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Topics - Untelligent

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1
Mod Releases / [43.05] The Nuckelavee
« on: January 24, 2017, 01:16:44 am »
The other day, a friend of mine showed me this fun little critter, and ruminated on the possibilities of modding it into DF. I read the article and immediately said YES.

http://dffd.bay12games.com/file.php?id=12676


Then I did a forum search and realized that a few people already made their own nuckelavees, but I spent two whole days on this bugger and damned if I'm gonna let that stop me.

This mod adds a single creature to the game: the dreaded Nuckelavee. It's self-contained and will work with most other mods. Add the included files to your raws folder and create a new world.

"An enormous two-headed sea demon whose form is that of the upper body of a man merged with a horse; it spreads misfortune wherever fell lands meet cold seas. Its skinless flesh pulsates with black blood and powerful muscles. The manlike half causes calamities with dark powers; the equine half spreads a deadly plague with its breath, and bears a single eye that burns with unholy light."


Bonus clip: The Mortasheen Plague it causes is contagious as hell, and your dwarves will spread it by hacking up clouds of phlegm all over each other.


http://mkv25.net/dfma/movie-2797-sneezyandpals

2





Sneaky bastards.

3
I like steam's screenshots because it's a little simpler than copy-pasting a printscreen into paint and uploading it to an imagehost site, but I can't get the steam overlay to work for Dwarf Fortress (I've added it as a non-steam game in my library).

4
The story so far: Last summer, a married couple migrated to my fort. One was a weaponsmith and strand extractor. I promoted his wife to militia commander.


A couple weeks later, a giant mole invaded my food stockpile. I sent the commander to beat the crap out of it, which she did. Her husband decided to get in on the fight, but the mole got a lucky chomp on his head and he bled to death. The mole got away and stole a stack of roast yak.


Nine months later:













dayum

5
Dwarves, humans, elves, goblins, a couple towers, and... "Town."









Anyone else get that?

6
DF General Discussion / Topic for posting amusing books.
« on: February 14, 2012, 01:20:45 pm »

7
After being annoyed at all the vacant keeps with nary a soul inhabiting them, I try a different tactic. I go on a Legends hunt, and immediately strike gold: a particular capital is ruled by a demon lord! So I start off in that civilization, visit the keep, and lo and behold, Os the Gecko Brute is indeed living there. Time to liberate the land from its evil overlord.

So I start training up on bandit quests and bogeymen, neither of which are a problem for a swordsmaster such as myself. Eventually I get enough loot to upgrade my weapon, so I head down to the market and trade in my copper scimitar for a well-made bronze one, and head off for the next quest.

Halfway to the next bandit camp I get slaughtered by the normally harmless bogeymen because I forgot to pick up my sword from the shop after I bought it. Whoops.

Fark it, next time I'll play a monk.

8
Apparently the Minecraft guy finished his 16-bit one last week.

You know what this means. We have to upgrade to 32-bit to one-up him.

9
http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/4/

I'll just leave this here


four cents and a tube of salami says this isn't the first time someone posted it

10
One beard-second is roughly defined as the average length of beard growth in one second, or precisely defined as 5 nanometers (some define it as 10 nanometers but we'll ignore them).

One beard-decade, by my calculations, is a little over five feet, or about the size of a slightly taller-than-average dwarf.


I nominate beard-decades as the DF official unofficial unit of length.

11
Then I wouldn't have to go digging through the raws to get a rough idea of how nasty a creature is.

12
Seconds later, the river melts and they fall in and drown. You'd think they'd figure out not to send caravans to a fort only accessable via a river that's only frozen until late spring.

13
And I'm just recovering from a goblin ambush (forgot to install the hatch covers after I renovated my fortress entrance a couple years ago. How very silly of me!), so I only have four soldiers left.


I will now describe what is about to happen in detail. Maybe it wants to be friends!


As I assemble what's left of Magma Command, the snail heads to the magma pipe, flies over the wall I'm in the process of building (back in first winter or second spring an abominable vulture-thing flew into the pipe and ate my legendary weaponsmith who had just made an artifact hammer a couple months ago -- a good omen, as the EXACT SAME GODDAMN THING happened around the start of my 40d superfort except that time the weaponsmith was eaten by Puff the Magic Dragon instead of the Macy's Thanksgiving Parade Turkey Balloon gone rabid -- where was I? Oh yeah, the wall. I'm building it so Forgotten Beasts can't fly into my magma pipe and eat my weaponsmiths)

anyway so I'm mustering Magma Command when oh god no bad Rambo don't attack him yet wait for the guy with the artifact sledgehammer to show up don't... Okay, so the snail runs away and the axewarf I just nicknamed Rambo is covered in poison slime. Hopefully it just gives him some nasty blisters for a while. Now she's... she? Too late, can't change her nickname now. Rambo's nauseous. Ginormo Gary's laughs at them from the other side of the magma pipe. Rambo and her trusty sidekick run around and exchange blows for a bit, now both of them have minor wounds on their entire body but none of them are important enough to be described in detail anywhere.

Now Ginormo Gary runs and/or flies past the two axedwarves to the exit of the forge room, beyond which lies a smorgasbord of bearded snail chow. Except the cavalry has finally arrived! Lieutenant Sledge is little more than a recruit in purple clothes, but the artifact Copper Sledgehammer of +7 Snail-Smashing she wields makes up for tha- wait, no, Ginormo Gary flew over everyone and out of the forge pit. After him!


Ginormo Gary spies a defenseless engraver! Fortunately, the fourth and final member of Magma Command -- wait, no, this is Magma Commander Dishmab himself, he's just late to the party -- is arriving on the scene and in the perfect position to- no, scratch that, he's on his way to pick up a right gauntlet. Also Rambo just bled to death. Her trusty sidekick is still fine, so it must have been from being bodyslammed by the snail into the magma pipe.

Dishmab whatshisface cancels pickup equipment: Interrupted by Forgotten Beast

Magma Commander Dishmab is not having a good day and takes out her anger on Ginormo Gary. Snail dies a few seconds later from a fatal light bruise to the brain. About bloody time something went right. And with only one casualty, too! Although Magma Command Minus One is projectile vomiting all over the cavern floor and one of my architects is miserable because one of the forges the snail smashed was a legendary architecture thing.

Eh, they'll get over it.

14
DF Dwarf Mode Discussion / Oh, bloody hell.
« on: November 02, 2010, 06:57:02 pm »
So an unusually high number of my dwarves have been eaten by forgotten beasts recently and I took advantage of this by butchering all the animals that had previously been pets and/or I accidentally set to "available" instead of "butcher" and didn't notice until it was too late.

So a while after that I check back to my animal screen to see if there was anything I missed:





How should I handle this problem?

1) 20-foot-drop into a major river canyon
2) Giant Cave Spider bait
3) Magma

Neither of the owners have any friends or decent skills, so I don't have any reason to create an elaborate system that destroys the furry little brain slugs while sparing the dwarves.

15
Just throwin' that out there. Right now all they're doing is taking up space in my refuse pile.

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