Bay 12 Games Forum
Dwarf Fortress => DF Community Games & Stories => Topic started by: Boksi on August 17, 2008, 10:50:19 am
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Would people be interested in yet another community fortress? Because I was thinking about making one based on the Viking challenge.
If six people post with dwarf requests, I'll take that for a yes and start the fortress.
You can request the leaderdwarf position, but I'll still be the one making the decisions, although I'll always take my readers' wishes into account.
PS: I am aware that there have been made two similar fortresses, Twilightstorm(died) and Flamebranded(died in the first year, it seems). Both sound like finnish heavy metal bands :P
EDIT:
The list of founding dwarves:
Ferik, no specific profession
Kartain, Carpenter/Building Designer
Damak, Brewer/something
Ivarr, Weaponsmith/Armorsmith
Leef, Grower/Cook
Tarquinius, Woodcutter/Axedwarf
Dwarves to do:
Vilmund, Axedwarf or Metalworker
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Er, what's a viking chalenge?
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Viking Challenge rules (http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001961)
Hmm, I'd like to join, I'll take any dwarf, I'm not really fussy
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I'll Take a Viking Carpenter/ Archetect. Name him Kartain.
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OK, I've put up a small list of dwarves. You can be as specific or nonspecific as you want about them, although I find DI7789 to be a strange name for a dwarf :P
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OK, I've put up a small list of dwarves. You can be as specific or nonspecific as you want about them, although I find DI7789 to be a strange name for a dwarf :P
Indeed it is ;D perhaps...Ferik?
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Hell, I'm in for a year. Don't care the profession, though if you have a spare guy with at least novice brewer, that will help.
If you find some permutation of my screenname good, then that will work for a name. Otherwise we can go with "Olaf", which is a fairly viking name.
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How about Damak?
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How about Damak?
That will work.
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Hey cool, I tried this challenge myself a few times. Trying to build above ground is fun difficulty, and with the new interface it's a hell of a lot faster.
Make me a Weaponsmith/Armorsmith (Runesmith?) known as Ivarr, after the great conqueror Ivarr the Boneless.
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I'll take a dwarf:
Name: Leef
Profession: Grower/Cook
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I'll also take a dwarf. Name: Tarquinius, profession: woodcutter/axedwarf.
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Well, that's six. Sometime later today I'll make the actual fortress, and if someone wants to claim a seventh dwarf then that's fine by me.
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*enjoy the sauce*
Seriously though, hope the first year goes well. Building above ground is always a pain.
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I'll take on.
Name: Beowulf.
Sex: Male.
Profession: Hero. ((Train him in axe using and sword using, but name his profession hero.))
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Name: Vilmund
Profession: Make me an axedwarf or a metalworker.
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----The history of Seaside
---Year 201
--Granite
-1st
I and my companions have staked our claim on this area. Here we will build our home. This rather hasty expedition has been terribly unorganized and lacking any clear focus or leadership, so I stepped in to lead the others. They don't seem to mind. First things first. We'll need shelter, beds, and food. Anything else is secondary, tertiary or even less important. So who can do what?
Ferik. He works with stone. You can't eat stone, so I'll have him help with the building.
Kartain. Me. I'm a carpenter and architect, and I'll probably be the one responsible for most of the buildings here.
Tarquinius. He's a woodcutter, and we'll need lots of wood. He can also handle his axe well enough to hunt.
Ivarr. A smith, which will be useful... Later. Right now, I'll have him help with the building. We can never have too many builders. Well, we can, because we need food and drinks, but nevermind that, we're only seven anyway.
Leef. He's a farmer. Although plants aren't as tasty as meat or fish, they're a stable food source and he can cook as well.
Damak. He's a brewer, but knows how to work leather as well. For now, he'll work with the builders, but he'll probably need to start tanning the hides of our hunters' prey soon enough.
Beowulf. A professional soldier who fancies himself a hero. Let's see how he does hunting down the wildlife here.
Also, for some reason, somebody brought along a camel. Nobody claims responsibility for this ridiculous stunt. I guess it'll make for good eating though.
Edit:ARRGH! DF crashed. Crash and burn. I'l try again.
Second Edit: Alright, try this version. They still brought a camel.
OOC: Sheezy, I'll get you in with the first immigrants. And Dadamh, did you know about this (http://sc2.sourceforge.net/)?
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Yep, "The Ur-Quan Masters" is a decent port and it's cool to have a free copy of the game in existence.
It's hard to control which pack animals you get. I say just axe the camel and ignore it.
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If you start from a dwarf civ far FAR away from any deserts you're more likely to get muskoxen than camels, which are substantially more viking-esque.
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Oh Vikings! You should have named your fortress "Saramakath" as in "GreatWinter" as in Fimbulwinter. :P I wouldn't mind a viking next immigration wave.
Name: Thorgest
Sex: Male
Proffession: Godi
A Godi is essentially a viking priest, so wood/bone/stone crafter, engraver, mason. Have me build statues and decorate them with bone, they shall be our runestones. Also one request, when/if you get a king, name him Olaf Haraldsson after the patron saint of Norway.
Aqizzar you should have named your viking Thor, you are the weapon/armour smith after all. ;)
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Aqizzar you should have named your viking Thor, you are the weapon/armour smith after all. ;)
Seemed too obvious. Mostly I just love that title 'Boneless'. Any guy who can command enough respect to lead a raiding party when he has to be carried on a shield has got to be a badass.
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If you dont mind when you start your military
Name - Sigurd
Proffesion - Dual Wielding AxeDwarf (immortal) Sqaud leader
This looks entertaining and please try not to get me killed, or atleast let me die honorably in a blood bath of goblins or hacking up a megabeast. :)
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I am currently experiencing severe technical difficulties. Please stand by.
On the plus side, I'm listening to Bob Dylan.
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Ew. You must be having a terrible day.
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Terrible doesn't begin to describe it. I can't even backtrack my saves to the version without random zoom to building crashes, so I generated a new one.
But there's good news. I'm embarking in an area composed of three biomes:
Biome a: The Forest of Sisters, a freezing, calm taiga. Boring and consists of half of the map.
Biome b: The Waters of Haunting, a freezing, sinister ocean, covering up almost half of the map.
Biome c: The Immoral Glacier, a freezing, sinister glacier, filling the rest of the map.
A lot more interesting place to live in, if we don't get immediately slaughtered that is.
EDIT: My my, it just keeps going. I forgot to add in sheep. You can't make a viking settlement without sheep. Strange, but true. I'll see if I can't gen up a similarly interesting location. Also, I found a very big ocean called "The Big Water".
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Sinister is evil + calm you know. Nothing more deadly than demon rats, and not even those since it's freezing.
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No matter. I found a place with ice wolves. The sea area is preposterously small though, so I'll search on.