Freeing goblins
« on: March 05, 2008, 09:46:00 am »Goblins in cage traps go into my animal stockpile.
I b)uild the cage in my jail. I surround the cage with my soldiers. I select the cage with q), choose a)ssign, unselect the goblin (so the "+" is not next to him). This creates a "Release large creature" job. That seems to result in the dwarves moving my goblin back to the animal stockpile, still in the cage.
What am i doing wrong?