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DF Modding / Re: [Underdark] Community Compilation
« on: May 27, 2010, 06:58:54 am »
I would love to see someone add Purple Dragons (aka Deep Dragons) added into the underdark.
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Yeah, exactly. Basically, it'd just be the Crematorium building that's been kicking about on the forums, but the reaction produces a plump helmet, or whatever instead of nothing. Problem is, I'm not sure if that worked at all.
Okay I've just checked and it said "text file are identical" with winmerge, so 03 raws are totally compatible with 04. No update is needed .
How would one make a metal that can only be found deep underground and is not brought in by traders? I would like to have my own personal brand of !!fun!!
I think this deserves a necro since it attracted quite a bit of interest
What's a necro
I can't figure how dragon balls should work...
Actually, I'll just start from scratch from the newest version, because some of the bugs in the first version was irritating.
By the way, one problem I encountered when making the mod was the lack of fictional materials.
What kind of metals/alloys should they use? etc.
All I know is that they should use a space marine substance that burns horribly
Man, that's gonna be a lot of castes, am I right?
Necrons should be pretty easy.
Where can I find all of this? My modding skills are REALLY below par, so can't very well write it on my own.
Because that doesn't actually work properly. It's a bad example.
You can have a door stop pets, but the pets will still try to path through it. The game will still consider it a valid path, interrupting the animal every time he gets there. It's a common source of (possibly minor) lag.
In short, the pathfinding itself has no idea that pet-impassable doors are actually pet-impassable.