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Messages - Christes

Pages: [1] 2 3 ... 162
1
Have you seen dwarfs with the "Unmet need: Acquire object"? Taking stuff is how they meet this need, and it is important for the dwarfs who are greedy hoarders.

How do you figure out what they're wanting?

It's front-and-center when you click on a dwarf in the Steam version. I'm not how easy it is to access that info in classic.

2
When you have a big pile of things in one spot, instead of having a separate tab for each object you have just one tab will all objects. This is kind of fine, because it would be impossible to display 100 tabs, but the problem with this is that you get only partially interactive list of all objects on the spot. You can click them and open their respective views, but there's no going back to the last place you've been to. That makes reclaiming individual pieces of equipment from dump zone nearly impossible, I'd love to have dump/undump/forbid/unforbid/melt/unmelt visible on that list so that I could click it and scroll over to the next item. Having more than one item on list of 100 becomes a nightmare as you have to click the tile, go through the list until you find an item, click it, reclaim it, close the view, click the tile again, scroll the list to find next item and to the same thing over and over again... impossible when you accidentally dumped you steel armour stockpile or just want to claim some items from the pile of garbage that the siege brought to you.

Another thing kind of similar. There's no way to filter items by their quality/durability/whatever. Do you have 200 dwarfs and they all replaced their used clothes with new ones? Would you like to get rid of the used ones by dumping them into lava? Well, tough luck, looks like you'll have to go through the entire stock and select them one by one from the list of hundreds of clothing items with the painfully slow scroll speed : )

This is exactly what I came here to post. I was cleaning up after a goblin attack and noticed that there were no forbid/dump/melt options next to items in the giant pile, so it was basically impossible to clean everything up without clicking three times for every item to dump.

That interface already exists in plenty of other places, so it's kind of odd it doesn't exist in the "giant pile of items on this tile" menu.

3
DF General Discussion / Re: Don't forget about the DF Map Archive!
« on: September 16, 2016, 02:28:12 am »
Oh, wow.  My first ever fort is still on there. 

It still looks very familiar to me.

4
DF Dwarf Mode Discussion / Re: Looking for a workaround for a crash
« on: August 27, 2016, 05:16:56 pm »
you could try forbidding the trap that has XX worn weapons in it, no idea if it will make it avoid activation, just a thought.

Good idea, but I already tried that and it didn't seem to change the trap going off. 

5
DF Dwarf Mode Discussion / Re: Looking for a workaround for a crash
« on: August 27, 2016, 05:16:03 pm »
Update: Giving goblins trapavoid did the trick. 

In more dwarfy detail: That gave me enough time to close the bridges, sealing a large part of the invasion in the trapped entrance where they danced around, playing hopscotch across the gaps in the floor, while occasionally falling into the aquifer I dug out below.

Meanwhile two of my soldiers decided to go to the surface somehow (I think I missed a hole somewhere) and take on the invasion themselves.  They somehow managed to kill/maim enough of the remaining force for me to comfortably release the rest of my troops to the surface.

Now all that's left are a handful of trapped and injured goblins.

6
DF Dwarf Mode Discussion / Re: Looking for a workaround for a crash
« on: August 27, 2016, 04:22:04 pm »
Thanks for all the suggestions so far!

Maybe if you forbid a door in their way? Or unforbid a different way in?

Unfortunately, I only have bridges.  It would probably work if I raised them, but there's just not enough time before the crash for the dwarfs to do it. :(


Otherwise, perhaps editing goblins, but not sure what, if any, changes you could give them.

I tried this, but that caused the game to crash instantly (As opposed to within a few seconds)

Maybe I could give them trapavoid or something.

You could use DFhack and obstruct the way to the traps with placed obsidian. Then deconstruct the offending trap when the siege is over.

If you're using DFHack you might even be able to destroy the component that's about to break.

I'm not too familiar with what DFHack is capable of, but it sounds pretty powerful.

Unfortunately, I'm using the latest version (43.05), and it looks like it might be a while before DFHack is updated for it.

7
DF Dwarf Mode Discussion / Looking for a workaround for a crash
« on: August 27, 2016, 12:32:47 am »
I've encountered this game breaking bug.  My most recent save is literally seconds away from crashing, and I don't have a recent backup.

Are there any clever suggestions for a workaround to keep the game from crashing?  I'm not against editing the raws to make it work.

Basically, the crash seems to happen when goblins trigger traps.  I suspect it may have something to do with a menacing spike in the trap wearing down.

8
DF Gameplay Questions / Re: Other indie devs...
« on: April 15, 2014, 03:16:15 am »
Towns and Gnomoria are also face-slappingly infuriating that they even exist.
That's a problem with Dwarf Fortress, not Towns or Gnomoria. Both of the latter provide what DF doesn't - an accessible game with great user experience.

User 'interface', maybe. But user experience? I highly disagree. Experience regards how much fun someone can have with a thing, and having played Towns I would say it's about as samey, boring, shallow as you could get with a game of the genre. Not having played Gnomoria, I can't say, but after realizing that they don't come close to the experience that DF provides, I'd rather not try it. But after looking at some reviews for Gnomoria just now, it does seem like a step up on that atrocity that Towns was. Bleegggh. Maybe when Gnomoria is $2 I'll buy it and play it for 10 minutes before realizing that I need me some in depth dwarfy management.

Once you realize that a kitchen is b>w>z and that none of the shortcuts make any sense, it grows on you.

But Banished. Banished is a pretty good go at the 'managing townspeople and resources' genre. Everyone get Banished.

Banished is what a functional 'human town mode' for DF should feel like IMO.

9
DO NOT EMBARK NEAR THE PURPLE I'S

Okay, now you're up to speed.
Aww, you ruined the fun... I remember one thread where we told a newbie that the purple I's were unique trading partners, and that they would only buy dead things, so keep a good supply near the depot.

I don't think I would have bought that.  I've been conditioned that purple= bad fun for a while now.   ;D

10
I assume "I" stands for fun?

11
As the title says, I haven't played in a couple years.  I see there's been a major update and it looks like there should be another major update coming up in the not-terribly-distant-future.

Could someone give me a brief summary of what to look out for in the current version and/or what to expect in the upcoming version? 

Thanks. :)

12
And so it ends.  I'm surprised it lasted as long as it did.  Best of luck with the new game, Bralbaard!

13
Other Games / Re: Minecraft Succession Fortress
« on: December 04, 2011, 03:12:02 am »
For Minecraft, it would be easier to measure turns in real-life time, I think.

14
Other Games / Re: Minecraft Succession Fortress
« on: December 03, 2011, 04:47:15 am »
I'd be totally down for this.  I would prefer to go modless.

15
DF Suggestions / Re: Some baby and sexual names to consider
« on: December 01, 2011, 07:55:51 pm »
At first I thought that this thread was asking that DF be censored to not include those words.  I was very confused.

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